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Building blocks for constructing a tangible virtual world has begun to take shape. Technologies from various fields are becoming increasingly mature, such as gaming, social platforms, digital twins, and virtual reality.
This session aims to trigger the discussion on how each stakeholder may collaborate to co-create a tangible virtual world that is interconnected, mutually beneficial, supportive and belongs to all. We need a set of standards that enable the integration of individual efforts to build an open platform on web, fostering prosperity through cooperation rather than competition.
This session will delve into our recent endeavors in crafting virtual world experiences on Tencent products. We will share insights from our development process, highlight the innovative solutions we implemented, and discuss the hurdles we encountered along the way.
The following aspects will be addressed:
Types and Corresponding Roles: Sites as Service Integrators and Programs as Service Providers
Scoping: Defining the Origins of Assets and Elements
Asset Deployments: Planning Asset URIs and Deploying according to Scoping
Site Hierarchy: Inter-Site Integration through Contracts and Administration according to Scoping
Site-Program Integration: Cooperating between Programs and Sites through Contracts
Permission Controls: Managing Authorization for Assets and Elements across Sites/Programs
Version Management: Independent Releases by Sites/Programs with Unified Synchronization across the Virtual World
Multi-user Interaction: Distributed across Sites and Seamlessly Integrated through On-Demand Pub/Sub for Users
Session goal
1)Call for participation: co-create one tangible virtual world that is globally shared, co-constructed, and interconnected on web. 2)Share ideas on user experience, economic models, technological challenges. 3)DIscuss standard needs for asset, logic, user interaction, UI and business integrations.
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Session description
Building blocks for constructing a tangible virtual world has begun to take shape. Technologies from various fields are becoming increasingly mature, such as gaming, social platforms, digital twins, and virtual reality.
This session aims to trigger the discussion on how each stakeholder may collaborate to co-create a tangible virtual world that is interconnected, mutually beneficial, supportive and belongs to all. We need a set of standards that enable the integration of individual efforts to build an open platform on web, fostering prosperity through cooperation rather than competition.
This session will delve into our recent endeavors in crafting virtual world experiences on Tencent products. We will share insights from our development process, highlight the innovative solutions we implemented, and discuss the hurdles we encountered along the way.
The following aspects will be addressed:
Session goal
1)Call for participation: co-create one tangible virtual world that is globally shared, co-constructed, and interconnected on web. 2)Share ideas on user experience, economic models, technological challenges. 3)DIscuss standard needs for asset, logic, user interaction, UI and business integrations.
Additional session chairs (Optional)
@rocman
Who can attend
Anyone may attend (Default)
IRC channel (Optional)
#co-create-web
Other sessions where we should avoid scheduling conflicts (Optional)
No response
Instructions for meeting planners (Optional)
No response
Agenda for the meeting.
Slides are available online
Links to calendar
Meeting materials
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