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In the non-geospatial TileLayer moon example I notice that the tiles are different sizes and that when zooming in some split into 4 tiles while others might remain the same size. How are the tile bounds determined? In the docs it says, "When z increases by 1, the view space is scaled by 2, meaning that one tile at z covers the same area as four tiles at z+1.", but I don't think this is the case there.
For context I am trying to implement something similar to the moon example with a TileLayer of ScatterPlotLayers but my ScatterPlotLayers seem to be much bigger than the the tiles they are in.
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Hi,
In the non-geospatial TileLayer moon example I notice that the tiles are different sizes and that when zooming in some split into 4 tiles while others might remain the same size. How are the tile bounds determined? In the docs it says, "When z increases by 1, the view space is scaled by 2, meaning that one tile at z covers the same area as four tiles at z+1.", but I don't think this is the case there.
For context I am trying to implement something similar to the moon example with a TileLayer of ScatterPlotLayers but my ScatterPlotLayers seem to be much bigger than the the tiles they are in.
Let me know if anyone can help. Thank you!
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