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FeedbackUIPanels.lua
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--------------------------------------------------------------------------------
-- >Implying I had hope
--------------------------------------------------------------------------------
--[[
function START_BUG_FUNCTIONS ()
end
]]--
--[[
function Bug_Info_Panel ()
end
]]--
--Create panels for the Bug form--
FeedbackUI_SetupPanel{
name = "InfoPanel",
labelText = FEEDBACKUIINFOPANELLABEL_TEXT,
parent = "FeedbackUIBugFrame",
inherits = "FeedbackPanelTemplate",
anchors = { { ["point"] = "TOPLEFT", ["relativeto"] = "$parent", ["relativepoint"] = "TOPLEFT", ["x"] = -2, ["y"] = -28 },
{ ["point"] = "TOPRIGHT", ["relativeto"] = "$parent", ["relativepoint"] = "TOPRIGHT", ["x"] = 2, ["y"] = -28 } },
size = { ["y"] = 130 },
Setup = function(obj)
obj.infoLines = {}
obj.infoTable = {}
end,
event = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "PLAYER_LEVEL_UP" },
Handler = function(self, event, ...) if ( event == "PLAYER_LEVEL_UP" ) then
local args = {...};
for _, line in next, self.infoLines do
if ( line:GetName():match("Char") ) then
local panel = self;
local genderTable = FEEDBACKUI_GENDERTABLE;
if ( not panel.infoTable ) then
panel.infoTable = {}
end
panel.infoTable["character"] = FeedbackUI_GetLocalizedCharString(args[1], UnitRace("player"), genderTable[UnitSex("player")], UnitClass("player"));
-- panel.infoTable["character"] = "Lvl "..arg1.." "..UnitRace("player").." "..genderTable[UnitSex("player")].." "..UnitClass("player");
panel.infoTable["level"] = args[1];
panel.infoTable["race"] = UnitRace("player");
panel.infoTable["sex"] = genderTable[UnitSex("player")];
panel.infoTable["class"] = UnitClass("player");
line.value:SetText(panel.infoTable["character"])
end
end
else
pcall(self.OnShow, self) end
end,
OnShow = function(obj)
for _, line in next, obj.infoLines do
if ( line.Update ) then line.Update(line) end
end
end,
Load = function(obj)
for _, line in next, obj.infoLines do
if ( line.Load ) then line.Load(line) end
end
end }
--Lines for the Bug form's info panel--
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Version",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMVER_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["version"], line:GetParent().infoTable["build"],line:GetParent().infoTable["date"] = GetBuildInfo();
line.value:SetText("WoW " .. line:GetParent().infoTable["version"] .. " \[Release\] Build " .. line:GetParent().infoTable["build"]);
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Realm",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMREALM_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["realm"] = GetRealmName();
line.value:SetText(line:GetParent().infoTable["realm"])
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Name",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMNAME_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["name"] = UnitName("player");
line.value:SetText(line:GetParent().infoTable["name"])
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Char",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMCHAR_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["character"] = FeedbackUI_GetLocalizedCharString(UnitLevel("player"), UnitRace("player"), FEEDBACKUI_GENDERTABLE[UnitSex("player")], UnitClass("player"));
line:GetParent().infoTable["level"] = UnitLevel("player");
line:GetParent().infoTable["race"] = UnitRace("player");
line:GetParent().infoTable["sex"] = FEEDBACKUI_GENDERTABLE[UnitSex("player")];
line:GetParent().infoTable["class"] = UnitClass("player");
line.value:SetText(line:GetParent().infoTable["character"])
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Map",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMMAP_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
--Record positioning information with the Map line since there isn't any particular place to do it with the new format.
local debugStats, parseString
if ( GetDebugStats() ) then
debugStats = {}
parseString="([^%c]+)";
for line in string.gmatch(GetDebugStats(), parseString) do
table.insert(debugStats, line)
end
else
debugStats = ""
end
if ( debugStats ~= "" ) then
line:GetParent().infoTable["position"] = string.gsub(debugStats[2], "Player position: ", "");
line:GetParent().infoTable["facing"] = debugStats[3]
line:GetParent().infoTable["speed"] = debugStats[4]
for _, debugStat in next, debugStats do
if ( string.find(debugStat, "Obj") ) then
line:GetParent().infoTable["chunk"] = string.gsub(string.gsub(debugStat, "Obj", ""), " ", "");
end
if ( string.find(debugStat, "Chunk ") ) then
line:GetParent().infoTable["chunk"] = (line:GetParent().infoTable["chunk"] or "") .. " : " .. string.gsub(debugStat, "Chunk ", "");
break;
end
end
end
local x, y = GetPlayerMapPosition("player");
x = math.floor(x * 100)
y = math.floor(y * 100)
line:GetParent().infoTable["coords"] = x..", "..y
local mapCompare = { GetMapContinents() };
SetMapToCurrentZone();
line:GetParent().infoTable["map"] = mapCompare[GetCurrentMapContinent()];
line.value:SetText(line:GetParent().infoTable["map"])
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Zone",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMZONE_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["zone"] = GetRealZoneText();
line.value:SetText(line:GetParent().infoTable["zone"])
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Area",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMAREA_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["area"] = GetSubZoneText();
line.value:SetText(line:GetParent().infoTable["area"])
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Addons",
inherits="InfoLineTemplate",
labelText = FEEDBACKUILBLFRMADDONS_TEXT,
Update = function(line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:GetParent().infoTable["addons"] = nil;
line:GetParent().infoTable["addonsdisabled"] = nil;
line:GetParent().infoTable["addonloaded"] = nil;
line:GetParent().infoTable["addonsWrap"] = nil;
local addonsList, addonsListCount, wrapCount
addonsList = {}
for i = 1, GetNumAddOns() do
table.insert(addonsList, { GetAddOnInfo(i) })
end
if ( addonsList == nil ) then addonsList = { "None" } end
addonsListCount = table.maxn(addonsList)
wrapCount = 1
for i = 1, addonsListCount do
if not ( line:GetParent().infoTable["addons"] ) then
if ( addonsList[i][4] == 1 ) then
line:GetParent().infoTable["addonsloaded"] = addonsList[i][1]
line:GetParent().infoTable["addonsWrap"] = HIGHLIGHT_FONT_COLOR_CODE..FEEDBACKUILBLADDONSWRAP_TEXT..FONT_COLOR_CODE_CLOSE..addonsList[i][1];
wrapCount = 1;
else
line:GetParent().infoTable["addonsdisabled"] = addonsList[i][1]
end
line:GetParent().infoTable["addons"] = addonsList[i][1];
else
if ( addonsList[i][4] == 1 ) then
if not ( line:GetParent().infoTable["addonsWrap"] ) then
line:GetParent().infoTable["addonsloaded"] = addonsList[i][1]
line:GetParent().infoTable["addonsWrap"] = HIGHLIGHT_FONT_COLOR_CODE..FEEDBACKUILBLADDONSWRAP_TEXT..FONT_COLOR_CODE_CLOSE..addonsList[i][1];
wrapCount = 1;
elseif ( ( wrapCount / 3) == math.floor( wrapCount / 3 ) ) then
line:GetParent().infoTable["addonsloaded"] = line:GetParent().infoTable["addonsloaded"]..", "..addonsList[i][1]
line:GetParent().infoTable["addonsWrap"] = line:GetParent().infoTable["addonsWrap"].."\n"..addonsList[i][1];
wrapCount = wrapCount + 1;
else
line:GetParent().infoTable["addonsloaded"] = line:GetParent().infoTable["addonsloaded"]..", "..addonsList[i][1]
line:GetParent().infoTable["addonsWrap"] = line:GetParent().infoTable["addonsWrap"]..", "..addonsList[i][1];
wrapCount = wrapCount + 1;
end
else
line:GetParent().infoTable["addonsdisabled"] = addonsList[i][1]
end
line:GetParent().infoTable["addons"] = line:GetParent().infoTable["addons"]..", "..addonsList[i][1];
end
end
line.value:SetText(FEEDBACKUILBLADDONS_MOUSEOVER);
end,
Setup = function(line)
line:SetScript("OnEnter",
function(self)
self:SetScript("OnUpdate",
function(self, elapsed)
local x, y = GetCursorPosition();
x = x / self:GetEffectiveScale();
y = y / self:GetEffectiveScale();
local value = getglobal(self:GetName() .. "Value")
if ( x > (value:GetLeft() + ( value:GetWidth() / self:GetEffectiveScale() ) ) - ( value:GetStringWidth() + 15 ) / self:GetEffectiveScale() ) then
GameTooltip:SetOwner(self, "ANCHOR_CURSOR");
GameTooltip:SetText((self:GetParent().infoTable["addonsWrap"] or ""))
else
GameTooltip:Hide()
end
end)
end);
line:SetScript("OnLeave", function(self) GameTooltip:Hide(); self:SetScript("OnUpdate", nil) end )
if ( GetLocale() == "deDE" ) then
FeedbackUIBugFrameInfoPanelAddonsValue:ClearAllPoints();
FeedbackUIBugFrameInfoPanelAddonsValue:SetPoint("TOPLEFT", FeedbackUIBugFrameInfoPanelAddonsLabel, "TOPRIGHT", -24, 0);
FeedbackUIBugFrameInfoPanelAddonsValue:SetPoint("RIGHT", FeedbackUIBugFrameInfoPanelAddons, "RIGHT", -4, 0);
end
end,
handlers = { { ["type"] = "OnEnter", ["func"] = function(line)
DEFAULT_CHAT_FRAME:AddMessage("Entered");
GameTooltip:SetOwner(line, "ANCHOR_CURSOR");
GameTooltip:SetText(line.infoTable["addonsWrap"]);
end },
{ ["type"] = "OnLeave", ["func"] = function() GameTooltip:Hide() end } }
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Talents",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
local talents = {};
local points;
for tab=1, GetNumTalentTabs() do
for talent=1, GetNumTalents(tab) do
_, _, _, _, points = GetTalentInfo(tab, talent);
tinsert(talents, points);
end
end
line:GetParent().infoTable["talents"] = table.concat(talents);
end,
Setup =
function (line)
line:Hide();
end
}
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Equipment",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
line:GetParent().infoTable["equipment"] = FeedbackUI_GetInventoryInfo();
end,
Setup =
function (line)
line:Hide();
end
};
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="SurveyID",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
line:GetParent().infoTable["surveyid"] = g_FeedbackUI_feedbackVars["focusid"]
end,
Setup =
function (line)
line:Hide();
end
};
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="VideoOptions",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
local dataString = FeedbackUI_BuildSettingsString("Video");
line:GetParent().infoTable["videooptions"] = dataString;
end,
Setup =
function (line)
line:Hide();
end
};
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="SoundOptions",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
local dataString = FeedbackUI_BuildSettingsString("Sound");
line:GetParent().infoTable["soundoptions"] = dataString;
end,
Setup =
function (line)
line:Hide();
end
};
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="ObjectName",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
local dataString = FeedbackUIWelcomeFrameBannerTargetName:GetText();
line:GetParent().infoTable["objectname"] = dataString;
end,
Setup =
function (line)
line:Hide();
end
};
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="Locale",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {};
line:Hide();
line:GetParent().infoTable["locale"] = GetLocale();
end,
Setup =
function (line)
line:Hide();
end
};
FeedbackUI_AddInfoLine{
parent="FeedbackUIBugFrameInfoPanel",
name="ObjectName",
inherits="InfoLineTemplate",
labelText = "",
Update =
function (line)
line:GetParent().infoTable = line:GetParent().infoTable or {}
line:Hide();
local dataString = FeedbackUIWelcomeFrameBannerTargetName:GetText();
line:GetParent().infoTable["objectname"] = dataString;
end,
Setup =
function (line)
line:Hide();
end
};
--[[
function Bug_Status_Panel ()
end
]]--
FeedbackUI_SetupPanel{
name = "StatusPanel",
parent = "FeedbackUIBugFrame",
inherits = "FeedbackPanelTemplate",
anchors = { { ["point"] = "TOPLEFT", ["relativeto"] = "$parentInfoPanel", ["relativepoint"] = "BOTTOMLEFT", ["x"] = 0, ["y"] = 3 },
{ ["point"] = "TOPRIGHT", ["relativeto"] = "$parentInfoPanel", ["relativepoint"] = "TOPRIGHT", ["x"] = 0, ["y"] = 3 } },
size = { ["y"] = 70 },
Setup = function(obj)
-- Create the seperator line that follows the Status panel.
obj.infoLines = {};
obj.seperator = CreateFrame("Frame", obj:GetName() .. "Line", obj, "FeedbackLineTemplate");
obj.seperator:SetPoint("TOPLEFT", obj, "BOTTOMLEFT", 0, -5);
obj.seperator:SetPoint("TOPRIGHT", obj, "BOTTOMRIGHT", 0, -5);
obj.status = {};
obj.statusValue = {};
obj:GetParent().statusPanel = obj;
end,
OnShow = function(panel)
for _, line in next, panel.infoLines do
if ( line.Update ) then
line.Update(line, panel)
end
end
end
}
FeedbackUI_AddInfoLine{
name = "Where",
parent = "FeedbackUIBugFrameStatusPanel",
inherits = "InfoLineTemplate",
labelText = FEEDBACKUILBLFRMWHERE_TEXT,
Setup = function(line)
line.type = "where"
end,
Update = function(line, panel)
if ( panel.status ) and ( line.type ) then
line.value:SetText(panel.status[line.type]);
end
end
}
FeedbackUI_AddInfoLine{
name = "Who",
parent = "FeedbackUIBugFrameStatusPanel",
inherits = "InfoLineTemplate",
labelText = FEEDBACKUILBLFRMWHO_TEXT,
Setup = function(line)
line.type = "who"
end,
Update = function(line, panel)
if ( panel.status ) and ( line.type ) then
line.value:SetText(panel.status[line.type]);
end
end
}
FeedbackUI_AddInfoLine{
name = "Type",
parent = "FeedbackUIBugFrameStatusPanel",
inherits = "InfoLineTemplate",
labelText = FEEDBACKUILBLFRMTYPE_TEXT,
Setup = function(line)
line.type = "type"
end,
Update = function(line, panel)
if ( panel.status ) and ( line.type ) then
line.value:SetText(panel.status[line.type]);
end
end
}
FeedbackUI_AddInfoLine{
name = "When",
parent = "FeedbackUIBugFrameStatusPanel",
inherits = "InfoLineTemplate",
labelText = FEEDBACKUILBLFRMWHEN_TEXT,
Setup = function(line)
line.type = "when"
end,
Update = function(line, panel)
if ( panel.status ) and ( line.type ) then
line.value:SetText(panel.status[line.type]);
end
end
}
--[[
function Bug_Stepthrough_Panel ()
end
]]--
FeedbackUI_SetupPanel{
name = "StepThroughPanel",
parent = "FeedbackUIBugFrame",
inherits = "FeedbackWizardTemplate",
anchors = { { ["point"] = "TOPLEFT", ["relativeto"] = "$parentStatusPanel", ["relativepoint"] = "BOTTOMLEFT", ["x"] = 0, ["y"] = -1 },
{ ["point"] = "BOTTOMRIGHT", ["relativeto"] = "$parent", ["relativepoint"] = "BOTTOMRIGHT", ["x"] = 2, ["y"] = 19 } },
OnHide = function (panel)
panel.Reset(panel);
end,
Setup = function(panel)
panel.maxbuttons = 1
panel.scrollResults = {}
panel.history = {}
panel.table = FEEDBACKUI_BUGWELCOMETABLE
panel:GetParent().stepThroughPanel = panel;
panel.Localize =
function(panel)
if GetLocale() == "esES" or GetLocale() == "frFR" or GetLocale() == "deDE" then
panel.buttonWidth = 415
panel.buttonHeight = 28
panel.input:SetWidth(390)
panel.scroll.buttons[1]:SetWidth(panel.buttonWidth);
panel.scroll.buttons[1]:SetHeight(panel.buttonHeight);
else
panel.buttonWidth = 325
panel.buttonHeight = 28
panel.input:SetWidth(307)
panel.scroll.buttons[1]:SetWidth(panel.buttonWidth);
panel.scroll.buttons[1]:SetHeight(panel.buttonHeight);
end
end
panel.Start = function(panel) panel.Render(panel, panel.startlink) end
panel.Back =
function(panel)
panel.Render(panel, panel.history[#panel.history]);
panel:GetParent().submit:Disable();
panel.history[#panel.history] = nil;
if ( #panel.history == 0 ) then panel:GetParent().back:Disable(); end
end
panel.Reset =
function(panel)
panel.history = {};
panel:GetParent().back:Disable();
panel:GetParent().submit:Disable();
panel.scrollResults = {};
panel.scroll.index = nil;
for index, panelElement in next, panel:GetParent().panels do
if ( panelElement.name == "StatusPanel" ) then
panelElement.status = {}
for num, line in next, panelElement.infoLines do
line.value:SetText("")
end
elseif ( panelElement.name == "InfoPanel" ) then
panelElement.infoTable = {};
for num, line in next, panelElement.infoLines do
line.value:SetText("")
end
end
end
panel.input:SetText(FEEDBACKUIBUGFRMINPUTBOX_TEXT);
panel.input.default = nil;
panel.input:HighlightText(0);
if ( panel.table == FEEDBACKUI_BUGWELCOMETABLE ) then
FeedbackUITab4:Click()
return;
end
panel.table = FEEDBACKUI_BUGWELCOMETABLE;
panel.Render(panel)
FeedbackUITab4:Click()
end
panel.Submit =
function(panel)
panel.infoString = "";
local infoTable = {};
-- local bs=FEEDBACKUI_DELIMITER;
for _, panelElement in next, panel:GetParent().panels do
if ( panelElement.name == "StatusPanel" ) then
for num, line in next, panelElement.infoLines do
infoTable[line.type] = (panelElement.statusValue[line.type] or "")
end
elseif ( panelElement.name == "InfoPanel" ) then
for index, value in next, panelElement.infoTable do
infoTable[index] = value
end
end
end
infoTable["combats"] = 0;
infoTable["deaths"] = 0;
infoTable["averagelength"] = 0;
infoTable["feedbacktype"] = 0;
inputString = string.gsub(panel.input:GetText(), "\n", " ");
inputString = string.gsub(inputString, FEEDBACKUI_DELIMITER, " ");
-- local objName = FeedbackUIWelcomeFrameBannerTargetName:GetText();
-- if (objName) then objName = "(" .. objName .. ") "; end
-- infoTable["text"] = panel.infoString .. (objName or "") .. inputString;
--panel.infoString = panel.infoString .. (objName or "") .. inputString;
infoTable["text"] = panel.infoString .. inputString;
panel.infoString = FeedbackUI_InfoTableToJSON(infoTable);
-- for index, field in next, FEEDBACKUI_SURVEYFIELDS do
-- if not ( infoTable[field] ) then
-- infoTable[field] = ""
-- panel.infoString = panel.infoString .. bs
-- else
-- panel.infoString = panel.infoString .. string.gsub(infoTable[field],"\n"," ")..bs
-- end
-- end
ReportBug(panel.infoString);
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage(FEEDBACKUI_CONFIRMATION, 1, 1, .1, 1.0, 5);
panel.table = {};
pcall(panel.Reset, panel)
FeedbackUI:Hide();
end
panel.UpdateButtons =
function(panel)
panel.CreateButtons(panel)
end
panel.Click =
function(panel, element)
if ( not panel or not element ) then return end;
table.insert(panel.history, panel.table);
panel.parent.back:Enable();
if ( element.summary ) then
for index, panelElement in next, panel:GetParent().panels do
if ( panelElement.name == "StatusPanel" ) then
for num, line in next, panelElement.infoLines do
if ( line.type == element.summary.type ) then
line.value:SetText(getglobal(element.summary.text));
panelElement.status[line.type] = getglobal(element.summary.text);
panelElement.statusValue[line.type] = element.summary.value;
end
end
end
end
end
if getglobal(element.link) then
panel.Render(panel, getglobal(element.link));
else
panel.Render(panel, element.link);
end
end
panel.Render =
function(panel, renderTable)
-- Reset all the tracking values to their defaults, and hide all the buttons and things that will later be shown.
panel.scroll:Hide();
panel.prompt:Hide();
panel.edit:Hide();
panel:GetParent().start:Hide();
panel:GetParent().back:Hide();
panel:GetParent().reset:Hide();
panel:GetParent().submit:Hide();
panel.scroll.thumb:Disable()
panel.scrollResults = {};
for i = 1, #panel.scroll.buttons do
panel.scroll.buttons[i]:Hide();
end
--Make sure we have something to render. If we get the "edit" string, then show the edit box.
if ( not renderTable ) then
renderTable = panel.table
elseif ( ( type(renderTable) == "string" ) and ( renderTable == "edit" ) ) then
panel.table = renderTable;
panel.header:SetPoint("LEFT", panel.header:GetParent(), "LEFT", 8, 0)
panel.header:SetText(renderTable.header);
panel.header:SetText(FEEDBACKUI_BUGINPUTHEADER)
panel.subtext:SetText("")
if ( panel.input:GetText() == "" ) then
panel.input:SetText(FEEDBACKUIBUGFRMINPUTBOX_TEXT)
panel.input.default = FEEDBACKUIBUGFRMINPUTBOX_TEXT
else
panel.input.default = FEEDBACKUIBUGFRMINPUTBOX_TEXT
end
panel.scroll:Hide();
panel:GetParent().back:Show();
panel:GetParent().reset:Show();
panel:GetParent().submit:Show();
panel.edit:Show();
return;
else
panel.table = renderTable
end;
if ( renderTable.header == "" and renderTable.subtext ) then
panel.header:ClearAllPoints()
panel.header:SetPoint("LEFT", panel.header:GetParent(), "LEFT", 8, 0)
panel.header:SetText(renderTable.subtext);
panel.subtext:SetText("");
else
if ( renderTable.header ) then
panel.header:SetPoint("TOPLEFT", panel.header:GetParent(), "TOPLEFT", 8, -6)
panel.header:SetText(renderTable.header);
end
if renderTable.subtext then
panel.subtext:SetText(renderTable.subtext);
end
end
local i = 0;
local maxSummary = math.huge
for ordinal, element in ipairs(renderTable) do
--Clear downlevel status lines.
maxSummary = math.huge;
if ( element.summary ) then
for index, panelElement in next, panel:GetParent().panels do
if ( panelElement.name == "StatusPanel" ) then
for num, line in next, panelElement.infoLines do
if ( line.type == element.summary.type ) then
maxSummary = num;
end
if ( num >= maxSummary ) then
line.value:SetText("")
panelElement.status[line.type] = nil;
panelElement.statusValue[line.type] = nil;
elseif ( ( num < maxSummary ) and ( line.value:GetText() == "" or line.value:GetText() == nil ) ) then
panelElement.status[line.type] = panelElement.status[line.type] or "N/A";
panelElement.statusValue[line.type] = panelElement.statusValue[line.type] or 0;
line.value:SetText(panelElement.status[line.type]);
end
end
end
end
end
i = i + 1;
panel.scrollResults[ordinal] = element;
if ( element.prompt ) then
panel.prompt:Show();
panel:GetParent().start:Show();
panel.prompt:SetText(element.prompt);
panel.startlink = getglobal(element.link);
else
panel.scroll:Show();
panel:GetParent().start:Hide();
panel:GetParent().back:Show();
panel:GetParent().reset:Show();
panel:GetParent().submit:Show();
if ( panel.scroll.buttons[i] ) then
if ( element.offset ) then
panel.scroll.buttons[i].text:ClearAllPoints();
panel.scroll.buttons[i].text:SetPoint("TOPLEFT", ( element.offset * FEEDBACKUI_OFFSETPIXELS ), 0);
panel.scroll.buttons[i].text:SetWidth(panel.buttonWidth - ( element.offset * FEEDBACKUI_OFFSETPIXELS ) - 15)
else
panel.scroll.buttons[i].text:ClearAllPoints();
panel.scroll.buttons[i].text:SetPoint("TOPLEFT", 0, 0);
panel.scroll.buttons[i].text:SetWidth(panel.buttonWidth - 15)
end
panel.scroll.buttons[i].element = element;
panel.scroll.buttons[i].text:SetText(element.index);
panel.scroll.buttons[i]:Show();
end
end
end
panel.scroll.index = 1;
panel.UpdateScrollButtons(panel);
end
panel.SetScrollVars =
function(panel)
-- Calculate values necessary to scroll
panel.scroll.maxy = (panel.scroll.controls:GetTop() - 5);
panel.scroll.miny = (panel.scroll.controls:GetBottom() + 13);
panel.scroll.steprange = panel.scroll.maxy - panel.scroll.miny;
panel.scroll.numsteps = #panel.scrollResults - #panel.scroll.buttons;
panel.scroll.stepsize = panel.scroll.steprange / panel.scroll.numsteps;
end
panel.ScrollOnUpdate =
function(panel, elapsed)
if ( not panel.timer ) then panel.timer = 0 end
panel.timer = panel.timer + elapsed;
if ( panel.timer > 0.1 ) then
panel.SetScrollVars(panel);
-- Compensate for UI scaling
-- yarealy
local x, y = GetCursorPosition();
x = x / panel:GetEffectiveScale();
y = y / panel:GetEffectiveScale();
-- See where the user is trying to move the thumb to.
--~ local moveVariable = -(panel.scroll.maxy - y)
if ( -(panel.scroll.maxy - y) > 0 ) then
-- If the user has tried to move the thumb to the top of the track or above it, go to the first result.
panel.scroll.thumb:ClearAllPoints();
panel.scroll.thumb:SetPoint("TOP", 0, 0);
panel.scroll.index = 1;
elseif ( math.abs(-(panel.scroll.maxy - y)) > (panel.scroll.maxy - panel.scroll.miny) ) then
-- If the user has tried to move the thumb to the bottom of the track or below it, go to the last result.
panel.scroll.thumb:ClearAllPoints()
panel.scroll.thumb:SetPoint("TOP", 0, -(panel.scroll.maxy - panel.scroll.miny))
panel.scroll.index = ( #panel.scrollResults - #panel.scroll.buttons + 1 )
else
-- Otherwise, move the scroll thumb to the appropriate position and go to the appropriate result.
panel.scroll.thumb:ClearAllPoints()
panel.scroll.thumb:SetPoint("TOP", 0, -(panel.scroll.maxy - y));
if ( (math.round( (math.abs(-(panel.scroll.maxy - y)) / panel.scroll.stepsize ) ) + 1) ~= panel.scroll.index ) then
-- Determine the target index, and if it's not the current index, then change the index.
panel.scroll.index = math.round( (math.abs(-(panel.scroll.maxy - y)) / panel.scroll.stepsize ) ) + 1
end
end
panel.ScrollButtons(panel)
panel.timer = 0;
end
end
panel.StartIncrementalScroll =
function(panel, direction)
panel.scrollDir = direction;
panel.MoveScroll(panel, panel.scrollDir);
panel:SetScript("OnUpdate", function(self, elapsed) panel.IncrementalUpdate(panel, elapsed) end);
end
panel.StopIncrementalScroll =
function(panel)
panel:SetScript("OnUpdate", nil)
panel.scrollDir = nil;
panel.timeSinceLastIncrement = nil;
end
panel.IncrementalUpdate =
function(panel, elapsed)
panel.timeSinceLastIncrement = ( panel.timeSinceLastIncrement or 0 ) + elapsed
if ( panel.timeSinceLastIncrement > .21 and panel.scrollDir ) then
panel.MoveScroll(panel, panel.scrollDir);
panel.timeSinceLastIncrement = 0.15;
end
end
panel.StartScroll =
function(panel)
if ( panel.scroll.thumb:IsEnabled() == 1 ) then
panel.scroll.update:Show();
end
end
panel.StopScroll =
function(panel)
panel.scroll.update:Hide()
end
panel.UpdateScrollButtons =
function(panel)
-- Update the position of the scroll thumb
panel.SetScrollVars(panel);
if not ( panel.scroll.update:IsVisible() == 1 ) then
panel.scroll.thumb:ClearAllPoints();
--~ local moveto = -(panel.scroll.stepsize * ( panel.scroll.index -1))
if ( -(panel.scroll.stepsize * ( panel.scroll.index -1)) > 0 ) then -- Yay crappy failsafes!
panel.scroll.thumb:SetPoint("TOP", 0, (panel.scroll.stepsize * ( panel.scroll.index -1)));
else
panel.scroll.thumb:SetPoint("TOP", 0, -(panel.scroll.stepsize * ( panel.scroll.index -1)));
end
end
-- Enable the up button if appropriate
if ( panel.scroll.index > 1 ) then
panel.scroll.upbtn:Enable()
else
panel.scroll.upbtn:Disable()
end
-- Enable the down button if appropriate
if ( ( panel.scroll.index + #panel.scroll.buttons ) <= #panel.scrollResults ) then
panel.scroll.downbtn:Enable()
else
panel.scroll.downbtn:Disable();
end
-- Enable the scroll thumb if either the up or down button is enabled.
if ( ( panel.scroll.upbtn:IsEnabled() == 1 ) or ( panel.scroll.downbtn:IsEnabled() == 1 ) ) then
panel.scroll.thumb:Enable();
else
panel.scroll.thumb:Disable();
end
end
panel.MoveScroll =
function(panel, int)
if ( ( panel.scroll.index + int >= 1 ) and ( ( panel.scroll.index + int ) + #panel.scroll.buttons <= ( #panel.scrollResults + 1 ) ) ) then
panel.scroll.index = panel.scroll.index + int
end
panel.ScrollButtons(panel)
end
panel.ScrollButtons =
function(panel)
local i = 0;
for ordinal, element in ipairs(panel.table) do
if ( ordinal >= panel.scroll.index ) then
i = i + 1;
if panel.scroll.buttons[i] then
if ( element.offset ) then
panel.scroll.buttons[i].text:ClearAllPoints();
panel.scroll.buttons[i].text:SetPoint("TOPLEFT", ( element.offset * FEEDBACKUI_OFFSETPIXELS ), 0);
panel.scroll.buttons[i].text:SetWidth(panel.buttonWidth - ( element.offset * FEEDBACKUI_OFFSETPIXELS ) - 15)
else
panel.scroll.buttons[i].text:ClearAllPoints();
panel.scroll.buttons[i].text:SetPoint("TOPLEFT", 0, 0);
panel.scroll.buttons[i].text:SetWidth(panel.buttonWidth - 15)
end
panel.scroll.buttons[i].element = element;
panel.scroll.buttons[i].text:SetText(element.index);
panel.scroll.buttons[i]:Show();
end
end
end
panel.UpdateScrollButtons(panel);
end
panel.CreateButtons =
function(panel)
if ( panel.scroll and panel.scroll.buttons ) then
local buttoncapacity = ( math.floor(((panel.scroll:GetHeight()) / panel.scroll.buttons[1]:GetHeight())) )
local numbuttons = #panel.scroll.buttons;
if numbuttons < buttoncapacity and buttoncapacity > panel.maxbuttons then
local newButton;
for i = 1, buttoncapacity - numbuttons do
newButton = CreateFrame("Button", string.gsub(panel.scroll.buttons[1]:GetName(), "%d+", "") .. (numbuttons + i), panel.scroll, "ScrollElementTemplate")
newButton:SetPoint("TOPLEFT", panel.scroll.buttons[numbuttons + i - 1], "BOTTOMLEFT", 0, 0)
newButton:SetWidth(panel.scroll.buttons[1]:GetWidth());
newButton:SetHeight(panel.scroll.buttons[1]:GetHeight());
table.insert(panel.scroll.buttons, newButton)
newButton.index = #panel.scroll.buttons;
end
panel.maxbuttons = buttoncapacity;
end
else