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player.cpp
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#include<bits/stdc++.h>
using namespace std ;
#define ENTER_KEY int("\n")
class Player{
int playerNumber ;
int position ;
public:
Player(){
this->position =0 ;
}
Player(int number){
this->position = 0 ;
this->playerNumber = number ;
}
int getPlayerNumber(){
return this->playerNumber ;
}
int getPlayerPosition(){
return this->position ;
}
void setPlayerPosition(int position){
this->position = position ;
}
void setPlayerNumber(int number){
this->playerNumber = number ;
}
bool isWinner(int maxValue){
if(this->position==maxValue){
return true ;
}
return false ;
}
int getRandomNumber(){
const int MIN_VALUE = 1 ;
const int MAX_VALUE = 6;
unsigned seed = time(0) ;
srand(seed) ;
int number = (rand() %(MAX_VALUE - MIN_VALUE +1 )) + MIN_VALUE ;
return number ;
}
int throwDice(){
cout<< "[ Player"<<this->getPlayerNumber()<<" ] press enter to throw"<<endl;
const int t = int('\n') ;
const int T = int('T') ;
int userInput = cin.get();
switch(userInput){
case t:
cout<<"throwing a Dice...."<<endl<<endl;
break;
// case T:
// cout<<"throwing a Dice...."<<endl<<endl;
// break;
default:
cout<<"wrong key pressed"<<endl<<endl;
return throwDice();
}
int diceNo = getRandomNumber();
cout<<diceNo<<endl<<endl;
switch(diceNo){
case 1:
{
cout<<"| |"<<endl;
cout<<"| * |"<<endl;
cout<<"| |"<<endl;
break ;
}
case 2:
{ cout<<"| * |"<<endl;
cout<<"| |"<<endl;
cout<<"| * |"<<endl;
break ;
}
case 3:
{
cout<<"| * |"<<endl;
cout<<"| * |"<<endl;
cout<<"| * |"<<endl;
break;
}
case 4:
{
cout<<"| * * |"<<endl;
cout<<"| |"<<endl;
cout<<"| * * |"<<endl;
break;
} case 5:
{
cout<<"| * * |"<<endl;
cout<<"| * |"<<endl;
cout<<"| * * |"<<endl;
break;
} case 6:
{
cout<<"| * * |"<<endl;
cout<<"| * * |"<<endl;
cout<<"| * * |"<<endl;
break;
}
default:
cout<<"TRY AGAIN DICE MUST BE IN RANGE [1-6]"<<endl<<endl;
}
return diceNo ;
}
} ;