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Makefile
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#!smake
# --------------------------------------------------------------------
# Copyright (C) 1998 Nintendo. (Originated by SGI)
#
# $RCSfile: Makefile,v $
# $Revision: 1.1.1.1 $
# $Date: 2002/05/02 03:27:21 $
# --------------------------------------------------------------------
include /usr/include/n64/make/PRdefs
SKELATOOL64:=tools/skeletool64
VTF2PNG:=vtf2png
SFZ2N64:=sfz2n64
OPTIMIZER := -O0
LCDEFS := -DDEBUG -g -Isrc/ -I/usr/include/n64/nustd -Werror -Wall
N64LIB := -lultra_rom -lnustd
ifeq ($(WITH_DEBUGGER),1)
LCDEFS += -DWITH_DEBUGGER
endif
BASE_TARGET_NAME = build/megatextures
LD_SCRIPT = megatextures.ld
CP_LD_SCRIPT = build/megatextures
SCENE_SCALE = 128
ASMFILES = $(shell find asm/ -type f -name '*.s')
ASMOBJECTS = $(patsubst %.s, build/%.o, $(ASMFILES))
CODEFILES = $(shell find src/ -type f -name '*.c')
ifeq ($(WITH_GFX_VALIDATOR),1)
LCDEFS += -DWITH_GFX_VALIDATOR
CODEFILES += gfxvalidator/validator.c gfxvalidator/error_printer.c gfxvalidator/command_printer.c
endif
CODESEGMENT = build/codesegment
BOOT = /usr/lib/n64/PR/bootcode/boot.6102
BOOT_OBJ = build/boot.6102.o
OBJECTS = $(ASMOBJECTS) $(BOOT_OBJ)
DEPS = $(patsubst %.c, build/%.d, $(CODEFILES)) $(patsubst %.c, build/%.d, $(DATAFILES))
-include $(DEPS)
LCINCS = -I/usr/include/n64/PR
LCDEFS += -DF3DEX_GBI_2 -DSCENE_SCALE=${SCENE_SCALE}
#LCDEFS += -DF3DEX_GBI_2 -DFOG
#LCDEFS += -DF3DEX_GBI_2 -DFOG -DXBUS
#LCDEFS += -DF3DEX_GBI_2 -DFOG -DXBUS -DSTOP_AUDIO
LDIRT = $(BASE_TARGET_NAME).elf $(CP_LD_SCRIPT) $(BASE_TARGET_NAME).z64 $(BASE_TARGET_NAME)_no_debug.map $(ASMOBJECTS)
LDFLAGS = -L/usr/lib/n64 $(N64LIB) -L$(N64_LIBGCCDIR) -lgcc
default: $(BASE_TARGET_NAME).z64
include $(COMMONRULES)
.s.o:
$(AS) -Wa,-Iasm -o $@ $<
build/%.o: %.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
build/%.o: %.s
@mkdir -p $(@D)
$(AS) -Wa,-Iasm -o $@ $<
####################
## Materials
####################
build/assets/materials/static.h build/assets/materials/static_mat.c: assets/materials/static.skm.yaml
@mkdir -p $(@D)
$(SKELATOOL64) --name static -m $< --material-output -o build/assets/materials/static.h
####################
## Models
####################
#
# Source engine scale is 64x
#
MODEL_LIST = assets/models/chapel.blend
MODEL_HEADERS = $(MODEL_LIST:%.blend=build/%.h)
MODEL_OBJECTS = $(MODEL_LIST:%.blend=build/%_geo.o)
build/assets/models/%.h build/assets/models/%_geo.c build/assets/models/%_anim.c: build/assets/models/%.fbx assets/models/%.flags assets/materials/static.skm.yaml $(TEXTURE_IMAGES) $(SKELATOOL64)
$(SKELATOOL64) --fixed-point-scale ${SCENE_SCALE} --model-scale 0.01 --name $(<:build/assets/models/%.fbx=%) $(shell cat $(<:build/assets/models/%.fbx=assets/models/%.flags)) -o $(<:%.fbx=%.h) $<
build/src/scene/scene.o: build/assets/models/chapel.h
####################
## Megatextures
####################
LUA_FILES = $(shell find tools/ -type f -name '*.lua')
WORLD_FILES = assets/world/test.blend
WORLD_HEADERS = $(WORLD_FILES:%.blend=build/%.h)
WORLD_OBJECTS = $(WORLD_FILES:%.blend=build/%_geo.o) $(WORLD_FILES:%.blend=build/%_img.o)
build/%.fbx: %.blend
@mkdir -p $(@D)
$(BLENDER_3_0) $< --background --python tools/export_fbx.py -- $@
build/assets/world/%.h build/assets/world/%_geo.c build/assets/world/%_img.c: build/assets/world/%.fbx build/assets/materials/static.h assets/materials/megatextures.skm.yaml $(SKELATOOL64) $(TEXTURE_IMAGES) $(LUA_FILES)
$(SKELATOOL64) --script tools/export_level.lua --fixed-point-scale ${SCENE_SCALE} --model-scale 0.01 --name $(<:build/assets/world/%.fbx=%) -m assets/materials/static.skm.yaml -m assets/materials/megatextures.skm.yaml -o $(<:%.fbx=%.h) $<
build/assets/world/%.o: build/assets/world/%.c build/assets/materials/static.h
@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
build/assets/materials/%_mat.o: build/assets/materials/%_mat.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
build/assets/world/level_list.h: $(WORLD_HEADERS) tools/generate_level_list.js
@mkdir -p $(@D)
node tools/generate_level_list.js $@ $(WORLD_HEADERS)
build/levels.ld: $(WORLD_OBJECTS) tools/generate_level_ld.js
@mkdir -p $(@D)
node tools/generate_level_ld.js $@ 0x02000000 $(WORLD_OBJECTS)
build/src/levels/level_list.o: build/assets/world/level_list.h
####################
## Sounds
####################
build/assets/sounds/music_r.aifc build/assets/sounds/music_l.aifc: assets/sounds/music.mp3
@mkdir -p $(@D)
mpg123 -w build/assets/sounds/music.wav assets/sounds/music.mp3
sox build/assets/sounds/music.wav -r 44100 build/assets/sounds/music_r.wav remix 1
sox build/assets/sounds/music.wav -r 44100 build/assets/sounds/music_l.wav remix 2
$(SFZ2N64) -o build/assets/sounds/music_r.aifc build/assets/sounds/music_r.wav
$(SFZ2N64) -o build/assets/sounds/music_l.aifc build/assets/sounds/music_l.wav
SOUND_CLIPS = build/assets/sounds/music_r.aifc build/assets/sounds/music_l.aifc
build/assets/sound/sounds.sounds build/assets/sound/sounds.sounds.tbl: $(SOUND_CLIPS)
@mkdir -p $(@D)
$(SFZ2N64) -o $@ $^
build/asm/sound_data.o: build/assets/sound/sounds.sounds build/assets/sound/sounds.sounds.tbl
build/src/audio/clips.h: tools/generate_sound_ids.js $(SOUND_CLIPS)
@mkdir -p $(@D)
node tools/generate_sound_ids.js -o $@ -p SOUNDS_ $(SOUND_CLIPS)
build/src/scene/scene.o: build/src/audio/clips.h
####################
## Linking
####################
$(BOOT_OBJ): $(BOOT)
$(OBJCOPY) -I binary -B mips -O elf32-bigmips $< $@
# without debugger
CODEOBJECTS = $(patsubst %.c, build/%.o, $(CODEFILES)) $(MODEL_OBJECTS) build/assets/materials/static_mat.o
CODEOBJECTS_NO_DEBUG = $(CODEOBJECTS)
DATA_OBJECTS =
ifeq ($(WITH_DEBUGGER),1)
CODEOBJECTS_NO_DEBUG += build/debugger/debugger_stub.o build/debugger/serial.o
endif
$(CODESEGMENT)_no_debug.o: $(CODEOBJECTS_NO_DEBUG)
$(LD) -o $(CODESEGMENT)_no_debug.o -r $(CODEOBJECTS_NO_DEBUG) $(LDFLAGS)
$(CP_LD_SCRIPT)_no_debug.ld: $(LD_SCRIPT) build/levels.ld
cpp -P -Wno-trigraphs $(LCDEFS) -DCODE_SEGMENT=$(CODESEGMENT)_no_debug.o -o $@ $<
$(BASE_TARGET_NAME).z64: $(CODESEGMENT)_no_debug.o $(OBJECTS) $(DATA_OBJECTS) $(CP_LD_SCRIPT)_no_debug.ld
$(LD) -L. -T $(CP_LD_SCRIPT)_no_debug.ld -Map $(BASE_TARGET_NAME)_no_debug.map -o $(BASE_TARGET_NAME).elf
$(OBJCOPY) --pad-to=0x100000 --gap-fill=0xFF $(BASE_TARGET_NAME).elf $(BASE_TARGET_NAME).z64 -O binary
makemask $(BASE_TARGET_NAME).z64
# with debugger
CODEOBJECTS_DEBUG = $(CODEOBJECTS)
ifeq ($(WITH_DEBUGGER),1)
CODEOBJECTS_DEBUG += build/debugger/debugger.o build/debugger/serial.o
endif
$(CODESEGMENT)_debug.o: $(CODEOBJECTS_DEBUG)
$(LD) -o $(CODESEGMENT)_debug.o -r $(CODEOBJECTS_DEBUG) $(LDFLAGS)
$(CP_LD_SCRIPT)_debug.ld: $(LD_SCRIPT) build/levels.ld
cpp -P -Wno-trigraphs $(LCDEFS) -DCODE_SEGMENT=$(CODESEGMENT)_debug.o -o $@ $<
$(BASE_TARGET_NAME)_debug.z64: $(CODESEGMENT)_debug.o $(OBJECTS) $(DATA_OBJECTS) $(CP_LD_SCRIPT)_debug.ld
$(LD) -L. -T $(CP_LD_SCRIPT)_debug.ld -Map $(BASE_TARGET_NAME)_debug.map -o $(BASE_TARGET_NAME)_debug.elf
$(OBJCOPY) --pad-to=0x100000 --gap-fill=0xFF $(BASE_TARGET_NAME)_debug.elf $(BASE_TARGET_NAME)_debug.z64 -O binary
makemask $(BASE_TARGET_NAME)_debug.z64
clean:
rm -rf build
clean-src:
rm -rf build/src
fix:
wine tools/romfix64.exe build/portal.z64
.SECONDARY: