You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When adapting compiletime object generation to existing maps, that already have objects inside created with the Object-Editor, Wurst throws an Error if an ID would be a duplicate and stops the compilation.
So I have to remember all the ids that were duplicate and manually remove them, from the object editor..
It would be much nicer to have the option to ignore/override/auto-change objects/ids at compiletime via a prompt or similar.