diff --git a/buildconfig.sh b/buildconfig.sh index ae7023a..f4f85b6 100644 --- a/buildconfig.sh +++ b/buildconfig.sh @@ -5,9 +5,9 @@ export name="Mush Match" export package=MushMatch -export version=1.3.3 -export build=20220310 -export debug=1 +export version=1.3.2 +export build=20220311 +export debug=0 # It is most likely unnecessary to edit the below defaults. The scripts # in the build/ subdirectory provide a sufficiently predictable build environment. diff --git a/latest-changes.md b/latest-changes.md index b7d4045..ec6fe69 100644 --- a/latest-changes.md +++ b/latest-changes.md @@ -1,8 +1,11 @@ ## Changelog +Implemented changes in Mush Match **v1.3.2** listed below. + * Never allow any damage through if mush are not selected yet * Prevent scoring for killing monsters and other non-players * Allow building on Linux without requiring the manual installation of Go and Mustache - * Finally remove vestigial class ArenaMush + * Finally remove vestigial class ArenaMush, the arena compatibility mutator * Change the default behaviour for a human's a negative contribution score (e.g. for teamkilling) to become zero, rather than positive, after infection * Clean up and fix suspicion related code + * Tweak suspicion related chances and the specific circumstances which impact them