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game.cpp
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#include<bits/stdc++.h>
#include "snake.cpp"
#include "ladder.cpp"
#include "player.cpp"
using namespace std ;
class Game{
int *cardBoard;
int noOfBlocks;
int noOfPlayers ;
Player *playersList ;
Snake *snakes;
Ladder *ladders;
public:
Game(int noOfPlayers=1 , int noOfBlocks=100){
// declare a cardBoard
this->noOfBlocks = noOfBlocks ;
cardBoard = new int[noOfBlocks+1] ;
// player count
this->noOfPlayers = noOfPlayers ;
playersList = new Player[this->noOfPlayers+1] ;
// set position of all to 0.
for(int player=1 ; player<= this->noOfPlayers ; player++){
Player playerObject(player) ;
// cout<<playerObject.getPlayerNumber()<<" "<<playerObject.getPlayerPosition()<<endl;
playersList[player] =playerObject ;
}
// ladder mapping
ladders = new Ladder() ;
// snake mapping
snakes = new Snake() ;
}
void displayRules(){
cout<<"<-- Welcome to Snake and Ladder -->"<<endl<<endl<<endl;
cout<<"***** RULES *****"<<endl<<endl;
cout<<"1. This is a commond line interface game "<<endl<<endl;
cout<<"2. Press T to throw dice"<<endl;
cout<<"3. If sanke is present on a block then you get demoted.. Sad hahhahah"<<endl;
cout<<"4. If ladder is present on a block then you will jump on ladder and ride"<<endl;
cout<<"5 You have to to reach "<<this->noOfBlocks<<" to be a WINNER. Neither less nor more. @_@"<<endl<<endl;
cout<<"--------------------------------------------"<<endl<<endl<<endl;
}
void displayCurrentState(){
for(int player=1 ; player<=this->noOfPlayers ; player++ ){
cout<<">>> player-" << playersList[player].getPlayerNumber()<<" ---> "<<playersList[player].getPlayerPosition()<<endl;
}
cout<<endl<<endl;
}
void startCustomGame(){
cout<<"Not implemented"<<endl ;
}
int getBinaryInput(){
int input ;
cin >> input ;
switch (input){
case 0 :
cout<<"You have selected [0]"<<endl;
break;
case 1 :
cout<<"You have selected [1]"<<endl;
break;
default:
cout<<"Wrong input , select 1 or 0";
input = getBinaryInput() ;
}
return input ;
}
bool isValidBlock(int blockNumber){
return blockNumber>=1 && blockNumber<=this->noOfBlocks ;
}
bool turn(Player &player){
int diceResult = player.throwDice() ;
int currentPositiion = player.getPlayerPosition();
int nextPosition = currentPositiion + diceResult ;
if(!isValidBlock(nextPosition)){
cout<<"Oops try again , "<<nextPosition<<" is not present in board"<<endl;
return false;
}
if(snakes->isSnake(nextPosition)){
cout<<"---Snake baby @_@---"<<endl<<endl;
nextPosition = snakes->snakeBite(nextPosition) ;
}
else if(ladders->isLadder(nextPosition)){
cout<<"---Ladder is here @_@---"<<endl<<endl;
nextPosition = ladders->rideLadder(nextPosition) ;
}
player.setPlayerPosition(nextPosition);
int anyWinner =false ;
if(player.isWinner(this->noOfBlocks)){
anyWinner = true ;
cout<< endl<<endl<<"Player--"<<player.getPlayerNumber()<<" is the WINNER of game"<<endl ;
}
return anyWinner;
}
void startGame(){
this->displayRules() ;
cout<<"Do you want play on Default snake and ladder setting"<<endl<<endl;
cout<<"Press 0 to yes or press 1 to enter custom setting"<<endl<<endl;
int customSetting = getBinaryInput() ;
if(customSetting){
startCustomGame() ;
return ;
}
cout<<"Setting on Default setting ..."<<endl ;
cout<<endl;
// this->diceResult();
bool searchingForWinner = false ;
while(!searchingForWinner){
for(int player =1 ;player <= noOfPlayers ; player++){
searchingForWinner= this->turn( playersList[player] ) ;
this->displayCurrentState();
if(searchingForWinner)
break;
// printf("\033[2J"); //clear full
// printf("\033[1;1H"); // point to first
}
cout<<endl;
}
cout<<" <---- Thanks ----> "<<endl;
cout<<" Developer ---Deepak Kumar--- "<<endl;
}
};