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link to github instead of gdprogra.me
gdprogra.me is dead for long time now gd-programming/gd.docs#124
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src/js/main_gui.js

+1-2
Original file line numberDiff line numberDiff line change
@@ -63,8 +63,7 @@ push_gui(gui_div_with_html(false,
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<input class="thiccb" type="button" value="open empty dict editor" onclick="push_dict_editor([],&quot;fake root&quot;);"/>\
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<hr/>\
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<input class="thiccb" type="button" value="about CC*.dat files" onclick="push_ccatricle();"/>\
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<a class="btn thiccb" href="https://gdprogra.me/#/resources/client/gamesave" rel="noreferrer" target="_blank"><q cite="https://gdprogra.me/#/resources/client/gamesave">Client Gamesave Resource</q> on gdprogra.me (if dead use link below)</a>\
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<a class="btn thiccb" href="https://github.com/gd-programming/gd.docs/blob/docs/docs/client/gamesave.md" rel="noreferrer" target="_blank"><q cite="https://github.com/gd-programming/gd.docs/blob/docs/docs/client/gamesave.md">Client Gamesave Resource</q> on gdprogra.me (github, <em>docs</em> branch)</a>\
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<a class="btn thiccb" href="https://github.com/gd-programming/gd.docs/blob/docs/docs/resources/client/gamesave.md" rel="noreferrer" target="_blank"><q cite="https://github.com/gd-programming/gd.docs/blob/docs/docs/client/gamesave.md">Client Gamesave Resource</q> on gdprogra.me (github, <em>docs</em> branch)</a>\
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<a class="btn thiccb" href="https://github.com/xBZZZZ/gdccdated/issues" rel="noreferrer" target="_blank">report bug or suggestion on github</a>'+(
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git_commit?
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'<a class="git_commit" href="https://github.com/xBZZZZ/gdccdated/commit/'+git_commit+'" rel="noreferrer" target="_blank">git commit '+git_commit+'</a>':

src/js/obj_editor.js

+3-3
Original file line numberDiff line numberDiff line change
@@ -269,7 +269,7 @@ ObjEditor.prototype.init_edit_dialog=function(){
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(this.dialog_value_help_pre=cre('pre')).setAttribute('style','margin:0;white-space:pre-wrap;');
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el.appendChild(this.dialog_value_help_fieldset=el2);
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root.appendChild(el);
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root.insertAdjacentHTML('beforeend','<a href="https://gdprogra.me/#/resources/client/level-components/level-object" rel="noreferrer" target="_blank" style="grid-column-start:1;grid-column-end:3;margin-right:auto;"><q cite="https://gdprogra.me/#/resources/client/level-components/level-object">Level Object</q> on gdprogra.me</a>');
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root.insertAdjacentHTML('beforeend','<a href="https://github.com/gd-programming/gd.docs/blob/docs/docs/resources/client/level-components/level-object.md" rel="noreferrer" target="_blank" style="grid-column-start:1;grid-column-end:3;margin-right:auto;"><q cite="https://github.com/gd-programming/gd.docs/blob/docs/docs/resources/client/level-components/level-object.md">Level Object</q> on gdprogra.me</a>');
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this.dialog=root;
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};
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@@ -410,7 +410,7 @@ arr=[ 'objects',
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['kA8','start dual','0','no','1','yes'],
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['kA9','menu type','0','level','1','start pos','default is <strong>menu type=level&#9205;kA9,0</strong><hr/><strong>menu type=level&#9205;kA9,0</strong> is like gear button in editor&#10;<strong>menu type=start pos&#9205;kA9,1</strong> is like start pos edit object<hr/>first object in level having <strong>menu type=start pos&#9205;kA9,1</strong> will make:<ul><li>editor gear button open menu like start pos edit object</li><li>colors (kS38) don&apos;t work</li><li>lots of properties don&apos;t survive editor saving</li></ul>start pos having <strong>menu type=level&#9205;kA9,0</strong> will crash game when you click edit object'],
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['kA11','start flipped gravity','0','no','1','yes'],
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['kA14','music lines',linkf('https://gdprogra.me/#/resources/client/level-components/guideline-string')],
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['kA14','music lines',linkf('https://github.com/gd-programming/gd.docs/blob/docs/docs/resources/client/level-components/guideline-string.md')],
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['kA15','song fade in','0','no','1','yes'],
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['kA16','song fade out','0','no','1','yes'],
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['kA17','G/Line','<strong>0</strong> in data is <strong>1</strong> in editor&#10;<strong>1</strong> in data is <strong>1</strong> in editor&#10;<strong>2</strong> in data is <strong>2</strong> in editor'+img(421,936,137,66)],
@@ -419,7 +419,7 @@ arr=[ 'objects',
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['kA21','disable start pos (2.2)','0','no','1','yes','<ul class="linside"><li>does nothing on level start</li><li>level can be verified if there are only disabled <strong>start pos</strong>es</li></ul>'],
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['kA24','start centered camera (2.2)','0','no','1','yes'],
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['kA25','MG (2.2)','<strong>0</strong> and <strong>1</strong> are different middlegrounds (unlike BG (kA6) and G (kA7))'],
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['kS38','colors',linkf('https://gdprogra.me/#/resources/client/level-components/color-string')],
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['kS38','colors',linkf('https://github.com/gd-programming/gd.docs/blob/docs/docs/resources/client/level-components/color-string.md')],
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'triggers',
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['11','touch triggered','0','no','1','yes'],
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['62','spawn triggered','0','no','1','yes'],

src/js/structures.js

+1-1
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@@ -322,7 +322,7 @@ var structures={
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return name_item?'local level '+JSON.stringify(name_item.value)+(lookup('k4',d)?' (yes level data)':' (no level data)'):null;
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},
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'changers':[
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'<a href="https://gdprogra.me/#/resources/client/level" rel="noreferrer" target="_blank">level documentation</a>',
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'<a href="https://github.com/gd-programming/gd.docs/blob/docs/docs/resources/client/level.md" rel="noreferrer" target="_blank">level documentation</a>',
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new StrChanger('level name','k2','s','textarea'),
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{
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'__proto__':changerproto,

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