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gameboard1.py
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#!/usr/bin/env python3
# Copyright © 2012-13 Qtrac Ltd. All rights reserved.
# This program or module is free software: you can redistribute it
# and/or modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version. It is provided for
# educational purposes and is distributed in the hope that it will be
# useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
import io
import os
import sys
import tempfile
BLACK, WHITE = ("BLACK", "WHITE")
def main():
checkers = CheckersBoard()
print(checkers)
chess = ChessBoard()
print(chess)
if sys.platform.startswith("win"):
filename = os.path.join(tempfile.gettempdir(), "gameboard.txt")
with open(filename, "w", encoding="utf-8") as file:
file.write(sys.stdout.getvalue())
print("wrote '{}'".format(filename), file=sys.__stdout__)
if sys.platform.startswith("win"):
def console(char, background):
return char or " "
sys.stdout = io.StringIO()
else:
def console(char, background):
return "\x1B[{}m{}\x1B[0m".format(
43 if background == BLACK else 47, char or " ")
class AbstractBoard:
def __init__(self, rows, columns):
self.board = [[None for _ in range(columns)] for _ in range(rows)]
self.populate_board()
def populate_board(self):
raise NotImplementedError()
def __str__(self):
squares = []
for y, row in enumerate(self.board):
for x, piece in enumerate(row):
square = console(piece, BLACK if (y + x) % 2 else WHITE)
squares.append(square)
squares.append("\n")
return "".join(squares)
class CheckersBoard(AbstractBoard):
def __init__(self):
super().__init__(10, 10)
def populate_board(self):
for x in range(0, 9, 2):
for row in range(4):
column = x + ((row + 1) % 2)
self.board[row][column] = BlackDraught()
self.board[row + 6][column] = WhiteDraught()
class ChessBoard(AbstractBoard):
def __init__(self):
super().__init__(8, 8)
def populate_board(self):
self.board[0][0] = BlackChessRook()
self.board[0][1] = BlackChessKnight()
self.board[0][2] = BlackChessBishop()
self.board[0][3] = BlackChessQueen()
self.board[0][4] = BlackChessKing()
self.board[0][5] = BlackChessBishop()
self.board[0][6] = BlackChessKnight()
self.board[0][7] = BlackChessRook()
self.board[7][0] = WhiteChessRook()
self.board[7][1] = WhiteChessKnight()
self.board[7][2] = WhiteChessBishop()
self.board[7][3] = WhiteChessQueen()
self.board[7][4] = WhiteChessKing()
self.board[7][5] = WhiteChessBishop()
self.board[7][6] = WhiteChessKnight()
self.board[7][7] = WhiteChessRook()
for column in range(8):
self.board[1][column] = BlackChessPawn()
self.board[6][column] = WhiteChessPawn()
class Piece(str):
__slots__ = ()
class BlackDraught(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black draughts man}")
class WhiteDraught(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white draughts man}")
class BlackChessKing(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black chess king}")
class WhiteChessKing(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white chess king}")
class BlackChessQueen(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black chess queen}")
class WhiteChessQueen(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white chess queen}")
class BlackChessRook(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black chess rook}")
class WhiteChessRook(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white chess rook}")
class BlackChessBishop(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black chess bishop}")
class WhiteChessBishop(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white chess bishop}")
class BlackChessKnight(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black chess knight}")
class WhiteChessKnight(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white chess knight}")
class BlackChessPawn(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{black chess pawn}")
class WhiteChessPawn(Piece):
__slots__ = ()
def __new__(Class):
return super().__new__(Class, "\N{white chess pawn}")
if __name__ == "__main__":
main()