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Constants.lua
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--
-- New constants should be added to this file and other constants
-- deprecated and moved to this file.
--
--
-- Colors
--
NORMAL_FONT_COLOR_CODE = "|cffffd200";
HIGHLIGHT_FONT_COLOR_CODE = "|cffffffff";
RED_FONT_COLOR_CODE = "|cffff2020";
GREEN_FONT_COLOR_CODE = "|cff20ff20";
GRAY_FONT_COLOR_CODE = "|cff808080";
YELLOW_FONT_COLOR_CODE = "|cffffff00";
LIGHTYELLOW_FONT_COLOR_CODE = "|cffffff9a";
ORANGE_FONT_COLOR_CODE = "|cffff7f3f";
FONT_COLOR_CODE_CLOSE = "|r";
NORMAL_FONT_COLOR = {r=1.0, g=0.82, b=0.0};
HIGHLIGHT_FONT_COLOR = {r=1.0, g=1.0, b=1.0};
RED_FONT_COLOR = {r=1.0, g=0.1, b=0.1};
GREEN_FONT_COLOR = {r=0.1, g=1.0, b=0.1};
GRAY_FONT_COLOR = {r=0.5, g=0.5, b=0.5};
YELLOW_FONT_COLOR = {r=1.0, g=1.0, b=0.0};
LIGHTYELLOW_FONT_COLOR = {r=1.0, g=1.0, b=0.6};
ORANGE_FONT_COLOR = {r=1.0, g=0.5, b=0.25};
PASSIVE_SPELL_FONT_COLOR = {r=0.77, g=0.64, b=0.0};
CHAT_FONT_HEIGHTS = {
[1] = 12,
[2] = 14,
[3] = 16,
[4] = 18
};
MATERIAL_TEXT_COLOR_TABLE = {
["Default"] = {0.18, 0.12, 0.06},
["Stone"] = {1.0, 1.0, 1.0},
["Parchment"] = {0.18, 0.12, 0.06},
["Marble"] = {0, 0, 0},
["Silver"] = {0.12, 0.12, 0.12},
["Bronze"] = {0.18, 0.12, 0.06}
};
MATERIAL_TITLETEXT_COLOR_TABLE = {
["Default"] = {0, 0, 0},
["Stone"] = {0.93, 0.82, 0},
["Parchment"] = {0, 0, 0},
["Marble"] = {0.93, 0.82, 0},
["Silver"] = {0.93, 0.82, 0},
["Bronze"] = {0.93, 0.82, 0}
};
RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 },
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 },
["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0 },
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 },
["MAGE"] = { r = 0.41, g = 0.8, b = 0.94 },
["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41 },
["DRUID"] = { r = 1.0, g = 0.49, b = 0.04 },
["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87 },
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 },
["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23 },
};
--
-- Class
--
CLASS_SORT_ORDER = {
"WARRIOR",
"DEATHKNIGHT",
"PALADIN",
"PRIEST",
"SHAMAN",
"DRUID",
"ROGUE",
"MAGE",
"WARLOCK",
"HUNTER",
};
MAX_CLASSES = #CLASS_SORT_ORDER;
LOCALIZED_CLASS_NAMES_MALE = {};
LOCALIZED_CLASS_NAMES_FEMALE = {};
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_MALE, false);
FillLocalizedClassList(LOCALIZED_CLASS_NAMES_FEMALE, true);
CLASS_ICON_TCOORDS = {
["WARRIOR"] = {0, 0.25, 0, 0.25},
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
["HUNTER"] = {0, 0.25, 0.25, 0.5},
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
["PALADIN"] = {0, 0.25, 0.5, 0.75},
["DEATHKNIGHT"] = {0.25, .5, 0.5, .75},
};
--
-- Spell
--
-- Power Types
SPELL_POWER_MANA = 0;
SPELL_POWER_RAGE = 1;
SPELL_POWER_FOCUS = 2;
SPELL_POWER_ENERGY = 3;
SPELL_POWER_HAPPINESS = 4;
SPELL_POWER_RUNES = 5;
SPELL_POWER_RUNIC_POWER = 6;
SCHOOL_MASK_NONE = 0x00;
SCHOOL_MASK_PHYSICAL = 0x01;
SCHOOL_MASK_HOLY = 0x02;
SCHOOL_MASK_FIRE = 0x04;
SCHOOL_MASK_NATURE = 0x08;
SCHOOL_MASK_FROST = 0x10;
SCHOOL_MASK_SHADOW = 0x20;
SCHOOL_MASK_ARCANE = 0x40;
--
-- Talent
--
SHOW_TALENT_LEVEL = 10;
SHOW_PVP_LEVEL = 10;
SHOW_LFD_LEVEL = 15;
TALENT_SORT_ORDER = {
"spec1",
"spec2",
"petspec1",
};
TALENT_ACTIVATION_SPELLS = {
63645,
63644,
};
--
-- Glyph
--
SHOW_INSCRIPTION_LEVEL = 15;
--
-- Achievement
--
-- Criteria Types
CRITERIA_TYPE_ACHIEVEMENT = 8;
-- Achievement Flags
ACHIEVEMENT_FLAGS_STATISTIC = 0x00000001;
ACHIEVEMENT_FLAGS_HIDDEN = 0x00000002;
ACHIEVEMENT_FLAGS_HAS_PROGRESS_BAR = 0x00000080;
NUM_ACHIEVEMENT_FLAGS = 3;
-- Criteria Flags
ACHIEVEMENT_CRITERIA_PROGRESS_BAR = 0x00000001;
ACHIEVEMENT_CRITERIA_HIDDEN = 0x00000002;
NUM_ACHIEVEMENT_CRITERIA_FLAGS = 2;
--
-- Inventory
--
-- General item constants
ITEM_UNIQUE_EQUIPPED = -1;
MAX_NUM_SOCKETS = 3;
-- Item quality
ITEM_QUALITY_POOR = 0;
ITEM_QUALITY_COMMON = 1;
ITEM_QUALITY_UNCOMMON = 2;
ITEM_QUALITY_RARE = 3;
ITEM_QUALITY_EPIC = 4;
-- Item location bitflags
ITEM_INVENTORY_LOCATION_PLAYER = 0x00100000;
ITEM_INVENTORY_LOCATION_BAGS = 0x00200000;
ITEM_INVENTORY_LOCATION_BANK = 0x00400000;
ITEM_INVENTORY_BAG_BIT_OFFSET = 8; -- Number of bits that the bag index in GetInventoryItemsForSlot gets shifted to the left.
-- Inventory slots
INVSLOT_AMMO = 0;
INVSLOT_HEAD = 1; INVSLOT_FIRST_EQUIPPED = INVSLOT_HEAD;
INVSLOT_NECK = 2;
INVSLOT_SHOULDER = 3;
INVSLOT_BODY = 4;
INVSLOT_CHEST = 5;
INVSLOT_WAIST = 6;
INVSLOT_LEGS = 7;
INVSLOT_FEET = 8;
INVSLOT_WRIST = 9;
INVSLOT_HAND = 10;
INVSLOT_FINGER1 = 11;
INVSLOT_FINGER2 = 12;
INVSLOT_TRINKET1 = 13;
INVSLOT_TRINKET2 = 14;
INVSLOT_BACK = 15;
INVSLOT_MAINHAND = 16;
INVSLOT_OFFHAND = 17;
INVSLOT_RANGED = 18;
INVSLOT_TABARD = 19;
INVSLOT_LAST_EQUIPPED = INVSLOT_TABARD;
INVSLOTS_EQUIPABLE_IN_COMBAT = {
[INVSLOT_MAINHAND] = true,
[INVSLOT_OFFHAND] = true,
[INVSLOT_RANGED] = true,
}
-- Container constants
ITEM_INVENTORY_BANK_BAG_OFFSET = 4; -- Number of bags before the first bank bag
CONTAINER_BAG_OFFSET = 19; -- Used for PutItemInBag
BACKPACK_CONTAINER = 0;
BANK_CONTAINER = -1;
BANK_CONTAINER_INVENTORY_OFFSET = 39; -- Used for PickupInventoryItem
KEYRING_CONTAINER = -2;
NUM_BAG_SLOTS = 4;
NUM_BANKGENERIC_SLOTS = 28;
NUM_BANKBAGSLOTS = 7;
--
-- Equipment Set
--
MAX_EQUIPMENT_SETS_PER_PLAYER = 10;
EQUIPMENT_SET_EMPTY_SLOT = 0;
EQUIPMENT_SET_IGNORED_SLOT = 1;
EQUIPMENT_SET_ITEM_MISSING = -1;
--
-- Combat Log
--
-- Affiliation
COMBATLOG_OBJECT_AFFILIATION_MINE = 0x00000001;
COMBATLOG_OBJECT_AFFILIATION_PARTY = 0x00000002;
COMBATLOG_OBJECT_AFFILIATION_RAID = 0x00000004;
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER = 0x00000008;
COMBATLOG_OBJECT_AFFILIATION_MASK = 0x0000000F;
-- Reaction
COMBATLOG_OBJECT_REACTION_FRIENDLY = 0x00000010;
COMBATLOG_OBJECT_REACTION_NEUTRAL = 0x00000020;
COMBATLOG_OBJECT_REACTION_HOSTILE = 0x00000040;
COMBATLOG_OBJECT_REACTION_MASK = 0x000000F0;
-- Ownership
COMBATLOG_OBJECT_CONTROL_PLAYER = 0x00000100;
COMBATLOG_OBJECT_CONTROL_NPC = 0x00000200;
COMBATLOG_OBJECT_CONTROL_MASK = 0x00000300;
-- Unit type
COMBATLOG_OBJECT_TYPE_PLAYER = 0x00000400;
COMBATLOG_OBJECT_TYPE_NPC = 0x00000800;
COMBATLOG_OBJECT_TYPE_PET = 0x00001000;
COMBATLOG_OBJECT_TYPE_GUARDIAN = 0x00002000;
COMBATLOG_OBJECT_TYPE_OBJECT = 0x00004000;
COMBATLOG_OBJECT_TYPE_MASK = 0x0000FC00;
-- Special cases (non-exclusive)
COMBATLOG_OBJECT_TARGET = 0x00010000;
COMBATLOG_OBJECT_FOCUS = 0x00020000;
COMBATLOG_OBJECT_MAINTANK = 0x00040000;
COMBATLOG_OBJECT_MAINASSIST = 0x00080000;
COMBATLOG_OBJECT_RAIDTARGET1 = 0x00100000;
COMBATLOG_OBJECT_RAIDTARGET2 = 0x00200000;
COMBATLOG_OBJECT_RAIDTARGET3 = 0x00400000;
COMBATLOG_OBJECT_RAIDTARGET4 = 0x00800000;
COMBATLOG_OBJECT_RAIDTARGET5 = 0x01000000;
COMBATLOG_OBJECT_RAIDTARGET6 = 0x02000000;
COMBATLOG_OBJECT_RAIDTARGET7 = 0x04000000;
COMBATLOG_OBJECT_RAIDTARGET8 = 0x08000000;
COMBATLOG_OBJECT_NONE = 0x80000000;
COMBATLOG_OBJECT_SPECIAL_MASK = 0xFFFF0000;
COMBATLOG_OBJECT_RAIDTARGET_MASK = bit.bor(
COMBATLOG_OBJECT_RAIDTARGET1,
COMBATLOG_OBJECT_RAIDTARGET2,
COMBATLOG_OBJECT_RAIDTARGET3,
COMBATLOG_OBJECT_RAIDTARGET4,
COMBATLOG_OBJECT_RAIDTARGET5,
COMBATLOG_OBJECT_RAIDTARGET6,
COMBATLOG_OBJECT_RAIDTARGET7,
COMBATLOG_OBJECT_RAIDTARGET8
);
-- Object type constants
COMBATLOG_FILTER_ME = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_MINE,
COMBATLOG_OBJECT_REACTION_FRIENDLY,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_TYPE_PLAYER
);
COMBATLOG_FILTER_MINE = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_MINE,
COMBATLOG_OBJECT_REACTION_FRIENDLY,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_TYPE_PLAYER,
COMBATLOG_OBJECT_TYPE_OBJECT
);
COMBATLOG_FILTER_MY_PET = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_MINE,
COMBATLOG_OBJECT_REACTION_FRIENDLY,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_TYPE_GUARDIAN,
COMBATLOG_OBJECT_TYPE_PET
);
COMBATLOG_FILTER_FRIENDLY_UNITS = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_PARTY,
COMBATLOG_OBJECT_AFFILIATION_RAID,
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
COMBATLOG_OBJECT_REACTION_FRIENDLY,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_CONTROL_NPC,
COMBATLOG_OBJECT_TYPE_PLAYER,
COMBATLOG_OBJECT_TYPE_NPC,
COMBATLOG_OBJECT_TYPE_PET,
COMBATLOG_OBJECT_TYPE_GUARDIAN,
COMBATLOG_OBJECT_TYPE_OBJECT
);
COMBATLOG_FILTER_HOSTILE_PLAYERS = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_PARTY,
COMBATLOG_OBJECT_AFFILIATION_RAID,
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
COMBATLOG_OBJECT_REACTION_HOSTILE,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_TYPE_PLAYER,
COMBATLOG_OBJECT_TYPE_NPC,
COMBATLOG_OBJECT_TYPE_PET,
COMBATLOG_OBJECT_TYPE_GUARDIAN,
COMBATLOG_OBJECT_TYPE_OBJECT
);
COMBATLOG_FILTER_HOSTILE_UNITS = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_PARTY,
COMBATLOG_OBJECT_AFFILIATION_RAID,
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
COMBATLOG_OBJECT_REACTION_HOSTILE,
COMBATLOG_OBJECT_CONTROL_NPC,
COMBATLOG_OBJECT_TYPE_PLAYER,
COMBATLOG_OBJECT_TYPE_NPC,
COMBATLOG_OBJECT_TYPE_PET,
COMBATLOG_OBJECT_TYPE_GUARDIAN,
COMBATLOG_OBJECT_TYPE_OBJECT
);
COMBATLOG_FILTER_NEUTRAL_UNITS = bit.bor(
COMBATLOG_OBJECT_AFFILIATION_PARTY,
COMBATLOG_OBJECT_AFFILIATION_RAID,
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
COMBATLOG_OBJECT_REACTION_NEUTRAL,
COMBATLOG_OBJECT_CONTROL_PLAYER,
COMBATLOG_OBJECT_CONTROL_NPC,
COMBATLOG_OBJECT_TYPE_PLAYER,
COMBATLOG_OBJECT_TYPE_NPC,
COMBATLOG_OBJECT_TYPE_PET,
COMBATLOG_OBJECT_TYPE_GUARDIAN,
COMBATLOG_OBJECT_TYPE_OBJECT
);
COMBATLOG_FILTER_UNKNOWN_UNITS = COMBATLOG_OBJECT_NONE;
COMBATLOG_FILTER_EVERYTHING = 0xFFFFFFFF;
--
-- Calendar
--
CALENDAR_FIRST_WEEKDAY = 1; -- 1=SUN 2=MON 3=TUE 4=WED 5=THU 6=FRI 7=SAT
-- Event Types
CALENDAR_EVENTTYPE_RAID = 1;
CALENDAR_EVENTTYPE_DUNGEON = 2;
CALENDAR_EVENTTYPE_PVP = 3;
CALENDAR_EVENTTYPE_MEETING = 4;
CALENDAR_EVENTTYPE_OTHER = 5;
CALENDAR_MAX_EVENTTYPE = CALENDAR_EVENTTYPE_OTHER;
-- Invite Statuses
CALENDAR_INVITESTATUS_INVITED = 1;
CALENDAR_INVITESTATUS_ACCEPTED = 2;
CALENDAR_INVITESTATUS_DECLINED = 3;
CALENDAR_INVITESTATUS_CONFIRMED = 4;
CALENDAR_INVITESTATUS_OUT = 5;
CALENDAR_INVITESTATUS_STANDBY = 6;
CALENDAR_INVITESTATUS_SIGNEDUP = 7;
CALENDAR_INVITESTATUS_NOT_SIGNEDUP = 8;
CALENDAR_INVITESTATUS_TENTATIVE = 9;
CALENDAR_MAX_INVITESTATUS = CALENDAR_INVITESTATUS_TENTATIVE;
-- Invite Types
CALENDAR_INVITETYPE_NORMAL = 1;
CALENDAR_INVITETYPE_SIGNUP = 2;
CALENDAR_MAX_INVITETYPE = CALENDAR_INVITETYPE_SIGNUP;
--
-- Difficulty
--
QuestDifficultyColors = {
["impossible"] = { r = 1.00, g = 0.10, b = 0.10 };
["verydifficult"] = { r = 1.00, g = 0.50, b = 0.25 };
["difficult"] = { r = 1.00, g = 1.00, b = 0.00 };
["standard"] = { r = 0.25, g = 0.75, b = 0.25 };
["trivial"] = { r = 0.50, g = 0.50, b = 0.50 };
["header"] = { r = 0.70, g = 0.70, b = 0.70 };
};
--
-- WorldMap
--
NUM_WORLDMAP_DETAIL_TILES = 12;
NUM_WORLDMAP_PATCH_TILES = 6;
NUM_WORLDMAP_DETAIL_TILE_ROWS = 3;
NUM_WORLDMAP_DETAIL_TILE_COLS = 4;
--
-- Totems
--
MAX_TOTEMS = 4;
FIRE_TOTEM_SLOT = 1;
EARTH_TOTEM_SLOT = 2;
WATER_TOTEM_SLOT = 3;
AIR_TOTEM_SLOT = 4;
TOTEM_PRIORITIES = {
EARTH_TOTEM_SLOT,
FIRE_TOTEM_SLOT,
WATER_TOTEM_SLOT,
AIR_TOTEM_SLOT,
};
TOTEM_MULTI_CAST_SUMMON_SPELLS = {
66842,
66843,
66844,
};
TOTEM_MULTI_CAST_RECALL_SPELLS = {
36936,
};
--
-- GM Ticket
--
GMTICKET_QUEUE_STATUS_ENABLED = 1;
GMTICKET_QUEUE_STATUS_DISABLED = -1;
GMTICKET_ASSIGNEDTOGM_STATUS_NOT_ASSIGNED = 0; -- ticket is not currently assigned to a gm
GMTICKET_ASSIGNEDTOGM_STATUS_ASSIGNED = 1; -- ticket is assigned to a normal gm
GMTICKET_ASSIGNEDTOGM_STATUS_ESCALATED = 2; -- ticket is in the escalation queue
GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED = 0; -- ticket has never been opened by a gm
GMTICKET_OPENEDBYGM_STATUS_OPENED = 1; -- ticket has been opened by a gm
-- indicies for adding lights ModelFFX:Add*Light
LIGHT_LIVE = 0;
LIGHT_GHOST = 1;
-- general constant translation table
STATIC_CONSTANTS = {}
RegisterStaticConstants(STATIC_CONSTANTS);
-- textures for quest item overlays
TEXTURE_ITEM_QUEST_BANG = "Interface\\ContainerFrame\\UI-Icon-QuestBang";
TEXTURE_ITEM_QUEST_BORDER = "Interface\\ContainerFrame\\UI-Icon-QuestBorder";
-- Friends
SHOW_SEARCH_BAR_NUM_FRIENDS = 12;
-- faction
PLAYER_FACTION_GROUP = { [0] = "Horde", [1] = "Alliance" };