### Expected behaviour - Collision detection should use something akin to [this](http://wscg.zcu.cz/wscg2004/Papers_2004_Full/B83.pdf) ### Actual behaviour - The current implementation uses a basic circle intersection algorithm found [here](https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection) - While the behaviour works it is suboptimal.