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rrt_star.py
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import cv2
import numpy as np
from utils import *
from cubic_spline import cubic_spline_2d
class RRTStar():
def __init__(self, m):
self.map = m
def _distance(self, n1, n2):
d = np.array(n1) - np.array(n2)
return np.hypot(d[0], d[1])
def _random_node(self, goal, shape):
r = np.random.choice(2, 1, p=[0.5, 0.5])
if r == 1:
return (float(goal[0]), float(goal[1]))
else:
rx = float(np.random.randint(int(shape[1])))
ry = float(np.random.randint(int(shape[0])))
return (rx, ry)
def _nearest_node(self, samp_node):
min_dist = 99999
min_node = None
for n in self.ntree:
dist = self._distance(n, samp_node)
if dist < min_dist:
min_dist = dist
min_node = n
return min_node
def _check_collision(self, n1, n2):
n1_ = pos_int(n1)
n2_ = pos_int(n2)
line = Bresenham(n1_[0], n2_[0], n1_[1], n2_[1])
for pts in line:
if self.map[int(pts[1]), int(pts[0])] < 0.5:
return True
return False
def _steer(self, from_node, to_node, extend_len):
vect = np.array(to_node) - np.array(from_node)
v_len = np.hypot(vect[0], vect[1])
v_theta = np.arctan2(vect[1], vect[0])
# at least extend_len
if extend_len > v_len:
extend_len = v_len
new_node = (from_node[0]+extend_len*np.cos(v_theta),
from_node[1]+extend_len*np.sin(v_theta))
# todo
####################################################################################################################################################
# this "if-statement" is not complete, you need complete this "if-statement"
# you need to check the path is legal or illegal, you can use the function "self._check_collision"
# illegal
if new_node[1] < 0 or new_node[1] >= self.map.shape[0] or new_node[0] < 0 or new_node[0] >= self.map.shape[1]:
return False, None
elif self._check_collision(from_node, new_node):
return False, None
# legal
else:
return new_node, self._distance(new_node, from_node)
####################################################################################################################################################
def _near_node(self, node, radius):
nlist = []
for n in self.ntree:
if n == node or self._check_collision(n, node):
continue
if self._distance(n, node) <= radius:
nlist.append(n)
return nlist
def planning(self, start, goal, extend_lens, img=None):
self.ntree = {}
self.ntree[start] = None
self.cost = {}
self.cost[start] = 0
goal_node = None
for it in range(20000):
print("\r", it, len(self.ntree), end="")
samp_node = self._random_node(goal, self.map.shape)
near_node = self._nearest_node(samp_node)
new_node, cost = self._steer(near_node, samp_node, extend_lens) # cost is new_node + from_node
###################################################################
# after create a new node in a tree, we need to maintain something
if new_node is not False:
self.ntree[new_node] = near_node
self.cost[new_node] = self.cost[near_node] + cost
else:
continue
###################################################################
# Find the goal
if self._distance(near_node, goal) < extend_lens:
goal_node = near_node
break
# Re-Parent
nlist = self._near_node(new_node, 100)
for n in nlist:
cost = self.cost[n] + self._distance(n, new_node)
if cost < self.cost[new_node]:
# todo
###################################################################
# update the new node's distance
self.ntree[new_node] = n
self.cost[new_node] = cost
###################################################################
# Re-Wire
for n in nlist:
cost = self.cost[new_node] + self._distance(n, new_node)
if cost < self.cost[n]:
# todo
###################################################################
# update the near node's distance
self.ntree[n] = new_node
self.cost[n] = cost
###################################################################
# Draw
if img is not None:
for n in self.ntree:
if self.ntree[n] is None:
continue
node = self.ntree[n]
cv2.line(img, (int(n[0]), int(n[1])), (int(
node[0]), int(node[1])), (1, 0, 0), 1)
# Near Node
img_ = img.copy()
cv2.circle(img_, pos_int(new_node), 5, (0, 0.5, 1), 3)
for n in nlist:
cv2.circle(img_, pos_int(n), 3, (0, 0.7, 1), 2)
# Draw Image
img_ = cv2.flip(img_, 0)
cv2.imshow("RRT* Test", img_)
k = cv2.waitKey(1)
if k == 27:
break
# Extract Path
path = []
n = goal_node
while(True):
if n is None:
break
path.insert(0, n)
node = self.ntree[n]
n = self.ntree[n]
path.append(goal)
return path
def pos_int(p):
return (int(p[0]), int(p[1]))
import timeit
smooth = True
if __name__ == "__main__":
# Config
img = cv2.flip(cv2.imread("../Maps/map2.png"), 0)
img[img > 128] = 255
img[img <= 128] = 0
m = np.asarray(img)
m = cv2.cvtColor(m, cv2.COLOR_RGB2GRAY)
m = m.astype(float) / 255.
m = 1-cv2.dilate(1-m, np.ones((20, 20)))
img = img.astype(float)/255.
start = (100, 200)
goal = (380, 520)
cv2.circle(img, (start[0], start[1]), 5, (0, 0, 1), 3)
cv2.circle(img, (goal[0], goal[1]), 5, (0, 1, 0), 3)
a = timeit.default_timer()
rrt = RRTStar(m)
path = rrt.planning(start, goal, 30, img)
b = timeit.default_timer()
print("Time: ", b-a)
# Extract Path
if not smooth:
for i in range(len(path)-1):
cv2.line(img, pos_int(path[i]), pos_int(
path[i+1]), (0.5, 0.5, 1), 3)
else:
path = np.array(cubic_spline_2d(path, interval=4))
for i in range(len(path)-1):
cv2.line(img, pos_int(path[i]), pos_int(
path[i+1]), (0.5, 0.5, 1), 3)
img_ = cv2.flip(img, 0)
cv2.imshow("RRT* Test", img_)
k = cv2.waitKey(0)