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NbtToObj.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B0FCC7A8-29ED-42A3-BACB-732A775AB4A3}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NbtToObj</RootNamespace>
<AssemblyName>NbtToObj</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Minecraft\LookupPhysicalMaterial.cs" />
<Compile Include="Wavefront\MapPartitioner.cs" />
<Compile Include="Minecraft\BlockFaceTexture.cs" />
<Compile Include="Helpers\Endian.cs" />
<Compile Include="Minecraft\PhysicalMaterial.cs" />
<Compile Include="Nbt\Tags\NbtDouble.cs" />
<Compile Include="Nbt\Tags\NbtFloat.cs" />
<Compile Include="Geometry\CoordinateDecimal.cs" />
<Compile Include="Geometry\FaceVertices.cs" />
<Compile Include="Optimizer\DuplicateVertices.cs" />
<Compile Include="Optimizer\FacedVolume.cs" />
<Compile Include="Geometry\Face.cs" />
<Compile Include="Optimizer\HiddenFaces.cs" />
<Compile Include="Minecraft\BlockIdentifier.cs" />
<Compile Include="Minecraft\Block.cs" />
<Compile Include="Geometry\TexturedFace.cs" />
<Compile Include="Geometry\Iterators.cs" />
<Compile Include="Geometry\Bounds.cs" />
<Compile Include="Optimizer\LargestVolumeExtractor.cs" />
<Compile Include="Geometry\CoordinateInt.cs" />
<Compile Include="Nbt\ByteCountingStream.cs" />
<Compile Include="Nbt\InvalidReaderStateException.cs" />
<Compile Include="Nbt\NbtBinaryReader.cs" />
<Compile Include="Nbt\NbtCompression.cs" />
<Compile Include="Nbt\NbtFile.cs" />
<Compile Include="Nbt\NbtFormatException.cs" />
<Compile Include="Nbt\NbtParseState.cs" />
<Compile Include="Nbt\NbtReader.cs" />
<Compile Include="Nbt\NbtReaderNode.cs" />
<Compile Include="Nbt\NbtTagType.cs" />
<Compile Include="Nbt\TagSelector.cs" />
<Compile Include="Nbt\Tags\NbtByte.cs" />
<Compile Include="Nbt\Tags\NbtByteArray.cs" />
<Compile Include="Nbt\Tags\NbtCompound.cs" />
<Compile Include="Nbt\Tags\NbtInt.cs" />
<Compile Include="Nbt\Tags\NbtIntArray.cs" />
<Compile Include="Nbt\Tags\NbtList.cs" />
<Compile Include="Nbt\Tags\NbtLong.cs" />
<Compile Include="Nbt\Tags\NbtShort.cs" />
<Compile Include="Nbt\Tags\NbtString.cs" />
<Compile Include="Nbt\Tags\NbtTag.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Geometry\Volume.cs" />
<Compile Include="Wavefront\TextureCoordinateDictionary.cs" />
<Compile Include="Wavefront\WavefrontObj.cs" />
<Compile Include="Minecraft\Anvil.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="Nbt\Docs\LICENSE %28fNbt%29" />
</ItemGroup>
<ItemGroup>
<Content Include="Nbt\Docs\README %28fNbt%29.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>