diff --git a/starfinder/paizo/core/scr__stats.lst b/starfinder/paizo/core/scr__stats.lst index 28ebb7b6a..022073026 100644 --- a/starfinder/paizo/core/scr__stats.lst +++ b/starfinder/paizo/core/scr__stats.lst @@ -1,6 +1,6 @@ # Name SORTKEY ABB Unique Key STATMOD Define Combat bonus Bonus to HP Modify VAR Ability Bonus -Strength SORTKEY:1 ABB:STR KEY:STR STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_STR|0 BONUS:VAR|PreStatScore_STR|STRSCORE DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|0 DEFINE:TWOHANDDAMAGEDIVISOR|0 DEFINE:OFFHANDLIGHTBONUS|0 DEFINE:RacialVision|0 DEFINE:OversizeWeaponToHitBonus|0 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Grenade|-STR BONUS:COMBAT|DAMAGEMULT:0|1 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1 BONUS:VAR|LOADSCORE|STRSCORE BONUS:VAR|TWOHANDDAMAGEDIVISOR,OFFHANDLIGHTBONUS|2 BONUS:VAR|RacialVision|1|TYPE=Racial|!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialVision ABILITY:Internal|AUTOMATIC|Default BONUS:COMBAT|TOHIT-PRIMARY|4 BONUS:COMBAT|TOHIT-SECONDARY|10 +Strength SORTKEY:1 ABB:STR KEY:STR STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_STR|0 BONUS:VAR|PreStatScore_STR|STRSCORE DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:BulkScore|0 BONUS:VAR|BulkScore|STRSCORE DEFINE:LOADSCORE|0 DEFINE:TWOHANDDAMAGEDIVISOR|0 DEFINE:OFFHANDLIGHTBONUS|0 DEFINE:RacialVision|0 DEFINE:OversizeWeaponToHitBonus|0 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Grenade|-STR BONUS:COMBAT|DAMAGEMULT:0|1 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1 BONUS:VAR|LOADSCORE|STRSCORE BONUS:VAR|TWOHANDDAMAGEDIVISOR,OFFHANDLIGHTBONUS|2 BONUS:VAR|RacialVision|1|TYPE=Racial|!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialVision ABILITY:Internal|AUTOMATIC|Default BONUS:COMBAT|TOHIT-PRIMARY|4 BONUS:COMBAT|TOHIT-SECONDARY|10 Dexterity SORTKEY:2 ABB:DEX KEY:DEX STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_DEX|0 BONUS:VAR|PreStatScore_DEX|DEXSCORE DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 DEFINE:INITCOMP|0 DEFINE:ACAbilityStat|0 DEFINE:MXDXEN|0 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|TOHIT.Operative|max(STR,DEX)|TYPE=Ability BONUS:COMBAT|TOHIT.Thrown|(STR-DEX)|TYPE=Ability BONUS:COMBAT|TOHIT.Ranged|DEX|TYPE=Ability BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(ACAbilityStat, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatNotDex,0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge BONUS:VAR|INITCOMP|DEX BONUS:VAR|ACAbilityStat|DEX BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 Constitution SORTKEY:3 ABB:CON KEY:CON STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_CON|0 BONUS:VAR|PreStatScore_CON|CONSCORE DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 DEFINE:UseAlternateDamage|0 DEFINE:UseCombatManueverBonus|0 BONUS:HP|ALTHP|CON*TL Intelligence SORTKEY:4 ABB:INT KEY:INT STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_INT|0 BONUS:VAR|PreStatScore_INT|INTSCORE DEFINE:MAXLEVELSTAT=INT|MaxLevelStat_Int DEFINE:AdditionalLanguage|0 DEFINE:BonusRetroSkillPoints|0 DEFINE:MaxLevelStat_Int|0 BONUS:VAR|MaxLevelStat_Int|INTSCORE-10 BONUS:LANG|BONUS|max(INT,0)+var("AdditionalLanguage") BONUS:MODSKILLPOINTS|NUMBER|var("STAT.3.MOD.NOEQUIP.NOTEMP")+BonusRetroSkillPoints DEFINE:SkillRankCap|0 BONUS:VAR|SkillRankCap|max(20,TL) BONUS:VAR|AdditionalLanguage|skillinfo("TOTALRANK", "Culture") diff --git a/starfinder/paizo/core/scr_abilities.lst b/starfinder/paizo/core/scr_abilities.lst index 3ecb109dd..fd2dd9b12 100644 --- a/starfinder/paizo/core/scr_abilities.lst +++ b/starfinder/paizo/core/scr_abilities.lst @@ -1,6 +1,6 @@ # COMMENT: This will serve the same purpose as Pathfinder, trying to limit it's super use though -Default CATEGORY:Internal BONUS:HP|CURRENTMAX|RaceHP BONUS:VAR|StarfinderSystem|1 BONUS:VAR|Resolve|max(1,TL/2+KeyAbilityBonus) ABILITY:Internal|AUTOMATIC|Movement BONUS:VAR|SkillCap_Level|TL BONUS:VAR|SkillCap_Acrobatics|SkillCap_Level +Default CATEGORY:Internal BONUS:HP|CURRENTMAX|RaceHP BONUS:VAR|StarfinderSystem|1 BONUS:VAR|Resolve|max(1,Resolve_PCLvl+KeyAbilityBonus) DEFINE:Resolve_PCLvl|0 BONUS:VAR|Resolve_PCLvl|max(1,TL/2) ABILITY:Internal|AUTOMATIC|Movement BONUS:VAR|SkillCap_Level|TL BONUS:VAR|SkillCap_Acrobatics|SkillCap_Level CATEGORY=Internal|Default.MOD DEFINE:SkillCap_Athletics|0 BONUS:VAR|SkillCap_Athletics|SkillCap_Level CATEGORY=Internal|Default.MOD DEFINE:SkillCap_Bluff|0 BONUS:VAR|SkillCap_Bluff|SkillCap_Level CATEGORY=Internal|Default.MOD DEFINE:SkillCap_Computers|0 BONUS:VAR|SkillCap_Computers|SkillCap_Level @@ -145,7 +145,7 @@ CATEGORY=Internal|Default.MOD DEFINE:DroneModFlightSystemTaken|0 DEFINE:DroneWe CATEGORY=Internal|Default.MOD DEFINE:DroneResistanceTaken|0 CATEGORY=Internal|Default.MOD DEFINE:DroneResistanceBase|0 CATEGORY=Internal|Default.MOD DEFINE:DroneModEnergyShieldTaken|0 -CATEGORY=Internal|Default.MOD DEFINE:DroneModFlightSystemTaken|0 DEFINE:DroneDR|0 DEFINE:DroneResistance_Acid|0 DEFINE:DroneResistance_Cold|0 DEFINE:DroneResistance_Sonic|0 DEFINE:DroneResistance_Elec|0 DEFINE:DroneResistance_Fire|0 +CATEGORY=Internal|Default.MOD DEFINE:DroneModFlightSystemTaken|0 DEFINE:DroneDR|0 DEFINE:DroneResistance_Acid|0 DEFINE:DroneResistance_Cold|0 DEFINE:DroneResistance_Sonic|0 DEFINE:DroneResistance_Elec|0 DEFINE:DroneResistance_Fire|0 DEFINE:DroneGreaterResistanceTaken|0 CATEGORY=Internal|Default.MOD DEFINE:MysticChannelSkillBonus|0 DEFINE:MysticHighestConnectionPowerLVL|0 DEFINE:MysticHighestCastableConnectionLVL|0 DEFINE:MysticHighestCastableLVL|0 CATEGORY=Internal|Default.MOD DEFINE:OperativeEdgeBonus|0 DEFINE:StellarRevelationCount|0 DEFINE:FightingStyleLVL_Secondary|0 DEFINE:FightingStyleLVL_Primary|0 CATEGORY=Internal|Default.MOD DEFINE:FightingStyleLVL_Sharpshoot|0 DEFINE:FightingStyleLVL_HitAndRun|0 DEFINE:FightingStyleLVL_Guard|0 DEFINE:FightingStyleLVL_Blitz|0 DEFINE:FightingStyleLVL_Bombard|0 DEFINE:FightingStyleLVL_ArcaneAssailant|0 DEFINE:FightingStyleLVL_ArmorStorm|0 @@ -215,7 +215,6 @@ CATEGORY=Internal|Default.MOD BONUS:SKILL|Display ~ Survival|OperativeEdgeBonus # Armor / Encumbrance Rule # BONUS:VAR|Move_ALL|-Move_Penalty # - # -max(Move_Armor,Move_Encumbered)| # BONUS:VAR|Move_Encumbered|10|PREVAREQ:Encumbrance,1 # @@ -235,37 +234,89 @@ CATEGORY=Internal|Default.MOD BONUS:SKILL|Display ~ Survival|OperativeEdgeBonus # + ###BLOCK------------------------------------------------------------------------------------------------------------- 1st Base Class CATEGORY:Internal TEMPLATE:First Level Base Class ###BLOCK------------------------------------------------------------------------------------------------------------- +RaceType ~ Construct CATEGORY:Race DEFINESTAT:NONSTAT|CON ###BLOCK------------------------------------------------------------------------------------------------------------- +Movement CATEGORY:Internal DEFINE:MOVE_PENALTY|0 DEFINE:Move_Encumbered|0 BONUS:VAR|Fly|Fly_Set|TYPE=Base DEFINE:Fly_Set|0 BONUS:VAR|MOVE_PENALTY|max(MoveTotal_Encumbered,MoveTotal_Armor) DEFINE:MoveTotal_Encumbered|0 BONUS:VAR|MoveTotal_Encumbered|Move_Encumbered|PREVAREQ:NeverEncumberedByBulk,0 DEFINE:MoveTotal_Armor|0 BONUS:VAR|MoveTotal_Armor|Move_Armor|PREVAREQ:NeverEncumberedByHeavyArmor,0 DEFINE:Bulk|0 DEFINE:NeverEncumberedByBulk|0 DEFINE:NeverEncumberedByHeavyArmor|0 +CATEGORY=Internal|Movement.MOD BONUS:VAR|Encumbered|BulkScore/2 DEFINE:Encumbered|0 +CATEGORY=Internal|Movement.MOD BONUS:VAR|Overburdened|BulkScore+1 DEFINE:Overburdened|0 +CATEGORY=Internal|Movement.MOD DEFINE:CurrentBulk|0 +CATEGORY=Internal|Movement.MOD BONUS:VAR|CurrentBulk|Bulk+floor(BulkLight/10) +CATEGORY=Internal|Movement.MOD DEFINE:Walk_Total|0 +CATEGORY=Internal|Movement.MOD DEFINE:Fly_Total|0 +CATEGORY=Internal|Movement.MOD DEFINE:Burrow_Total|0 +CATEGORY=Internal|Movement.MOD DEFINE:Swim_Total|0 +CATEGORY=Internal|Movement.MOD DEFINE:Climb_Total|0 +CATEGORY=Internal|Movement.MOD BONUS:VAR|Walk_Total|Walk-MOVE_PENALTY +CATEGORY=Internal|Movement.MOD BONUS:VAR|Fly_Total|Fly-MOVE_PENALTY +CATEGORY=Internal|Movement.MOD BONUS:VAR|Burrow_Total|Burrow-MOVE_PENALTY +CATEGORY=Internal|Movement.MOD BONUS:VAR|Swim_Total|Swim-MOVE_PENALTY +CATEGORY=Internal|Movement.MOD BONUS:VAR|Climb_Total|Climb-MOVE_PENALTY -RaceType ~ Construct CATEGORY:Race DEFINESTAT:NONSTAT|CON +# +CATEGORY=Internal|Movement.MOD ABILITY:Internal|AUTOMATIC|Movement ~ Base|PREVARLT:CurrentBulk,Overburdened +CATEGORY=Internal|Movement.MOD ABILITY:Internal|AUTOMATIC|Movement ~ Encumbered|PREMULT:3,[PREVARGTEQ:CurrentBulk,Encumbered],[PREVARLTEQ:CurrentBulk,Overburdened],[PREVAREQ:NeverEncumberedByBulk,0] +CATEGORY=Internal|Movement.MOD ABILITY:Internal|AUTOMATIC|Movement ~ Overburdened|PREVARGTEQ:CurrentBulk,Overburdened + + +Movement ~ Base CATEGORY:Internal ABILITY:Internal|AUTOMATIC|Movement / Walk 5|PREVAREQ:Walk_Total,5 ABILITY:Internal|AUTOMATIC|Movement / Walk 10|PREVAREQ:Walk_Total,10 ABILITY:Internal|AUTOMATIC|Movement / Walk 15|PREVAREQ:Walk_Total,15 ABILITY:Internal|AUTOMATIC|Movement / Walk 20|PREVAREQ:Walk_Total,20 ABILITY:Internal|AUTOMATIC|Movement / Walk 25|PREVAREQ:Walk_Total,25 ABILITY:Internal|AUTOMATIC|Movement / Walk 30|PREVAREQ:Walk_Total,30 ABILITY:Internal|AUTOMATIC|Movement / Walk 35|PREVAREQ:Walk_Total,35 ABILITY:Internal|AUTOMATIC|Movement / Walk 40|PREVAREQ:Walk_Total,40 ABILITY:Internal|AUTOMATIC|Movement / Walk 45|PREVAREQ:Walk_Total,45 ABILITY:Internal|AUTOMATIC|Movement / Walk 50|PREVAREQ:Walk_Total,50 ABILITY:Internal|AUTOMATIC|Movement / Walk 55|PREVAREQ:Walk_Total,55 ABILITY:Internal|AUTOMATIC|Movement / Walk 60|PREVAREQ:Walk_Total,60 ABILITY:Internal|AUTOMATIC|Movement / Fly 5|PREVAREQ:Fly_Total,5 ABILITY:Internal|AUTOMATIC|Movement / Fly 10|PREVAREQ:Fly_Total,10 ABILITY:Internal|AUTOMATIC|Movement / Fly 20|PREVAREQ:Fly_Total,20 ABILITY:Internal|AUTOMATIC|Movement / Fly 30|PREVAREQ:Fly_Total,30 ABILITY:Internal|AUTOMATIC|Movement / Fly 40|PREVAREQ:Fly_Total,40 ABILITY:Internal|AUTOMATIC|Movement / Fly 50|PREVAREQ:Fly_Total,50 ABILITY:Internal|AUTOMATIC|Movement / Fly 60|PREVAREQ:Fly_Total,60 ABILITY:Internal|AUTOMATIC|Movement / Fly 15|PREVAREQ:Fly_Total,15 ABILITY:Internal|AUTOMATIC|Movement / Fly 25|PREVAREQ:Fly_Total,25 ABILITY:Internal|AUTOMATIC|Movement / Fly 35|PREVAREQ:Fly_Total,35 ABILITY:Internal|AUTOMATIC|Movement / Fly 45|PREVAREQ:Fly_Total,45 ABILITY:Internal|AUTOMATIC|Movement / Fly 55|PREVAREQ:Fly_Total,55 ABILITY:Internal|AUTOMATIC|Movement / Fly 65|PREVAREQ:Fly_Total,65 ABILITY:Internal|AUTOMATIC|Movement / Burrow 10|PREVAREQ:Burrow_Total,10 ABILITY:Internal|AUTOMATIC|Movement / Burrow 20|PREVAREQ:Burrow_Total,20 ABILITY:Internal|AUTOMATIC|Movement / Burrow 30|PREVAREQ:Burrow_Total,30 ABILITY:Internal|AUTOMATIC|Movement / Burrow 40|PREVAREQ:Burrow_Total,40 ABILITY:Internal|AUTOMATIC|Movement / Burrow 50|PREVAREQ:Burrow_Total,50 ABILITY:Internal|AUTOMATIC|Movement / Burrow 60|PREVAREQ:Burrow_Total,60 ABILITY:Internal|AUTOMATIC|Movement / Burrow 05|PREVAREQ:Burrow_Total,05 ABILITY:Internal|AUTOMATIC|Movement / Burrow 15|PREVAREQ:Burrow_Total,15 ABILITY:Internal|AUTOMATIC|Movement / Burrow 25|PREVAREQ:Burrow_Total,25 ABILITY:Internal|AUTOMATIC|Movement / Burrow 35|PREVAREQ:Burrow_Total,35 ABILITY:Internal|AUTOMATIC|Movement / Burrow 45|PREVAREQ:Burrow_Total,45 ABILITY:Internal|AUTOMATIC|Movement / Burrow 55|PREVAREQ:Burrow_Total,55 ABILITY:Internal|AUTOMATIC|Movement / Swim 5|PREVAREQ:Swim_Total,5 ABILITY:Internal|AUTOMATIC|Movement / Swim 10|PREVAREQ:Swim_Total,10 ABILITY:Internal|AUTOMATIC|Movement / Swim 20|PREVAREQ:Swim_Total,20 ABILITY:Internal|AUTOMATIC|Movement / Swim 30|PREVAREQ:Swim_Total,30 ABILITY:Internal|AUTOMATIC|Movement / Swim 40|PREVAREQ:Swim_Total,40 ABILITY:Internal|AUTOMATIC|Movement / Swim 50|PREVAREQ:Swim_Total,50 ABILITY:Internal|AUTOMATIC|Movement / Swim 60|PREVAREQ:Swim_Total,60 ABILITY:Internal|AUTOMATIC|Movement / Swim 15|PREVAREQ:Swim_Total,15 ABILITY:Internal|AUTOMATIC|Movement / Swim 25|PREVAREQ:Swim_Total,25 ABILITY:Internal|AUTOMATIC|Movement / Swim 35|PREVAREQ:Swim_Total,35 ABILITY:Internal|AUTOMATIC|Movement / Swim 45|PREVAREQ:Swim_Total,45 ABILITY:Internal|AUTOMATIC|Movement / Swim 55|PREVAREQ:Swim_Total,55 ABILITY:Internal|AUTOMATIC|Movement / Swim 65|PREVAREQ:Swim_Total,65 ABILITY:Internal|AUTOMATIC|Movement / Climb 5|PREVAREQ:Climb_Total,5 ABILITY:Internal|AUTOMATIC|Movement / Climb 10|PREVAREQ:Climb_Total,10 ABILITY:Internal|AUTOMATIC|Movement / Climb 20|PREVAREQ:Climb_Total,20 ABILITY:Internal|AUTOMATIC|Movement / Climb 30|PREVAREQ:Climb_Total,30 ABILITY:Internal|AUTOMATIC|Movement / Climb 40|PREVAREQ:Climb_Total,40 ABILITY:Internal|AUTOMATIC|Movement / Climb 50|PREVAREQ:Climb_Total,50 ABILITY:Internal|AUTOMATIC|Movement / Climb 60|PREVAREQ:Climb_Total,60 ABILITY:Internal|AUTOMATIC|Movement / Climb 15|PREVAREQ:Climb_Total,15 ABILITY:Internal|AUTOMATIC|Movement / Climb 25|PREVAREQ:Climb_Total,25 ABILITY:Internal|AUTOMATIC|Movement / Climb 35|PREVAREQ:Climb_Total,35 ABILITY:Internal|AUTOMATIC|Movement / Climb 45|PREVAREQ:Climb_Total,45 ABILITY:Internal|AUTOMATIC|Movement / Climb 55|PREVAREQ:Climb_Total,55 ABILITY:Internal|AUTOMATIC|Movement / Climb 65|PREVAREQ:Climb_Total,65 +Movement ~ Encumbered CATEGORY:Internal BONUS:VAR|Move_Encumbered|10 BONUS:SKILL|STAT.Strength,STAT.Dexterity|-5 +Movement ~ Overburdened CATEGORY:Internal BONUS:SKILL|STAT.Strength,STAT.Dexterity|-5 BONUS:VAR|MOVE_OVERBURDENED|5 +CATEGORY=Internal|Movement ~ Overburdened.MOD BONUS:VAR|Walk_Overburdened|if(Walk>=1,MOVE_OVERBURDENED,0) +CATEGORY=Internal|Movement ~ Overburdened.MOD BONUS:VAR|Fly_Overburdened|if(Fly>=1,MOVE_OVERBURDENED,0) +CATEGORY=Internal|Movement ~ Overburdened.MOD BONUS:VAR|Burrow_Overburdened|if(Burrow>=1,MOVE_OVERBURDENED,0) +CATEGORY=Internal|Movement ~ Overburdened.MOD BONUS:VAR|Swim_Overburdened|if(Swim>=1,MOVE_OVERBURDENED,0) +CATEGORY=Internal|Movement ~ Overburdened.MOD BONUS:VAR|Climb_Overburdened|if(Climb>=1,MOVE_OVERBURDENED,0) +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Walk 5|PREVAREQ:Walk_Overburdened,5 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Walk 10|PREVAREQ:Walk_Overburdened,10 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Fly 5|PREVAREQ:Fly_Overburdened,5 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Fly 10|PREVAREQ:Fly_Overburdened,10 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Burrow 10|PREVAREQ:Burrow_Total,10 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Burrow 05|PREVAREQ:Burrow_Total,05 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Swim 5|PREVAREQ:Swim_Total,5 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Swim 10|PREVAREQ:Swim_Total,10 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Climb 10|PREVAREQ:Climb_Total,10 +CATEGORY=Internal|Movement ~ Overburdened.MOD ABILITY:Internal|AUTOMATIC|Movement / Climb 5|PREVAREQ:Climb_Total,5 ###BLOCK------------------------------------------------------------------------------------------------------------- -Movement CATEGORY:Internal ABILITY:Internal|AUTOMATIC|Movement / Walk 10|PREVAREQ:Walk,10 ABILITY:Internal|AUTOMATIC|Movement / Walk 20|PREVAREQ:Walk,20 ABILITY:Internal|AUTOMATIC|Movement / Walk 30|PREVAREQ:Walk,30 ABILITY:Internal|AUTOMATIC|Movement / Walk 40|PREVAREQ:Walk,40 ABILITY:Internal|AUTOMATIC|Movement / Walk 50|PREVAREQ:Walk,50 ABILITY:Internal|AUTOMATIC|Movement / Walk 60|PREVAREQ:Walk,60 ABILITY:Internal|AUTOMATIC|Movement / Fly 10|PREVAREQ:Fly,10 ABILITY:Internal|AUTOMATIC|Movement / Fly 20|PREVAREQ:Fly,20 ABILITY:Internal|AUTOMATIC|Movement / Fly 30|PREVAREQ:Fly,30 ABILITY:Internal|AUTOMATIC|Movement / Fly 40|PREVAREQ:Fly,40 ABILITY:Internal|AUTOMATIC|Movement / Fly 50|PREVAREQ:Fly,50 ABILITY:Internal|AUTOMATIC|Movement / Fly 60|PREVAREQ:Fly,60 ABILITY:Internal|AUTOMATIC|Movement / Burrow 10|PREVAREQ:Burrow,10 ABILITY:Internal|AUTOMATIC|Movement / Burrow 20|PREVAREQ:Burrow,20 ABILITY:Internal|AUTOMATIC|Movement / Burrow 30|PREVAREQ:Burrow,30 ABILITY:Internal|AUTOMATIC|Movement / Burrow 40|PREVAREQ:Burrow,40 ABILITY:Internal|AUTOMATIC|Movement / Burrow 50|PREVAREQ:Burrow,50 ABILITY:Internal|AUTOMATIC|Movement / Burrow 60|PREVAREQ:Burrow,60 ABILITY:Internal|AUTOMATIC|Movement / Burrow 05|PREVAREQ:Burrow,05 ABILITY:Internal|AUTOMATIC|Movement / Burrow 15|PREVAREQ:Burrow,15 ABILITY:Internal|AUTOMATIC|Movement / Burrow 25|PREVAREQ:Burrow,25 ABILITY:Internal|AUTOMATIC|Movement / Burrow 35|PREVAREQ:Burrow,35 ABILITY:Internal|AUTOMATIC|Movement / Burrow 45|PREVAREQ:Burrow,45 ABILITY:Internal|AUTOMATIC|Movement / Burrow 55|PREVAREQ:Burrow,55 ABILITY:Internal|AUTOMATIC|Movement / Swim 10|PREVAREQ:Swim,10 ABILITY:Internal|AUTOMATIC|Movement / Swim 20|PREVAREQ:Swim,20 ABILITY:Internal|AUTOMATIC|Movement / Swim 30|PREVAREQ:Swim,30 ABILITY:Internal|AUTOMATIC|Movement / Swim 40|PREVAREQ:Swim,40 ABILITY:Internal|AUTOMATIC|Movement / Swim 50|PREVAREQ:Swim,50 ABILITY:Internal|AUTOMATIC|Movement / Swim 60|PREVAREQ:Swim,60 ABILITY:Internal|AUTOMATIC|Movement / Climb 10|PREVAREQ:Climb,10 ABILITY:Internal|AUTOMATIC|Movement / Climb 20|PREVAREQ:Climb,20 ABILITY:Internal|AUTOMATIC|Movement / Climb 30|PREVAREQ:Climb,30 ABILITY:Internal|AUTOMATIC|Movement / Climb 40|PREVAREQ:Climb,40 ABILITY:Internal|AUTOMATIC|Movement / Climb 50|PREVAREQ:Climb,50 ABILITY:Internal|AUTOMATIC|Movement / Climb 60|PREVAREQ:Climb,60 # ###BLOCK------------------------------------------------------------------------------------------------------------- +Movement / Walk 5 MOVE:Walk,5 CATEGORY:Internal Movement / Walk 10 MOVE:Walk,10 CATEGORY:Internal +Movement / Walk 15 MOVE:Walk,15 CATEGORY:Internal Movement / Walk 20 MOVE:Walk,20 CATEGORY:Internal +Movement / Walk 25 MOVE:Walk,25 CATEGORY:Internal Movement / Walk 30 MOVE:Walk,30 CATEGORY:Internal +Movement / Walk 35 MOVE:Walk,35 CATEGORY:Internal Movement / Walk 40 MOVE:Walk,40 CATEGORY:Internal +Movement / Walk 45 MOVE:Walk,45 CATEGORY:Internal Movement / Walk 50 MOVE:Walk,50 CATEGORY:Internal +Movement / Walk 55 MOVE:Walk,55 CATEGORY:Internal Movement / Walk 60 MOVE:Walk,60 CATEGORY:Internal # +Movement / Fly 5 MOVE:Fly,5 CATEGORY:Internal Movement / Fly 10 MOVE:Fly,10 CATEGORY:Internal Movement / Fly 20 MOVE:Fly,20 CATEGORY:Internal Movement / Fly 30 MOVE:Fly,30 CATEGORY:Internal Movement / Fly 40 MOVE:Fly,40 CATEGORY:Internal Movement / Fly 50 MOVE:Fly,50 CATEGORY:Internal Movement / Fly 60 MOVE:Fly,60 CATEGORY:Internal +Movement / Fly 15 MOVE:Fly,15 CATEGORY:Internal +Movement / Fly 25 MOVE:Fly,25 CATEGORY:Internal +Movement / Fly 35 MOVE:Fly,35 CATEGORY:Internal +Movement / Fly 45 MOVE:Fly,45 CATEGORY:Internal +Movement / Fly 55 MOVE:Fly,55 CATEGORY:Internal +Movement / Fly 65 MOVE:Fly,65 CATEGORY:Internal # Movement / Burrow 10 MOVE:Burrow,10 CATEGORY:Internal Movement / Burrow 20 MOVE:Burrow,20 CATEGORY:Internal @@ -280,19 +331,33 @@ Movement / Burrow 35 MOVE:Burrow,35 CATEGORY:Internal Movement / Burrow 45 MOVE:Burrow,45 CATEGORY:Internal Movement / Burrow 55 MOVE:Burrow,55 CATEGORY:Internal +Movement / Swim 5 MOVE:Swim,5 CATEGORY:Internal Movement / Swim 10 MOVE:Swim,10 CATEGORY:Internal Movement / Swim 20 MOVE:Swim,20 CATEGORY:Internal Movement / Swim 30 MOVE:Swim,30 CATEGORY:Internal Movement / Swim 40 MOVE:Swim,40 CATEGORY:Internal Movement / Swim 50 MOVE:Swim,50 CATEGORY:Internal Movement / Swim 60 MOVE:Swim,60 CATEGORY:Internal - +Movement / Swim 15 MOVE:Swim,15 CATEGORY:Internal +Movement / Swim 25 MOVE:Swim,25 CATEGORY:Internal +Movement / Swim 35 MOVE:Swim,35 CATEGORY:Internal +Movement / Swim 45 MOVE:Swim,45 CATEGORY:Internal +Movement / Swim 55 MOVE:Swim,55 CATEGORY:Internal +Movement / Swim 65 MOVE:Swim,65 CATEGORY:Internal + +Movement / Climb 5 MOVE:Climb,5 CATEGORY:Internal Movement / Climb 10 MOVE:Climb,10 CATEGORY:Internal Movement / Climb 20 MOVE:Climb,20 CATEGORY:Internal Movement / Climb 30 MOVE:Climb,30 CATEGORY:Internal Movement / Climb 40 MOVE:Climb,40 CATEGORY:Internal Movement / Climb 50 MOVE:Climb,50 CATEGORY:Internal Movement / Climb 60 MOVE:Climb,60 CATEGORY:Internal +Movement / Climb 15 MOVE:Climb,15 CATEGORY:Internal +Movement / Climb 25 MOVE:Climb,25 CATEGORY:Internal +Movement / Climb 35 MOVE:Climb,35 CATEGORY:Internal +Movement / Climb 45 MOVE:Climb,45 CATEGORY:Internal +Movement / Climb 55 MOVE:Climb,55 CATEGORY:Internal +Movement / Climb 65 MOVE:Climb,65 CATEGORY:Internal ###BLOCK------------------------------------------------------------------------------------------------------------- @@ -314,11 +379,7 @@ Aspect Combat Bonus ~ Mobility CATEGORY:Internal DESC:Referenced in Feat ###BLOCK------------------------------------------------------------------------------------------------------------- # COMMENT: This prompts for a Theme selection; also level stat boosts -Playable Race Selected CATEGORY:Internal BONUS:ABILITYPOOL|Theme Selection|1 - BONUS:VAR|PCStatBoostLVL_A|if(TL>=5,4,0) - BONUS:VAR|PCStatBoostLVL_B|if(TL>=10,4,0) - BONUS:VAR|PCStatBoostLVL_C|if(TL>=15,4,0) - BONUS:VAR|PCStatBoostLVL_D|if(TL>=20,4,0) AUTO:WEAPONPROF|Unarmed BONUS:ABILITYPOOL|Home Planet|1 BONUS:ABILITYPOOL|Faction|1 +Playable Race Selected CATEGORY:Internal BONUS:ABILITYPOOL|Theme Selection|1 BONUS:VAR|PCStatBoostLVL_A|if(TL>=5,4,0) BONUS:VAR|PCStatBoostLVL_B|if(TL>=10,4,0) BONUS:VAR|PCStatBoostLVL_C|if(TL>=15,4,0) BONUS:VAR|PCStatBoostLVL_D|if(TL>=20,4,0) AUTO:WEAPONPROF|Unarmed BONUS:ABILITYPOOL|Home Planet|1 BONUS:ABILITYPOOL|Faction|1 ###BLOCK------------------------------------------------------------------------------------------------------------- +1 Strength KEY:PC Level 5 Stat Boost ~ STR +1 SORTKEY:PCSTAT_1a TYPE:PC Level 5 Stat Boost.PC Level 5 Stat Boost STR CATEGORY:Internal PREVARGTEQ:STRSCORE,17 BONUS:STAT|STR|1 !PREABILITY:1,CATEGORY=Internal,TYPE.PC Level 5 Stat Boost STR @@ -481,7 +542,7 @@ BRILLIANT DISCOVERY KEY:XENOSEEKER Theme Benefit ~ BRILLIANT DISCOVERY SORTKEY: Choose Class Skill TYPE:Themeless Class Skill CATEGORY:Internal CHOOSE:SKILL|TYPE=Base MULT:YES STACK:NO CSKILL:LIST Choose Ability Score TYPE:Themeless +1 Ability Score CATEGORY:Internal CHOOSE:PCSTAT|ALL MULT:YES STACK:NO BONUS:STAT|%LIST|1 - + Life Science TYPE:Scholar Theme Chosen Skill CATEGORY:Internal CSKILL:Life Science BONUS:SKILL|Life Science|1|PREVARGTEQ:CS_First_LifeScience,2 BONUS:VAR|CS_First_LifeScience|1|TYPE=Theme BONUS:ABILITYPOOL|Life Science Specialty|1 Physical Science TYPE:Scholar Theme Chosen Skill CATEGORY:Internal CSKILL:Physical Science BONUS:SKILL|Physical Science|1|PREVARGTEQ:CS_First_PhysicalScience,2 BONUS:VAR|CS_First_PhysicalScience|1|TYPE=Theme BONUS:ABILITYPOOL|Physical Science Specialty|1 @@ -553,8 +614,8 @@ SKILLED SORTKEY:h3 KEY:Human Default ~ SKILLED SOURCEPAGE:p.44 CATEGORY:Racial SIZE AND TYPE SORTKEY:k1 KEY:Kasatha Default ~ SIZE AND TYPE SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Kasathas are Medium humanoids with the kasatha subtype. DESERT STRIDE SORTKEY:k2 KEY:Kasatha Default ~ DESERT STRIDE SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed. FOUR-ARMED SORTKEY:k3 KEY:Kasatha Default ~ FOUR-ARMED SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Kasathas have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat. -HISTORIAN SORTKEY:k4 KEY:Kasatha Default ~ HISTORIAN SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks. -NATURAL GRACE SORTKEY:k5 KEY:Kasatha Default ~ NATURAL GRACE SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks. +HISTORIAN SORTKEY:k4 KEY:Kasatha Default ~ HISTORIAN SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks. BONUS:SKILL|Culture|2|TYPE=Racial +NATURAL GRACE SORTKEY:k5 KEY:Kasatha Default ~ NATURAL GRACE SOURCEPAGE:p.46 CATEGORY:Racial Trait TYPE:Racial Trait.Kasatha Racial Trait DESC:Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks. BONUS:SKILL|Acrobatics,Athletics|2|TYPE=Racial # Lashunta SIZE AND TYPE SORTKEY:l1 KEY:Lashunta Default ~ SIZE AND TYPE SOURCEPAGE:p.48 CATEGORY:Racial Trait TYPE:Racial Trait.Lashunta Racial Trait DESC:Lashuntas are Medium humanoids with the lashunta subtype. @@ -594,9 +655,9 @@ SCROUNGER SORTKEY:y5 KEY:Ysoki Default ~ SCROUNGER SOURCEPAGE:p.54 CATEGORY # Proficiency ######################### ###BLOCK------------------------------------------------------------------------------------------------------------- -Armor Prof ~ Light Armor CATEGORY:Proficiency AUTO:ARMORPROF|ARMORTYPE=Light_Armor -Armor Prof ~ Heavy Armor CATEGORY:Proficiency AUTO:ARMORPROF|ARMORTYPE=Heavy_Armor -Armor Prof ~ Powered Armor CATEGORY:Proficiency AUTO:ARMORPROF|ARMORTYPE=Powered_Armor +Armor Prof ~ Light Armor CATEGORY:Proficiency TYPE:Proficiency AUTO:ARMORPROF|ARMORTYPE=Light_Armor +Armor Prof ~ Heavy Armor CATEGORY:Proficiency TYPE:Proficiency AUTO:ARMORPROF|ARMORTYPE=Heavy_Armor +Armor Prof ~ Powered Armor CATEGORY:Proficiency TYPE:Proficiency AUTO:ARMORPROF|ARMORTYPE=Powered_Armor ###BLOCK------------------------------------------------------------------------------------------------------------- # @@ -897,13 +958,13 @@ Bow CATEGORY:Weapon TYPE:Weapon Proficiency AUTO:WEAPONPROF|Bow ######################### ###BLOCK------------------------------------------------------------------------------------------------------------- -Envoy CATEGORY:Class BONUS:VAR|KeyAbilityScore|CHASCORE|TYPE=Class TEMPLATE:Class ~ Envoy BONUS:VAR|KeyAbilityBonus|CHA|TYPE=Class BONUS:ABILITYPOOL|Envoy Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Grenades|Weapon Prof ~ Small Arms -Mechanic CATEGORY:Class BONUS:VAR|KeyAbilityScore|INTSCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|INT|TYPE=Class BONUS:ABILITYPOOL|Mechanic Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Grenades|Weapon Prof ~ Small Arms -Mystic CATEGORY:Class BONUS:VAR|KeyAbilityScore|WISSCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|WIS|TYPE=Class BONUS:ABILITYPOOL|Mystic Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms -Operative CATEGORY:Class BONUS:VAR|KeyAbilityScore|DEXSCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|DEX|TYPE=Class BONUS:ABILITYPOOL|Operative Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Sniper Weapons -Solarian CATEGORY:Class BONUS:VAR|KeyAbilityScore|CHASCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|CHA|TYPE=Class BONUS:ABILITYPOOL|Solarian Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Advanced Melee Weapons -Soldier CATEGORY:Class BONUS:VAR|KeyAbilityScore|SoldierKeyAbilityScore|TYPE=Class BONUS:VAR|KeyAbilityBonus|SoldierKeyAbilityBonus|TYPE=Class BONUS:ABILITYPOOL|Soldier Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Armor Prof ~ Heavy Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Advanced Melee Weapons|Weapon Prof ~ Longarms|Weapon Prof ~ Heavy Weapons|Weapon Prof ~ Sniper Weapons|Weapon Prof ~ Grenades BONUS:ABILITYPOOL|Soldier Key Ability|1 -Technomancer CATEGORY:Class BONUS:VAR|KeyAbilityScore|INTSCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|INT|TYPE=Class BONUS:ABILITYPOOL|Technomancer Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms +Envoy CATEGORY:Class BONUS:VAR|KeyAbilityScore|CHASCORE|TYPE=Class TEMPLATE:Class ~ Envoy BONUS:VAR|KeyAbilityBonus|CHA|TYPE=Class BONUS:ABILITYPOOL|Envoy Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Grenades|Weapon Prof ~ Small Arms +Mechanic CATEGORY:Class BONUS:VAR|KeyAbilityScore|INTSCORE|TYPE=Class TEMPLATE:Class ~ Mechanic BONUS:VAR|KeyAbilityBonus|INT|TYPE=Class BONUS:ABILITYPOOL|Mechanic Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Grenades|Weapon Prof ~ Small Arms +Mystic CATEGORY:Class BONUS:VAR|KeyAbilityScore|WISSCORE|TYPE=Class TEMPLATE:Class ~ Mystic BONUS:VAR|KeyAbilityBonus|WIS|TYPE=Class BONUS:ABILITYPOOL|Mystic Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms +Operative CATEGORY:Class BONUS:VAR|KeyAbilityScore|DEXSCORE|TYPE=Class TEMPLATE:Class ~ Operative BONUS:VAR|KeyAbilityBonus|DEX|TYPE=Class BONUS:ABILITYPOOL|Operative Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Sniper Weapons +Solarian CATEGORY:Class BONUS:VAR|KeyAbilityScore|CHASCORE|TYPE=Class TEMPLATE:Class ~ Solarian BONUS:VAR|KeyAbilityBonus|CHA|TYPE=Class BONUS:ABILITYPOOL|Solarian Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Advanced Melee Weapons +Soldier CATEGORY:Class BONUS:VAR|KeyAbilityScore|SoldierKeyAbilityScore|TYPE=Class TEMPLATE:Class ~ Soldier BONUS:VAR|KeyAbilityBonus|SoldierKeyAbilityBonus|TYPE=Class BONUS:ABILITYPOOL|Soldier Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Armor Prof ~ Heavy Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Advanced Melee Weapons|Weapon Prof ~ Longarms|Weapon Prof ~ Heavy Weapons|Weapon Prof ~ Sniper Weapons|Weapon Prof ~ Grenades BONUS:ABILITYPOOL|Soldier Key Ability|1 +Technomancer CATEGORY:Class BONUS:VAR|KeyAbilityScore|INTSCORE|TYPE=Class TEMPLATE:Class ~ Technomancer BONUS:VAR|KeyAbilityBonus|INT|TYPE=Class BONUS:ABILITYPOOL|Technomancer Archetype|1 ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms ###Block: Class Skill Tracker CATEGORY=Class|Envoy.MOD BONUS:VAR|CS_Acrobatics|1|TYPE=EnvoyClass BONUS:VAR|CS_Intimidate|1|TYPE=EnvoyClass BONUS:VAR|CS_Athletics|1|TYPE=EnvoyClass BONUS:VAR|CS_Medicine|1|TYPE=EnvoyClass BONUS:VAR|CS_Bluff|1|TYPE=EnvoyClass BONUS:VAR|CS_Perception|1|TYPE=EnvoyClass BONUS:VAR|CS_Computers|1|TYPE=EnvoyClass BONUS:VAR|CS_Piloting|1|TYPE=EnvoyClass BONUS:VAR|CS_Culture|1|TYPE=EnvoyClass BONUS:VAR|CS_Profession|1|TYPE=EnvoyClass BONUS:VAR|CS_Diplomacy|1|TYPE=EnvoyClass BONUS:VAR|CS_SenseMotive|1|TYPE=EnvoyClass BONUS:VAR|CS_Disguise|1|TYPE=EnvoyClass BONUS:VAR|CS_SleightofHand|1|TYPE=EnvoyClass BONUS:VAR|CS_Engineering|1|TYPE=EnvoyClass BONUS:VAR|CS_Stealth|1|TYPE=EnvoyClass @@ -915,13 +976,11 @@ CATEGORY=Class|Soldier.MOD BONUS:VAR|CS_Acrobatics|1|TYPE=SoldierClass BONUS:VA CATEGORY=Class|Technomancer.MOD BONUS:VAR|CS_Computers|1|TYPE=TechnomancerClass BONUS:VAR|CS_PhysicalScience|1|TYPE=TechnomancerClass BONUS:VAR|CS_Engineering|1|TYPE=TechnomancerClass BONUS:VAR|CS_Piloting|1|TYPE=TechnomancerClass BONUS:VAR|CS_LifeScience|1|TYPE=TechnomancerClass BONUS:VAR|CS_Profession|1|TYPE=TechnomancerClass BONUS:VAR|CS_Mysticism|1|TYPE=TechnomancerClass BONUS:VAR|CS_SleightofHand|1|TYPE=TechnomancerClass ###Block: Archetype Support for Vars/Bonuses -CATEGORY=Class|Envoy.MOD CATEGORY=Class|Mechanic.MOD ABILITY:Mechanic Class Feature|AUTOMATIC|Mechanic Class Feature ~ OVERRIDE|PRECLASS:1,Mechanic=10 CATEGORY=Class|Mystic.MOD BONUS:SPELLKNOWN|CLASS=Mystic;LEVEL=1|-1|PREVAREQ:MysticHighestCastableLVL,1|PREFACT:1,ABILITIES,MysticArchetype=True BONUS:SPELLKNOWN|CLASS=Mystic;LEVEL=2|-1|PREVAREQ:MysticHighestCastableLVL,2|PREFACT:1,ABILITIES,MysticArchetype=True BONUS:SPELLKNOWN|CLASS=Mystic;LEVEL=3|-1|PREVAREQ:MysticHighestCastableLVL,3|PREFACT:1,ABILITIES,MysticArchetype=True BONUS:SPELLKNOWN|CLASS=Mystic;LEVEL=4|-1|PREVAREQ:MysticHighestCastableLVL,4|PREFACT:1,ABILITIES,MysticArchetype=True BONUS:SPELLKNOWN|CLASS=Mystic;LEVEL=5|-1|PREVAREQ:MysticHighestCastableLVL,5|PREFACT:1,ABILITIES,MysticArchetype=True BONUS:SPELLKNOWN|CLASS=Mystic;LEVEL=6|-1|PREVAREQ:MysticHighestCastableLVL,6|PREFACT:1,ABILITIES,MysticArchetype=True BONUS:ABILITYPOOL|Mystic LV 9 Archetype Choice|1||PREFACT:1,ABILITIES,MysticArchetype=True -CATEGORY=Class|Operative.MOD CATEGORY=Class|Solarian.MOD ABILITY:Solarian Class Feature|AUTOMATIC|Solarian Class Feature ~ ZENITH REVELATIONS|PRECLASS:1,Solarion=10 CATEGORY=Class|Soldier.MOD ABILITY:Soldier Class Feature|AUTOMATIC|Soldier Class Feature ~ SECONDARY FIGHTING STYLE|PRECLASS:1,Soldier=10 ABILITY:Soldier Class Feature|AUTOMATIC|Soldier Class Feature ~ SECONDARY STYLE TECHNIQUE|PRECLASS:1,Soldier=10 -CATEGORY=Class|Technomancer.MOD ABILITY:Technomancer Class Feature|AUTOMATIC|Technomancer Class Feature ~ MAGIC HACK|PRECLASS:1,Technomancer=5 BONUS:ABILITYPOOL|Technomancer LV 8 Archetype Choice|1|PREVARGTEQ:TechnomacerLVL,8|PREFACT:1,ABILITIES,TechnomancerArchetype=true +CATEGORY=Class|Technomancer.MOD ABILITY:Technomancer Class Feature|AUTOMATIC|Technomancer Class Feature ~ MAGIC HACK|PRECLASS:1,Technomancer=5 BONUS:ABILITYPOOL|Technomancer LV 8 Archetype Choice|1|PREVARGTEQ:TechnomacerLVL,8|PREFACT:1,ABILITIES,TechnomancerArchetype=true ###BLOCK------------------------------------------------------------------------------------------------------------- @@ -1032,7 +1091,7 @@ Tech Master KEY:Mechanic Class Feature ~ TECH MASTER SOURCEPAGE:p.71 CATEGO ###BLOCK------------------------------------------------------------------------------------------------------------- # Mechanic Artificial Intelligence Selection -Drone KEY:Mechanic Artificial Intelligence ~ Drone SOURCEPAGE:p.69 CATEGORY:Class Feature TYPE:Class Feature.Mechanic Class Feature.Mechanic AI Selection DESC:You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it. Drones are detailed in Drones beginning on page 74. BONUS:VAR|DroneMasterLVL|MechanicLVL|!PREFACT:1,ABILITIES,MechanicAIDivestment=true FOLLOWERS:Drone|1 COMPANIONLIST:Drone|Drone +Drone KEY:Mechanic Artificial Intelligence ~ Drone SOURCEPAGE:p.69 CATEGORY:Class Feature TYPE:Class Feature.Mechanic Class Feature.Mechanic AI Selection DESC:You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it. Drones are detailed in Drones beginning on page 74. BONUS:VAR|DroneCompanionLVL|MechanicLVL|!PREFACT:1,ABILITIES,MechanicAIDivestment=true FOLLOWERS:Drone|1 COMPANIONLIST:Drone|Drone Exocortex KEY:Mechanic Artificial Intelligence ~ Exocortex SOURCEPAGE:p.69 CATEGORY:Class Feature TYPE:Class Feature.Mechanic Class Feature.Mechanic AI Selection DESC:You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain's cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power-see Exocortex on page 79. Only you can access or interact with your exocortex. BONUS:VAR|ExocortexCompanionLVL|MechanicMasterLVL|!PREFACT:1,ABILITIES,MechanicAIDivestment=true ABILITY:Class Feature|AUTOMATIC|TYPE=Exocortex LVL 1|PREVARGTEQ:ExocortexCompanionLVL,1 ABILITY:Class Feature|AUTOMATIC|TYPE=Exocortex LVL 5|PREVARGTEQ:ExocortexCompanionLVL,5 ABILITY:Class Feature|AUTOMATIC|TYPE=Exocortex LVL 7|PREVARGTEQ:ExocortexCompanionLVL,7 ABILITY:Class Feature|AUTOMATIC|TYPE=Exocortex LVL 10|PREVARGTEQ:ExocortexCompanionLVL,10 ABILITY:Class Feature|AUTOMATIC|TYPE=Exocortex LVL 15|PREVARGTEQ:ExocortexCompanionLVL,15 ABILITY:Class Feature|AUTOMATIC|TYPE=Exocortex LVL 20|PREVARGTEQ:ExocortexCompanionLVL,20 Add Another AI KEY:Mechanic Control Net Selection ~ Add another AI TYPE:Mechanic Control Net Selection CATEGORY:Internal BONUS:ABILITYPOOL|Mechanic AI Selection|1 BONUS:ABILITYPOOL|Mechanic AI Level Divestment|MechanicMasterLVL FACT:MechanicAIDivestment|true @@ -1142,13 +1201,10 @@ Weapon Proficiency KEY:Drone Mod ~ Weapon Proficiency CATEGORY:Class Feature Enhanced Armor (Adv.) KEY:Drone Mod ~ Enhanced Armor II CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.77 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone gains a +2 bonus to its AC. BONUS:COMBAT|AC|2|TYPE=Advanced Mod Skill Subroutines (Adv.) KEY:Drone Mod ~ Skill Subroutines II CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Choose another skill from the skill unit list. This is a class skill for your drone, which gains a number of ranks in that skill equal to your mechanic level. Your drone also increases its Intelligence score by 2. At 11th level, you can choose this mod a second time as an advanced mod. If you do, choose an additional skill to become a class skill for your drone (this skill doesn't have to be on the skill unit list). Your drone gains ranks in the skill equal to your mechanic level. Your drone also increases its Intelligence score again by 2. CHOOSE:SKILL|ALL CSKILL:LIST MULT:YES STACK:NO BONUS:SKILLRANK|%LIST|DroneMasterLVL BONUS:STAT|INT|2 Echolocators KEY:Drone Mod ~ Echolocators CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone uses basic echolocation to notice unseen foes. The drone gains the blindsense (sound) ability (see page 262). -Energy Shield KEY:Drone Mod ~ Energy Shield CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone gains an energy shield that provides it with a number of temporary Hit Points equal to your mechanic level. This shield remains active until all of its temporary Hit Points are depleted. The drone can replenish the shield's Hit Points to full by spending 1 Resolve Point when you rest to regain Stamina Points. You can select this mod a second time to double the energy shield's temporary Hit Points. CHOOSE:NOCHOICE MULT:YES STACK:YES - PREVARLT:DroneModEnergyShieldTaken,2 BONUS:HP|ALTHP|DroneMasterLVL +Energy Shield KEY:Drone Mod ~ Energy Shield CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone gains an energy shield that provides it with a number of temporary Hit Points equal to your mechanic level. This shield remains active until all of its temporary Hit Points are depleted. The drone can replenish the shield's Hit Points to full by spending 1 Resolve Point when you rest to regain Stamina Points. You can select this mod a second time to double the energy shield's temporary Hit Points. CHOOSE:NOCHOICE MULT:YES STACK:YES PREVARLT:DroneModEnergyShieldTaken,2 BONUS:HP|ALTHP|DroneMasterLVL Excavator KEY:Drone Mod ~ Excavator CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone gains a burrow speed equal to half its land speed. It can use this speed to move through clay, dirt, earth, and sand. It does not leave a hole behind, nor is its passage marked on the surface. MOVECLONE:Walk,Burrow,/2 -Flight System KEY:Drone Mod ~ Flight System CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone gains a fly speed equal to half its land speed with average maneuverability for up to 10 minutes per day. This duration need not be continuous, but it must be used in 1-minute increments. You can select this mod a second time; in this case, the drone's fly speed increases to its full land speed, and there is no limit on the amount of time it can fly. - BONUS:VAR|DroneModFlightSystemTaken|1 ABILITY:Internal|AUTOMATIC|Drone Flight System|PREVAREQ:DroneModFlightSystemTaken,2 CHOOSE:NOCHOICE MULT:YES STACK:YES PREVARLT:DroneModFlightSystemTaken,2 -Greater Resistance KEY:Drone Mod ~ Greater Resistance CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Choose one type of energy for which your drone already has the resistance mod. Increase your drone's resistance to that energy type by 5. You can select this mod multiple times. Its effects do not stack. Each time you select this mod, it applies to a different energy type for which your drone has the resistance mod. BONUS:ABILITYPOOL|Drone Greater Resistance|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PREVARLT:DroneGreaterResistanceTaken,DroneResistanceTaken - DEFINE:DroneGreaterResistanceTaken|0 BONUS:VAR|DroneGreaterResistanceTaken|1 +Flight System KEY:Drone Mod ~ Flight System CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone gains a fly speed equal to half its land speed with average maneuverability for up to 10 minutes per day. This duration need not be continuous, but it must be used in 1-minute increments. You can select this mod a second time; in this case, the drone's fly speed increases to its full land speed, and there is no limit on the amount of time it can fly. BONUS:VAR|DroneModFlightSystemTaken|1 ABILITY:Internal|AUTOMATIC|Drone Flight System|PREVAREQ:DroneModFlightSystemTaken,2 CHOOSE:NOCHOICE MULT:YES STACK:YES PREVARLT:DroneModFlightSystemTaken,2 +Greater Resistance KEY:Drone Mod ~ Greater Resistance CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Choose one type of energy for which your drone already has the resistance mod. Increase your drone's resistance to that energy type by 5. You can select this mod multiple times. Its effects do not stack. Each time you select this mod, it applies to a different energy type for which your drone has the resistance mod. BONUS:ABILITYPOOL|Drone Greater Resistance|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PREVARLT:DroneGreaterResistanceTaken,DroneResistanceTaken BONUS:VAR|DroneGreaterResistanceTaken|1 Invisibility Field KEY:Drone Mod ~ Invisibility Field CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Once per day as a standard action, your drone can turn invisible for 10 minutes, as per the invisibility spell. If it makes an attack during this time, the invisibility ends. Your drone can spend 2 Resolve Points to use this ability again on the same day. Your drone must have the reactive camouflage mod to select this. PREABILITY:1,CATEGORY=Class Feature,Drone Mod ~ reactive camouflage Medical Subroutine KEY:Drone Mod ~ Medical Subroutine CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.78 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone is equipped with first aid capabilities. If you are reduced to 0 Hit Points, your drone can attempt to administer emergency medical treatment to you, even despite you being unconscious. On subsequent rounds on your turn, your drone takes as many move actions as necessary to return to your side, followed by a standard action to administer first aid. Once it has done so, you can spend 2 Resolve Points to recover a number of Hit Points equal to your mechanic level. Your drone cannot use this mod on anyone but you nor use it if you are dead or have fewer than 2 RP remaining. You can't benefit from this treatment more than once every 24 hours. Your drone must have the manipulator arms and skill subroutines (with the Medicine skill) mods to select this mod. PRECSKILL:1,Medicine PREABILITY:1,CATEGORY=Class Feature,Drone Mod ~ manipulator arms Reactive Camouflage KEY:Drone Mod ~ Reactive Camouflage CATEGORY:Class Feature TYPE:Drone Mod.Class Feature.Extraordinary SOURCEPAGE:p.79 PREMULT:1,[PREPCLEVEL:MIN=11],[PREVARGTEQ:DroneMasterTotalLVL,11] DESC:Your drone is equipped with a thin coating that can change color to match the drone's surroundings. Whenever your drone stays stationary for 1 round, it gains a +10 bonus to Stealth checks (this bonus doesn't stack with the invisibility spell or similar effects). If your drone takes any action, it loses this bonus until it once again spends 1 round remaining still. @@ -1213,20 +1269,13 @@ Saboteur KEY:Mechanic Trick ~ Saboteur SOURCEPAGE:p.73 PREPCLEVEL:MIN=1 Superior Overcharge KEY:Mechanic Trick ~ Superior Overcharge SOURCEPAGE:p.74 PREPCLEVEL:MIN=14 CATEGORY:Class Feature TYPE:Extraordinary.Mechanic Trick.Mechanic Trick LVL 14 DESC:[NOT IMPLEMENTED]The additional damage of the overcharge mechanic trick increases to 4d6. You must have the overcharge and improved overcharge mechanic tricks to learn this trick. You can select this trick multiple times. Each time you do after the first, increase the damage by 1d6 (to a maximum of 7d6 if you select it all four times). Ultraclocking KEY:Mechanic Trick ~ Ultraclocking SOURCEPAGE:p.74 PREPCLEVEL:MIN=14 CATEGORY:Class Feature TYPE:Extraordinary.Mechanic Trick.Mechanic Trick LVL 14 DESC:[NOT IMPLEMENTED]If you have a drone, you can grant the effects of haste to your drone for 1 minute as a move action. If you have an exocortex, you can gain the effects of haste for 1 minute as a move action. Once you or your drone has used this ability, you cannot use it again until you spend 1 Resolve Point to regain Stamina Points from a 10-minute rest. You must have the overclocking and hyperclocking mechanic tricks to learn this trick. - - - ###BLOCK------------------------------------------------------------------------------------------------------------- ###Block: Mystic 83 -Connection KEY:Mystic Class Feature ~ CONNECTION SOURCEPAGE:p.83 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature DESC:You have a mysterious connection with some force that grants you magical powers. The exact nature of your connection can vary widely, and even mystics who share the same connection may interpret it differently. You must pick one connection upon taking your first level of mystic-once made, this choice can't be changed. Connections you can choose from begin on page 85. Many mystics serve as priests of various gods, and while you can theoretically choose any type of connection with any entity or concept, deities rarely grant connections that don't fit within their ethos (for example, Weydan, the god of freedom, is unlikely to look kindly on overlords). As such, each connection lists the deities and philosophies commonly associated with it. - BONUS:VAR|MysticHighestCastableLVL|1+(MysticLVL>=4)+(MysticLVL>=7)+(MysticLVL>=10)+(MysticLVL>=13)+(MysticLVL>=16) - BONUS:VAR|MysticHighestCastableConnectionLVL|1+(MysticLVL>=4)+(MysticLVL>=7)+(MysticLVL>=10)+(MysticLVL>=13)+(MysticLVL>=16) BONUS:ABILITYPOOL|Connection Selection|1 BONUS:VAR|MysticHighestCastableConnectionLVL|-1|PREVARGTEQ:MysticLVL,4|PREFACT:1,ABILITIES,MysticArchetype=true -Connection Power KEY:Mystic Class Feature ~ Connection Power SOURCEPAGE:p.83 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature DESC:At 1st level, 3rd level, and every 3 levels thereafter, you gain a connection power unique to your connection. If a connection power allows a saving throw to resist its effects, the DC is equal to 10 + half your mystic level + your Wisdom modifier. If the power requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 x your mystic level + your Wisdom modifier. - BONUS:VAR|MysticHighestConnectionPowerLVL|1+floor(MysticLVL/3) BONUS:VAR|MysticHighestConnectionPowerLVL|-(MysticLVL>=6)+(MysticLVL>=18)|PREVARGTEQ:MysticLVL,6|PREFACT:1,ABILITIES,MysticArchetype=true +Connection KEY:Mystic Class Feature ~ CONNECTION SOURCEPAGE:p.83 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature DESC:You have a mysterious connection with some force that grants you magical powers. The exact nature of your connection can vary widely, and even mystics who share the same connection may interpret it differently. You must pick one connection upon taking your first level of mystic-once made, this choice can't be changed. Connections you can choose from begin on page 85. Many mystics serve as priests of various gods, and while you can theoretically choose any type of connection with any entity or concept, deities rarely grant connections that don't fit within their ethos (for example, Weydan, the god of freedom, is unlikely to look kindly on overlords). As such, each connection lists the deities and philosophies commonly associated with it. BONUS:VAR|MysticHighestCastableLVL|1+(MysticLVL>=4)+(MysticLVL>=7)+(MysticLVL>=10)+(MysticLVL>=13)+(MysticLVL>=16) BONUS:VAR|MysticHighestCastableConnectionLVL|1+(MysticLVL>=4)+(MysticLVL>=7)+(MysticLVL>=10)+(MysticLVL>=13)+(MysticLVL>=16) BONUS:ABILITYPOOL|Connection Selection|1 BONUS:VAR|MysticHighestCastableConnectionLVL|-1|PREVARGTEQ:MysticLVL,4|PREFACT:1,ABILITIES,MysticArchetype=true +Connection Power KEY:Mystic Class Feature ~ Connection Power SOURCEPAGE:p.83 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature DESC:At 1st level, 3rd level, and every 3 levels thereafter, you gain a connection power unique to your connection. If a connection power allows a saving throw to resist its effects, the DC is equal to 10 + half your mystic level + your Wisdom modifier. If the power requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 x your mystic level + your Wisdom modifier. BONUS:VAR|MysticHighestConnectionPowerLVL|1+floor(MysticLVL/3) BONUS:VAR|MysticHighestConnectionPowerLVL|-(MysticLVL>=6)+(MysticLVL>=18)|PREVARGTEQ:MysticLVL,6|PREFACT:1,ABILITIES,MysticArchetype=true Connection Spell KEY:Mystic Class Feature ~ Connection Spell SOURCEPAGE:p.83 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature DESC:Your connection grants you additional spells known, one for each level of mystic spell you can cast, starting at 1st level and at any level when you normally gain access to a new spell level. These spells are in addition to the spells known listed on Table 4-6: Mystic Spells Known. These spells can't be exchanged for different spells at higher levels (except in specific cases; see below). The spell level of each spell is listed in your connection's entry. If your connection lists a single variable-level spell (see page 330) for all spell levels at the start of its spells entry, you gain that variable-level spell when you first get your connection spell for each level. The next time you gain a connection spell, add the next higher level of the variable-level spell to your list of spells known. You immediately lose the lower-level version of that variable-level spell and replace it with the listed connection spell for that lower level. Healing Touch KEY:Mystic Class Feature ~ HEALING TOUCH SOURCEPAGE:p.84 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature.Supernatural DESC:Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level. -Channel Skill KEY:Mystic Class Feature ~ CHANNEL SKILL SOURCEPAGE:p.84 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature.Supernatural DESC:You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection's associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter. - BONUS:VAR|MysticChannelSkillBonus|1+((MysticLVL+1)/3) BONUS:VAR|MysticChannelSkillBonus|-(MysticLVL>=11)+(MysticLVL>=14)|PREFACT:1,ABILITIES,MysticArchetype=true +Channel Skill KEY:Mystic Class Feature ~ CHANNEL SKILL SOURCEPAGE:p.84 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature.Supernatural DESC:You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection's associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter. BONUS:VAR|MysticChannelSkillBonus|1+((MysticLVL+1)/3) BONUS:VAR|MysticChannelSkillBonus|-(MysticLVL>=11)+(MysticLVL>=14)|PREFACT:1,ABILITIES,MysticArchetype=true Mindlink KEY:Mystic Class Feature ~ MINDLINK SOURCEPAGE:p.84 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature.SpellLike DESC:You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual. Weapon Specialization KEY:Mystic Class Feature ~ WEAPON SPECIALIZATION SOURCEPAGE:p.84 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature.Extraordinary DESC:You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. ABILITY:Weapon Specialization Selection|AUTOMATIC|Weapon Specialization ~ Basic Melee Weapons|Weapon Specialization ~ Small Arms Telepathic Bond KEY:Mystic Class Feature ~ TELEPATHIC BOND SOURCEPAGE:p.84 CATEGORY:Class Feature TYPE:Class Feature.Mystic Class Feature.SpellLike DESC:As a standard action, you can form a telepathic link with up to six other willing creatures, allowing you to communicate telepathically at great distances. This functions as telepathic bond, except the duration is permanent. You can have only one telepathic bond active in this way at any given time; creating a new telepathic bond immediately ends the previous one. @@ -1367,8 +1416,7 @@ Xenodruid Connection Spell - 6 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|life ###BLOCK------------------------------------------------------------------------------------------------------------- ###Block: Operative -Operative's Edge SORTKEY:Operative / 001 KEY:Operative Class Feature ~ OPERATIVE'S EDGE SOURCEPAGE:p.93 CATEGORY:Class Feature TYPE:Class Feature.Operative Class Feature.Extraordinary - DESC:Your diverse training as an operative grants you a +%1 insight bonus to initiative checks and to skill checks.|OperativeEdgeBonus BONUS:VAR|OperativeEdgeBonus|1+((OperativeLVL+1)/4) BONUS:COMBAT|INITIATIVE|OperativeEdgeBonus|TYPE=Insight +Operative's Edge SORTKEY:Operative / 001 KEY:Operative Class Feature ~ OPERATIVE'S EDGE SOURCEPAGE:p.93 CATEGORY:Class Feature TYPE:Class Feature.Operative Class Feature.Extraordinary DESC:Your diverse training as an operative grants you a +%1 insight bonus to initiative checks and to skill checks.|OperativeEdgeBonus BONUS:VAR|OperativeEdgeBonus|1+((OperativeLVL+1)/4) BONUS:COMBAT|INITIATIVE|OperativeEdgeBonus|TYPE=Insight Specialization SORTKEY:Operative / 002a0 KEY:Operative Class Feature ~ SPECIALIZATION SOURCEPAGE:p.93 CATEGORY:Class Feature TYPE:Class Feature.Operative Class Feature.NoExtension DESC:Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization's associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill). BONUS:ABILITYPOOL|OPERATIVE SPECIALIZATION|1 Specialization Exploit SORTKEY:Operative / 003 KEY:Operative Class Feature ~ Specialization Exploit SOURCEPAGE:p.93 CATEGORY:Class Feature TYPE:Class Feature.Operative Class Feature.NoExtension DESC:You gain your specialization's listed exploit as a bonus operative exploit, even if you don't meet the prerequisites. Specialization Skill Mastery SORTKEY:Operative / 004 KEY:Operative Class Feature ~ Specialization Skill Mastery SOURCEPAGE:p.93 CATEGORY:Class Feature TYPE:Class Feature.Operative Class Feature.NoExtension DESC:You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so. @@ -1451,8 +1499,7 @@ Uncanny Senses SORTKEY:Operative / 008a1 KEY:OPERATIVE EXPLOIT ~ Uncanny Sense Skill Adept SORTKEY:Solarian / 001 KEY:Solarian Class Feature ~ SKILL ADEPT SOURCEPAGE:p.101 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.NoExtension DESC:As part of the process that led you to become a solarian, you gained additional insight and training. Choose two additional skills and add them to your list of class skills. BONUS:ABILITYPOOL|Solarian Skill Adept|2 Solar Manifestation SORTKEY:Solarian / 002 KEY:Solarian Class Feature ~ SOLAR MANIFESTATION SOURCEPAGE:p.101 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.Supernatural DESC:At 1st level, you gain a physical manifestation of your stellar power. The base form of your solar manifestation, when not actively in use, is a mote of stellar energy slightly smaller than your fist that hovers near your head. Beyond the solar mote, your manifestation can take one of two additional forms: armor or a weapon. You must pick one solar manifestation (either armor or a weapon) upon taking your first level of solarian. You also choose whether your solar manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing solar manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode (see page 102), the glow or darkness returns immediately. Once made, these choices cannot be changed. Only you can interact with your solar manifestation, whether in mote, armor, or weapon form. No other creature or effect can affect your solar manifestation in any way, including disarming or sundering it. DESC:&nl;Solar Armor - You can form your solar mote into a suit of armor made out of stellar energy that outlines your body. This armor appears to be made out of glowing light or solid darkness, as determined by the appearance of your solar manifestation, but it can take whatever general shape you choose, whether glowing armored plates of solidified stellar energy, a form-fitting suit of crackling energy, or an aura of stellar plasma. Your solar armor's general design has no impact on its function and doesn't give the armor any special abilities. Once you've selected the general design, you can't change it until you gain a new solarian level. Your solar armor grants you a +1 enhancement bonus to both your Kinetic Armor Class and your Energy Armor Class. This bonus increases to +2 at 10th level. It is compatible with light armor, but it gives you no benefit if you're wearing heavy armor. At 5th level, you also gain energy resistance 5 while your solar armor is active. You can choose either cold resistance or fire resistance when you activate the armor, and can switch energy types as a move action. This energy resistance increases by 5 at 10th level and every 5 levels thereafter. Forming or dismissing solar armor is a move action. DESC:&nl;Solar Weapon - You can seize your solar mote in one hand to form a melee weapon out of stellar energy. This weapon appears to be made out of glowing light or solid darkness, as determined by the appearance of your solar manifestation, but it can be whatever general shape you choose. Normal melee weapons like axes, swords, and spears are most common, but other shapes, such as a large rune of stellar energy, a mass of writhing energy tendrils, or an energized fist that fits over your own hand, are possible as well. Your solar weapon's general design has no impact on its function, and doesn't give the weapon any special abilities such as reach. Once you've selected the general design, you can't change it until you gain a new solarian level. Your solar weapon functions as a one-handed kinetic advanced melee weapon, and you're automatically proficient with it. At 1st level, choose whether your solar weapon deals bludgeoning, piercing, or slashing damage. You can change the damage type each time you gain a new solarian level. Your solar weapon deals damage equal to 1d6 + your Strength modifier. This damage increases by 1d6 at 6th level, 9th level, 12th level, and every level thereafter. Solarian weapon crystals (see page 170) can increase your solar weapon's damage. Forming or dismissing a solar weapon is a move action that takes the same amount of effort as drawing or sheathing a weapon (and can be combined with a move as a single move action or used with the Quick Draw feat). Your solar weapon is automatically dismissed if it ever leaves your hand. [Selections: DESC: Armor|PREABILITY:1,CATEGORY=Internal,Solar Manifestation ~ Armor DESC: Weapon|PREABILITY:1,CATEGORY=Internal,Solar Manifestation ~ Weapon DESC: Glows blue|PREABILITY:1,CATEGORY=Internal,Solar Manifestation Color ~ Blue DESC: Glows red|PREABILITY:1,CATEGORY=Internal,Solar Manifestation Color ~ Red DESC: Glows white|PREABILITY:1,CATEGORY=Internal,Solar Manifestation Color ~ White DESC: Glows yellow|PREABILITY:1,CATEGORY=Internal,Solar Manifestation Color ~ Yellow DESC: perfect darkness of a black hole|PREABILITY:1,CATEGORY=Internal,Solar Manifestation Color ~ Black DESC:]. BONUS:ABILITYPOOL|Solarian Solar Manifestation|1 BONUS:ABILITYPOOL|Solarian Solar Manifestation Color|1 Stellar Mode SORTKEY:Solarian / 003 KEY:Solarian Class Feature ~ STELLAR MODE SOURCEPAGE:p.102 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.Supernatural DESC:The stellar forces you call on are attuned to either photons (representing the power of stars to emit heat, light, and plasma) or gravitons (representing the power of stars to attract and imprison objects through gravity). The ultimate expression of photon power is the supernova, when all of a star's energy is exerted outward, while the ultimate expression of graviton power is the black hole, where gravity is so strong that nothing, not even light, can escape it. The balance between these two opposing cosmic forces is the source of your power, and your stellar mode represents the strength of your connection with one or both of these forces-a relationship that shifts from one moment to the next as you use your stellar revelations. When in battle, you enter a state of metaphysical alignment with cosmic forces. At the start of your first turn in combat, if you are conscious, you must choose one of three stellar modes: graviton, photon, or unattuned (see below). At the start of each subsequent turn of combat, you must choose to either stay in your current stellar mode or to become unattuned. If you choose to stay in your mode, you gain another attunement point for that mode. As long as you have 1 or 2 attunement points in a mode, you are attuned to that mode. Once you reach 3 attunement points in a mode, you become fully attuned to that mode. Some of your stellar revelations are zenith revelations, which can be used only when you're fully attuned to one mode or the other. When you are fully attuned, you cannot gain more points in your mode, but you stay fully attuned until combat ends, your stellar mode ends, or you become unattuned. If you choose to become unattuned, you lose all attunement points you've accrued so far. At the start of your next turn, you can enter a new stellar mode or stay unattuned. At the end of combat, your stellar mode ends. If you fall unconscious during an encounter, you become unattuned. If you regain consciousness while still under threat, you can enter a stellar mode on your first turn after regaining consciousness, as if it were the first round of combat; if combat ends before you regain consciousness, your stellar mode ends. If you are not in a stellar mode, for any reason, you are considered unattuned for the purposes of your stellar revelations. When you're not in combat, you can't enter a stellar mode. This ability manifests only in high-stakes situations, when your training takes over and connects your mind to the universe. There needs to be some risk to you for your stellar mode to activate, so you must be facing a significant enemy (see page 242). If there's any doubt about whether you're in combat or able to access your stellar mode, the GM decides. This also means that your stellar mode might end before what was previously a dangerous battle is over, once all that remains are dregs that don't pose a real threat to you. DESC:&nl;Graviton Mode - When you enter graviton mode, you gain 1 graviton attunement point and become graviton-attuned. Some of your stellar revelations are graviton powers and get stronger if you're graviton-attuned. While graviton-attuned, you gain a +1 insight bonus to Reflex saves. This bonus increases by 1 for every 9 solarian levels you have. DESC:&nl;Photon Mode - When you enter photon mode, you gain 1 photon attunement point and become photon-attuned. Some of your stellar revelations are photon powers and get stronger if you're photon-attuned. While photon-attuned, you gain a +1 insight bonus to damage rolls (including damage rolls for your stellar powers). This bonus increases by 1 for every 6 solarian levels you have. DESC:&nl;Unattuned - While unattuned, you gain no attunement points and you are neither photon-attuned nor graviton-attuned. You gain no benefits while unattuned. -Stellar Revelation SORTKEY:Solarian / 004a0 KEY:Solarian Class Feature ~ STELLAR REVELATION SOURCEPAGE:p.102 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.NoExtension DESC:Archetype altered. |PREFACT:1,ABILITIES,SolarianArchetype=True DESC:As you gain experience, you uncover new secrets about the powers of energy, gravity, stars, and other fundamental sources of cosmic power that grant you the ability to channel these forces and manifest potent preternatural powers. At 1st level, you automatically learn the black hole and supernova stellar revelations. At 2nd level and every 2 levels thereafter, you learn an additional stellar revelation. You cannot select the same stellar revelation more than once unless it says otherwise. You can choose any stellar revelations you wish, but if you have more photon revelations than graviton revelations, or vice versa, it is more difficult to become fully attuned in either mode (see Disproportionate Revelations on page 104). The list of stellar revelations begins on page 103. Stellar revelations normally note what kind of action they require. If a stellar revelation does not note the kind of action it takes and it modifies some other action (such as an attack or skill check), it can be used as part of that action. If a stellar revelation allows a saving throw to resist its effects, the DC is equal to 10 + half your solarian level + your Charisma modifier. A revelation that says it lasts for 1 round or until you leave the associated mode lasts for whichever of these durations is longer. You can use stellar revelations both in and out of combat, but since you can't enter a stellar mode outside of battle, any revelation that lasts for 1 round or as long as you're in a stellar mode lasts only 1 round if you're not in combat. ABILITY:Stellar Revelation|AUTOMATIC|STELLAR REVELATION ~ Black Hole|STELLAR REVELATION ~ Supernova BONUS:ABILITYPOOL|Stellar Revelation|StellarRevelationCount - BONUS:ABILITYPOOL|Stellar Revelation|StellarRevelationCount BONUS:VAR|StellarRevelationCount|floor(SolarianLVL/2)|!PREFACT:1,ABILITIES,SolarianArchetype=True BONUS:VAR|StellarRevelationCount|(SolarianLVL>=8)+(SolarianLVL>=14)+(SolarianLVL>=16)+(SolarianLVL>=20)|PREFACT:1,ABILITIES,SolarianArchetype=True +Stellar Revelation SORTKEY:Solarian / 004a0 KEY:Solarian Class Feature ~ STELLAR REVELATION SOURCEPAGE:p.102 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.NoExtension DESC:Archetype altered. |PREFACT:1,ABILITIES,SolarianArchetype=True DESC:As you gain experience, you uncover new secrets about the powers of energy, gravity, stars, and other fundamental sources of cosmic power that grant you the ability to channel these forces and manifest potent preternatural powers. At 1st level, you automatically learn the black hole and supernova stellar revelations. At 2nd level and every 2 levels thereafter, you learn an additional stellar revelation. You cannot select the same stellar revelation more than once unless it says otherwise. You can choose any stellar revelations you wish, but if you have more photon revelations than graviton revelations, or vice versa, it is more difficult to become fully attuned in either mode (see Disproportionate Revelations on page 104). The list of stellar revelations begins on page 103. Stellar revelations normally note what kind of action they require. If a stellar revelation does not note the kind of action it takes and it modifies some other action (such as an attack or skill check), it can be used as part of that action. If a stellar revelation allows a saving throw to resist its effects, the DC is equal to 10 + half your solarian level + your Charisma modifier. A revelation that says it lasts for 1 round or until you leave the associated mode lasts for whichever of these durations is longer. You can use stellar revelations both in and out of combat, but since you can't enter a stellar mode outside of battle, any revelation that lasts for 1 round or as long as you're in a stellar mode lasts only 1 round if you're not in combat. ABILITY:Stellar Revelation|AUTOMATIC|STELLAR REVELATION ~ Black Hole|STELLAR REVELATION ~ Supernova BONUS:ABILITYPOOL|Stellar Revelation|StellarRevelationCount BONUS:VAR|StellarRevelationCount|floor(SolarianLVL/2)|!PREFACT:1,ABILITIES,SolarianArchetype=True BONUS:VAR|StellarRevelationCount|(SolarianLVL>=8)+(SolarianLVL>=14)+(SolarianLVL>=16)+(SolarianLVL>=20)|PREFACT:1,ABILITIES,SolarianArchetype=True Sidereal Influence SORTKEY:Solarian / 005 KEY:Solarian Class Feature ~ SIDEREAL INFLUENCE SOURCEPAGE:p.103 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.Supernatural DESC:You can tap into stellar forces outside of battle, using the properties of gravitons or photons to affect your skill use. At 3rd level, choose two skills from the lists below, one from the graviton list and one from the photon list. At 11th level and again at 19th level, choose two more skills. Each time you pick skills, choose one from the graviton list and one from the photon list. To use your sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type (either graviton or photon), you can roll 1d6 and add the result as an insight bonus to your check. This ability lasts until you enter combat, fall unconscious, sleep, or meditate again to choose a different skill type. You can reactivate this ability by meditating again for 1 minute. DESC:&nl;Graviton Skills: Bluff (Cha), Disguise (Cha), Mysticism (Wis), Sense Motive (Wis), Stealth (Dex) DESC:&nl;Photon Skills: Culture (Int), Diplomacy (Cha), Intimidate (Cha), Medicine (Int), Survival (Wis) Weapon Specialization SORTKEY:Solarian / 006 KEY:Solarian Class Feature ~ WEAPON SPECIALIZATION SOURCEPAGE:p.103 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.Extraordinary DESC:You gain Weapon Specialization as a bonus feat for each weapon type for which this class grants you proficiency. If you selected solar weapon as your solar manifestation, it gains the benefit of Weapon Specialization as if it were an advanced melee weapon. ABILITY:Weapon Specialization Selection|AUTOMATIC|Weapon Specialization ~ Basic Melee Weapons|Weapon Specialization ~ Small Arms|Weapon Specialization ~ Advanced Melee Weapons Flashing Strikes SORTKEY:Solarian / 007 KEY:Solarian Class Feature ~ FLASHING STRIKES SOURCEPAGE:p.103 CATEGORY:Class Feature TYPE:Class Feature.Solarian Class Feature.Extraordinary DESC:Your mastery of melee combat allows you to make multiple attacks more accurately. When making a full attack entirely with melee weapons, you take a -3 penalty to each attack roll instead of the normal -4 penalty. @@ -1514,15 +1561,13 @@ Wormholes SORTKEY:Solarian / 004a1 KEY:STELLAR REVELATION ~ Wormholes SOURCE ###BLOCK------------------------------------------------------------------------------------------------------------- ###Block: Soldier -Primary Fighting Style SORTKEY:Soldier / 001a0 KEY:Soldier Class Feature ~ PRIMARY FIGHTING STYLE SOURCEPAGE:p.111 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.NoExtension DESC:You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112-115. BONUS:ABILITYPOOL|PRIMARY FIGHTING STYLE|1 - BONUS:VAR|FightingStyleLVL_Primary|SoldierLVL +Primary Fighting Style SORTKEY:Soldier / 001a0 KEY:Soldier Class Feature ~ PRIMARY FIGHTING STYLE SOURCEPAGE:p.111 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.NoExtension DESC:You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112-115. BONUS:ABILITYPOOL|PRIMARY FIGHTING STYLE|1 BONUS:VAR|FightingStyleLVL_Primary|SoldierLVL Primary Style Technique SORTKEY:Soldier / 002a0 KEY:Soldier Class Feature ~ PRIMARY STYLE TECHNIQUE SOURCEPAGE:p.111 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.NoExtension DESC:At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style. Combat Feat SORTKEY:Soldier / 003 KEY:Soldier Class Feature ~ COMBAT FEAT SOURCEPAGE:p.111 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.NoExtension DESC:Archetype altered. |PREFACT:1,ABILITIES,SoldierArchetype=True DESC:At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. The feat you replace can't be one that was used as a prerequisite for another feat or other ability. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat. BONUS:ABILITYPOOL|Combat Feat|SoldierCombatFeatCount BONUS:VAR|SoldierCombatFeatCount|floor(SoldierLVL/2)|!PREFACT:1,ABILITIES,SoldierArchetype=True BONUS:VAR|SoldierCombatFeatCount|(SoldierLVL>=8)+(SoldierLVL>=14)+(SoldierLVL>=16)+(SoldierLVL>=20)|PREFACT:1,ABILITIES,SoldierArchetype=True Gear Boost SORTKEY:Soldier / 004a0 KEY:Soldier Class Feature ~ GEAR BOOST SOURCEPAGE:p.111 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.NoExtension DESC:At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost's name. BONUS:ABILITYPOOL|Gear Boost|floor((SoldierLVL+1)/4) Weapon Specialization SORTKEY:Soldier / 005 KEY:Soldier Class Feature ~ WEAPON SPECIALIZATION SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.Extraordinary DESC:You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. ABILITY:Weapon Specialization Selection|AUTOMATIC|Weapon Specialization ~ Basic Melee Weapons|Weapon Specialization ~ Small Arms|Weapon Specialization ~ Advanced Melee Weapons|Weapon Specialization ~ Longarms|Weapon Specialization ~ Heavy Weapons|Weapon Specialization ~ Sniper Weapons Secondary Fighting Style SORTKEY:Soldier / 006a0 KEY:Soldier Class Feature ~ SECONDARY FIGHTING STYLE SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.NoExtension DESC:You choose another fighting style. Once you choose this second style, it cannot be changed. BONUS:ABILITYPOOL|SECONDARY FIGHTING STYLE|1 -Secondary Style Technique SORTKEY:Soldier / 007 KEY:Soldier Class Feature ~ SECONDARY STYLE TECHNIQUE SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.Extraordinary DESC:At 9th level and every 4 levels thereafter, you gain a style technique unique to your secondary fighting style. For the purposes of these style techniques, treat your soldier level as equal to your soldier level - 8. - BONUS:VAR|FightingStyleLVL_Secondary|SoldierLVL-8 +Secondary Style Technique SORTKEY:Soldier / 007 KEY:Soldier Class Feature ~ SECONDARY STYLE TECHNIQUE SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.Extraordinary DESC:At 9th level and every 4 levels thereafter, you gain a style technique unique to your secondary fighting style. For the purposes of these style techniques, treat your soldier level as equal to your soldier level - 8. BONUS:VAR|FightingStyleLVL_Secondary|SoldierLVL-8 Soldier's Onslaught SORTKEY:Soldier / 008 KEY:Soldier Class Feature ~ SOLDIER'S ONSLAUGHT SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.Extraordinary DESC:When you make a full attack, you can make up to three attacks instead of two attacks. You take a -6 penalty to these attacks instead of a -4 penalty. Kill Shot SORTKEY:Soldier / 009 KEY:Soldier Class Feature ~ KILL SHOT SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.Soldier Class Feature.Extraordinary DESC:As a standard action, you can make a single attack against an enemy. If the attack hits and does not kill your enemy, you can expend 1 Resolve Point to force the creature to succeed at a Fortitude save or die. Once you've used this ability on a creature (regardless of whether or not you forced it to attempt a Fortitude save), that creature is immune to your kill shot for 24 hours. @@ -1544,37 +1589,23 @@ Sonic Resonance SORTKEY:Soldier / 004a1 KEY:GEAR BOOST ~ Sonic Resonance PREP ###BLOCK------------------------------------------------------------------------------------------------------------- # FIGHTING STYLES --The following fighting styles represent those most commonly chosen by soldiers. Each fighting style lists the style techniques you learn as you gain levels. -Arcane Assailant SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Arcane Assailant SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_ArcaneAssailant|FightingStyleLVL_Primary DESC:The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. This allows you to use magic runes to augment your weapons and call on legendary powers, giving you access to arcane options even when you don't have a magic weapon in your possession. ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 1 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 -Armor Storm SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Armor Storm SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_ArmorStorm|FightingStyleLVL_Primary DESC:The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor's capacity. ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 1 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 -Blitz SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Blitz SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Blitz|FightingStyleLVL_Primary DESC:The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 1 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 -Bombard SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Bombard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Bombard|FightingStyleLVL_Primary DESC:The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons. ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 1 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 -Guard SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Guard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Guard|FightingStyleLVL_Primary DESC:The guard fighting style focuses on defense. You become adept at wearing armor, protecting against attacks, and enduring damage and other setbacks from attacks that get through your defenses. ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 1 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 -Hit-and-Run SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Hit-and-Run SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_HitAndRun|FightingStyleLVL_Primary DESC:The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies. ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 1 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 -Sharpshoot SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Sharpshoot SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Sharpshoot|FightingStyleLVL_Primary DESC:The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus. ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 1 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Arcane Assailant SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Arcane Assailant SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_ArcaneAssailant|FightingStyleLVL_Primary DESC:The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. This allows you to use magic runes to augment your weapons and call on legendary powers, giving you access to arcane options even when you don't have a magic weapon in your possession. ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 1 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Armor Storm SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Armor Storm SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_ArmorStorm|FightingStyleLVL_Primary DESC:The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor's capacity. ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 1 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Blitz SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Blitz SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Blitz|FightingStyleLVL_Primary DESC:The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 1 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Bombard SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Bombard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Bombard|FightingStyleLVL_Primary DESC:The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons. ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 1 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Guard SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Guard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Guard|FightingStyleLVL_Primary DESC:The guard fighting style focuses on defense. You become adept at wearing armor, protecting against attacks, and enduring damage and other setbacks from attacks that get through your defenses. ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 1 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Hit-and-Run SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Hit-and-Run SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_HitAndRun|FightingStyleLVL_Primary DESC:The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies. ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 1 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 +Sharpshoot SORTKEY:Soldier / 001a1 KEY:PRIMARY FIGHTING STYLE ~ Sharpshoot SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.PRIMARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Sharpshoot|FightingStyleLVL_Primary DESC:The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus. ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 1 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,5 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,9 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 13|PREVARGTEQ:SoldierLVL,13 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 17|PREVARGTEQ:SoldierLVL,17 ###BLOCK------------------------------------------------------------------------------------------------------------- # SECONDARY FIGHTING STYLE -Arcane Assailant SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Arcane Assailant SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_ArcaneAssailant|FightingStyleLVL_Secondary DESC:The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. This allows you to use magic runes to augment your weapons and call on legendary powers, giving you access to arcane options even when you don't have a magic weapon in your possession. ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 -Armor Storm SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Armor Storm SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_ArmorStorm|FightingStyleLVL_Secondary DESC:The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor's capacity. ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 -Blitz SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Blitz SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Blitz|FightingStyleLVL_Secondary DESC:The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 -Bombard SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Bombard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Bombard|FightingStyleLVL_Secondary DESC:The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons. ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 -Guard SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Guard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Guard|FightingStyleLVL_Secondary DESC:The guard fighting style focuses on defense. You become adept at wearing armor, protecting against attacks, and enduring damage and other setbacks from attacks that get through your defenses. ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 -Hit-and-Run SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Hit-and-Run SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_HitAndRun|FightingStyleLVL_Secondary DESC:The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies. ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 -Sharpshoot SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Sharpshoot SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension - BONUS:VAR|FightingStyleLVL_Sharpshoot|FightingStyleLVL_Secondary DESC:The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus. ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Arcane Assailant SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Arcane Assailant SOURCEPAGE:p.112 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_ArcaneAssailant|FightingStyleLVL_Secondary DESC:The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. This allows you to use magic runes to augment your weapons and call on legendary powers, giving you access to arcane options even when you don't have a magic weapon in your possession. ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Arcane Assailant FIGHTING STYLE|AUTOMATIC|TYPE=Arcane Assailant FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Armor Storm SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Armor Storm SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_ArmorStorm|FightingStyleLVL_Secondary DESC:The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor's capacity. ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Armor Storm FIGHTING STYLE|AUTOMATIC|TYPE=Armor Storm FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Blitz SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Blitz SOURCEPAGE:p.113 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Blitz|FightingStyleLVL_Secondary DESC:The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Blitz FIGHTING STYLE|AUTOMATIC|TYPE=Blitz FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Bombard SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Bombard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Bombard|FightingStyleLVL_Secondary DESC:The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons. ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Bombard FIGHTING STYLE|AUTOMATIC|TYPE=Bombard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Guard SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Guard SOURCEPAGE:p.114 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Guard|FightingStyleLVL_Secondary DESC:The guard fighting style focuses on defense. You become adept at wearing armor, protecting against attacks, and enduring damage and other setbacks from attacks that get through your defenses. ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Guard FIGHTING STYLE|AUTOMATIC|TYPE=Guard FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Hit-and-Run SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Hit-and-Run SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_HitAndRun|FightingStyleLVL_Secondary DESC:The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies. ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Hit-and-Run FIGHTING STYLE|AUTOMATIC|TYPE=Hit-and-Run FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 +Sharpshoot SORTKEY:Soldier / 006a1 KEY:SECONDARY FIGHTING STYLE ~ Sharpshoot SOURCEPAGE:p.115 CATEGORY:Class Feature TYPE:Class Feature.SECONDARY FIGHTING STYLE.NoExtension BONUS:VAR|FightingStyleLVL_Sharpshoot|FightingStyleLVL_Secondary DESC:The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus. ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 1|PREVARGTEQ:SoldierLVL,9 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 5|PREVARGTEQ:SoldierLVL,13 ABILITY:Sharpshoot FIGHTING STYLE|AUTOMATIC|TYPE=Sharpshoot FIGHTING STYLE LVL 9|PREVARGTEQ:SoldierLVL,17 ###BLOCK------------------------------------------------------------------------------------------------------------- @@ -1691,36 +1722,22 @@ Spell Library SORTKEY:Technomancer / 002a0 KEY:MAGIC HACK ~ Spell Library PRE ###BLOCK------------------------------------------------------------------------------------------------------------- ###Block: Archetypes #PHRENIC ADEPT -Phrenic Adept KEY:Envoy Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Envoy Archetype PRECLASS:1,Envoy=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Envoy Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,EnvoyArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Envoy=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Envoy=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Envoy=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Envoy=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Envoy=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Envoy=18 FACT:EnvoyArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|EnvoyLVL -Phrenic Adept KEY:Mechanic Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Mechanic Archetype PRECLASS:1,Mechanic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mechanic Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,MechanicArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Mechanic=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Mechanic=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Mechanic=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Mechanic=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Mechanic=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Mechanic=18 FACT:MechanicArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|MechanicLVL -Phrenic Adept KEY:Mystic Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Mystic Archetype PRECLASS:1,Mystic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mystic Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,MysticArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Mystic=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Mystic=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Mystic=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Mystic=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Mystic=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Mystic=18 FACT:MysticArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|MysticLVL -Phrenic Adept KEY:Operative Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Operative Archetype PRECLASS:1,Operative=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Operative Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,OperativeArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Operative=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Operative=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Operative=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Operative=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Operative=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Operative=18 FACT:OperativeArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|OperativeLVL -Phrenic Adept KEY:Solarian Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Solarian Archetype PRECLASS:1,Solarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Solarian Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,SolarianArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Solarian=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Solarian=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Solarian=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Solarian=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Solarian=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Solarian=18 FACT:SolarianArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|SolarianLVL -Phrenic Adept KEY:Soldier Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Soldier Archetype PRECLASS:1,Soldier=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Soldier Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,SoldierArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Soldier=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Soldier=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Soldier=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Soldier=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Soldier=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Soldier=18 FACT:SoldierArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|SoldierLVL -Phrenic Adept KEY:Technomancer Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Technomancer Archetype PRECLASS:1,Technomancer=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Technomancer Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,TechnomancerArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Technomancer=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Technomancer=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Technomancer=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Technomancer=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Technomancer=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Technomancer=18 FACT:TechnomancerArchetype|True FACT:PhrenicAdept|True COST:1 - BONUS:VAR|PhrenicAdeptLVL|TechnomancerLVL +Phrenic Adept KEY:Envoy Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Envoy Archetype PRECLASS:1,Envoy=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Envoy Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,EnvoyArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Envoy=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Envoy=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Envoy=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Envoy=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Envoy=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Envoy=18 FACT:EnvoyArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|EnvoyLVL +Phrenic Adept KEY:Mechanic Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Mechanic Archetype PRECLASS:1,Mechanic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mechanic Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,MechanicArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Mechanic=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Mechanic=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Mechanic=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Mechanic=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Mechanic=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Mechanic=18 FACT:MechanicArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|MechanicLVL +Phrenic Adept KEY:Mystic Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Mystic Archetype PRECLASS:1,Mystic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mystic Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,MysticArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Mystic=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Mystic=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Mystic=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Mystic=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Mystic=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Mystic=18 FACT:MysticArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|MysticLVL +Phrenic Adept KEY:Operative Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Operative Archetype PRECLASS:1,Operative=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Operative Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,OperativeArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Operative=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Operative=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Operative=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Operative=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Operative=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Operative=18 FACT:OperativeArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|OperativeLVL +Phrenic Adept KEY:Solarian Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Solarian Archetype PRECLASS:1,Solarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Solarian Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,SolarianArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Solarian=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Solarian=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Solarian=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Solarian=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Solarian=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Solarian=18 FACT:SolarianArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|SolarianLVL +Phrenic Adept KEY:Soldier Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Soldier Archetype PRECLASS:1,Soldier=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Soldier Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,SoldierArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Soldier=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Soldier=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Soldier=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Soldier=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Soldier=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Soldier=18 FACT:SoldierArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|SoldierLVL +Phrenic Adept KEY:Technomancer Archetype ~ Phrenic Adept CATEGORY:Archetype TYPE:Archetype.Technomancer Archetype PRECLASS:1,Technomancer=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Technomancer Archetype ~ Phrenic Adept],[!PREFACT:1,ABILITIES,TechnomancerArchetype=True,PhrenicAdept=True] SOURCEPAGE:P.128 DESC:Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Awakening|PRECLASS:1,Technomancer=2 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Defense|PRECLASS:1,Technomancer=4 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Senses|PRECLASS:1,Technomancer=6 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Lesser Phrenic Power|PRECLASS:1,Technomancer=9 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Phrenic Power|PRECLASS:1,Technomancer=12 ABILITY:Class Feature|AUTOMATIC|Phrenic Adept ~ Greater Phrenic Power|PRECLASS:1,Technomancer=18 FACT:TechnomancerArchetype|True FACT:PhrenicAdept|True COST:1 BONUS:VAR|PhrenicAdeptLVL|TechnomancerLVL #STARFINDER FORERUNNER -Starfinder Forerunner KEY:Envoy Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Envoy Archetype PRECLASS:1,Envoy=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Envoy Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,EnvoyArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Envoy=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Envoy=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Envoy=6 FACT:EnvoyArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|EnvoyLVL -Starfinder Forerunner KEY:Mechanic Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Mechanic Archetype PRECLASS:1,Mechanic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mechanic Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,MechanicArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Mechanic=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Mechanic=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Mechanic=6 FACT:MechanicArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|MechanicLVL -Starfinder Forerunner KEY:Mystic Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Mystic Archetype PRECLASS:1,Mystic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mystic Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,MysticArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Mystic=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Mystic=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Mystic=6 FACT:MysticArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|MysticLVL -Starfinder Forerunner KEY:Operative Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Operative Archetype PRECLASS:1,Operative=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Operative Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,OperativeArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Operative=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Operative=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Operative=6 FACT:OperativeArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|OperativeLVL -Starfinder Forerunner KEY:Solarian Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Solarian Archetype PRECLASS:1,Solarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Solarian Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,SolarianArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Solarian=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Solarian=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Solarian=6 FACT:SolarianArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|SolarianLVL -Starfinder Forerunner KEY:Soldier Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Soldier Archetype PRECLASS:1,Soldier=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Soldier Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,SoldierArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Soldier=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Soldier=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Soldier=6 FACT:SoldierArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|SoldierLVL -Starfinder Forerunner KEY:Technomancer Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Technomancer Archetype PRECLASS:1,Technomancer=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Technomancer Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,TechnomancerArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Technomancer=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Technomancer=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Technomancer=6 FACT:TechnomancerArchetype|True FACT:StarfinderForerunner|True COST:1 - BONUS:VAR|StarfinderForerunnerLVL|TechnomancerLVL +Starfinder Forerunner KEY:Envoy Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Envoy Archetype PRECLASS:1,Envoy=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Envoy Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,EnvoyArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Envoy=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Envoy=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Envoy=6 FACT:EnvoyArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|EnvoyLVL +Starfinder Forerunner KEY:Mechanic Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Mechanic Archetype PRECLASS:1,Mechanic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mechanic Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,MechanicArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Mechanic=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Mechanic=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Mechanic=6 FACT:MechanicArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|MechanicLVL +Starfinder Forerunner KEY:Mystic Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Mystic Archetype PRECLASS:1,Mystic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Mystic Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,MysticArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Mystic=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Mystic=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Mystic=6 FACT:MysticArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|MysticLVL +Starfinder Forerunner KEY:Operative Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Operative Archetype PRECLASS:1,Operative=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Operative Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,OperativeArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Operative=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Operative=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Operative=6 FACT:OperativeArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|OperativeLVL +Starfinder Forerunner KEY:Solarian Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Solarian Archetype PRECLASS:1,Solarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Solarian Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,SolarianArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Solarian=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Solarian=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Solarian=6 FACT:SolarianArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|SolarianLVL +Starfinder Forerunner KEY:Soldier Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Soldier Archetype PRECLASS:1,Soldier=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Soldier Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,SoldierArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Soldier=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Soldier=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Soldier=6 FACT:SoldierArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|SoldierLVL +Starfinder Forerunner KEY:Technomancer Archetype ~ Starfinder Forerunner CATEGORY:Archetype TYPE:Archetype.Technomancer Archetype PRECLASS:1,Technomancer=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Technomancer Archetype ~ Starfinder Forerunner],[!PREFACT:1,ABILITIES,TechnomancerArchetype=True,StarfinderForerunner=True] SOURCEPAGE:P.129 DESC:Whether they're investigating the ruins of ancient cultures, worlds with no modern technology, or civilizations with no prior contact with the Pact Worlds, Starfinders are always pushing the boundaries of explored space in a quest for snippets of knowledge about the edges of history before and after the Gap. When possible, these expeditions are preceded by, or at least accompanied by, a Starfinder forerunner who is specifically trained in exploration, scouting, and survival. ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Trained for Trouble|PRECLASS:1,Technomancer=2 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Ready for Anything|PRECLASS:1,Technomancer=4 ABILITY:Class Feature|AUTOMATIC|Starfinder Forerunner ~ Field Fix|PRECLASS:1,Technomancer=6 FACT:TechnomancerArchetype|True FACT:StarfinderForerunner|True COST:1 BONUS:VAR|StarfinderForerunnerLVL|TechnomancerLVL @@ -1760,7 +1777,7 @@ Halfling Race Selection ~ Default CATEGORY:Internal TYPE:HalflingRaceSelection # Dwarf Size and Type KEY:Dwarf Default ~ Size and Type SORTKEY:Race_01 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves are Medium humanoids with the dwarf subtype. Darkvision KEY:Dwarf Default ~ Darkvision SORTKEY:Race_02 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves can see up to 60 feet in the dark. VISION:Darkvision (60') -Slow but Steady KEY:Dwarf Default ~ Slow but Steady SORTKEY:Race_03 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers. ASPECT:SaveBonus|+2 racial bonus to saving throws against poisons, spells, and spell-like abilities ASPECT:CombatBonus|when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor +Slow but Steady KEY:Dwarf Default ~ Slow but Steady SORTKEY:Race_03 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers. ASPECT:SaveBonus|+2 racial bonus to saving throws against poisons, spells, and spell-like abilities ASPECT:CombatBonus|when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor BONUS:VAR|NeverEncumberedByBulk,NeverEncumberedByHeavyArmor|1 Stonecunning KEY:Dwarf Default ~ Stonecunning SORTKEY:Race_04 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. ASPECT:SkillBonus|+2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors Traditional Enemies KEY:Dwarf Default ~ Traditional Enemies SORTKEY:Race_05 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype. ASPECT:CombatBonus|+1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype Weapon Familiarity KEY:Dwarf Default ~ Weapon Familiarity SORTKEY:Race_06 SOURCEPAGE:p.506 CATEGORY:Racial Trait TYPE:Racial Trait.Dwarf Racial Trait.Dwarf Default Racial Trait DESC:Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level. ABILITY:Proficiency|AUTOMATIC|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Advanced Melee Weapons ABILITY:Weapon Specialization Selection|AUTOMATIC|Weapon Specialization ~ Basic Melee Weapons|Weapon Specialization ~ Advanced Melee Weapons|PREPCLEVEL:MIN=3 @@ -1870,18 +1887,18 @@ Survival KEY:Skill Synergy ~ Survival CATEGORY:Internal TYPE:Skill Syn # Home Planet None SORTKEY:1 TYPE:Home Planet CATEGORY:Internal -Apostae TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Drow -Aucturn TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Aklo -Liavara TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Brethedan -Bretheda TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Brethedan -Eox TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Eoxian -Triaxus TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Triaxian -Idari TYPE:Home Planet CATEGORY:Internal -Absalom Station TYPE:Home Planet CATEGORY:Internal -Aballon TYPE:Home Planet CATEGORY:Internal -Akiton TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Akitonian -Castrovel TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Castrovelian -Verces TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Vercite +Apostae TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Drow DESC:Gain Drow +Aucturn TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Aklo DESC:Gain Aklo +Liavara TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Brethedan DESC:Gain Brethedan +Bretheda TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Brethedan DESC:Gain Brethedan +Eox TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Eoxian DESC:Gain Eoxian +Triaxus TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Triaxian DESC:Gain Triaxian +Idari TYPE:Home Planet CATEGORY:Internal DESC:Gain no language currently +Absalom Station TYPE:Home Planet CATEGORY:Internal DESC:Gain no language currently +Aballon TYPE:Home Planet CATEGORY:Internal DESC:Gain no language currently +Akiton TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Akitonian DESC:Gain Akitonian +Castrovel TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Castrovelian DESC:Gain Castrovelian +Verces TYPE:Home Planet CATEGORY:Internal AUTO:LANG|Vercite DESC:Gain Vercite # Factions @@ -1905,11 +1922,6 @@ Golden League TYPE:Faction.Minor CATEGORY:Internal Skyfire Legion TYPE:Faction.Minor CATEGORY:Internal - - - - - ###BLOCK------------------------------------------------------------------------------------------------------------- ###Block: Feat Support @@ -2008,8 +2020,7 @@ Detect Thoughts KEY:Psychic Power SLA ~ Detect Thoughts CATEGORY:Internal Mind Link KEY:Psychic Power SLA ~ Mind Link CATEGORY:Internal TYPE:Psychic Power SLA SPELLS:Innate|CASTERLEVEL=TL|Mind Link,11+CHA !PREABILITY:1,CATEGORY=Internal,Psychic Power SLA ~ Mind Link #Improved Unarmed Strike -Improved Unarmed Strike Tracker CATEGORY:Internal - BONUS:VAR|UnarmedStrikeStep|(TL/4)+If(TL==15,1,0) ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 1|PREVAREQ:UnarmedStrikeStep,0 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 4|PREVAREQ:UnarmedStrikeStep,1 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 8|PREVAREQ:UnarmedStrikeStep,2 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 12|PREVAREQ:UnarmedStrikeStep,3 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 15|PREVAREQ:UnarmedStrikeStep,4 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 20|PREVAREQ:UnarmedStrikeStep,5 +Improved Unarmed Strike Tracker CATEGORY:Internal BONUS:VAR|UnarmedStrikeStep|(TL/4)+If(TL==15,1,0) ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 1|PREVAREQ:UnarmedStrikeStep,0 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 4|PREVAREQ:UnarmedStrikeStep,1 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 8|PREVAREQ:UnarmedStrikeStep,2 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 12|PREVAREQ:UnarmedStrikeStep,3 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 15|PREVAREQ:UnarmedStrikeStep,4 ABILITY:Internal|AUTOMATIC|Improved Unarmed Strike LVL 20|PREVAREQ:UnarmedStrikeStep,5 Improved Unarmed Strike LVL 1 CATEGORY:Internal UDAM:1d3 UMULT:2 Improved Unarmed Strike LVL 4 CATEGORY:Internal UDAM:1d6 UMULT:2 diff --git a/starfinder/paizo/core/scr_classes.lst b/starfinder/paizo/core/scr_classes.lst index c2d1dc007..a3601cb98 100644 --- a/starfinder/paizo/core/scr_classes.lst +++ b/starfinder/paizo/core/scr_classes.lst @@ -1,6 +1,6 @@ # Envoy -CLASS:Envoy MAXLEVEL:20 FACT:KeyAbilityScore|CHA +CLASS:Envoy MAXLEVEL:20 FACT:KeyAbilityScore|CHA TEMPLATE:Class ~ Envoy CLASS:Envoy HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|5*EnvoyLVL BONUS:HP|ALTHP|6*EnvoyLVL CLASS:Envoy FACT:Abb|Evy FACT:ClassType|PC CLASS:Envoy DEFINE:EnvoyLVL|0 BONUS:VAR|EnvoyLVL|CL @@ -24,7 +24,7 @@ CLASS:Envoy STARTSKILLPTS:8 CSKILL:Acrobatics|Intimidate|Athletics|Medicine|Bluf # End Envoy # Mechanic - Completed (Need Drone Work) -CLASS:Mechanic MAXLEVEL:20 FACT:KeyAbilityScore|INT +CLASS:Mechanic MAXLEVEL:20 FACT:KeyAbilityScore|INT TEMPLATE:Class ~ Mechanic CLASS:Mechanic HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|5*MechanicLVL BONUS:HP|ALTHP|6*MechanicLVL CLASS:Mechanic FACT:Abb|Mnc FACT:ClassType|PC CLASS:Mechanic DEFINE:MechanicLVL|0 BONUS:VAR|MechanicLVL|CL @@ -55,7 +55,7 @@ CLASS:Mechanic STARTSKILLPTS:4 CSKILL:Athletics|Perception|Computers|Physical Sc 20 ABILITY:Mechanic Class Feature|AUTOMATIC|Mechanic Class Feature ~ TECH MASTER # Mystic - Completed -CLASS:Mystic MAXLEVEL:20 FACT:KeyAbilityScore|WIS +CLASS:Mystic MAXLEVEL:20 FACT:KeyAbilityScore|WIS TEMPLATE:Class ~ Mystic CLASS:Mystic HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|5*MysticLVL BONUS:HP|ALTHP|6*MysticLVL CLASS:Mystic FACT:Abb|Mys FACT:ClassType|PC CLASS:Mystic DEFINE:MysticLVL|0 BONUS:VAR|MysticLVL|CL @@ -105,7 +105,7 @@ CLASS:Mystic BONUS:VAR|Caster_Level_Highest__All|Caster_Level_Mystic|TYPE=Base 20 ABILITY:Mystic Class Feature|AUTOMATIC|Mystic Class Feature ~ ENLIGHTENMENT # Operative -CLASS:Operative MAXLEVEL:20 FACT:KeyAbilityScore|DEX +CLASS:Operative MAXLEVEL:20 FACT:KeyAbilityScore|DEX TEMPLATE:Class ~ Operative CLASS:Operative HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|5*OperativeLVL BONUS:HP|ALTHP|6*OperativeLVL CLASS:Operative FACT:Abb|Opr FACT:ClassType|PC CLASS:Operative DEFINE:OperativeLVL|0 BONUS:VAR|OperativeLVL|CL @@ -136,7 +136,7 @@ CLASS:Operative STARTSKILLPTS:8 CSKILL:Acrobatics|Medicine|Athletics|Perception| 20 ABILITY:Operative Class Feature|AUTOMATIC|Operative Class Feature ~ SUPREME OPERATIVE # Solarian -CLASS:Solarian MAXLEVEL:20 FACT:KeyAbilityScore|CHA +CLASS:Solarian MAXLEVEL:20 FACT:KeyAbilityScore|CHA TEMPLATE:Class ~ Solarian CLASS:Solarian HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|6*SolarianLVL BONUS:HP|ALTHP|7*SolarianLVL CLASS:Solarian FACT:Abb|Sol FACT:ClassType|PC CLASS:Solarian DEFINE:SolarianLVL|0 BONUS:VAR|SolarianLVL|CL @@ -161,7 +161,7 @@ CLASS:Solarian STARTSKILLPTS:4 CSKILL:Acrobatics|Perception|Athletics|Physical S 20 ABILITY:Solarian Class Feature|AUTOMATIC|Solarian Class Feature ~ STELLAR PARAGON # Soldier -CLASS:Soldier MAXLEVEL:20 FACT:KeyAbilityScore|Str or Dex +CLASS:Soldier MAXLEVEL:20 FACT:KeyAbilityScore|Str or Dex TEMPLATE:Class ~ Soldier CLASS:Soldier HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|6*SoldierLVL BONUS:HP|ALTHP|7*SoldierLVL CLASS:Soldier FACT:Abb|Sld FACT:ClassType|PC CLASS:Soldier DEFINE:SoldierLVL|0 BONUS:VAR|SoldierLVL|CL @@ -185,7 +185,7 @@ CLASS:Soldier STARTSKILLPTS:4 CSKILL:Acrobatics|Medicine|Athletics|Piloting|Engi 20 ABILITY:Soldier Class Feature|AUTOMATIC|Soldier Class Feature ~ KILL SHOT # Technomancer -CLASS:Technomancer MAXLEVEL:20 FACT:KeyAbilityScore|INT +CLASS:Technomancer MAXLEVEL:20 FACT:KeyAbilityScore|INT TEMPLATE:Class ~ Technomancer CLASS:Technomancer HD:1 TYPE:Base.PC BONUS:HP|CURRENTMAX|4*TechnomancerLVL BONUS:HP|ALTHP|5*TechnomancerLVL CLASS:Technomancer FACT:Abb|Tec FACT:ClassType|PC CLASS:Technomancer DEFINE:TechnomancerLVL|0 BONUS:VAR|TechnomancerLVL|CL diff --git a/starfinder/paizo/core/scr_equip.lst b/starfinder/paizo/core/scr_equip.lst index a50b231a5..0ac32049e 100644 --- a/starfinder/paizo/core/scr_equip.lst +++ b/starfinder/paizo/core/scr_equip.lst @@ -10,352 +10,352 @@ Credit COST:1 TYPE:Credit.Coin # One-Handed Weapons Unarmed strike KEY:Unarmed strike PROFICIENCY:WEAPON|Unarmed strike TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|0 QUALITY:Level|0 COST:0 DAMAGE:1d3 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|- SPROP:Archaic.nonlethal -Club KEY:Club PROFICIENCY:WEAPON|Club TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|0 QUALITY:Level|0 COST:0 DAMAGE:1d6 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog.archaic -Baton, tactical KEY:Baton (tactical) PROFICIENCY:WEAPON|Baton (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:90 DAMAGE:1d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog.operative -Battleglove, cestus KEY:Battleglove (cestus) PROFICIENCY:WEAPON|Battleglove (cestus) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:100 DAMAGE:1d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog -Knife, survival KEY:Knife (survival) PROFICIENCY:WEAPON|Knife (survival) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:95 DAMAGE:1d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, operative -Dueling sword, tactical KEY:Dueling sword (tactical) PROFICIENCY:WEAPON|Dueling sword (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog -Knife, tactical KEY:Knife (tactical) PROFICIENCY:WEAPON|Knife (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6000 DAMAGE:2d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, operative -Dueling sword, buzzblade KEY:Dueling sword (buzzblade) PROFICIENCY:WEAPON|Dueling sword (buzzblade) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9500 DAMAGE:2d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 1) -Incapacitator KEY:Incapacitator PROFICIENCY:WEAPON|Incapacitator TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14200 DAMAGE:3d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|Staggered QUALITY:Bulk|L WT:0.1 SPROP:Nonlethal, operative, powered (capacity 20, usage 2) -Battleglove, power KEY:Battleglove (power) PROFICIENCY:WEAPON|Battleglove (power) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16100 DAMAGE:2d8 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 1) -Dueling sword, ultrathin KEY:Dueling sword (ultrathin) PROFICIENCY:WEAPON|Dueling sword (ultrathin) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26000 DAMAGE:3d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog -Dagger, ultrathin KEY:Dagger (ultrathin) PROFICIENCY:WEAPON|Dagger (ultrathin) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:32800 DAMAGE:4d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, operative -Battleglove, nova KEY:Battleglove (nova) PROFICIENCY:WEAPON|Battleglove (nova) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:52500 DAMAGE:3d10 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 1) -Dagger, zero-edge KEY:Dagger (zero-edge) PROFICIENCY:WEAPON|Dagger (zero-edge) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:64400 DAMAGE:6d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, operative -Dueling sword, ripper KEY:Dueling sword (ripper) PROFICIENCY:WEAPON|Dueling sword (ripper) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:109250 DAMAGE:7d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 1) -Peacemaker KEY:Peacemaker PROFICIENCY:WEAPON|Peacemaker TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:185300 DAMAGE:6d6 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|Knockdown QUALITY:Bulk|L WT:0.1 SPROP:Operative, powered (capacity 20, usage 2), stun -Battleglove, gravity KEY:Battleglove (gravity) PROFICIENCY:WEAPON|Battleglove (gravity) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:214850 DAMAGE:5d10 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 1) -Dagger, molecular rift KEY:Dagger (molecular rift) PROFICIENCY:WEAPON|Dagger (molecular rift) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:275000 DAMAGE:10d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, operative -Dueling sword, molecular rift KEY:Dueling sword (molecular rift) PROFICIENCY:WEAPON|Dueling sword (molecular rift) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:331200 DAMAGE:10d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog -Baton, advanced KEY:Baton (advanced) PROFICIENCY:WEAPON|Baton (advanced) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:540000 DAMAGE:8d6 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Operative, powered (capacity 20, usage 1) +Club KEY:Club PROFICIENCY:WEAPON|Club TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|0 QUALITY:Level|0 COST:0 DAMAGE:1d6 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog.archaic +Baton, tactical KEY:Baton (tactical) PROFICIENCY:WEAPON|Baton (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:90 DAMAGE:1d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog.operative +Battleglove, cestus KEY:Battleglove (cestus) PROFICIENCY:WEAPON|Battleglove (cestus) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:100 DAMAGE:1d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Knife, survival KEY:Knife (survival) PROFICIENCY:WEAPON|Knife (survival) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:95 DAMAGE:1d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, operative +Dueling sword, tactical KEY:Dueling sword (tactical) PROFICIENCY:WEAPON|Dueling sword (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Knife, tactical KEY:Knife (tactical) PROFICIENCY:WEAPON|Knife (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6000 DAMAGE:2d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, operative +Dueling sword, buzzblade KEY:Dueling sword (buzzblade) PROFICIENCY:WEAPON|Dueling sword (buzzblade) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9500 DAMAGE:2d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 1) +Incapacitator KEY:Incapacitator PROFICIENCY:WEAPON|Incapacitator TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14200 DAMAGE:3d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|Staggered QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Nonlethal, operative, powered (capacity 20, usage 2) +Battleglove, power KEY:Battleglove (power) PROFICIENCY:WEAPON|Battleglove (power) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16100 DAMAGE:2d8 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 1) +Dueling sword, ultrathin KEY:Dueling sword (ultrathin) PROFICIENCY:WEAPON|Dueling sword (ultrathin) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26000 DAMAGE:3d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Dagger, ultrathin KEY:Dagger (ultrathin) PROFICIENCY:WEAPON|Dagger (ultrathin) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:32800 DAMAGE:4d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, operative +Battleglove, nova KEY:Battleglove (nova) PROFICIENCY:WEAPON|Battleglove (nova) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:52500 DAMAGE:3d10 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 1) +Dagger, zero-edge KEY:Dagger (zero-edge) PROFICIENCY:WEAPON|Dagger (zero-edge) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:64400 DAMAGE:6d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, operative +Dueling sword, ripper KEY:Dueling sword (ripper) PROFICIENCY:WEAPON|Dueling sword (ripper) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:109250 DAMAGE:7d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 1) +Peacemaker KEY:Peacemaker PROFICIENCY:WEAPON|Peacemaker TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:185300 DAMAGE:6d6 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|Knockdown QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Operative, powered (capacity 20, usage 2), stun +Battleglove, gravity KEY:Battleglove (gravity) PROFICIENCY:WEAPON|Battleglove (gravity) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:214850 DAMAGE:5d10 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 1) +Dagger, molecular rift KEY:Dagger (molecular rift) PROFICIENCY:WEAPON|Dagger (molecular rift) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:275000 DAMAGE:10d4 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, operative +Dueling sword, molecular rift KEY:Dueling sword (molecular rift) PROFICIENCY:WEAPON|Dueling sword (molecular rift) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:331200 DAMAGE:10d6 TYPE:S.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.ToHit_UseStr.Damage_UseStr WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Baton, advanced KEY:Baton (advanced) PROFICIENCY:WEAPON|Baton (advanced) TYPE:Weapon.Melee.Prof Group Basic Melee MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:540000 DAMAGE:8d6 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized.Damage_UseStr.Operative WIELD:OneHanded QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Operative, powered (capacity 20, usage 1) # Two-Handed Weapons -Spear, tactical KEY:Spear (tactical) PROFICIENCY:WEAPON|Spear (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:375 DAMAGE:1d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, block, thrown (20 ft.) -Staff, battle KEY:Staff (battle) PROFICIENCY:WEAPON|Staff (battle) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:80 DAMAGE:1d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Analog, block -Staff, carbon KEY:Staff (carbon) PROFICIENCY:WEAPON|Staff (carbon) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6150 DAMAGE:1d8 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Analog, block -Spear, sentinel KEY:Spear (sentinel) PROFICIENCY:WEAPON|Spear (sentinel) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:10000 DAMAGE:2d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, block, thrown (20 ft.) -Spear, buzzblade KEY:Spear (buzzblade) PROFICIENCY:WEAPON|Spear (buzzblade) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:22650 DAMAGE:3d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Block, powered (capacity 40, usage 2), thrown (20 ft.) -Spear, zero-edge KEY:Spear (zero-edge) PROFICIENCY:WEAPON|Spear (zero-edge) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107350 DAMAGE:7d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, block, thrown (20 ft.) -Staff, hardlight KEY:Staff (hardlight) PROFICIENCY:WEAPON|Staff (hardlight) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:320800 DAMAGE:8d8 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Analog, block -Spear, gravity KEY:Spear (gravity) PROFICIENCY:WEAPON|Spear (gravity) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:552000 DAMAGE:12d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Block, powered (capacity 40, usage 2), thrown (20 ft.) +Spear, tactical KEY:Spear (tactical) PROFICIENCY:WEAPON|Spear (tactical) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:375 DAMAGE:1d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, block, thrown (20 ft.) +Staff, battle KEY:Staff (battle) PROFICIENCY:WEAPON|Staff (battle) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:80 DAMAGE:1d4 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, block +Staff, carbon KEY:Staff (carbon) PROFICIENCY:WEAPON|Staff (carbon) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6150 DAMAGE:1d8 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, block +Spear, sentinel KEY:Spear (sentinel) PROFICIENCY:WEAPON|Spear (sentinel) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:10000 DAMAGE:2d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, block, thrown (20 ft.) +Spear, buzzblade KEY:Spear (buzzblade) PROFICIENCY:WEAPON|Spear (buzzblade) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:22650 DAMAGE:3d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Block, powered (capacity 40, usage 2), thrown (20 ft.) +Spear, zero-edge KEY:Spear (zero-edge) PROFICIENCY:WEAPON|Spear (zero-edge) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107350 DAMAGE:7d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, block, thrown (20 ft.) +Staff, hardlight KEY:Staff (hardlight) PROFICIENCY:WEAPON|Staff (hardlight) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:320800 DAMAGE:8d8 TYPE:B.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, block +Spear, gravity KEY:Spear (gravity) PROFICIENCY:WEAPON|Spear (gravity) TYPE:Weapon.Melee.Prof Group Basic Melee.ToHit_UseStr.Damage_UseStr.Two-Handed Weapon MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:552000 DAMAGE:12d6 TYPE:P.Weapon.Melee.Weapon Group ~ Basic Melee Weapons.Basic Melee Weapons.Uncategorized WIELD:TwoHanded QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Block, powered (capacity 40, usage 2), thrown (20 ft.) ###Block:ADVANCED MELEE WEAPONS # One-Handed Weapons -Skyfire sword, tactical KEY:Skyfire sword (tactical) PROFICIENCY:WEAPON|Skyfire sword (tactical) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6120 DAMAGE:2d4 TYPE:F.Flame QUALITY:Critical|Burn 1d8 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Skyfire sword, inferno KEY:Skyfire sword (inferno) PROFICIENCY:WEAPON|Skyfire sword (inferno) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:246000 DAMAGE:7d8 TYPE:F.Flame QUALITY:Critical|Burn 4d12 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Plasma sword, tactical KEY:Plasma sword (tactical) PROFICIENCY:WEAPON|Plasma sword (tactical) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14550 DAMAGE:2d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Plasma sword, red star KEY:Plasma sword (red star) PROFICIENCY:WEAPON|Plasma sword (red star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:54300 DAMAGE:4d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) -Plasma sword, yellow star KEY:Plasma sword (yellow star) PROFICIENCY:WEAPON|Plasma sword (yellow star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:127000 DAMAGE:5d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) -Plasma sword, white star KEY:Plasma sword (white star) PROFICIENCY:WEAPON|Plasma sword (white star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:415600 DAMAGE:8d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) -Plasma sword, blue star KEY:Plasma sword (blue star) PROFICIENCY:WEAPON|Plasma sword (blue star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:920250 DAMAGE:10d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) -Shock truncheon, static KEY:Shock truncheon (static) PROFICIENCY:WEAPON|Shock truncheon (static) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9150 DAMAGE:1d12 TYPE:E.Shock QUALITY:Critical|Arc 1d4 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2), stun -Shock truncheon, aurora KEY:Shock truncheon (aurora) PROFICIENCY:WEAPON|Shock truncheon (aurora) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:23000 DAMAGE:2d12 TYPE:E.Shock QUALITY:Critical|Arc 2d4 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2), stun -Shock truncheon, storm KEY:Shock truncheon (storm) PROFICIENCY:WEAPON|Shock truncheon (storm) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:80200 DAMAGE:3d12 TYPE:E.Shock QUALITY:Critical|Arc 3d4 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 2), stun -Shock truncheon, tempest KEY:Shock truncheon (tempest) PROFICIENCY:WEAPON|Shock truncheon (tempest) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:545000 DAMAGE:6d12 TYPE:E.Shock QUALITY:Critical|Arc 6d4 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 2), stun -Pulse gauntlet, thunderstrike KEY:Pulse gauntlet (thunderstrike) PROFICIENCY:WEAPON|Pulse gauntlet (thunderstrike) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Pulse gauntlet, LFD KEY:Pulse gauntlet (LFD) PROFICIENCY:WEAPON|Pulse gauntlet (LFD) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:7340 DAMAGE:2d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Pulse gauntlet, HFD KEY:Pulse gauntlet (HFD) PROFICIENCY:WEAPON|Pulse gauntlet (HFD) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:31300 DAMAGE:5d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Pulse gauntlet, banshee KEY:Pulse gauntlet (banshee) PROFICIENCY:WEAPON|Pulse gauntlet (banshee) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:148200 DAMAGE:10d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Skyfire sword, tactical KEY:Skyfire sword (tactical) PROFICIENCY:WEAPON|Skyfire sword (tactical) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6120 DAMAGE:2d4 TYPE:F.Flame QUALITY:Critical|Burn 1d8 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Skyfire sword, inferno KEY:Skyfire sword (inferno) PROFICIENCY:WEAPON|Skyfire sword (inferno) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:246000 DAMAGE:7d8 TYPE:F.Flame QUALITY:Critical|Burn 4d12 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Plasma sword, tactical KEY:Plasma sword (tactical) PROFICIENCY:WEAPON|Plasma sword (tactical) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14550 DAMAGE:2d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Plasma sword, red star KEY:Plasma sword (red star) PROFICIENCY:WEAPON|Plasma sword (red star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:54300 DAMAGE:4d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) +Plasma sword, yellow star KEY:Plasma sword (yellow star) PROFICIENCY:WEAPON|Plasma sword (yellow star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:127000 DAMAGE:5d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) +Plasma sword, white star KEY:Plasma sword (white star) PROFICIENCY:WEAPON|Plasma sword (white star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:415600 DAMAGE:8d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) +Plasma sword, blue star KEY:Plasma sword (blue star) PROFICIENCY:WEAPON|Plasma sword (blue star) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:920250 DAMAGE:10d8 TYPE:E & F.Plasma QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 4) +Shock truncheon, static KEY:Shock truncheon (static) PROFICIENCY:WEAPON|Shock truncheon (static) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9150 DAMAGE:1d12 TYPE:E.Shock QUALITY:Critical|Arc 1d4 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2), stun +Shock truncheon, aurora KEY:Shock truncheon (aurora) PROFICIENCY:WEAPON|Shock truncheon (aurora) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:23000 DAMAGE:2d12 TYPE:E.Shock QUALITY:Critical|Arc 2d4 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2), stun +Shock truncheon, storm KEY:Shock truncheon (storm) PROFICIENCY:WEAPON|Shock truncheon (storm) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:80200 DAMAGE:3d12 TYPE:E.Shock QUALITY:Critical|Arc 3d4 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 2), stun +Shock truncheon, tempest KEY:Shock truncheon (tempest) PROFICIENCY:WEAPON|Shock truncheon (tempest) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:545000 DAMAGE:6d12 TYPE:E.Shock QUALITY:Critical|Arc 6d4 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 2), stun +Pulse gauntlet, thunderstrike KEY:Pulse gauntlet (thunderstrike) PROFICIENCY:WEAPON|Pulse gauntlet (thunderstrike) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Pulse gauntlet, LFD KEY:Pulse gauntlet (LFD) PROFICIENCY:WEAPON|Pulse gauntlet (LFD) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:7340 DAMAGE:2d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Pulse gauntlet, HFD KEY:Pulse gauntlet (HFD) PROFICIENCY:WEAPON|Pulse gauntlet (HFD) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:31300 DAMAGE:5d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Pulse gauntlet, banshee KEY:Pulse gauntlet (banshee) PROFICIENCY:WEAPON|Pulse gauntlet (banshee) TYPE:Weapon.Melee.Prof Group Advanced Melee.Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:148200 DAMAGE:10d6 TYPE:B & So.Sonic QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) # UNCATEGORIZED -Hammer, assault KEY:Hammer (assault) PROFICIENCY:WEAPON|Hammer (assault) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:95 DAMAGE:1d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Longsword KEY:Longsword PROFICIENCY:WEAPON|Longsword TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:375 DAMAGE:1d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Starknife, tactical KEY:Starknife (tactical) PROFICIENCY:WEAPON|Starknife (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:110 DAMAGE:1d4 TYPE:P QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, thrown (20 ft.) TYPE:Ranged.Thrown RANGE:20 -Taclash, standard KEY:Taclash (standard) PROFICIENCY:WEAPON|Taclash (standard) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:240 DAMAGE:1d4 TYPE:S QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, disarm, nonlethal, reach, trip -Injection glove KEY:Injection (glove) PROFICIENCY:WEAPON|Injection (glove) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:490 DAMAGE:1d4 TYPE:P QUALITY:Critical|Injection DC +2 QUALITY:Bulk|L WT:0.1 SPROP:Analog, injection -Fangblade KEY:Fangblade PROFICIENCY:WEAPON|Fangblade TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5430 DAMAGE:1d12 TYPE:S QUALITY:Critical|Bleed 1d8 QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Longsword, sintered KEY:Longsword (sintered) PROFICIENCY:WEAPON|Longsword (sintered) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:8420 DAMAGE:2d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Starknife, sintered KEY:Starknife (sintered) PROFICIENCY:WEAPON|Starknife (sintered) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9810 DAMAGE:4d4 TYPE:P QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, thrown (50 ft.) TYPE:Ranged.Thrown RANGE:50 -Longsword, microserrated KEY:Longsword (microserrated) PROFICIENCY:WEAPON|Longsword (microserrated) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:12100 DAMAGE:2d10 TYPE:S QUALITY:Critical|Bleed 2d6 QUALITY:Bulk|1 WT:1 SPROP:Analog -Hammer, comet KEY:Hammer (comet) PROFICIENCY:WEAPON|Hammer (comet) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16900 DAMAGE:4d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Longsword, ultrathin KEY:Longsword (ultrathin) PROFICIENCY:WEAPON|Longsword (ultrathin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26300 DAMAGE:4d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Taclash, numbing KEY:Taclash (numbing) PROFICIENCY:WEAPON|Taclash (numbing) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:24800 DAMAGE:5d4 TYPE:S QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Disarm, powered (capacity 20, usage 2), reach, stun, trip -Starknife, accelerated KEY:Starknife (accelerated) PROFICIENCY:WEAPON|Starknife (accelerated) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:40400 DAMAGE:4d8 TYPE:F & P QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 1), thrown (30 ft.) TYPE:Ranged.Thrown RANGE:30 -Grindblade KEY:Grindblade PROFICIENCY:WEAPON|Grindblade TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45700 DAMAGE:4d10 TYPE:S QUALITY:Critical|Bleed 2d8 QUALITY:Bulk|1 WT:1 SPROP:Analog -Longsword, zero-edge KEY:Longsword (zero-edge) PROFICIENCY:WEAPON|Longsword (zero-edge) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:79500 DAMAGE:7d8 TYPE:S QUALITY:Critical|Severe wound QUALITY:Bulk|L WT:0.1 SPROP:Analog -Monowhip KEY:Monowhip PROFICIENCY:WEAPON|Monowhip TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107000 DAMAGE:10d4 TYPE:S QUALITY:Critical|Severe wound QUALITY:Bulk|L WT:0.1 SPROP:Analog, disarm, reach, trip -Hammer, meteoric KEY:Hammer (meteoric) PROFICIENCY:WEAPON|Hammer (meteoric) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:164500 DAMAGE:11d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Starknife, lightspeed KEY:Starknife (lightspeed) PROFICIENCY:WEAPON|Starknife (lightspeed) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:183400 DAMAGE:8d8 TYPE:F & P QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Powered (capacity 20, usage 2), thrown (50 ft.) TYPE:Ranged.Thrown RANGE:50 -Longsword, molecular rift KEY:Longsword (molecular rift) PROFICIENCY:WEAPON|Longsword (molecular rift) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:245200 DAMAGE:10d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Longsword, ultraserrated KEY:Longsword (ultraserrated) PROFICIENCY:WEAPON|Longsword (ultraserrated) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:368100 DAMAGE:8d10 TYPE:S QUALITY:Critical|Bleed 6d6 QUALITY:Bulk|1 WT:1 SPROP:Analog -Hammer, gravity well KEY:Hammer (gravity well) PROFICIENCY:WEAPON|Hammer (gravity well) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:551000 DAMAGE:15d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 2) -Starknife, dimensional slice KEY:Starknife (dimensional slice) PROFICIENCY:WEAPON|Starknife (dimensional slice) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:602200 DAMAGE:8d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|L WT:0.1 SPROP:Analog, thrown (80 ft.) TYPE:Ranged.Thrown RANGE:80 -Longsword, dimensional slice KEY:Longsword (dimensional slice) PROFICIENCY:WEAPON|Longsword (dimensional slice) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:727300 DAMAGE:14d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog +Hammer, assault KEY:Hammer (assault) PROFICIENCY:WEAPON|Hammer (assault) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:95 DAMAGE:1d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Longsword KEY:Longsword PROFICIENCY:WEAPON|Longsword TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:375 DAMAGE:1d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Starknife, tactical KEY:Starknife (tactical) PROFICIENCY:WEAPON|Starknife (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:110 DAMAGE:1d4 TYPE:P QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, thrown (20 ft.) TYPE:Ranged.Thrown RANGE:20 +Taclash, standard KEY:Taclash (standard) PROFICIENCY:WEAPON|Taclash (standard) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:240 DAMAGE:1d4 TYPE:S QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, disarm, nonlethal, reach, trip +Injection glove KEY:Injection (glove) PROFICIENCY:WEAPON|Injection (glove) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:490 DAMAGE:1d4 TYPE:P QUALITY:Critical|Injection DC +2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, injection +Fangblade KEY:Fangblade PROFICIENCY:WEAPON|Fangblade TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5430 DAMAGE:1d12 TYPE:S QUALITY:Critical|Bleed 1d8 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Longsword, sintered KEY:Longsword (sintered) PROFICIENCY:WEAPON|Longsword (sintered) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:8420 DAMAGE:2d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Starknife, sintered KEY:Starknife (sintered) PROFICIENCY:WEAPON|Starknife (sintered) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9810 DAMAGE:4d4 TYPE:P QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, thrown (50 ft.) TYPE:Ranged.Thrown RANGE:50 +Longsword, microserrated KEY:Longsword (microserrated) PROFICIENCY:WEAPON|Longsword (microserrated) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:12100 DAMAGE:2d10 TYPE:S QUALITY:Critical|Bleed 2d6 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Hammer, comet KEY:Hammer (comet) PROFICIENCY:WEAPON|Hammer (comet) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16900 DAMAGE:4d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Longsword, ultrathin KEY:Longsword (ultrathin) PROFICIENCY:WEAPON|Longsword (ultrathin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26300 DAMAGE:4d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Taclash, numbing KEY:Taclash (numbing) PROFICIENCY:WEAPON|Taclash (numbing) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:24800 DAMAGE:5d4 TYPE:S QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Disarm, powered (capacity 20, usage 2), reach, stun, trip +Starknife, accelerated KEY:Starknife (accelerated) PROFICIENCY:WEAPON|Starknife (accelerated) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:40400 DAMAGE:4d8 TYPE:F & P QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 1), thrown (30 ft.) TYPE:Ranged.Thrown RANGE:30 +Grindblade KEY:Grindblade PROFICIENCY:WEAPON|Grindblade TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45700 DAMAGE:4d10 TYPE:S QUALITY:Critical|Bleed 2d8 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Longsword, zero-edge KEY:Longsword (zero-edge) PROFICIENCY:WEAPON|Longsword (zero-edge) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:79500 DAMAGE:7d8 TYPE:S QUALITY:Critical|Severe wound QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Monowhip KEY:Monowhip PROFICIENCY:WEAPON|Monowhip TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107000 DAMAGE:10d4 TYPE:S QUALITY:Critical|Severe wound QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, disarm, reach, trip +Hammer, meteoric KEY:Hammer (meteoric) PROFICIENCY:WEAPON|Hammer (meteoric) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:164500 DAMAGE:11d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Starknife, lightspeed KEY:Starknife (lightspeed) PROFICIENCY:WEAPON|Starknife (lightspeed) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:183400 DAMAGE:8d8 TYPE:F & P QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Powered (capacity 20, usage 2), thrown (50 ft.) TYPE:Ranged.Thrown RANGE:50 +Longsword, molecular rift KEY:Longsword (molecular rift) PROFICIENCY:WEAPON|Longsword (molecular rift) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:245200 DAMAGE:10d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Longsword, ultraserrated KEY:Longsword (ultraserrated) PROFICIENCY:WEAPON|Longsword (ultraserrated) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:368100 DAMAGE:8d10 TYPE:S QUALITY:Critical|Bleed 6d6 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Hammer, gravity well KEY:Hammer (gravity well) PROFICIENCY:WEAPON|Hammer (gravity well) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:551000 DAMAGE:15d6 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 40, usage 2) +Starknife, dimensional slice KEY:Starknife (dimensional slice) PROFICIENCY:WEAPON|Starknife (dimensional slice) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:602200 DAMAGE:8d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, thrown (80 ft.) TYPE:Ranged.Thrown RANGE:80 +Longsword, dimensional slice KEY:Longsword (dimensional slice) PROFICIENCY:WEAPON|Longsword (dimensional slice) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:727300 DAMAGE:14d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog #TWO-HANDED WEAPONS LEVEL PRICE DAMAGE CRITICAL BULK SPECIAL -Cryopike, tactical KEY:Cryopike (tactical) PROFICIENCY:WEAPON|Cryopike (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3360 DAMAGE:1d8 TYPE:C QUALITY:Critical|- QUALITY:Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2), reach -Cryopike, advanced KEY:Cryopike (advanced) PROFICIENCY:WEAPON|Cryopike (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:34800 DAMAGE:2d8 TYPE:C QUALITY:Critical|Staggered QUALITY:Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2), reach -Flame doshko, ember KEY:Flame doshko (ember) PROFICIENCY:WEAPON|Flame doshko (ember) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:750 DAMAGE:1d8 TYPE:F QUALITY:Critical|Wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Flame doshko, blaze KEY:Flame doshko (blaze) PROFICIENCY:WEAPON|Flame doshko (blaze) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8500 DAMAGE:2d8 TYPE:F QUALITY:Critical|Wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Flame doshko, inferno KEY:Flame doshko (inferno) PROFICIENCY:WEAPON|Flame doshko (inferno) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53200 DAMAGE:5d8 TYPE:F QUALITY:Critical|Wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Flame doshko, solar flare KEY:Flame doshko (solar flare) PROFICIENCY:WEAPON|Flame doshko (solar flare) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:595000 DAMAGE:10d8 TYPE:F QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) -Plasma doshko, red star KEY:Plasma doshko (red star) PROFICIENCY:WEAPON|Plasma doshko (red star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4650 DAMAGE:1d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Plasma doshko, yellow star KEY:Plasma doshko (yellow star) PROFICIENCY:WEAPON|Plasma doshko (yellow star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:17000 DAMAGE:2d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Plasma doshko, white star KEY:Plasma doshko (white star) PROFICIENCY:WEAPON|Plasma doshko (white star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:126800 DAMAGE:5d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Plasma doshko, blue star KEY:Plasma doshko (blue star) PROFICIENCY:WEAPON|Plasma doshko (blue star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:364100 DAMAGE:7d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) -Doshko, tactical KEY:Doshko (tactical) PROFICIENCY:WEAPON|Doshko (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:240 DAMAGE:1d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, unwieldy -Pike, tactical KEY:Pike (tactical) PROFICIENCY:WEAPON|Pike (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d8 TYPE:P QUALITY:Critical|- QUALITY:Bulk|2 WT:2 SPROP:Analog, reach -Curve blade, carbon steel KEY:Curve blade (carbon steel) PROFICIENCY:WEAPON|Curve blade (carbon steel) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2230 DAMAGE:1d10 TYPE:S QUALITY:Critical|Bleed 1d6 QUALITY:Bulk|2 WT:2 SPROP:Analog -Swoop hammer, tactical KEY:Swoop hammer (tactical) PROFICIENCY:WEAPON|Swoop hammer (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3360 DAMAGE:1d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 WT:2 SPROP:Analog, reach, unwieldy -Devastation blade, wrack KEY:Devastation blade (wrack) PROFICIENCY:WEAPON|Devastation blade (wrack) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5500 DAMAGE:2d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Doshko, advanced KEY:Doshko (advanced) PROFICIENCY:WEAPON|Doshko (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5300 DAMAGE:2d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, unwieldy -Staff, sentinel KEY:Staff (sentinel) PROFICIENCY:WEAPON|Staff (sentinel) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6320 DAMAGE:1d10 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Block, powered (capacity 20, usage 1), stun -Pike, advanced KEY:Pike (advanced) PROFICIENCY:WEAPON|Pike (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:12200 DAMAGE:2d8 TYPE:P QUALITY:Critical|Bleed 1d8 QUALITY:Bulk|2 WT:2 SPROP:Analog, reach -Swoop hammer, advanced KEY:Swoop hammer (advanced) PROFICIENCY:WEAPON|Swoop hammer (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14300 DAMAGE:3d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 WT:2 SPROP:Analog, reach, unwieldy -Curve blade, ultrathin KEY:Curve blade (ultrathin) PROFICIENCY:WEAPON|Curve blade (ultrathin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:18100 DAMAGE:3d10 TYPE:S QUALITY:Critical|Bleed 2d6 QUALITY:Bulk|1 WT:1 SPROP:Analog -Doshko, ultrathin KEY:Doshko (ultrathin) PROFICIENCY:WEAPON|Doshko (ultrathin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:24600 DAMAGE:4d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, unwieldy -Devastation blade, ruin KEY:Devastation blade (ruin) PROFICIENCY:WEAPON|Devastation blade (ruin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:43900 DAMAGE:5d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Staff, repeller KEY:Staff (repeller) PROFICIENCY:WEAPON|Staff (repeller) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45200 DAMAGE:3d8 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|1 WT:1 SPROP:Block, powered (capacity 20, usage 1), stun -Swoop hammer, mach I KEY:Swoop hammer (mach I) PROFICIENCY:WEAPON|Swoop hammer (mach I) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:44100 DAMAGE:5d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 4), reach, unwieldy -Doshko, zero-edge KEY:Doshko (zero-edge) PROFICIENCY:WEAPON|Doshko (zero-edge) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:71500 DAMAGE:7d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, unwieldy -Pike, elite KEY:Pike (elite) PROFICIENCY:WEAPON|Pike (elite) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:95700 DAMAGE:7d8 TYPE:P QUALITY:Critical|Bleed 3d8 QUALITY:Bulk|2 WT:2 SPROP:Analog, reach - - -Curve blade, buzzblade KEY:Curve blade (buzzblade) PROFICIENCY:WEAPON|Curve blade (buzzblade) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:184300 DAMAGE:8d10 TYPE:S QUALITY:Critical|Bleed 5d6 QUALITY:Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2) -Doshko, molecular rift KEY:Doshko (molecular rift) PROFICIENCY:WEAPON|Doshko (molecular rift) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:248000 DAMAGE:10d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:powered (capacity 20, usage 1), unwieldy -Swoop hammer, mach II KEY:Swoop hammer (mach II) PROFICIENCY:WEAPON|Swoop hammer (mach II) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:273000 DAMAGE:10d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 WT:2 SPROP:Analog, reach, unwieldy -Devastation blade, apocalypse KEY:Devastation blade (apocalypse) PROFICIENCY:WEAPON|Devastation blade (apocalypse) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:410200 DAMAGE:12d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog -Doshko, dimensional blade KEY:Doshko (dimensional blade) PROFICIENCY:WEAPON|Doshko (dimensional blade) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:546100 DAMAGE:13d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 WT:1 SPROP:Analog, unwieldy -Curve blade, dimensional slice KEY:Curve blade (dimensional slice) PROFICIENCY:WEAPON|Curve blade (dimensional slice) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:815000 DAMAGE:12d10 TYPE:S QUALITY:Critical|Bleed 6d6 QUALITY:Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2) -Swoop hammer, mach III KEY:Swoop hammer (mach III) PROFICIENCY:WEAPON|Swoop hammer (mach III) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:905700 DAMAGE:14d10 TYPE:B & F QUALITY:Critical|Knockdown QUALITY:Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 4), reach, unwieldy +Cryopike, tactical KEY:Cryopike (tactical) PROFICIENCY:WEAPON|Cryopike (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3360 DAMAGE:1d8 TYPE:C QUALITY:Critical|- QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2), reach +Cryopike, advanced KEY:Cryopike (advanced) PROFICIENCY:WEAPON|Cryopike (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:34800 DAMAGE:2d8 TYPE:C QUALITY:Critical|Staggered QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2), reach +Flame doshko, ember KEY:Flame doshko (ember) PROFICIENCY:WEAPON|Flame doshko (ember) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:750 DAMAGE:1d8 TYPE:F QUALITY:Critical|Wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Flame doshko, blaze KEY:Flame doshko (blaze) PROFICIENCY:WEAPON|Flame doshko (blaze) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8500 DAMAGE:2d8 TYPE:F QUALITY:Critical|Wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Flame doshko, inferno KEY:Flame doshko (inferno) PROFICIENCY:WEAPON|Flame doshko (inferno) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53200 DAMAGE:5d8 TYPE:F QUALITY:Critical|Wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Flame doshko, solar flare KEY:Flame doshko (solar flare) PROFICIENCY:WEAPON|Flame doshko (solar flare) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:595000 DAMAGE:10d8 TYPE:F QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 1) +Plasma doshko, red star KEY:Plasma doshko (red star) PROFICIENCY:WEAPON|Plasma doshko (red star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4650 DAMAGE:1d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Plasma doshko, yellow star KEY:Plasma doshko (yellow star) PROFICIENCY:WEAPON|Plasma doshko (yellow star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:17000 DAMAGE:2d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Plasma doshko, white star KEY:Plasma doshko (white star) PROFICIENCY:WEAPON|Plasma doshko (white star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:126800 DAMAGE:5d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Plasma doshko, blue star KEY:Plasma doshko (blue star) PROFICIENCY:WEAPON|Plasma doshko (blue star) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:364100 DAMAGE:7d10 TYPE:E & F QUALITY:Critical|Severe wound QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Powered (capacity 20, usage 2) +Doshko, tactical KEY:Doshko (tactical) PROFICIENCY:WEAPON|Doshko (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:240 DAMAGE:1d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, unwieldy +Pike, tactical KEY:Pike (tactical) PROFICIENCY:WEAPON|Pike (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d8 TYPE:P QUALITY:Critical|- QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, reach +Curve blade, carbon steel KEY:Curve blade (carbon steel) PROFICIENCY:WEAPON|Curve blade (carbon steel) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2230 DAMAGE:1d10 TYPE:S QUALITY:Critical|Bleed 1d6 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +Swoop hammer, tactical KEY:Swoop hammer (tactical) PROFICIENCY:WEAPON|Swoop hammer (tactical) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3360 DAMAGE:1d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, reach, unwieldy +Devastation blade, wrack KEY:Devastation blade (wrack) PROFICIENCY:WEAPON|Devastation blade (wrack) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5500 DAMAGE:2d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Doshko, advanced KEY:Doshko (advanced) PROFICIENCY:WEAPON|Doshko (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5300 DAMAGE:2d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, unwieldy +Staff, sentinel KEY:Staff (sentinel) PROFICIENCY:WEAPON|Staff (sentinel) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6320 DAMAGE:1d10 TYPE:B QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Block, powered (capacity 20, usage 1), stun +Pike, advanced KEY:Pike (advanced) PROFICIENCY:WEAPON|Pike (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:12200 DAMAGE:2d8 TYPE:P QUALITY:Critical|Bleed 1d8 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, reach +Swoop hammer, advanced KEY:Swoop hammer (advanced) PROFICIENCY:WEAPON|Swoop hammer (advanced) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14300 DAMAGE:3d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, reach, unwieldy +Curve blade, ultrathin KEY:Curve blade (ultrathin) PROFICIENCY:WEAPON|Curve blade (ultrathin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:18100 DAMAGE:3d10 TYPE:S QUALITY:Critical|Bleed 2d6 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Doshko, ultrathin KEY:Doshko (ultrathin) PROFICIENCY:WEAPON|Doshko (ultrathin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:24600 DAMAGE:4d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, unwieldy +Devastation blade, ruin KEY:Devastation blade (ruin) PROFICIENCY:WEAPON|Devastation blade (ruin) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:43900 DAMAGE:5d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Staff, repeller KEY:Staff (repeller) PROFICIENCY:WEAPON|Staff (repeller) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45200 DAMAGE:3d8 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Block, powered (capacity 20, usage 1), stun +Swoop hammer, mach I KEY:Swoop hammer (mach I) PROFICIENCY:WEAPON|Swoop hammer (mach I) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:44100 DAMAGE:5d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 4), reach, unwieldy +Doshko, zero-edge KEY:Doshko (zero-edge) PROFICIENCY:WEAPON|Doshko (zero-edge) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:71500 DAMAGE:7d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, unwieldy +Pike, elite KEY:Pike (elite) PROFICIENCY:WEAPON|Pike (elite) TYPE:Weapon.Melee.Advanced Melee.Prof Group Advanced Melee.ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:95700 DAMAGE:7d8 TYPE:P QUALITY:Critical|Bleed 3d8 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, reach + + +Curve blade, buzzblade KEY:Curve blade (buzzblade) PROFICIENCY:WEAPON|Curve blade (buzzblade) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:184300 DAMAGE:8d10 TYPE:S QUALITY:Critical|Bleed 5d6 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2) +Doshko, molecular rift KEY:Doshko (molecular rift) PROFICIENCY:WEAPON|Doshko (molecular rift) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:248000 DAMAGE:10d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:powered (capacity 20, usage 1), unwieldy +Swoop hammer, mach II KEY:Swoop hammer (mach II) PROFICIENCY:WEAPON|Swoop hammer (mach II) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:273000 DAMAGE:10d10 TYPE:B QUALITY:Critical|Knockdown QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, reach, unwieldy +Devastation blade, apocalypse KEY:Devastation blade (apocalypse) PROFICIENCY:WEAPON|Devastation blade (apocalypse) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:410200 DAMAGE:12d8 TYPE:S QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Doshko, dimensional blade KEY:Doshko (dimensional blade) PROFICIENCY:WEAPON|Doshko (dimensional blade) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:546100 DAMAGE:13d12 TYPE:P QUALITY:Critical|- QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, unwieldy +Curve blade, dimensional slice KEY:Curve blade (dimensional slice) PROFICIENCY:WEAPON|Curve blade (dimensional slice) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:815000 DAMAGE:12d10 TYPE:S QUALITY:Critical|Bleed 6d6 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 2) +Swoop hammer, mach III KEY:Swoop hammer (mach III) PROFICIENCY:WEAPON|Swoop hammer (mach III) TYPE:Weapon.Melee.Prof Group Advanced Melee.Weapon ToHit_UseStr.Damage_UseStr WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:905700 DAMAGE:14d10 TYPE:B & F QUALITY:Critical|Knockdown QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Powered (capacity 40, usage 4), reach, unwieldy # TABLE 7-3:SMALL ARMS # ONE-HANDED WEAPONS LEVEL PRICE DAMAGE RANGE CRITICAL CAPACITY USAGE BULK SPECIAL -Zero pistol, frostbite-class KEY:Zero pistol (frostbite-class) PROFICIENCY:WEAPON|Zero pistol (frostbite-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3060 DAMAGE:1d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:- -Zero pistol, hailstorm-class KEY:Zero pistol (hailstorm-class) PROFICIENCY:WEAPON|Zero pistol (hailstorm-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16900 DAMAGE:2d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:- -Zero pistol, blizzard-class KEY:Zero pistol (blizzard-class) PROFICIENCY:WEAPON|Zero pistol (blizzard-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:94500 DAMAGE:4d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:- -Zero pistol, avalanche-class KEY:Zero pistol (avalanche-class) PROFICIENCY:WEAPON|Zero pistol (avalanche-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:492900 DAMAGE:6d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|L WT:0.1 SPROP:- -Flare gun, survival KEY:Flare gun (survival) PROFICIENCY:WEAPON|Flare gun (survival) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:90 DAMAGE:1d3 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|1 flare QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog, bright -Flame pistol KEY:Flame pistol PROFICIENCY:WEAPON|Flame pistol TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:470 DAMAGE:1d4 TYPE:F.FLAME RANGE:20 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|20 petrol QUALITY:Usage|4 QUALITY:Bulk|L WT:0.1 SPROP:Line, unwieldy -Laser pistol, azimuth KEY:Laser pistol (azimuth) PROFICIENCY:WEAPON|Laser pistol (azimuth) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:350 DAMAGE:1d4 TYPE:F.Laser RANGE:80 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:- -Laser pistol, corona KEY:Laser pistol (corona) PROFICIENCY:WEAPON|Laser pistol (corona) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4270 DAMAGE:2d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:- -Laser pistol, aphelion KEY:Laser pistol (aphelion) PROFICIENCY:WEAPON|Laser pistol (aphelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14820 DAMAGE:3d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:Boost 1d4 -Laser pistol, perihelion KEY:Laser pistol (perihelion) PROFICIENCY:WEAPON|Laser pistol (perihelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:40200 DAMAGE:4d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 2d4 QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:- -Laser pistol, parallax KEY:Laser pistol (parallax) PROFICIENCY:WEAPON|Laser pistol (parallax) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:82000 DAMAGE:5d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 3d4 QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|L WT:0.1 SPROP:Boost 2d4 -Laser pistol, zenith KEY:Laser pistol (zenith) PROFICIENCY:WEAPON|Laser pistol (zenith) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:245200 DAMAGE:8d4 TYPE:F.Laser RANGE:100 QUALITY:Critical|Burn 4d4 QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|L WT:0.1 SPROP:- -Plasma pistol, red star KEY:Plasma pistol (red star) PROFICIENCY:WEAPON|Plasma pistol (red star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:7200 DAMAGE:1d8 TYPE:E & F.PLASMA RANGE:20 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|20 charges QUALITY:Usage|4 QUALITY:Bulk|L WT:0.1 SPROP:Line, unwieldy -Plasma pistol, yellow star KEY:Plasma pistol (yellow star) PROFICIENCY:WEAPON|Plasma pistol (yellow star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:40300 DAMAGE:2d8 TYPE:E & F.PLASMA RANGE:25 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|8 QUALITY:Bulk|L WT:0.1 SPROP:Line, unwieldy -Plasma pistol, white star KEY:Plasma pistol (white star) PROFICIENCY:WEAPON|Plasma pistol (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107500 DAMAGE:3d8 TYPE:E & F.PLASMA RANGE:30 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|100 charges QUALITY:Usage|20 QUALITY:Bulk|L WT:0.1 SPROP:Line, unwieldy -Plasma pistol, blue star KEY:Plasma pistol (blue star) PROFICIENCY:WEAPON|Plasma pistol (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:565000 DAMAGE:5d8 TYPE:E & F.PLASMA RANGE:40 QUALITY:Critical|Burn 3d8 QUALITY:Capacity|100 charges QUALITY:Usage|20 QUALITY:Bulk|L WT:0.1 SPROP:Line, unwieldy -Semi-auto pistol, tactical KEY:Semi-auto pistol (tactical) PROFICIENCY:WEAPON|Semi-auto pistol (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHandOnly MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:260 DAMAGE:1d6 TYPE:P.PROJECTILE RANGE:30 QUALITY:Critical|- QUALITY:Capacity|9 rounds QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Semi-auto pistol, advanced KEY:Semi-auto pistol (advanced) PROFICIENCY:WEAPON|Semi-auto pistol (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5500 DAMAGE:2d6 TYPE:P.PROJECTILE RANGE:60 QUALITY:Critical|- QUALITY:Capacity|12 rounds QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Semi-auto pistol, elite KEY:Semi-auto pistol (elite) PROFICIENCY:WEAPON|Semi-auto pistol (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:18200 DAMAGE:3d6 TYPE:P.PROJECTILE RANGE:60 QUALITY:Critical|- QUALITY:Capacity|12 rounds QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Semi-auto pistol, paragon KEY:Semi-auto pistol (paragon) PROFICIENCY:WEAPON|Semi-auto pistol (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45200 DAMAGE:4d6 TYPE:P.PROJECTILE RANGE:60 QUALITY:Critical|- QUALITY:Capacity|16 rounds QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Gyrojet pistol, tactical KEY:Gyrojet pistol (tactical) PROFICIENCY:WEAPON|Gyrojet pistol (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:91500 DAMAGE:3d12 TYPE:B.PROJECTILE RANGE:80 QUALITY:Critical|Knockdown QUALITY:Capacity|8 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Gyrojet pistol, advanced KEY:Gyrojet pistol (advanced) PROFICIENCY:WEAPON|Gyrojet pistol (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:212700 DAMAGE:4d12 TYPE:B.PROJECTILE RANGE:80 QUALITY:Critical|Knockdown QUALITY:Capacity|8 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Gyrojet pistol, elite KEY:Gyrojet pistol (elite) PROFICIENCY:WEAPON|Gyrojet pistol (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:715800 DAMAGE:5d12 TYPE:B.PROJECTILE RANGE:80 QUALITY:Critical|Knockdown QUALITY:Capacity|8 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog -Pulsecaster pistol KEY:Pulsecaster (pistol) PROFICIENCY:WEAPON|Pulsecaster (pistol) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:250 DAMAGE:1d4 TYPE:E.SHOCK RANGE:30 QUALITY:Critical|- QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Nonlethal -Arc pistol, static KEY:Arc pistol (static) PROFICIENCY:WEAPON|Arc pistol (static) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:750 DAMAGE:1d6 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|Arc 2 QUALITY:Capacity|20 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:Stun -Arc pistol, aurora KEY:Arc pistol (aurora) PROFICIENCY:WEAPON|Arc pistol (aurora) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45700 DAMAGE:3d6 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|Arc 2d6 QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:Stun -Arc pistol, storm KEY:Arc pistol (storm) PROFICIENCY:WEAPON|Arc pistol (storm) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:365500 DAMAGE:3d12 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|Arc 4d6 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|L WT:0.1 SPROP:Stun -Sonic pistol, thunderstrike KEY:Sonic pistol (thunderstrike) PROFICIENCY:WEAPON|Sonic pistol (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2300 DAMAGE:1d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|20 charges QUALITY:Usage|2 QUALITY:Bulk|L WT:0.1 SPROP:- -Sonic pistol, LFD KEY:Sonic pistol (LFD) PROFICIENCY:WEAPON|Sonic pistol (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26200 DAMAGE:2d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|L WT:0.1 SPROP:Boost 1d6 -Sonic pistol, HFD KEY:Sonic pistol (HFD) PROFICIENCY:WEAPON|Sonic pistol (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:71300 DAMAGE:3d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|60 charges QUALITY:Usage|6 QUALITY:Bulk|L WT:0.1 SPROP:- -Sonic pistol, banshee KEY:Sonic pistol (banshee) PROFICIENCY:WEAPON|Sonic pistol (banshee) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:191000 DAMAGE:4d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|80 charges QUALITY:Usage|8 QUALITY:Bulk|L WT:0.1 SPROP:Boost 1d10 -Needler pistol KEY:Needler pistol PROFICIENCY:WEAPON|Needler pistol TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:105 DAMAGE:1d4 TYPE:P.UNCATEGORIZED RANGE:30 QUALITY:Critical|Injection DC +2 QUALITY:Capacity|6 darts QUALITY:Usage|1 QUALITY:Bulk|L WT:0.1 SPROP:Analog, injection +Zero pistol, frostbite-class KEY:Zero pistol (frostbite-class) PROFICIENCY:WEAPON|Zero pistol (frostbite-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3060 DAMAGE:1d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Zero pistol, hailstorm-class KEY:Zero pistol (hailstorm-class) PROFICIENCY:WEAPON|Zero pistol (hailstorm-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16900 DAMAGE:2d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Zero pistol, blizzard-class KEY:Zero pistol (blizzard-class) PROFICIENCY:WEAPON|Zero pistol (blizzard-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:94500 DAMAGE:4d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Zero pistol, avalanche-class KEY:Zero pistol (avalanche-class) PROFICIENCY:WEAPON|Zero pistol (avalanche-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:492900 DAMAGE:6d6 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Flare gun, survival KEY:Flare gun (survival) PROFICIENCY:WEAPON|Flare gun (survival) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:90 DAMAGE:1d3 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|1 flare QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, bright +Flame pistol KEY:Flame pistol PROFICIENCY:WEAPON|Flame pistol TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:470 DAMAGE:1d4 TYPE:F.FLAME RANGE:20 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|20 petrol QUALITY:Usage|4 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Line, unwieldy +Laser pistol, azimuth KEY:Laser pistol (azimuth) PROFICIENCY:WEAPON|Laser pistol (azimuth) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:350 DAMAGE:1d4 TYPE:F.Laser RANGE:80 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Laser pistol, corona KEY:Laser pistol (corona) PROFICIENCY:WEAPON|Laser pistol (corona) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4270 DAMAGE:2d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Laser pistol, aphelion KEY:Laser pistol (aphelion) PROFICIENCY:WEAPON|Laser pistol (aphelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14820 DAMAGE:3d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Boost 1d4 +Laser pistol, perihelion KEY:Laser pistol (perihelion) PROFICIENCY:WEAPON|Laser pistol (perihelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:40200 DAMAGE:4d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 2d4 QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Laser pistol, parallax KEY:Laser pistol (parallax) PROFICIENCY:WEAPON|Laser pistol (parallax) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:82000 DAMAGE:5d4 TYPE:F.Laser RANGE:90 QUALITY:Critical|Burn 3d4 QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Boost 2d4 +Laser pistol, zenith KEY:Laser pistol (zenith) PROFICIENCY:WEAPON|Laser pistol (zenith) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:245200 DAMAGE:8d4 TYPE:F.Laser RANGE:100 QUALITY:Critical|Burn 4d4 QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Plasma pistol, red star KEY:Plasma pistol (red star) PROFICIENCY:WEAPON|Plasma pistol (red star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:7200 DAMAGE:1d8 TYPE:E & F.PLASMA RANGE:20 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|20 charges QUALITY:Usage|4 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Line, unwieldy +Plasma pistol, yellow star KEY:Plasma pistol (yellow star) PROFICIENCY:WEAPON|Plasma pistol (yellow star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:40300 DAMAGE:2d8 TYPE:E & F.PLASMA RANGE:25 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|8 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Line, unwieldy +Plasma pistol, white star KEY:Plasma pistol (white star) PROFICIENCY:WEAPON|Plasma pistol (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107500 DAMAGE:3d8 TYPE:E & F.PLASMA RANGE:30 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|100 charges QUALITY:Usage|20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Line, unwieldy +Plasma pistol, blue star KEY:Plasma pistol (blue star) PROFICIENCY:WEAPON|Plasma pistol (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:565000 DAMAGE:5d8 TYPE:E & F.PLASMA RANGE:40 QUALITY:Critical|Burn 3d8 QUALITY:Capacity|100 charges QUALITY:Usage|20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Line, unwieldy +Semi-auto pistol, tactical KEY:Semi-auto pistol (tactical) PROFICIENCY:WEAPON|Semi-auto pistol (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHandOnly MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:260 DAMAGE:1d6 TYPE:P.PROJECTILE RANGE:30 QUALITY:Critical|- QUALITY:Capacity|9 rounds QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Semi-auto pistol, advanced KEY:Semi-auto pistol (advanced) PROFICIENCY:WEAPON|Semi-auto pistol (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:5500 DAMAGE:2d6 TYPE:P.PROJECTILE RANGE:60 QUALITY:Critical|- QUALITY:Capacity|12 rounds QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Semi-auto pistol, elite KEY:Semi-auto pistol (elite) PROFICIENCY:WEAPON|Semi-auto pistol (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:18200 DAMAGE:3d6 TYPE:P.PROJECTILE RANGE:60 QUALITY:Critical|- QUALITY:Capacity|12 rounds QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Semi-auto pistol, paragon KEY:Semi-auto pistol (paragon) PROFICIENCY:WEAPON|Semi-auto pistol (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45200 DAMAGE:4d6 TYPE:P.PROJECTILE RANGE:60 QUALITY:Critical|- QUALITY:Capacity|16 rounds QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Gyrojet pistol, tactical KEY:Gyrojet pistol (tactical) PROFICIENCY:WEAPON|Gyrojet pistol (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:91500 DAMAGE:3d12 TYPE:B.PROJECTILE RANGE:80 QUALITY:Critical|Knockdown QUALITY:Capacity|8 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Gyrojet pistol, advanced KEY:Gyrojet pistol (advanced) PROFICIENCY:WEAPON|Gyrojet pistol (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:212700 DAMAGE:4d12 TYPE:B.PROJECTILE RANGE:80 QUALITY:Critical|Knockdown QUALITY:Capacity|8 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Gyrojet pistol, elite KEY:Gyrojet pistol (elite) PROFICIENCY:WEAPON|Gyrojet pistol (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:715800 DAMAGE:5d12 TYPE:B.PROJECTILE RANGE:80 QUALITY:Critical|Knockdown QUALITY:Capacity|8 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog +Pulsecaster pistol KEY:Pulsecaster (pistol) PROFICIENCY:WEAPON|Pulsecaster (pistol) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:250 DAMAGE:1d4 TYPE:E.SHOCK RANGE:30 QUALITY:Critical|- QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Nonlethal +Arc pistol, static KEY:Arc pistol (static) PROFICIENCY:WEAPON|Arc pistol (static) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:750 DAMAGE:1d6 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|Arc 2 QUALITY:Capacity|20 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Stun +Arc pistol, aurora KEY:Arc pistol (aurora) PROFICIENCY:WEAPON|Arc pistol (aurora) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:45700 DAMAGE:3d6 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|Arc 2d6 QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Stun +Arc pistol, storm KEY:Arc pistol (storm) PROFICIENCY:WEAPON|Arc pistol (storm) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:365500 DAMAGE:3d12 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|Arc 4d6 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Stun +Sonic pistol, thunderstrike KEY:Sonic pistol (thunderstrike) PROFICIENCY:WEAPON|Sonic pistol (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2300 DAMAGE:1d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|20 charges QUALITY:Usage|2 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Sonic pistol, LFD KEY:Sonic pistol (LFD) PROFICIENCY:WEAPON|Sonic pistol (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26200 DAMAGE:2d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Boost 1d6 +Sonic pistol, HFD KEY:Sonic pistol (HFD) PROFICIENCY:WEAPON|Sonic pistol (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:71300 DAMAGE:3d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|60 charges QUALITY:Usage|6 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Sonic pistol, banshee KEY:Sonic pistol (banshee) PROFICIENCY:WEAPON|Sonic pistol (banshee) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:191000 DAMAGE:4d8 TYPE:So.SONIC RANGE:40 QUALITY:Critical|Deafen QUALITY:Capacity|80 charges QUALITY:Usage|8 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Boost 1d10 +Needler pistol KEY:Needler pistol PROFICIENCY:WEAPON|Needler pistol TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Small Arms.Weapon WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:105 DAMAGE:1d4 TYPE:P.UNCATEGORIZED RANGE:30 QUALITY:Critical|Injection DC +2 QUALITY:Capacity|6 darts QUALITY:Usage|1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Analog, injection # TABLE 7-4:Longarms # TWO-HANDED WEAPONS LEVEL PRICE DAMAGE RANGE CRITICAL CAPACITY USAGE BULK SPECIAL -Zero rifle, frostbite-class KEY:Zero rifle (frostbite-class) PROFICIENCY:WEAPON|Zero rifle (frostbite-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2330 DAMAGE:1d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 -Zero rifle, hailstorm-class KEY:Zero rifle (hailstorm-class) PROFICIENCY:WEAPON|Zero rifle (hailstorm-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:10100 DAMAGE:2d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 -Zero rifle, blizzard-class KEY:Zero rifle (blizzard-class) PROFICIENCY:WEAPON|Zero rifle (blizzard-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:79800 DAMAGE:4d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 -Zero rifle, avalanche-class KEY:Zero rifle (avalanche-class) PROFICIENCY:WEAPON|Zero rifle (avalanche-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:410200 DAMAGE:7d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 -Flame rifle KEY:Flame rifle PROFICIENCY:WEAPON|Flame rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:490 DAMAGE:1d6 TYPE:F.FLAME RANGE:25 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 petrol QUALITY:Usage|5 QUALITY:Bulk|1 WT:1 SPROP:Line, unwieldy -Laser rifle, azimuth KEY:Laser rifle (azimuth) PROFICIENCY:WEAPON|Laser rifle (azimuth) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:425 DAMAGE:1d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:- -Laser rifle, corona KEY:Laser rifle (corona) PROFICIENCY:WEAPON|Laser rifle (corona) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4650 DAMAGE:2d6 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:- -Laser rifle, aphelion KEY:Laser rifle (aphelion) PROFICIENCY:WEAPON|Laser rifle (aphelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14300 DAMAGE:3d6 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:- -Autobeam rifle, tactical KEY:Autobeam rifle (tactical) PROFICIENCY:WEAPON|Autobeam rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26900 DAMAGE:5d4 TYPE:F.LASER RANGE:60 QUALITY:Critical|Burn 2d4 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Laser rifle, perihelion KEY:Laser rifle (perihelion) PROFICIENCY:WEAPON|Laser rifle (perihelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53800 DAMAGE:5d6 TYPE:F.LASER RANGE:130 QUALITY:Critical|Burn 2d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 SPROP:- -Autobeam rifle, advanced KEY:Autobeam rifle (advanced) PROFICIENCY:WEAPON|Autobeam rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:95500 DAMAGE:7d4 TYPE:F.LASER RANGE:60 QUALITY:Critical|Burn 3d4 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Laser rifle, parallax KEY:Laser rifle (parallax) PROFICIENCY:WEAPON|Laser rifle (parallax) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:248000 DAMAGE:8d6 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 4d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 SPROP:- -Autobeam rifle, elite KEY:Autobeam rifle (elite) PROFICIENCY:WEAPON|Autobeam rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:548100 DAMAGE:12d4 TYPE:F.LASER RANGE:60 QUALITY:Critical|Burn 5d4 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Laser rifle, zenith KEY:Laser rifle (zenith) PROFICIENCY:WEAPON|Laser rifle (zenith) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:722000 DAMAGE:11d6 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 5d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 SPROP:- -Plasma rifle, red star KEY:Plasma rifle (red star) PROFICIENCY:WEAPON|Plasma rifle (red star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4600 DAMAGE:1d10 TYPE:E & F.PLASMA RANGE:40 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Plasma rifle, yellow star KEY:Plasma rifle (yellow star) PROFICIENCY:WEAPON|Plasma rifle (yellow star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16800 DAMAGE:2d10 TYPE:E & F.PLASMA RANGE:40 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Plasma caster, white star KEY:Plasma caster (white star) PROFICIENCY:WEAPON|Plasma caster (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:49100 DAMAGE:3d10 TYPE:E & F.PLASMA RANGE:80 QUALITY:Critical|Burn 1d10 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Boost 1d10 -Plasma rifle, white star KEY:Plasma rifle (white star) PROFICIENCY:WEAPON|Plasma rifle (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:126600 DAMAGE:4d10 TYPE:E & F.PLASMA RANGE:60 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Plasma caster, blue star KEY:Plasma caster (blue star) PROFICIENCY:WEAPON|Plasma caster (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:275000 DAMAGE:5d10 TYPE:E & F.PLASMA RANGE:80 QUALITY:Critical|Burn 2d10 QUALITY:Capacity|200 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Boost 2d10 -Plasma rifle, blue star KEY:Plasma rifle (blue star) PROFICIENCY:WEAPON|Plasma rifle (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:935000 DAMAGE:8d10 TYPE:E & F.PLASMA RANGE:100 QUALITY:Critical|Burn 4d8 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Hunting rifle KEY:Hunting rifle PROFICIENCY:WEAPON|Hunting rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:240 DAMAGE:1d8 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Scattergun, utility KEY:Scattergun (utility) PROFICIENCY:WEAPON|Scattergun (utility) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:235 DAMAGE:1d4 TYPE:PROJECTILE.P RANGE:15 QUALITY:Critical|- QUALITY:Capacity|4 shells QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog, blast -Acid dart rifle, tactical KEY:Acid dart rifle (tactical) PROFICIENCY:WEAPON|Acid dart rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:485 DAMAGE:1d8 TYPE:PROJECTILE.A & P RANGE:80 QUALITY:Critical|Corrode 1d4 QUALITY:Capacity|10 darts QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Autotarget rifle KEY:Autotarget rifle PROFICIENCY:WEAPON|Autotarget rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:755 DAMAGE:1d6 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|10 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -Crossbolter, tactical KEY:Crossbolter (tactical) PROFICIENCY:WEAPON|Crossbolter (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d10 TYPE:PROJECTILE.P RANGE:70 QUALITY:Critical|- QUALITY:Capacity|1 arrow QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Unwieldy -Acid dart rifle, dual KEY:Acid dart rifle (dual) PROFICIENCY:WEAPON|Acid dart rifle (dual) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6900 DAMAGE:2d8 TYPE:PROJECTILE.A & P RANGE:90 QUALITY:Critical|Corrode 2d4 QUALITY:Capacity|24 darts QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 SPROP:Analog -Seeker rifle, tactical KEY:Seeker rifle (tactical) PROFICIENCY:WEAPON|Seeker rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6030 DAMAGE:2d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|8 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Crossbolter, dual KEY:Crossbolter (dual) PROFICIENCY:WEAPON|Crossbolter (dual) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8250 DAMAGE:2d10 TYPE:PROJECTILE.P RANGE:70 QUALITY:Critical|- QUALITY:Capacity|4 arrows QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Unwieldy -Scattergun, snub KEY:Scattergun (snub) PROFICIENCY:WEAPON|Scattergun (snub) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8300 DAMAGE:1d12 TYPE:PROJECTILE.P RANGE:15 QUALITY:Critical|- QUALITY:Capacity|8 shells QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog, blast -Magnetar rifle, tactical KEY:Magnetar rifle (tactical) PROFICIENCY:WEAPON|Magnetar rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:11800 DAMAGE:2d8 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|18 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -Combat rifle KEY:Combat rifle PROFICIENCY:WEAPON|Combat rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16500 DAMAGE:3d8 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|12 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Acid dart rifle, complex KEY:Acid dart rifle (complex) PROFICIENCY:WEAPON|Acid dart rifle (complex) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:39200 DAMAGE:4d8 TYPE:PROJECTILE.A & P RANGE:90 QUALITY:Critical|Corrode 4d4 QUALITY:Capacity|48 darts QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Analog -Scattergun, impact KEY:Scattergun (impact) PROFICIENCY:WEAPON|Scattergun (impact) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:30400 DAMAGE:2d12 TYPE:PROJECTILE.P RANGE:15 QUALITY:Critical|- QUALITY:Capacity|12 shells QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast -Gyrojet rifle, tactical KEY:Gyrojet rifle (tactical) PROFICIENCY:WEAPON|Gyrojet rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:54000 DAMAGE:3d12 TYPE:PROJECTILE.B RANGE:100 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog -Magnetar rifle, advanced KEY:Magnetar rifle (advanced) PROFICIENCY:WEAPON|Magnetar rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53700 DAMAGE:4d8 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|24 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -Seeker rifle, advanced KEY:Seeker rifle (advanced) PROFICIENCY:WEAPON|Seeker rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:72300 DAMAGE:6d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|18 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Gyrojet rifle, advanced KEY:Gyrojet rifle (advanced) PROFICIENCY:WEAPON|Gyrojet rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:122800 DAMAGE:5d12 TYPE:PROJECTILE.B RANGE:120 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog -Scattergun, vortex KEY:Scattergun (vortex) PROFICIENCY:WEAPON|Scattergun (vortex) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:91900 DAMAGE:3d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|- QUALITY:Capacity|12 shells QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast -Magnetar rifle, elite KEY:Magnetar rifle (elite) PROFICIENCY:WEAPON|Magnetar rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:185100 DAMAGE:6d8 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|36 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -Gyrojet rifle, elite KEY:Gyrojet rifle (elite) PROFICIENCY:WEAPON|Gyrojet rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:245600 DAMAGE:6d12 TYPE:PROJECTILE.B RANGE:120 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog -Seeker rifle, elite KEY:Seeker rifle (elite) PROFICIENCY:WEAPON|Seeker rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:242500 DAMAGE:9d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|18 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Scattergun, grapeshot KEY:Scattergun (grapeshot) PROFICIENCY:WEAPON|Scattergun (grapeshot) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:331000 DAMAGE:4d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|- QUALITY:Capacity|12 shells QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast -Magnetar rifle, paragon KEY:Magnetar rifle (paragon) PROFICIENCY:WEAPON|Magnetar rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:612600 DAMAGE:8d8 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|48 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -Gyrojet rifle, paragon KEY:Gyrojet rifle (paragon) PROFICIENCY:WEAPON|Gyrojet rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:723500 DAMAGE:8d12 TYPE:PROJECTILE.B RANGE:120 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog -Seeker rifle, paragon KEY:Seeker rifle (paragon) PROFICIENCY:WEAPON|Seeker rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:809200 DAMAGE:12d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|24 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog -Pulsecaster rifle KEY:Pulsecaster rifle PROFICIENCY:WEAPON|Pulsecaster rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:100 DAMAGE:1d6 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 SPROP:Nonlethal -Arc emitter, tactical KEY:Arc emitter (tactical) PROFICIENCY:WEAPON|Arc emitter (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:750 DAMAGE:1d4 TYPE:E.SHOCK RANGE:15 QUALITY:Critical|- QUALITY:Capacity|20 charges QUALITY:Usage|4 QUALITY:Bulk|1 WT:1 SPROP:Blast, stun, unwieldy -Arc rifle, static KEY:Arc rifle (static) PROFICIENCY:WEAPON|Arc rifle (static) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4200 DAMAGE:1d12 TYPE:E.SHOCK RANGE:70 QUALITY:Critical|Arc 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Stun -Arc emitter, advanced KEY:Arc emitter (advanced) PROFICIENCY:WEAPON|Arc emitter (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:13200 DAMAGE:2d4 TYPE:E.SHOCK RANGE:30 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|10 QUALITY:Bulk|1 WT:1 SPROP:Blast, stun, unwieldy -Arc rifle, aurora KEY:Arc rifle (aurora) PROFICIENCY:WEAPON|Arc rifle (aurora) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:24500 DAMAGE:2d12 TYPE:E.SHOCK RANGE:70 QUALITY:Critical|Arc 2d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Stun -Arc rifle, storm KEY:Arc rifle (storm) PROFICIENCY:WEAPON|Arc rifle (storm) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:190300 DAMAGE:4d12 TYPE:E.SHOCK RANGE:80 QUALITY:Critical|Arc 4d6 QUALITY:Capacity|80 charges QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Stun -Arc rifle, tempest KEY:Arc rifle (tempest) PROFICIENCY:WEAPON|Arc rifle (tempest) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:622000 DAMAGE:6d12 TYPE:E.SHOCK RANGE:80 QUALITY:Critical|Arc 6d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Stun -Sonic rifle, thunderstrike KEY:Sonic rifle (thunderstrike) PROFICIENCY:WEAPON|Sonic rifle (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3400 DAMAGE:1d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|1 WT:1 SPROP:- -Streetsweeper, thunderstrike KEY:Streetsweeper (thunderstrike) PROFICIENCY:WEAPON|Streetsweeper (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:7150 DAMAGE:1d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Knockdown QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Boost 1d6 -Sonic rifle, LFD KEY:Sonic rifle (LFD) PROFICIENCY:WEAPON|Sonic rifle (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:17000 DAMAGE:2d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:- -Streetsweeper, LFD KEY:Streetsweeper (LFD) PROFICIENCY:WEAPON|Streetsweeper (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:39300 DAMAGE:3d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Knockdown QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Boost 1d8 -Sonic rifle, HFD KEY:Sonic rifle (HFD) PROFICIENCY:WEAPON|Sonic rifle (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:80200 DAMAGE:4d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:- -Streetsweeper, HFD KEY:Streetsweeper (HFD) PROFICIENCY:WEAPON|Streetsweeper (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:195000 DAMAGE:5d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Knockdown QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Boost 1d10 -Sonic rifle, banshee KEY:Sonic rifle (banshee) PROFICIENCY:WEAPON|Sonic rifle (banshee) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:364500 DAMAGE:6d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:- -Needler rifle KEY:Needler rifle PROFICIENCY:WEAPON|Needler rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:110 DAMAGE:1d6 TYPE:P.UNCATEGORIZED RANGE:60 QUALITY:Critical|Injection DC +2 QUALITY:Capacity|12 darts QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP: Analog, injection +Zero rifle, frostbite-class KEY:Zero rifle (frostbite-class) PROFICIENCY:WEAPON|Zero rifle (frostbite-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2330 DAMAGE:1d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 +Zero rifle, hailstorm-class KEY:Zero rifle (hailstorm-class) PROFICIENCY:WEAPON|Zero rifle (hailstorm-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:10100 DAMAGE:2d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 +Zero rifle, blizzard-class KEY:Zero rifle (blizzard-class) PROFICIENCY:WEAPON|Zero rifle (blizzard-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:79800 DAMAGE:4d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 +Zero rifle, avalanche-class KEY:Zero rifle (avalanche-class) PROFICIENCY:WEAPON|Zero rifle (avalanche-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:410200 DAMAGE:7d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 +Flame rifle KEY:Flame rifle PROFICIENCY:WEAPON|Flame rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:490 DAMAGE:1d6 TYPE:F.FLAME RANGE:25 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 petrol QUALITY:Usage|5 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Line, unwieldy +Laser rifle, azimuth KEY:Laser rifle (azimuth) PROFICIENCY:WEAPON|Laser rifle (azimuth) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:425 DAMAGE:1d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 charges QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Laser rifle, corona KEY:Laser rifle (corona) PROFICIENCY:WEAPON|Laser rifle (corona) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4650 DAMAGE:2d6 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Laser rifle, aphelion KEY:Laser rifle (aphelion) PROFICIENCY:WEAPON|Laser rifle (aphelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14300 DAMAGE:3d6 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Autobeam rifle, tactical KEY:Autobeam rifle (tactical) PROFICIENCY:WEAPON|Autobeam rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:26900 DAMAGE:5d4 TYPE:F.LASER RANGE:60 QUALITY:Critical|Burn 2d4 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Laser rifle, perihelion KEY:Laser rifle (perihelion) PROFICIENCY:WEAPON|Laser rifle (perihelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53800 DAMAGE:5d6 TYPE:F.LASER RANGE:130 QUALITY:Critical|Burn 2d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Autobeam rifle, advanced KEY:Autobeam rifle (advanced) PROFICIENCY:WEAPON|Autobeam rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:95500 DAMAGE:7d4 TYPE:F.LASER RANGE:60 QUALITY:Critical|Burn 3d4 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Laser rifle, parallax KEY:Laser rifle (parallax) PROFICIENCY:WEAPON|Laser rifle (parallax) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:248000 DAMAGE:8d6 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 4d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Autobeam rifle, elite KEY:Autobeam rifle (elite) PROFICIENCY:WEAPON|Autobeam rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:548100 DAMAGE:12d4 TYPE:F.LASER RANGE:60 QUALITY:Critical|Burn 5d4 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Laser rifle, zenith KEY:Laser rifle (zenith) PROFICIENCY:WEAPON|Laser rifle (zenith) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:722000 DAMAGE:11d6 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 5d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Plasma rifle, red star KEY:Plasma rifle (red star) PROFICIENCY:WEAPON|Plasma rifle (red star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4600 DAMAGE:1d10 TYPE:E & F.PLASMA RANGE:40 QUALITY:Critical|Burn 1d4 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Plasma rifle, yellow star KEY:Plasma rifle (yellow star) PROFICIENCY:WEAPON|Plasma rifle (yellow star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16800 DAMAGE:2d10 TYPE:E & F.PLASMA RANGE:40 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Plasma caster, white star KEY:Plasma caster (white star) PROFICIENCY:WEAPON|Plasma caster (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:49100 DAMAGE:3d10 TYPE:E & F.PLASMA RANGE:80 QUALITY:Critical|Burn 1d10 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Boost 1d10 +Plasma rifle, white star KEY:Plasma rifle (white star) PROFICIENCY:WEAPON|Plasma rifle (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:126600 DAMAGE:4d10 TYPE:E & F.PLASMA RANGE:60 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Plasma caster, blue star KEY:Plasma caster (blue star) PROFICIENCY:WEAPON|Plasma caster (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:275000 DAMAGE:5d10 TYPE:E & F.PLASMA RANGE:80 QUALITY:Critical|Burn 2d10 QUALITY:Capacity|200 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Boost 2d10 +Plasma rifle, blue star KEY:Plasma rifle (blue star) PROFICIENCY:WEAPON|Plasma rifle (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:935000 DAMAGE:8d10 TYPE:E & F.PLASMA RANGE:100 QUALITY:Critical|Burn 4d8 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Hunting rifle KEY:Hunting rifle PROFICIENCY:WEAPON|Hunting rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:240 DAMAGE:1d8 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Scattergun, utility KEY:Scattergun (utility) PROFICIENCY:WEAPON|Scattergun (utility) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:235 DAMAGE:1d4 TYPE:PROJECTILE.P RANGE:15 QUALITY:Critical|- QUALITY:Capacity|4 shells QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, blast +Acid dart rifle, tactical KEY:Acid dart rifle (tactical) PROFICIENCY:WEAPON|Acid dart rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:485 DAMAGE:1d8 TYPE:PROJECTILE.A & P RANGE:80 QUALITY:Critical|Corrode 1d4 QUALITY:Capacity|10 darts QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Autotarget rifle KEY:Autotarget rifle PROFICIENCY:WEAPON|Autotarget rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:755 DAMAGE:1d6 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|10 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +Crossbolter, tactical KEY:Crossbolter (tactical) PROFICIENCY:WEAPON|Crossbolter (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:475 DAMAGE:1d10 TYPE:PROJECTILE.P RANGE:70 QUALITY:Critical|- QUALITY:Capacity|1 arrow QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Unwieldy +Acid dart rifle, dual KEY:Acid dart rifle (dual) PROFICIENCY:WEAPON|Acid dart rifle (dual) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6900 DAMAGE:2d8 TYPE:PROJECTILE.A & P RANGE:90 QUALITY:Critical|Corrode 2d4 QUALITY:Capacity|24 darts QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Seeker rifle, tactical KEY:Seeker rifle (tactical) PROFICIENCY:WEAPON|Seeker rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6030 DAMAGE:2d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|8 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Crossbolter, dual KEY:Crossbolter (dual) PROFICIENCY:WEAPON|Crossbolter (dual) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8250 DAMAGE:2d10 TYPE:PROJECTILE.P RANGE:70 QUALITY:Critical|- QUALITY:Capacity|4 arrows QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Unwieldy +Scattergun, snub KEY:Scattergun (snub) PROFICIENCY:WEAPON|Scattergun (snub) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8300 DAMAGE:1d12 TYPE:PROJECTILE.P RANGE:15 QUALITY:Critical|- QUALITY:Capacity|8 shells QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, blast +Magnetar rifle, tactical KEY:Magnetar rifle (tactical) PROFICIENCY:WEAPON|Magnetar rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:11800 DAMAGE:2d8 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|18 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +Combat rifle KEY:Combat rifle PROFICIENCY:WEAPON|Combat rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16500 DAMAGE:3d8 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|12 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Acid dart rifle, complex KEY:Acid dart rifle (complex) PROFICIENCY:WEAPON|Acid dart rifle (complex) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:39200 DAMAGE:4d8 TYPE:PROJECTILE.A & P RANGE:90 QUALITY:Critical|Corrode 4d4 QUALITY:Capacity|48 darts QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +Scattergun, impact KEY:Scattergun (impact) PROFICIENCY:WEAPON|Scattergun (impact) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:30400 DAMAGE:2d12 TYPE:PROJECTILE.P RANGE:15 QUALITY:Critical|- QUALITY:Capacity|12 shells QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast +Gyrojet rifle, tactical KEY:Gyrojet rifle (tactical) PROFICIENCY:WEAPON|Gyrojet rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:54000 DAMAGE:3d12 TYPE:PROJECTILE.B RANGE:100 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +Magnetar rifle, advanced KEY:Magnetar rifle (advanced) PROFICIENCY:WEAPON|Magnetar rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53700 DAMAGE:4d8 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|24 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +Seeker rifle, advanced KEY:Seeker rifle (advanced) PROFICIENCY:WEAPON|Seeker rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:72300 DAMAGE:6d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|18 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Gyrojet rifle, advanced KEY:Gyrojet rifle (advanced) PROFICIENCY:WEAPON|Gyrojet rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:122800 DAMAGE:5d12 TYPE:PROJECTILE.B RANGE:120 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +Scattergun, vortex KEY:Scattergun (vortex) PROFICIENCY:WEAPON|Scattergun (vortex) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:91900 DAMAGE:3d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|- QUALITY:Capacity|12 shells QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast +Magnetar rifle, elite KEY:Magnetar rifle (elite) PROFICIENCY:WEAPON|Magnetar rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:185100 DAMAGE:6d8 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|36 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +Gyrojet rifle, elite KEY:Gyrojet rifle (elite) PROFICIENCY:WEAPON|Gyrojet rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:245600 DAMAGE:6d12 TYPE:PROJECTILE.B RANGE:120 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +Seeker rifle, elite KEY:Seeker rifle (elite) PROFICIENCY:WEAPON|Seeker rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:242500 DAMAGE:9d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|18 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Scattergun, grapeshot KEY:Scattergun (grapeshot) PROFICIENCY:WEAPON|Scattergun (grapeshot) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:331000 DAMAGE:4d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|- QUALITY:Capacity|12 shells QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast +Magnetar rifle, paragon KEY:Magnetar rifle (paragon) PROFICIENCY:WEAPON|Magnetar rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:612600 DAMAGE:8d8 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|48 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +Gyrojet rifle, paragon KEY:Gyrojet rifle (paragon) PROFICIENCY:WEAPON|Gyrojet rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:723500 DAMAGE:8d12 TYPE:PROJECTILE.B RANGE:120 QUALITY:Critical|Knockdown QUALITY:Capacity|12 mini-rockets QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +Seeker rifle, paragon KEY:Seeker rifle (paragon) PROFICIENCY:WEAPON|Seeker rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:809200 DAMAGE:12d8 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|24 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog +Pulsecaster rifle KEY:Pulsecaster rifle PROFICIENCY:WEAPON|Pulsecaster rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:100 DAMAGE:1d6 TYPE:E.SHOCK RANGE:50 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Nonlethal +Arc emitter, tactical KEY:Arc emitter (tactical) PROFICIENCY:WEAPON|Arc emitter (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:750 DAMAGE:1d4 TYPE:E.SHOCK RANGE:15 QUALITY:Critical|- QUALITY:Capacity|20 charges QUALITY:Usage|4 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Blast, stun, unwieldy +Arc rifle, static KEY:Arc rifle (static) PROFICIENCY:WEAPON|Arc rifle (static) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4200 DAMAGE:1d12 TYPE:E.SHOCK RANGE:70 QUALITY:Critical|Arc 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Stun +Arc emitter, advanced KEY:Arc emitter (advanced) PROFICIENCY:WEAPON|Arc emitter (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:13200 DAMAGE:2d4 TYPE:E.SHOCK RANGE:30 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|10 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Blast, stun, unwieldy +Arc rifle, aurora KEY:Arc rifle (aurora) PROFICIENCY:WEAPON|Arc rifle (aurora) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:24500 DAMAGE:2d12 TYPE:E.SHOCK RANGE:70 QUALITY:Critical|Arc 2d6 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Stun +Arc rifle, storm KEY:Arc rifle (storm) PROFICIENCY:WEAPON|Arc rifle (storm) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:190300 DAMAGE:4d12 TYPE:E.SHOCK RANGE:80 QUALITY:Critical|Arc 4d6 QUALITY:Capacity|80 charges QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Stun +Arc rifle, tempest KEY:Arc rifle (tempest) PROFICIENCY:WEAPON|Arc rifle (tempest) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:622000 DAMAGE:6d12 TYPE:E.SHOCK RANGE:80 QUALITY:Critical|Arc 6d6 QUALITY:Capacity|100 charges QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Stun +Sonic rifle, thunderstrike KEY:Sonic rifle (thunderstrike) PROFICIENCY:WEAPON|Sonic rifle (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3400 DAMAGE:1d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Streetsweeper, thunderstrike KEY:Streetsweeper (thunderstrike) PROFICIENCY:WEAPON|Streetsweeper (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:7150 DAMAGE:1d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Knockdown QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Boost 1d6 +Sonic rifle, LFD KEY:Sonic rifle (LFD) PROFICIENCY:WEAPON|Sonic rifle (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:17000 DAMAGE:2d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:- +Streetsweeper, LFD KEY:Streetsweeper (LFD) PROFICIENCY:WEAPON|Streetsweeper (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:39300 DAMAGE:3d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Knockdown QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Boost 1d8 +Sonic rifle, HFD KEY:Sonic rifle (HFD) PROFICIENCY:WEAPON|Sonic rifle (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:80200 DAMAGE:4d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:- +Streetsweeper, HFD KEY:Streetsweeper (HFD) PROFICIENCY:WEAPON|Streetsweeper (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:195000 DAMAGE:5d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Knockdown QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Boost 1d10 +Sonic rifle, banshee KEY:Sonic rifle (banshee) PROFICIENCY:WEAPON|Sonic rifle (banshee) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:364500 DAMAGE:6d10 TYPE:So.SONIC RANGE:50 QUALITY:Critical|Deafen QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:- +Needler rifle KEY:Needler rifle PROFICIENCY:WEAPON|Needler rifle TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Longarms WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:110 DAMAGE:1d6 TYPE:P.UNCATEGORIZED RANGE:60 QUALITY:Critical|Injection DC +2 QUALITY:Capacity|12 darts QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP: Analog, injection # TABLE 7-5:HEAVY WEAPONS # TWO-HANDED WEAPONS LEVEL PRICE DAMAGE RANGE CRITICAL CAPACITY USAGE BULK SPECIAL -Zero cannon, tactical KEY:Zero cannon (tactical) PROFICIENCY:WEAPON|Zero cannon (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:23000 DAMAGE:3d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Zero cannon, advanced KEY:Zero cannon (advanced) PROFICIENCY:WEAPON|Zero cannon (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:81400 DAMAGE:5d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Zero cannon, elite KEY:Zero cannon (elite) PROFICIENCY:WEAPON|Zero cannon (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:412800 DAMAGE:8d8 TYPE:C.CRYO RANGE:80 QUALITY:Critical|Staggered QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Line, unwieldy -Flamethrower, ifrit-class KEY:Flamethrower (ifrit-class) PROFICIENCY:WEAPON|Flamethrower (ifrit-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:780 DAMAGE:1d6 TYPE:F.FLAME RANGE:15 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 petrol QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast, unwieldy -Flamethrower, salamander-class KEY:Flamethrower (salamander-class) PROFICIENCY:WEAPON|Flamethrower (salamander-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8600 DAMAGE:2d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 2d6 QUALITY:Capacity|20 petrol QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast, unwieldy -Flamethrower, hellhound-class KEY:Flamethrower (hellhound-class) PROFICIENCY:WEAPON|Flamethrower (hellhound-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:35100 DAMAGE:4d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 4d6 QUALITY:Capacity|40 petrol QUALITY:Usage|8 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast, unwieldy -Flamethrower, firedrake-class KEY:Flamethrower (firedrake-class) PROFICIENCY:WEAPON|Flamethrower (firedrake-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:128000 DAMAGE:6d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 6d6 QUALITY:Capacity|40 petrol QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast, unwieldy -Flamethrower, phoenix-class KEY:Flamethrower (phoenix-class) PROFICIENCY:WEAPON|Flamethrower (phoenix-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:367500 DAMAGE:9d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 9d6 QUALITY:Capacity|40 petrol QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Analog, blast, unwieldy -Artillery laser, azimuth KEY:Artillery laser (azimuth) PROFICIENCY:WEAPON|Artillery laser (azimuth) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:425 DAMAGE:1d10 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 charges QUALITY:Usage|2 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Artillery laser, corona KEY:Artillery laser (corona) PROFICIENCY:WEAPON|Artillery laser (corona) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4650 DAMAGE:2d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Artillery laser, aphelion KEY:Artillery laser (aphelion) PROFICIENCY:WEAPON|Artillery laser (aphelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14300 DAMAGE:3d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Autobeam artillery, tactical KEY:Autobeam artillery (tactical) PROFICIENCY:WEAPON|Autobeam artillery (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:19400 DAMAGE:2d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Artillery laser, perihelion KEY:Artillery laser (perihelion) PROFICIENCY:WEAPON|Artillery laser (perihelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53800 DAMAGE:4d8 TYPE:F.LASER RANGE:130 QUALITY:Critical|Burn 2d6 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Autobeam artillery, advanced KEY:Autobeam artillery (advanced) PROFICIENCY:WEAPON|Autobeam artillery (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:145700 DAMAGE:4d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Artillery laser, parallax KEY:Artillery laser (parallax) PROFICIENCY:WEAPON|Artillery laser (parallax) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:248000 DAMAGE:7d8 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 4d6 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Autobeam artillery, elite KEY:Autobeam artillery (elite) PROFICIENCY:WEAPON|Autobeam artillery (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:543300 DAMAGE:6d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 2d10 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Artillery laser, zenith KEY:Artillery laser (zenith) PROFICIENCY:WEAPON|Artillery laser (zenith) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:722000 DAMAGE:9d8 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 5d6 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Plasma cannon, red star KEY:Plasma cannon (red star) PROFICIENCY:WEAPON|Plasma cannon (red star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8650 DAMAGE:2d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Explode (5 ft.), unwieldy -Plasma cannon, yellow star KEY:Plasma cannon (yellow star) PROFICIENCY:WEAPON|Plasma cannon (yellow star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:62800 DAMAGE:4d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Explode (5 ft.), unwieldy -Plasma cannon, white star KEY:Plasma cannon (white star) PROFICIENCY:WEAPON|Plasma cannon (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:189200 DAMAGE:6d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 3d8 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 WT:2 SPROP:Explode (5 ft.), unwieldy -Plasma cannon, blue star KEY:Plasma cannon (blue star) PROFICIENCY:WEAPON|Plasma cannon (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:950000 DAMAGE:8d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 4d8 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Explode (10 ft.), unwieldy -Reaction cannon, light KEY:Reaction cannon (light) PROFICIENCY:WEAPON|Reaction cannon (light) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:250 DAMAGE:1d10 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Machine gun, squad KEY:Machine gun (squad) PROFICIENCY:WEAPON|Machine gun (squad) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2060 DAMAGE:1d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|40 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -X-gen gun, tactical KEY:X-gen gun (tactical) PROFICIENCY:WEAPON|X-gen gun (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4240 DAMAGE:1d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|80 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Reaction cannon, tactical KEY:Reaction cannon (tactical) PROFICIENCY:WEAPON|Reaction cannon (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6100 DAMAGE:2d10 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Machine gun, light KEY:Machine gun (light) PROFICIENCY:WEAPON|Machine gun (light) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8600 DAMAGE:2d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|60 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -X-gen gun, advanced KEY:X-gen gun (advanced) PROFICIENCY:WEAPON|X-gen gun (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:13100 DAMAGE:2d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Reaction cannon, heavy KEY:Reaction cannon (heavy) PROFICIENCY:WEAPON|Reaction cannon (heavy) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16750 DAMAGE:3d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Stellar cannon, light KEY:Stellar cannon (light) PROFICIENCY:WEAPON|Stellar cannon (light) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:19200 DAMAGE:2d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|Wound QUALITY:Capacity|18 shells QUALITY:Usage|6 QUALITY:Bulk|2 WT:2 SPROP:Blast -Crossbolter, advanced KEY:Crossbolter (advanced) PROFICIENCY:WEAPON|Crossbolter (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:21900 DAMAGE:4d10 TYPE:PROJECTILE.P RANGE:70 QUALITY:Critical|- QUALITY:Capacity|12 arrows QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Unwieldy -Machine gun, medium KEY:Machine gun (medium) PROFICIENCY:WEAPON|Machine gun (medium) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:23100 DAMAGE:3d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|60 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -X-gen gun, elite KEY:X-gen gun (elite) PROFICIENCY:WEAPON|X-gen gun (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53700 DAMAGE:4d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Crossbolter, elite KEY:Crossbolter (elite) PROFICIENCY:WEAPON|Crossbolter (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:71400 DAMAGE:6d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|30 arrows QUALITY:Usage|6 QUALITY:Bulk|2 WT:2 SPROP:Unwieldy -Reaction cannon, advanced KEY:Reaction cannon (advanced) PROFICIENCY:WEAPON|Reaction cannon (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:73000 DAMAGE:6d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Stellar cannon, heavy KEY:Stellar cannon (heavy) PROFICIENCY:WEAPON|Stellar cannon (heavy) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:122800 DAMAGE:4d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|Wound QUALITY:Capacity|32 shells QUALITY:Usage|8 QUALITY:Bulk|2 WT:2 SPROP:Blast -Machine gun, heavy KEY:Machine gun (heavy) PROFICIENCY:WEAPON|Machine gun (heavy) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:220300 DAMAGE:7d10 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Analog, automatic -Reaction cannon, elite KEY:Reaction cannon (elite) PROFICIENCY:WEAPON|Reaction cannon (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:244000 DAMAGE:8d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -Crossbolter, paragon KEY:Crossbolter (paragon) PROFICIENCY:WEAPON|Crossbolter (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:327200 DAMAGE:10d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|40 arrows QUALITY:Usage|8 QUALITY:Bulk|2 WT:2 SPROP:Unwieldy -Reaction cannon, paragon KEY:Reaction cannon (paragon) PROFICIENCY:WEAPON|Reaction cannon (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:810000 DAMAGE:12d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Penetrating -X-gen gun, paragon KEY:X-gen gun (paragon) PROFICIENCY:WEAPON|X-gen gun (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:826000 DAMAGE:9d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Automatic -Shock caster, static KEY:Shock caster (static) PROFICIENCY:WEAPON|Shock caster (static) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4620 DAMAGE:1d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|2 WT:2 SPROP:Explode (10 ft.), unwieldy -Shock caster, aurora KEY:Shock caster (aurora) PROFICIENCY:WEAPON|Shock caster (aurora) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:19100 DAMAGE:2d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Explode (15 ft.), unwieldy -Shock caster, storm KEY:Shock caster (storm) PROFICIENCY:WEAPON|Shock caster (storm) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:164800 DAMAGE:5d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Explode (20 ft.), unwieldy -Shock caster, tempest KEY:Shock caster (tempest) PROFICIENCY:WEAPON|Shock caster (tempest) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:735000 DAMAGE:7d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Explode (20 ft.), unwieldy -Screamer, thunderstrike KEY:Screamer (thunderstrike) PROFICIENCY:WEAPON|Screamer (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3350 DAMAGE:1d10 TYPE:SONIC.So RANGE:30 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 WT:2 SPROP:Blast, unwieldy -Screamer, LFD KEY:Screamer (LFD) PROFICIENCY:WEAPON|Screamer (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14000 DAMAGE:2d10 TYPE:SONIC.So RANGE:60 QUALITY:Critical|Deafen QUALITY:Capacity|80 charges QUALITY:Usage|8 QUALITY:Bulk|2 WT:2 SPROP:Blast, unwieldy -Screamer, HFD KEY:Screamer (HFD) PROFICIENCY:WEAPON|Screamer (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107500 DAMAGE:4d10 TYPE:SONIC.So RANGE:60 QUALITY:Critical|Deafen QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 WT:2 SPROP:Blast, unwieldy -NIL grenade launcher, merc KEY:NIL grenade launcher (merc) PROFICIENCY:WEAPON|NIL grenade launcher (merc) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:280 SPROP:Damage By grenade TYPE:Uncategorized RANGE:60 QUALITY:Critical|- QUALITY:Capacity|6 grenades QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog -NIL grenade launcher, squad KEY:NIL grenade launcher (squad) PROFICIENCY:WEAPON|NIL grenade launcher (squad) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9400 SPROP:Damage By grenade TYPE:Uncategorized RANGE:70 QUALITY:Critical|- QUALITY:Capacity|12 grenades QUALITY:Usage|1 QUALITY:Bulk|3 WT:3 SPROP:Analog -IMDS missile launcher KEY:IMDS missile launcher PROFICIENCY:WEAPON|IMDS missile launcher TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:18200 TYPE:Uncategorized RANGE:80 QUALITY:Critical|- QUALITY:Capacity|1 missile QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:- +Zero cannon, tactical KEY:Zero cannon (tactical) PROFICIENCY:WEAPON|Zero cannon (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:23000 DAMAGE:3d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|80 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Zero cannon, advanced KEY:Zero cannon (advanced) PROFICIENCY:WEAPON|Zero cannon (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:81400 DAMAGE:5d8 TYPE:C.CRYO RANGE:60 QUALITY:Critical|Staggered QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Zero cannon, elite KEY:Zero cannon (elite) PROFICIENCY:WEAPON|Zero cannon (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:412800 DAMAGE:8d8 TYPE:C.CRYO RANGE:80 QUALITY:Critical|Staggered QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Line, unwieldy +Flamethrower, ifrit-class KEY:Flamethrower (ifrit-class) PROFICIENCY:WEAPON|Flamethrower (ifrit-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:780 DAMAGE:1d6 TYPE:F.FLAME RANGE:15 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 petrol QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast, unwieldy +Flamethrower, salamander-class KEY:Flamethrower (salamander-class) PROFICIENCY:WEAPON|Flamethrower (salamander-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8600 DAMAGE:2d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 2d6 QUALITY:Capacity|20 petrol QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast, unwieldy +Flamethrower, hellhound-class KEY:Flamethrower (hellhound-class) PROFICIENCY:WEAPON|Flamethrower (hellhound-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 COST:35100 DAMAGE:4d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 4d6 QUALITY:Capacity|40 petrol QUALITY:Usage|8 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast, unwieldy +Flamethrower, firedrake-class KEY:Flamethrower (firedrake-class) PROFICIENCY:WEAPON|Flamethrower (firedrake-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:128000 DAMAGE:6d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 6d6 QUALITY:Capacity|40 petrol QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast, unwieldy +Flamethrower, phoenix-class KEY:Flamethrower (phoenix-class) PROFICIENCY:WEAPON|Flamethrower (phoenix-class) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:367500 DAMAGE:9d6 TYPE:F.FLAME RANGE:30 QUALITY:Critical|Burn 9d6 QUALITY:Capacity|40 petrol QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, blast, unwieldy +Artillery laser, azimuth KEY:Artillery laser (azimuth) PROFICIENCY:WEAPON|Artillery laser (azimuth) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:425 DAMAGE:1d10 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|20 charges QUALITY:Usage|2 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Artillery laser, corona KEY:Artillery laser (corona) PROFICIENCY:WEAPON|Artillery laser (corona) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4650 DAMAGE:2d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Artillery laser, aphelion KEY:Artillery laser (aphelion) PROFICIENCY:WEAPON|Artillery laser (aphelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14300 DAMAGE:3d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d6 QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Autobeam artillery, tactical KEY:Autobeam artillery (tactical) PROFICIENCY:WEAPON|Autobeam artillery (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:19400 DAMAGE:2d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Artillery laser, perihelion KEY:Artillery laser (perihelion) PROFICIENCY:WEAPON|Artillery laser (perihelion) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53800 DAMAGE:4d8 TYPE:F.LASER RANGE:130 QUALITY:Critical|Burn 2d6 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Autobeam artillery, advanced KEY:Autobeam artillery (advanced) PROFICIENCY:WEAPON|Autobeam artillery (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:145700 DAMAGE:4d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Artillery laser, parallax KEY:Artillery laser (parallax) PROFICIENCY:WEAPON|Artillery laser (parallax) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:248000 DAMAGE:7d8 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 4d6 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Autobeam artillery, elite KEY:Autobeam artillery (elite) PROFICIENCY:WEAPON|Autobeam artillery (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|19 QUALITY:Level|19 COST:543300 DAMAGE:6d8 TYPE:F.LASER RANGE:120 QUALITY:Critical|Burn 2d10 QUALITY:Capacity|40 charges QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Artillery laser, zenith KEY:Artillery laser (zenith) PROFICIENCY:WEAPON|Artillery laser (zenith) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:722000 DAMAGE:9d8 TYPE:F.LASER RANGE:150 QUALITY:Critical|Burn 5d6 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Plasma cannon, red star KEY:Plasma cannon (red star) PROFICIENCY:WEAPON|Plasma cannon (red star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8650 DAMAGE:2d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 1d8 QUALITY:Capacity|40 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (5 ft.), unwieldy +Plasma cannon, yellow star KEY:Plasma cannon (yellow star) PROFICIENCY:WEAPON|Plasma cannon (yellow star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:62800 DAMAGE:4d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 2d8 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (5 ft.), unwieldy +Plasma cannon, white star KEY:Plasma cannon (white star) PROFICIENCY:WEAPON|Plasma cannon (white star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:189200 DAMAGE:6d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 3d8 QUALITY:Capacity|100 charges QUALITY:Usage|5 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (5 ft.), unwieldy +Plasma cannon, blue star KEY:Plasma cannon (blue star) PROFICIENCY:WEAPON|Plasma cannon (blue star) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:950000 DAMAGE:8d10 TYPE:PLASMA.E & F RANGE:100 QUALITY:Critical|Burn 4d8 QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (10 ft.), unwieldy +Reaction cannon, light KEY:Reaction cannon (light) PROFICIENCY:WEAPON|Reaction cannon (light) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:250 DAMAGE:1d10 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Machine gun, squad KEY:Machine gun (squad) PROFICIENCY:WEAPON|Machine gun (squad) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:2060 DAMAGE:1d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|40 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +X-gen gun, tactical KEY:X-gen gun (tactical) PROFICIENCY:WEAPON|X-gen gun (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4240 DAMAGE:1d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|80 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Reaction cannon, tactical KEY:Reaction cannon (tactical) PROFICIENCY:WEAPON|Reaction cannon (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|7 QUALITY:Level|7 COST:6100 DAMAGE:2d10 TYPE:PROJECTILE.P RANGE:90 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Machine gun, light KEY:Machine gun (light) PROFICIENCY:WEAPON|Machine gun (light) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:8600 DAMAGE:2d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|60 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +X-gen gun, advanced KEY:X-gen gun (advanced) PROFICIENCY:WEAPON|X-gen gun (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:13100 DAMAGE:2d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Reaction cannon, heavy KEY:Reaction cannon (heavy) PROFICIENCY:WEAPON|Reaction cannon (heavy) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:16750 DAMAGE:3d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Stellar cannon, light KEY:Stellar cannon (light) PROFICIENCY:WEAPON|Stellar cannon (light) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:19200 DAMAGE:2d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|Wound QUALITY:Capacity|18 shells QUALITY:Usage|6 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Blast +Crossbolter, advanced KEY:Crossbolter (advanced) PROFICIENCY:WEAPON|Crossbolter (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:21900 DAMAGE:4d10 TYPE:PROJECTILE.P RANGE:70 QUALITY:Critical|- QUALITY:Capacity|12 arrows QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Unwieldy +Machine gun, medium KEY:Machine gun (medium) PROFICIENCY:WEAPON|Machine gun (medium) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|11 QUALITY:Level|11 COST:23100 DAMAGE:3d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|60 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +X-gen gun, elite KEY:X-gen gun (elite) PROFICIENCY:WEAPON|X-gen gun (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:53700 DAMAGE:4d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Crossbolter, elite KEY:Crossbolter (elite) PROFICIENCY:WEAPON|Crossbolter (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:71400 DAMAGE:6d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|30 arrows QUALITY:Usage|6 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Unwieldy +Reaction cannon, advanced KEY:Reaction cannon (advanced) PROFICIENCY:WEAPON|Reaction cannon (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 COST:73000 DAMAGE:6d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Stellar cannon, heavy KEY:Stellar cannon (heavy) PROFICIENCY:WEAPON|Stellar cannon (heavy) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:122800 DAMAGE:4d12 TYPE:PROJECTILE.P RANGE:30 QUALITY:Critical|Wound QUALITY:Capacity|32 shells QUALITY:Usage|8 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Blast +Machine gun, heavy KEY:Machine gun (heavy) PROFICIENCY:WEAPON|Machine gun (heavy) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:220300 DAMAGE:7d10 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, automatic +Reaction cannon, elite KEY:Reaction cannon (elite) PROFICIENCY:WEAPON|Reaction cannon (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|17 QUALITY:Level|17 COST:244000 DAMAGE:8d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +Crossbolter, paragon KEY:Crossbolter (paragon) PROFICIENCY:WEAPON|Crossbolter (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 COST:327200 DAMAGE:10d10 TYPE:PROJECTILE.P RANGE:60 QUALITY:Critical|- QUALITY:Capacity|40 arrows QUALITY:Usage|8 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Unwieldy +Reaction cannon, paragon KEY:Reaction cannon (paragon) PROFICIENCY:WEAPON|Reaction cannon (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:810000 DAMAGE:12d10 TYPE:PROJECTILE.P RANGE:100 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Penetrating +X-gen gun, paragon KEY:X-gen gun (paragon) PROFICIENCY:WEAPON|X-gen gun (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:826000 DAMAGE:9d12 TYPE:PROJECTILE.P RANGE:120 QUALITY:Critical|- QUALITY:Capacity|100 rounds QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Automatic +Shock caster, static KEY:Shock caster (static) PROFICIENCY:WEAPON|Shock caster (static) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:4620 DAMAGE:1d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|2 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (10 ft.), unwieldy +Shock caster, aurora KEY:Shock caster (aurora) PROFICIENCY:WEAPON|Shock caster (aurora) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:19100 DAMAGE:2d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (15 ft.), unwieldy +Shock caster, storm KEY:Shock caster (storm) PROFICIENCY:WEAPON|Shock caster (storm) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:164800 DAMAGE:5d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (20 ft.), unwieldy +Shock caster, tempest KEY:Shock caster (tempest) PROFICIENCY:WEAPON|Shock caster (tempest) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:735000 DAMAGE:7d12 TYPE:SHOCK.E RANGE:40 QUALITY:Critical|- QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Explode (20 ft.), unwieldy +Screamer, thunderstrike KEY:Screamer (thunderstrike) PROFICIENCY:WEAPON|Screamer (thunderstrike) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:3350 DAMAGE:1d10 TYPE:SONIC.So RANGE:30 QUALITY:Critical|Deafen QUALITY:Capacity|40 charges QUALITY:Usage|4 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Blast, unwieldy +Screamer, LFD KEY:Screamer (LFD) PROFICIENCY:WEAPON|Screamer (LFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|9 QUALITY:Level|9 COST:14000 DAMAGE:2d10 TYPE:SONIC.So RANGE:60 QUALITY:Critical|Deafen QUALITY:Capacity|80 charges QUALITY:Usage|8 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Blast, unwieldy +Screamer, HFD KEY:Screamer (HFD) PROFICIENCY:WEAPON|Screamer (HFD) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:107500 DAMAGE:4d10 TYPE:SONIC.So RANGE:60 QUALITY:Critical|Deafen QUALITY:Capacity|100 charges QUALITY:Usage|10 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Blast, unwieldy +NIL grenade launcher, merc KEY:NIL grenade launcher (merc) PROFICIENCY:WEAPON|NIL grenade launcher (merc) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:280 SPROP:Damage By grenade TYPE:Uncategorized RANGE:60 QUALITY:Critical|- QUALITY:Capacity|6 grenades QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog +NIL grenade launcher, squad KEY:NIL grenade launcher (squad) PROFICIENCY:WEAPON|NIL grenade launcher (squad) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9400 SPROP:Damage By grenade TYPE:Uncategorized RANGE:70 QUALITY:Critical|- QUALITY:Capacity|12 grenades QUALITY:Usage|1 QUALITY:Bulk|3 BONUS:VAR|Bulk|3 WT:3 SPROP:Analog +IMDS missile launcher KEY:IMDS missile launcher PROFICIENCY:WEAPON|IMDS missile launcher TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Heavy WIELD:TwoHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:18200 TYPE:Uncategorized RANGE:80 QUALITY:Critical|- QUALITY:Capacity|1 missile QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:- # TABLE 7-6:Sniper Weapons # TWO-HANDED WEAPONS LEVEL PRICE DAMAGE RANGE CRITICAL CAPACITY USAGE BULK SPECIAL # PROJECTILE -Shirren-eye rifle, tactical KEY:Shirren-eye rifle (tactical) PROFICIENCY:WEAPON|Shirren-eye rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:755 DAMAGE:1d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:70 QUALITY:Critical|- QUALITY:Capacity|1 round QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog, sniper (250 ft.), unwieldy -Shirren-eye rifle, advanced KEY:Shirren-eye rifle (advanced) PROFICIENCY:WEAPON|Shirren-eye rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9350 DAMAGE:2d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:70 QUALITY:Critical|- QUALITY:Capacity|4 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, sniper (500 ft.), unwieldy -Shirren-eye rifle, elite KEY:Shirren-eye rifle (elite) PROFICIENCY:WEAPON|Shirren-eye rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:54000 DAMAGE:4d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:80 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|2 WT:2 SPROP:Analog, sniper (750 ft.), unwieldy -Shirren-eye rifle, paragon KEY:Shirren-eye rifle (paragon) PROFICIENCY:WEAPON|Shirren-eye rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:147200 DAMAGE:6d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:80 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog, sniper (1,000 ft.), unwieldy -Shirren-eye rifle, warpshot KEY:Shirren-eye rifle (warpshot) PROFICIENCY:WEAPON|Shirren-eye rifle (warpshot) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:740800 DAMAGE:10d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:80 QUALITY:Critical|- QUALITY:Capacity|4 rounds QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Analog, sniper (1,000 ft.), unwieldy +Shirren-eye rifle, tactical KEY:Shirren-eye rifle (tactical) PROFICIENCY:WEAPON|Shirren-eye rifle (tactical) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:755 DAMAGE:1d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:70 QUALITY:Critical|- QUALITY:Capacity|1 round QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, sniper (250 ft.), unwieldy +Shirren-eye rifle, advanced KEY:Shirren-eye rifle (advanced) PROFICIENCY:WEAPON|Shirren-eye rifle (advanced) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 COST:9350 DAMAGE:2d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:70 QUALITY:Critical|- QUALITY:Capacity|4 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, sniper (500 ft.), unwieldy +Shirren-eye rifle, elite KEY:Shirren-eye rifle (elite) PROFICIENCY:WEAPON|Shirren-eye rifle (elite) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:54000 DAMAGE:4d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:80 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:Analog, sniper (750 ft.), unwieldy +Shirren-eye rifle, paragon KEY:Shirren-eye rifle (paragon) PROFICIENCY:WEAPON|Shirren-eye rifle (paragon) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 COST:147200 DAMAGE:6d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:80 QUALITY:Critical|- QUALITY:Capacity|6 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, sniper (1,000 ft.), unwieldy +Shirren-eye rifle, warpshot KEY:Shirren-eye rifle (warpshot) PROFICIENCY:WEAPON|Shirren-eye rifle (warpshot) TYPE:Weapon.Ranged.ToHit_UseDex.Prof Group Sniper WIELD:TwoHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:740800 DAMAGE:10d10 TYPE:P.SNIPER WEAPONS.PROJECTILE WIELD:TwoHanded RANGE:80 QUALITY:Critical|- QUALITY:Capacity|4 rounds QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Analog, sniper (1,000 ft.), unwieldy # TABLE 7-7:GRENADES # GRENADES LEVEL PRICE RANGE CAPACITY BULK SPECIAL -Frag grenade I KEY:Frag grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:35 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (1d6 P, 15 ft.) DAMAGE:1d6 TYPE:P -Shock grenade I KEY:Shock grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:130 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (1d8 E, 15 ft.) DAMAGE:1d8 TYPE:E -Smoke grenade KEY:Smoke grenade PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:40 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (smoke cloud 1 minute, 20 ft.) -Stickybomb grenade I KEY:Stickybomb grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:170 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (entangled 2d4 rounds, 10 ft.) -Flash grenade I KEY:Flash grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 SPROP:DC %|10+(2/2)+DEX COST:275 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (blinded 1d4 rounds, 5 ft.) -Incendiary grenade I KEY:Incendiary grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 SPROP:DC %|10+(2/2)+DEX COST:375 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (1d6 F, 1d4 burn, 5 ft.) DAMAGE:1d6 TYPE:F -Frag grenade II KEY:Frag grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:700 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (2d6 P, 15 ft.) DAMAGE:2d6 TYPE:P -Screamer grenade I KEY:Screamer grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:725 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (1d10 So, deafened 1d4 minutes, 15 ft.) DAMAGE:1d10 TYPE:So -Shock grenade II KEY:Shock grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:650 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (1d12 E, 15 ft.) DAMAGE:1d12 TYPE:E -Stickybomb grenade II KEY:Stickybomb grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:675 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (entangled 2d4 rounds, 15 ft.) -Cryo grenade I KEY:Cryo grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 SPROP:DC %|10+(6/2)+DEX COST:1220 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (1d8 C, staggered, 10 ft.) DAMAGE:1d8 TYPE:C -Flash grenade II KEY:Flash grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 SPROP:DC %|10+(6/2)+DEX COST:1350 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (blinded 1d4 rounds, 10 ft.) -Incendiary grenade II KEY:Incendiary grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 SPROP:DC %|10+(6/2)+DEX COST:1040 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (2d6 F, 1d6 burn, 10 ft.) DAMAGE:2d6 TYPE:F -Frag grenade III KEY:Frag grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 SPROP:DC %|10+(8/2)+DEX COST:2560 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (4d6 P, 15 ft.) DAMAGE:4d6 TYPE:P -Incendiary grenade III KEY:Incendiary grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 SPROP:DC %|10+(8/2)+DEX COST:2800 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (3d6 F, 1d6 burn, 10 ft.) DAMAGE:3d6 TYPE:F -Screamer grenade II KEY:Screamer grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 SPROP:DC %|10+(8/2)+DEX COST:2720 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (2d10 So, deafened 1d4 minutes, 20 ft.) DAMAGE:2d10 TYPE:So -Cryo grenade II KEY:Cryo grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (2d8 C, staggered, 15 ft.) DAMAGE:2d8 TYPE:C -Frag grenade IV KEY:Frag grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5750 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (6d6 P, 15 ft.) DAMAGE:6d6 TYPE:P -Shock grenade III KEY:Shock grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5380 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (3d12 E, 15 ft.) DAMAGE:3d12 TYPE:E -Stickybomb grenade III KEY:Stickybomb grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5410 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (entangled 2d4 rounds, 20 ft.) -Flash grenade III KEY:Flash grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 SPROP:DC %|10+(12/2)+DEX COST:10400 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (blinded 1d6 rounds, 15 ft.) -Incendiary grenade IV KEY:Incendiary grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 SPROP:DC %|10+(12/2)+DEX COST:9380 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (5d6 F, 3d6 burn, 15 ft.) DAMAGE:5d6 TYPE:F -Screamer grenade III KEY:Screamer grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 SPROP:DC %|10+(12/2)+DEX COST:11300 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (4d10 So, deafened 1d4 minutes, 25 ft.) DAMAGE:4d10 TYPE:So -Cryo grenade III KEY:Cryo grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 SPROP:DC %|10+(14/2)+DEX COST:21100 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (4d8 C, staggered, 20 ft.) DAMAGE:4d8 TYPE:C -Frag grenade V KEY:Frag grenade V PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 SPROP:DC %|10+(14/2)+DEX COST:18750 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (10d6 P, 15 ft.) DAMAGE:10d6 TYPE:P -Shock grenade IV KEY:Shock grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 SPROP:DC %|10+(14/2)+DEX COST:23600 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (6d12 E, 15 ft.) DAMAGE:6d12 TYPE:E -Flash grenade IV KEY:Flash grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:53000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (blinded 1d8 rounds, 20 ft.) -Frag grenade VI KEY:Frag grenade VI PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:44600 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (12d6 P, 15 ft.) DAMAGE:12d6 TYPE:P -Incendiary grenade V KEY:Incendiary grenade V PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:44000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (10d6 F, 5d6 burn, 15 ft.) DAMAGE:10d6 TYPE:F -Screamer grenade IV KEY:Screamer grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:43500 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (7d10 So, deafened 1d4 minutes, 30 ft.) DAMAGE:7d10 TYPE:So -Cryo grenade IV KEY:Cryo grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 SPROP:DC %|10+(18/2)+DEX COST:108500 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (6d8 C, staggered, 20 ft.) DAMAGE:6d8 TYPE:C -Frag grenade VII KEY:Frag grenade VII PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 SPROP:DC %|10+(18/2)+DEX COST:96900 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (16d6 P, 15 ft.) DAMAGE:16d6 TYPE:P -Incendiary grenade VI KEY:Incendiary grenade VI PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 SPROP:DC %|10+(18/2)+DEX COST:108800 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (12d6 F, 6d6 burn, 15 ft.) DAMAGE:12d6 TYPE:F -Frag grenade VIII KEY:Frag grenade VIII PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 SPROP:DC %|10+(20/2)+DEX COST:216000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (20d6 P, 15 ft.) DAMAGE:20d6 TYPE:P -Shock grenade V KEY:Shock grenade V PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 SPROP:DC %|10+(20/2)+DEX COST:110000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L WT:0.1 SPROP:Explode (9d12 E, 15 ft. DAMAGE:9d12 TYPE:E +Frag grenade I KEY:Frag grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:35 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (1d6 P, 15 ft.) DAMAGE:1d6 TYPE:P +Shock grenade I KEY:Shock grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:130 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (1d8 E, 15 ft.) DAMAGE:1d8 TYPE:E +Smoke grenade KEY:Smoke grenade PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:40 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (smoke cloud 1 minute, 20 ft.) +Stickybomb grenade I KEY:Stickybomb grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 SPROP:DC %|10+(1/2)+DEX COST:170 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (entangled 2d4 rounds, 10 ft.) +Flash grenade I KEY:Flash grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 SPROP:DC %|10+(2/2)+DEX COST:275 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (blinded 1d4 rounds, 5 ft.) +Incendiary grenade I KEY:Incendiary grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 SPROP:DC %|10+(2/2)+DEX COST:375 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (1d6 F, 1d4 burn, 5 ft.) DAMAGE:1d6 TYPE:F +Frag grenade II KEY:Frag grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:700 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (2d6 P, 15 ft.) DAMAGE:2d6 TYPE:P +Screamer grenade I KEY:Screamer grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:725 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (1d10 So, deafened 1d4 minutes, 15 ft.) DAMAGE:1d10 TYPE:So +Shock grenade II KEY:Shock grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:650 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (1d12 E, 15 ft.) DAMAGE:1d12 TYPE:E +Stickybomb grenade II KEY:Stickybomb grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|4 QUALITY:Level|4 SPROP:DC %|10+(4/2)+DEX COST:675 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (entangled 2d4 rounds, 15 ft.) +Cryo grenade I KEY:Cryo grenade I PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 SPROP:DC %|10+(6/2)+DEX COST:1220 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (1d8 C, staggered, 10 ft.) DAMAGE:1d8 TYPE:C +Flash grenade II KEY:Flash grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 SPROP:DC %|10+(6/2)+DEX COST:1350 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (blinded 1d4 rounds, 10 ft.) +Incendiary grenade II KEY:Incendiary grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|6 QUALITY:Level|6 SPROP:DC %|10+(6/2)+DEX COST:1040 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (2d6 F, 1d6 burn, 10 ft.) DAMAGE:2d6 TYPE:F +Frag grenade III KEY:Frag grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 SPROP:DC %|10+(8/2)+DEX COST:2560 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (4d6 P, 15 ft.) DAMAGE:4d6 TYPE:P +Incendiary grenade III KEY:Incendiary grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 SPROP:DC %|10+(8/2)+DEX COST:2800 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (3d6 F, 1d6 burn, 10 ft.) DAMAGE:3d6 TYPE:F +Screamer grenade II KEY:Screamer grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|8 QUALITY:Level|8 SPROP:DC %|10+(8/2)+DEX COST:2720 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (2d10 So, deafened 1d4 minutes, 20 ft.) DAMAGE:2d10 TYPE:So +Cryo grenade II KEY:Cryo grenade II PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (2d8 C, staggered, 15 ft.) DAMAGE:2d8 TYPE:C +Frag grenade IV KEY:Frag grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5750 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (6d6 P, 15 ft.) DAMAGE:6d6 TYPE:P +Shock grenade III KEY:Shock grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5380 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (3d12 E, 15 ft.) DAMAGE:3d12 TYPE:E +Stickybomb grenade III KEY:Stickybomb grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|10 QUALITY:Level|10 SPROP:DC %|10+(10/2)+DEX COST:5410 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (entangled 2d4 rounds, 20 ft.) +Flash grenade III KEY:Flash grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 SPROP:DC %|10+(12/2)+DEX COST:10400 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (blinded 1d6 rounds, 15 ft.) +Incendiary grenade IV KEY:Incendiary grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 SPROP:DC %|10+(12/2)+DEX COST:9380 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (5d6 F, 3d6 burn, 15 ft.) DAMAGE:5d6 TYPE:F +Screamer grenade III KEY:Screamer grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|12 QUALITY:Level|12 SPROP:DC %|10+(12/2)+DEX COST:11300 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (4d10 So, deafened 1d4 minutes, 25 ft.) DAMAGE:4d10 TYPE:So +Cryo grenade III KEY:Cryo grenade III PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 SPROP:DC %|10+(14/2)+DEX COST:21100 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (4d8 C, staggered, 20 ft.) DAMAGE:4d8 TYPE:C +Frag grenade V KEY:Frag grenade V PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 SPROP:DC %|10+(14/2)+DEX COST:18750 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (10d6 P, 15 ft.) DAMAGE:10d6 TYPE:P +Shock grenade IV KEY:Shock grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|14 QUALITY:Level|14 SPROP:DC %|10+(14/2)+DEX COST:23600 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (6d12 E, 15 ft.) DAMAGE:6d12 TYPE:E +Flash grenade IV KEY:Flash grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:53000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (blinded 1d8 rounds, 20 ft.) +Frag grenade VI KEY:Frag grenade VI PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:44600 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (12d6 P, 15 ft.) DAMAGE:12d6 TYPE:P +Incendiary grenade V KEY:Incendiary grenade V PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:44000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (10d6 F, 5d6 burn, 15 ft.) DAMAGE:10d6 TYPE:F +Screamer grenade IV KEY:Screamer grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|16 QUALITY:Level|16 SPROP:DC %|10+(16/2)+DEX COST:43500 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (7d10 So, deafened 1d4 minutes, 30 ft.) DAMAGE:7d10 TYPE:So +Cryo grenade IV KEY:Cryo grenade IV PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 SPROP:DC %|10+(18/2)+DEX COST:108500 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (6d8 C, staggered, 20 ft.) DAMAGE:6d8 TYPE:C +Frag grenade VII KEY:Frag grenade VII PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 SPROP:DC %|10+(18/2)+DEX COST:96900 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (16d6 P, 15 ft.) DAMAGE:16d6 TYPE:P +Incendiary grenade VI KEY:Incendiary grenade VI PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|18 QUALITY:Level|18 SPROP:DC %|10+(18/2)+DEX COST:108800 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (12d6 F, 6d6 burn, 15 ft.) DAMAGE:12d6 TYPE:F +Frag grenade VIII KEY:Frag grenade VIII PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 SPROP:DC %|10+(20/2)+DEX COST:216000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (20d6 P, 15 ft.) DAMAGE:20d6 TYPE:P +Shock grenade V KEY:Shock grenade V PROFICIENCY:WEAPON|Grenades TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Prof Group Grenade.Weapon Atk Modifier Dex.Splash.Grenade WIELD:OneHanded MODIFY:ItemLevel|SET|20 QUALITY:Level|20 SPROP:DC %|10+(20/2)+DEX COST:110000 RANGE:20 QUALITY:Capacity|Drawn QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:Explode (9d12 E, 15 ft. DAMAGE:9d12 TYPE:E # TABLE 7-8:SPECIAL WEAPONS Carbonedge shuriken (10) KEY:Carbonedge shuriken PROFICIENCY:WEAPON|Carbonedge shuriken WIELD:OneHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:85 DAMAGE:1d4 TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Special Weapon.Prof Group Special.UNCATEGORIZED.P RANGE:10 WIELD:OneHanded QUALITY:Critical|bleed 1d4 QUALITY:Capacity|Drawn SPROP:Quick reload, thrown -Nyfiber net KEY:Nyfiber net PROFICIENCY:WEAPON|Nyfiber net WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:460 SPROP:Damage None TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Special Weapon.Prof Group Special.UNCATEGORIZED RANGE:10 WIELD:OneHanded QUALITY:Critical|- QUALITY:Capacity|Drawn QUALITY:Bulk|1 WT:1 -Bow KEY:Bow PROFICIENCY:WEAPON|Bow WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:255 DAMAGE:1d6 TYPE:Weapon.Ranged.ToHit_UseDex.Special Weapon.Prof Group Special.UNCATEGORIZED.P RANGE:60 WIELD:TwoHandsOnly QUALITY:Critical|- QUALITY:Capacity|Drawn QUALITY:Usage|1 QUALITY:Bulk|1 WT:1 SPROP:Quick reload +Nyfiber net KEY:Nyfiber net PROFICIENCY:WEAPON|Nyfiber net WIELD:TwoHanded MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:460 SPROP:Damage None TYPE:Weapon.Ranged.Thrown.ToHit_UseStr.Special Weapon.Prof Group Special.UNCATEGORIZED RANGE:10 WIELD:OneHanded QUALITY:Critical|- QUALITY:Capacity|Drawn QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 +Bow KEY:Bow PROFICIENCY:WEAPON|Bow WIELD:TwoHanded MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:255 DAMAGE:1d6 TYPE:Weapon.Ranged.ToHit_UseDex.Special Weapon.Prof Group Special.UNCATEGORIZED.P RANGE:60 WIELD:TwoHandsOnly QUALITY:Critical|- QUALITY:Capacity|Drawn QUALITY:Usage|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Quick reload # TABLE 7-9:AMMUNITION STANDARD AMMUNITION LEVEL PRICE CHARGES/CARTRIDGES BULK SPECIAL -Arrows KEY:Arrows TYPE:Standard Ammunition.Arrow MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:50 QUALITY:ChargesCartridges|20 QUALITY:Bulk|L WT:0.1 SPROP:- +Arrows KEY:Arrows TYPE:Standard Ammunition.Arrow MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:50 QUALITY:ChargesCartridges|20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- Battery KEY:Battery TYPE:Standard Ammunition.Battery MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:60 QUALITY:ChargesCartridges|20 QUALITY:Bulk|- SPROP:- Battery, high-capacity KEY:Battery (high-capacity) TYPE:Standard Ammunition.Battery MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:330 QUALITY:ChargesCartridges|40 QUALITY:Bulk|- SPROP:- Battery, super-capacity KEY:Battery (super-capacity) TYPE:Standard Ammunition.Battery MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:390 QUALITY:ChargesCartridges|80 QUALITY:Bulk|- SPROP:- -Battery, ultra-capacity KEY:Battery (ultra-capacity) TYPE:Standard Ammunition.Battery MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:445 QUALITY:ChargesCartridges|100 QUALITY:Bulk|L WT:0.1 SPROP:- -Darts KEY:Darts TYPE:Standard Ammunition.Dart MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:20 QUALITY:ChargesCartridges|25 QUALITY:Bulk|L WT:0.1 SPROP:- +Battery, ultra-capacity KEY:Battery (ultra-capacity) TYPE:Standard Ammunition.Battery MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:445 QUALITY:ChargesCartridges|100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Darts KEY:Darts TYPE:Standard Ammunition.Dart MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:20 QUALITY:ChargesCartridges|25 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- Flare KEY:Flare TYPE:Standard Ammunition.Flare MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:5 QUALITY:ChargesCartridges|1 QUALITY:Bulk|- SPROP:- -Mini-rockets KEY:Mini-rockets TYPE:Standard Ammunition.Mini Rocket MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:300 QUALITY:ChargesCartridges|10 QUALITY:Bulk|L WT:0.1 SPROP:- -Petrol tank, standard KEY:Petrol tank (standard) TYPE:Standard Ammunition.Petrol Tank MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:60 QUALITY:ChargesCartridges|20 QUALITY:Bulk|1 WT:1 SPROP:- -Petrol tank, high-capacity KEY:Petrol tank (high-capacity) TYPE:Standard Ammunition.Petrol Tank MODIFY:ItemLevel|SET|3 QUALITY:Level|3 COST:280 QUALITY:ChargesCartridges|40 QUALITY:Bulk|2 WT:2 SPROP:- -Rounds, small arm KEY:Rounds (small arm) TYPE:Standard Ammunition.Small Arm Round MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:40 QUALITY:ChargesCartridges|30 QUALITY:Bulk|L WT:0.1 SPROP:- -Rounds, longarm and sniper KEY:Rounds (longarm and sniper) TYPE:Standard Ammunition.Longarm Round.Sniper Round MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:75 QUALITY:ChargesCartridges|25 QUALITY:Bulk|L WT:0.1 SPROP:- -Rounds, heavy KEY:Rounds (heavy) TYPE:Standard Ammunition.Heavy Round MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:90 QUALITY:ChargesCartridges|20 QUALITY:Bulk|L WT:0.1 SPROP:- -Scattergun shells KEY:Scattergun shells TYPE:Standard Ammunition.Scattergun Shell MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:55 QUALITY:ChargesCartridges|25 QUALITY:Bulk|L WT:0.1 SPROP:- +Mini-rockets KEY:Mini-rockets TYPE:Standard Ammunition.Mini Rocket MODIFY:ItemLevel|SET|4 QUALITY:Level|4 COST:300 QUALITY:ChargesCartridges|10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Petrol tank, standard KEY:Petrol tank (standard) TYPE:Standard Ammunition.Petrol Tank MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:60 QUALITY:ChargesCartridges|20 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:- +Petrol tank, high-capacity KEY:Petrol tank (high-capacity) TYPE:Standard Ammunition.Petrol Tank MODIFY:ItemLevel|SET|3 QUALITY:Level|3 COST:280 QUALITY:ChargesCartridges|40 QUALITY:Bulk|2 BONUS:VAR|Bulk|2 WT:2 SPROP:- +Rounds, small arm KEY:Rounds (small arm) TYPE:Standard Ammunition.Small Arm Round MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:40 QUALITY:ChargesCartridges|30 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Rounds, longarm and sniper KEY:Rounds (longarm and sniper) TYPE:Standard Ammunition.Longarm Round.Sniper Round MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:75 QUALITY:ChargesCartridges|25 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Rounds, heavy KEY:Rounds (heavy) TYPE:Standard Ammunition.Heavy Round MODIFY:ItemLevel|SET|2 QUALITY:Level|2 COST:90 QUALITY:ChargesCartridges|20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- +Scattergun shells KEY:Scattergun shells TYPE:Standard Ammunition.Scattergun Shell MODIFY:ItemLevel|SET|1 QUALITY:Level|1 COST:55 QUALITY:ChargesCartridges|25 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SPROP:- # SPECIAL AMMUNITION Grenade arrow I TYPE:Special Ammunition.Arrow MODIFY:ItemLevel|SET|6 QUALITY:Level|6 COST:875 QUALITY:ChargesCartridges|1 QUALITY:Bulk|- SPROP:As any 1st-level grenade Grenade arrow II TYPE:Special Ammunition.Arrow MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:5450 QUALITY:ChargesCartridges|1 QUALITY:Bulk|- SPROP:As any 5th- or lower-level grenade Grenade arrow III TYPE:Special Ammunition.Arrow MODIFY:ItemLevel|SET|15 QUALITY:Level|15 COST:32050 QUALITY:ChargesCartridges|1 QUALITY:Bulk|- SPROP:As any 10th- or lower-level grenade Grenade arrow IV TYPE:Special Ammunition.Arrow MODIFY:ItemLevel|SET|20 QUALITY:Level|20 COST:245000 QUALITY:ChargesCartridges|1 QUALITY:Bulk|- SPROP:As any 15th- or lower-level grenade -Tactical missile TYPE:Special Ammunition.Missile MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:5700 QUALITY:ChargesCartridges|1 QUALITY:Bulk|1 WT:1 SPROP:Explode 6d8 B & P (30 ft.) -Advanced missile TYPE:Special Ammunition.Missile MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:14600 QUALITY:ChargesCartridges|1 QUALITY:Bulk|1 WT:1 SPROP:13d8 B & F +Tactical missile TYPE:Special Ammunition.Missile MODIFY:ItemLevel|SET|10 QUALITY:Level|10 COST:5700 QUALITY:ChargesCartridges|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:Explode 6d8 B & P (30 ft.) +Advanced missile TYPE:Special Ammunition.Missile MODIFY:ItemLevel|SET|13 QUALITY:Level|13 COST:14600 QUALITY:ChargesCartridges|1 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SPROP:13d8 B & F # TABLE 7-10:SOLARIAN WEAPON CRYSTALS Graviton crystal, least KEY:Solarion Weapon Crystal ~ Graviton crystal (least) TYPE:Weapon Crystal.Solarian Weapon Crystal MODIFY:ItemLevel|SET|5 QUALITY:Level|5 COST:2900 SPROP:+1d3 Knockdown ABILITY:Internal|AUTOMATIC|Solarion Weapon Crystal ~ Graviton crystal (least) @@ -386,88 +386,88 @@ W-boson crystal, true KEY:Solarion Weapon Crystal ~ W-boson crystal (true) TYP ###Block: Armor # Light -Estex Suit I KEY:Estex Suit I PROFICIENCY:ARMOR|Estex Suit I TYPE:ARMOR.Light_Armor QUALITY:Level|1 COST:410 SPROP:EAC = 0 BONUS:COMBAT|AC|0|TYPE=EAC_Armor SPROP:KAC = 1 BONUS:COMBAT|AC|1|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|1 -Second Skin KEY:Second Skin PROFICIENCY:ARMOR|Second Skin TYPE:ARMOR.Light_Armor QUALITY:Level|1 COST:250 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 2 BONUS:COMBAT|AC|2|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L -Stationwear, Flight Suit KEY:Stationwear (Flight Suit) PROFICIENCY:ARMOR|Stationwear (Flight Suit) TYPE:ARMOR.Light_Armor QUALITY:Level|1 COST:95 SPROP:EAC = 0 BONUS:COMBAT|AC|0|TYPE=EAC_Armor SPROP:KAC = 1 BONUS:COMBAT|AC|1|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Freebooter Armor I KEY:Freebooter Armor I PROFICIENCY:ARMOR|Freebooter Armor I TYPE:ARMOR.Light_Armor QUALITY:Level|2 COST:750 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:4 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Kasantha Microcord I KEY:Kasantha Microcord I PROFICIENCY:ARMOR|Kasantha Microcord I TYPE:ARMOR.Light_Armor QUALITY:Level|2 COST:460 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|1 -Carbon skin, graphite KEY:Carbon skin (graphite) PROFICIENCY:ARMOR|Carbon skin (graphite) TYPE:ARMOR.Light_Armor QUALITY:Level|3 COST:1220 SPROP:EAC = 3 BONUS:COMBAT|AC|3|TYPE=EAC_Armor SPROP:KAC = 4 BONUS:COMBAT|AC|4|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|1 -Stationwear, casual KEY:Stationwear (casual) PROFICIENCY:ARMOR|Stationwear (casual) TYPE:ARMOR.Light_Armor QUALITY:Level|3 COST:1300 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 2 BONUS:COMBAT|AC|2|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Defrex hide KEY:Defrex hide PROFICIENCY:ARMOR|Defrex hide TYPE:ARMOR.Light_Armor QUALITY:Level|4 COST:2250 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:4 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L -Lashunta tempweave, basic KEY:Lashunta tempweave (basic) PROFICIENCY:ARMOR|Lashunta tempweave (basic) TYPE:ARMOR.Light_Armor QUALITY:Level|4 COST:1950 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 4 BONUS:COMBAT|AC|4|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L -D-suit I KEY:D-suit I PROFICIENCY:ARMOR|D-suit I TYPE:ARMOR.Light_Armor QUALITY:Level|5 COST:2980 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 6 BONUS:COMBAT|AC|6|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L -Estex suit II KEY:Estex suit II PROFICIENCY:ARMOR|Estex suit II TYPE:ARMOR.Light_Armor QUALITY:Level|5 COST:2700 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|1 -Stationwear, business KEY:Stationwear (business) PROFICIENCY:ARMOR|Stationwear (business) TYPE:ARMOR.Light_Armor QUALITY:Level|5 COST:2600 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Freebooter armor II KEY:Freebooter armor II PROFICIENCY:ARMOR|Freebooter armor II TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:4720 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L -Kasatha microcord II KEY:Kasatha microcord II PROFICIENCY:ARMOR|Kasatha microcord II TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:3670 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L -Statiowear, elite KEY:Statiowear (elite) PROFICIENCY:ARMOR|Statiowear (elite) TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:4100 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Ysoki refactor suit KEY:Ysoki refactor suit PROFICIENCY:ARMOR|Ysoki refactor suit TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:4120 SPROP:EAC = 7 BONUS:COMBAT|AC|7|TYPE=EAC_Armor SPROP:KAC = 7 BONUS:COMBAT|AC|7|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|L -AbadarCorp travel suit, silver KEY:AbadarCorp travel suit (silver) PROFICIENCY:ARMOR|AbadarCorp travel suit (silver) TYPE:ARMOR.Light_Armor QUALITY:Level|7 COST:7250 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 7 BONUS:COMBAT|AC|7|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -D-suit II KEY:D-suit II PROFICIENCY:ARMOR|D-suit II TYPE:ARMOR.Light_Armor QUALITY:Level|7 COST:6900 SPROP:EAC = 8 BONUS:COMBAT|AC|8|TYPE=EAC_Armor SPROP:KAC = 9 BONUS:COMBAT|AC|9|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|L -Estex suit III KEY:Estex suit III PROFICIENCY:ARMOR|Estex suit III TYPE:ARMOR.Light_Armor QUALITY:Level|7 COST:5500 SPROP:EAC = 7 BONUS:COMBAT|AC|7|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|1 -Kasatha microcord III KEY:Kasatha microcord III PROFICIENCY:ARMOR|Kasatha microcord III TYPE:ARMOR.Light_Armor QUALITY:Level|8 COST:9000 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 11 BONUS:COMBAT|AC|11|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|1 -Lashunta tempweave, advanced KEY:Lashunta tempweave (advanced) PROFICIENCY:ARMOR|Lashunta tempweave (advanced) TYPE:ARMOR.Light_Armor QUALITY:Level|8 COST:8500 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 10 BONUS:COMBAT|AC|10|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|L -AbadarCorp travel suit, gold KEY:AbadarCorp travel suit (gold) PROFICIENCY:ARMOR|AbadarCorp travel suit (gold) TYPE:ARMOR.Light_Armor QUALITY:Level|9 COST:12100 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 10 BONUS:COMBAT|AC|10|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -D-suit III KEY:D-suit III PROFICIENCY:ARMOR|D-suit III TYPE:ARMOR.Light_Armor QUALITY:Level|9 COST:13300 SPROP:EAC = 11 BONUS:COMBAT|AC|11|TYPE=EAC_Armor SPROP:KAC = 12 BONUS:COMBAT|AC|12|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|L -Carbon skin, white carbon KEY:Carbon skin (white carbon) PROFICIENCY:ARMOR|Carbon skin (white carbon) TYPE:ARMOR.Light_Armor QUALITY:Level|10 COST:19650 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 14 BONUS:COMBAT|AC|14|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|1 -Freebooter armor III KEY:Freebooter armor III PROFICIENCY:ARMOR|Freebooter armor III TYPE:ARMOR.Light_Armor QUALITY:Level|10 COST:16900 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 13 BONUS:COMBAT|AC|13|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|L -Kasatha microcord IV KEY:Kasatha microcord IV PROFICIENCY:ARMOR|Kasatha microcord IV TYPE:ARMOR.Light_Armor QUALITY:Level|10 COST:23800 SPROP:EAC = 13 BONUS:COMBAT|AC|13|TYPE=EAC_Armor SPROP:KAC = 15 BONUS:COMBAT|AC|15|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|1 -AbadarCorp travel suit, platinum KEY:AbadarCorp travel suit (platinum) PROFICIENCY:ARMOR|AbadarCorp travel suit (platinum) TYPE:ARMOR.Light_Armor QUALITY:Level|11 COST:34600 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 17 BONUS:COMBAT|AC|17|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Hardlight series, squad KEY:Hardlight series (squad) PROFICIENCY:ARMOR|Hardlight series (squad) TYPE:ARMOR.Light_Armor QUALITY:Level|12 COST:30750 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 16 BONUS:COMBAT|AC|16|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L -D-suit IV KEY:D-suit IV PROFICIENCY:ARMOR|D-suit IV TYPE:ARMOR.Light_Armor QUALITY:Level|13 COST:45800 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 16 BONUS:COMBAT|AC|16|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L -Estex suit IV KEY:Estex suit IV PROFICIENCY:ARMOR|Estex suit IV TYPE:ARMOR.Light_Armor QUALITY:Level|13 COST:49250 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|1 -Echelon fashion, ready to wear KEY:Echelon fashion (ready to wear) PROFICIENCY:ARMOR|Echelon fashion (ready to wear) TYPE:ARMOR.Light_Armor QUALITY:Level|14 COST:71300 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Freebooter armor IV KEY:Freebooter armor IV PROFICIENCY:ARMOR|Freebooter armor IV TYPE:ARMOR.Light_Armor QUALITY:Level|14 COST:60600 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L -Carbon skin, diamond KEY:Carbon skin (diamond) PROFICIENCY:ARMOR|Carbon skin (diamond) TYPE:ARMOR.Light_Armor QUALITY:Level|15 COST:126400 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|1 -Hardlight series, elite KEY:Hardlight series (elite) PROFICIENCY:ARMOR|Hardlight series (elite) TYPE:ARMOR.Light_Armor QUALITY:Level|15 COST:123500 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L -Swarmsuit KEY:Swarmsuit PROFICIENCY:ARMOR|Swarmsuit TYPE:ARMOR.Light_Armor QUALITY:Level|15 COST:95200 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L -Shotalashu armor KEY:Shotalashu armor PROFICIENCY:ARMOR|Shotalashu armor TYPE:ARMOR.Light_Armor QUALITY:Level|16 COST:149500 SPROP:EAC = 19 BONUS:COMBAT|AC|19|TYPE=EAC_Armor SPROP:KAC = 20 BONUS:COMBAT|AC|20|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|L -D-suit V KEY:D-suit V PROFICIENCY:ARMOR|D-suit V TYPE:ARMOR.Light_Armor QUALITY:Level|17 COST:244300 SPROP:EAC = 20 BONUS:COMBAT|AC|20|TYPE=EAC_Armor SPROP:KAC = 21 BONUS:COMBAT|AC|21|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|L -Echelon fashion, bespoke KEY:Echelon fashion (bespoke) PROFICIENCY:ARMOR|Echelon fashion (bespoke) TYPE:ARMOR.Light_Armor QUALITY:Level|17 COST:285000 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L -Freebooter armor V KEY:Freebooter armor V PROFICIENCY:ARMOR|Freebooter armor V TYPE:ARMOR.Light_Armor QUALITY:Level|18 COST:367650 SPROP:EAC = 20 BONUS:COMBAT|AC|20|TYPE=EAC_Armor SPROP:KAC = 21 BONUS:COMBAT|AC|21|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|L -D-suit VI KEY:D-suit VI PROFICIENCY:ARMOR|D-suit VI TYPE:ARMOR.Light_Armor QUALITY:Level|19 COST:552000 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|L -Carbon skin, nanotube KEY:Carbon skin (nanotube) PROFICIENCY:ARMOR|Carbon skin (nanotube) TYPE:ARMOR.Light_Armor QUALITY:Level|20 COST:825000 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 23 BONUS:COMBAT|AC|23|TYPE=KAC_Armor MAXDEX:8 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|1 -Hardlight series, specialist KEY:Hardlight series (specialist) PROFICIENCY:ARMOR|Hardlight series (specialist) TYPE:ARMOR.Light_Armor QUALITY:Level|20 COST:928000 SPROP:EAC = 22 BONUS:COMBAT|AC|22|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|L +Estex Suit I KEY:Estex Suit I PROFICIENCY:ARMOR|Estex Suit I TYPE:ARMOR.Light_Armor QUALITY:Level|1 COST:410 SPROP:EAC = 0 BONUS:COMBAT|AC|0|TYPE=EAC_Armor SPROP:KAC = 1 BONUS:COMBAT|AC|1|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|1 WT:1 +Second Skin KEY:Second Skin PROFICIENCY:ARMOR|Second Skin TYPE:ARMOR.Light_Armor QUALITY:Level|1 COST:250 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 2 BONUS:COMBAT|AC|2|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L WT:0.1 +Stationwear, Flight Suit KEY:Stationwear (Flight Suit) PROFICIENCY:ARMOR|Stationwear (Flight Suit) TYPE:ARMOR.Light_Armor QUALITY:Level|1 COST:95 SPROP:EAC = 0 BONUS:COMBAT|AC|0|TYPE=EAC_Armor SPROP:KAC = 1 BONUS:COMBAT|AC|1|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Freebooter Armor I KEY:Freebooter Armor I PROFICIENCY:ARMOR|Freebooter Armor I TYPE:ARMOR.Light_Armor QUALITY:Level|2 COST:750 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:4 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Kasantha Microcord I KEY:Kasantha Microcord I PROFICIENCY:ARMOR|Kasantha Microcord I TYPE:ARMOR.Light_Armor QUALITY:Level|2 COST:460 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|1 WT:1 +Carbon skin, graphite KEY:Carbon skin (graphite) PROFICIENCY:ARMOR|Carbon skin (graphite) TYPE:ARMOR.Light_Armor QUALITY:Level|3 COST:1220 SPROP:EAC = 3 BONUS:COMBAT|AC|3|TYPE=EAC_Armor SPROP:KAC = 4 BONUS:COMBAT|AC|4|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|1 WT:1 +Stationwear, casual KEY:Stationwear (casual) PROFICIENCY:ARMOR|Stationwear (casual) TYPE:ARMOR.Light_Armor QUALITY:Level|3 COST:1300 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 2 BONUS:COMBAT|AC|2|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Defrex hide KEY:Defrex hide PROFICIENCY:ARMOR|Defrex hide TYPE:ARMOR.Light_Armor QUALITY:Level|4 COST:2250 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:4 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L WT:0.1 +Lashunta tempweave, basic KEY:Lashunta tempweave (basic) PROFICIENCY:ARMOR|Lashunta tempweave (basic) TYPE:ARMOR.Light_Armor QUALITY:Level|4 COST:1950 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 4 BONUS:COMBAT|AC|4|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L WT:0.1 +D-suit I KEY:D-suit I PROFICIENCY:ARMOR|D-suit I TYPE:ARMOR.Light_Armor QUALITY:Level|5 COST:2980 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 6 BONUS:COMBAT|AC|6|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L WT:0.1 +Estex suit II KEY:Estex suit II PROFICIENCY:ARMOR|Estex suit II TYPE:ARMOR.Light_Armor QUALITY:Level|5 COST:2700 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|1 WT:1 +Stationwear, business KEY:Stationwear (business) PROFICIENCY:ARMOR|Stationwear (business) TYPE:ARMOR.Light_Armor QUALITY:Level|5 COST:2600 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Freebooter armor II KEY:Freebooter armor II PROFICIENCY:ARMOR|Freebooter armor II TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:4720 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L WT:0.1 +Kasatha microcord II KEY:Kasatha microcord II PROFICIENCY:ARMOR|Kasatha microcord II TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:3670 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|L WT:0.1 +Statiowear, elite KEY:Statiowear (elite) PROFICIENCY:ARMOR|Statiowear (elite) TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:4100 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Ysoki refactor suit KEY:Ysoki refactor suit PROFICIENCY:ARMOR|Ysoki refactor suit TYPE:ARMOR.Light_Armor QUALITY:Level|6 COST:4120 SPROP:EAC = 7 BONUS:COMBAT|AC|7|TYPE=EAC_Armor SPROP:KAC = 7 BONUS:COMBAT|AC|7|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|L WT:0.1 +AbadarCorp travel suit, silver KEY:AbadarCorp travel suit (silver) PROFICIENCY:ARMOR|AbadarCorp travel suit (silver) TYPE:ARMOR.Light_Armor QUALITY:Level|7 COST:7250 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 7 BONUS:COMBAT|AC|7|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +D-suit II KEY:D-suit II PROFICIENCY:ARMOR|D-suit II TYPE:ARMOR.Light_Armor QUALITY:Level|7 COST:6900 SPROP:EAC = 8 BONUS:COMBAT|AC|8|TYPE=EAC_Armor SPROP:KAC = 9 BONUS:COMBAT|AC|9|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|L WT:0.1 +Estex suit III KEY:Estex suit III PROFICIENCY:ARMOR|Estex suit III TYPE:ARMOR.Light_Armor QUALITY:Level|7 COST:5500 SPROP:EAC = 7 BONUS:COMBAT|AC|7|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|1 WT:1 +Kasatha microcord III KEY:Kasatha microcord III PROFICIENCY:ARMOR|Kasatha microcord III TYPE:ARMOR.Light_Armor QUALITY:Level|8 COST:9000 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 11 BONUS:COMBAT|AC|11|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|1 WT:1 +Lashunta tempweave, advanced KEY:Lashunta tempweave (advanced) PROFICIENCY:ARMOR|Lashunta tempweave (advanced) TYPE:ARMOR.Light_Armor QUALITY:Level|8 COST:8500 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 10 BONUS:COMBAT|AC|10|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|L WT:0.1 +AbadarCorp travel suit, gold KEY:AbadarCorp travel suit (gold) PROFICIENCY:ARMOR|AbadarCorp travel suit (gold) TYPE:ARMOR.Light_Armor QUALITY:Level|9 COST:12100 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 10 BONUS:COMBAT|AC|10|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +D-suit III KEY:D-suit III PROFICIENCY:ARMOR|D-suit III TYPE:ARMOR.Light_Armor QUALITY:Level|9 COST:13300 SPROP:EAC = 11 BONUS:COMBAT|AC|11|TYPE=EAC_Armor SPROP:KAC = 12 BONUS:COMBAT|AC|12|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|L WT:0.1 +Carbon skin, white carbon KEY:Carbon skin (white carbon) PROFICIENCY:ARMOR|Carbon skin (white carbon) TYPE:ARMOR.Light_Armor QUALITY:Level|10 COST:19650 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 14 BONUS:COMBAT|AC|14|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|1 WT:1 +Freebooter armor III KEY:Freebooter armor III PROFICIENCY:ARMOR|Freebooter armor III TYPE:ARMOR.Light_Armor QUALITY:Level|10 COST:16900 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 13 BONUS:COMBAT|AC|13|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|L WT:0.1 +Kasatha microcord IV KEY:Kasatha microcord IV PROFICIENCY:ARMOR|Kasatha microcord IV TYPE:ARMOR.Light_Armor QUALITY:Level|10 COST:23800 SPROP:EAC = 13 BONUS:COMBAT|AC|13|TYPE=EAC_Armor SPROP:KAC = 15 BONUS:COMBAT|AC|15|TYPE=KAC_Armor MAXDEX:5 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|1 WT:1 +AbadarCorp travel suit, platinum KEY:AbadarCorp travel suit (platinum) PROFICIENCY:ARMOR|AbadarCorp travel suit (platinum) TYPE:ARMOR.Light_Armor QUALITY:Level|11 COST:34600 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 17 BONUS:COMBAT|AC|17|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Hardlight series, squad KEY:Hardlight series (squad) PROFICIENCY:ARMOR|Hardlight series (squad) TYPE:ARMOR.Light_Armor QUALITY:Level|12 COST:30750 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 16 BONUS:COMBAT|AC|16|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L WT:0.1 +D-suit IV KEY:D-suit IV PROFICIENCY:ARMOR|D-suit IV TYPE:ARMOR.Light_Armor QUALITY:Level|13 COST:45800 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 16 BONUS:COMBAT|AC|16|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L WT:0.1 +Estex suit IV KEY:Estex suit IV PROFICIENCY:ARMOR|Estex suit IV TYPE:ARMOR.Light_Armor QUALITY:Level|13 COST:49250 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|1 WT:1 +Echelon fashion, ready to wear KEY:Echelon fashion (ready to wear) PROFICIENCY:ARMOR|Echelon fashion (ready to wear) TYPE:ARMOR.Light_Armor QUALITY:Level|14 COST:71300 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Freebooter armor IV KEY:Freebooter armor IV PROFICIENCY:ARMOR|Freebooter armor IV TYPE:ARMOR.Light_Armor QUALITY:Level|14 COST:60600 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L WT:0.1 +Carbon skin, diamond KEY:Carbon skin (diamond) PROFICIENCY:ARMOR|Carbon skin (diamond) TYPE:ARMOR.Light_Armor QUALITY:Level|15 COST:126400 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|1 WT:1 +Hardlight series, elite KEY:Hardlight series (elite) PROFICIENCY:ARMOR|Hardlight series (elite) TYPE:ARMOR.Light_Armor QUALITY:Level|15 COST:123500 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L WT:0.1 +Swarmsuit KEY:Swarmsuit PROFICIENCY:ARMOR|Swarmsuit TYPE:ARMOR.Light_Armor QUALITY:Level|15 COST:95200 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:6 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|L WT:0.1 +Shotalashu armor KEY:Shotalashu armor PROFICIENCY:ARMOR|Shotalashu armor TYPE:ARMOR.Light_Armor QUALITY:Level|16 COST:149500 SPROP:EAC = 19 BONUS:COMBAT|AC|19|TYPE=EAC_Armor SPROP:KAC = 20 BONUS:COMBAT|AC|20|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|L WT:0.1 +D-suit V KEY:D-suit V PROFICIENCY:ARMOR|D-suit V TYPE:ARMOR.Light_Armor QUALITY:Level|17 COST:244300 SPROP:EAC = 20 BONUS:COMBAT|AC|20|TYPE=EAC_Armor SPROP:KAC = 21 BONUS:COMBAT|AC|21|TYPE=KAC_Armor MAXDEX:7 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|L WT:0.1 +Echelon fashion, bespoke KEY:Echelon fashion (bespoke) PROFICIENCY:ARMOR|Echelon fashion (bespoke) TYPE:ARMOR.Light_Armor QUALITY:Level|17 COST:285000 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|L WT:0.1 +Freebooter armor V KEY:Freebooter armor V PROFICIENCY:ARMOR|Freebooter armor V TYPE:ARMOR.Light_Armor QUALITY:Level|18 COST:367650 SPROP:EAC = 20 BONUS:COMBAT|AC|20|TYPE=EAC_Armor SPROP:KAC = 21 BONUS:COMBAT|AC|21|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|L WT:0.1 +D-suit VI KEY:D-suit VI PROFICIENCY:ARMOR|D-suit VI TYPE:ARMOR.Light_Armor QUALITY:Level|19 COST:552000 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|L WT:0.1 +Carbon skin, nanotube KEY:Carbon skin (nanotube) PROFICIENCY:ARMOR|Carbon skin (nanotube) TYPE:ARMOR.Light_Armor QUALITY:Level|20 COST:825000 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 23 BONUS:COMBAT|AC|23|TYPE=KAC_Armor MAXDEX:8 ACCHECK:-1 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|1 WT:1 +Hardlight series, specialist KEY:Hardlight series (specialist) PROFICIENCY:ARMOR|Hardlight series (specialist) TYPE:ARMOR.Light_Armor QUALITY:Level|20 COST:928000 SPROP:EAC = 22 BONUS:COMBAT|AC|22|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:8 ACCHECK:0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|L WT:0.1 # Heavy Armor -Ceremonial Plate, Troop KEY:Ceremonial Plate (Troop) PROFICIENCY:ARMOR|Ceremonial Plate (Troop) TYPE:ARMOR.Heavy_Armor QUALITY:Level|1 COST:110 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|3 -Golemforged Plating I KEY:Golemforged Plating I PROFICIENCY:ARMOR|Golemforged Plating I TYPE:ARMOR.Heavy_Armor QUALITY:Level|1 COST:250 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:0 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|3 -Lashunta Ringwear I KEY:Lashunta Ringwear I PROFICIENCY:ARMOR|Lashunta Ringwear I TYPE:ARMOR.Heavy_Armor QUALITY:Level|1 COST:415 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 4 BONUS:COMBAT|AC|4|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|2 -Hidden Soldier Armor KEY:Hidden Soldier Armor PROFICIENCY:ARMOR|Hidden Soldier Armor TYPE:ARMOR.Heavy_Armor QUALITY:Level|2 COST:465 SPROP:EAC = 3 BONUS:COMBAT|AC|3|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 -Iridishell, Basic KEY:Iridishell (Basic) PROFICIENCY:ARMOR|Iridishell (Basic) TYPE:ARMOR.Heavy_Armor QUALITY:Level|2 COST:755 SPROP:EAC = 3 BONUS:COMBAT|AC|3|TYPE=EAC_Armor SPROP:KAC = 6 BONUS:COMBAT|AC|6|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|2 -Thinplate KEY:Thinplate PROFICIENCY:ARMOR|Thinplate TYPE:ARMOR.Heavy_Armor QUALITY:Level|2 COST:1000 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 6 BONUS:COMBAT|AC|6|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|3 -Defiance Series, Squad KEY:Defiance Series (Squad) PROFICIENCY:ARMOR|Defiance Series (Squad) TYPE:ARMOR.Heavy_Armor QUALITY:Level|3 COST:1220 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:1 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|3 -Golemforged Plating II KEY:Golemforged Plating II PROFICIENCY:ARMOR|Golemforged Plating II TYPE:ARMOR.Heavy_Armor QUALITY:Level|3 COST:1610 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 7 BONUS:COMBAT|AC|7|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|3 -Ceremonial Plate, Officer KEY:Ceremonial Plate (Officer) PROFICIENCY:ARMOR|Ceremonial Plate (Officer) TYPE:ARMOR.Heavy_Armor QUALITY:Level|4 COST:2275 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 -Lashunta Ringwear II KEY:Lashunta Ringwear II PROFICIENCY:ARMOR|Lashunta Ringwear II TYPE:ARMOR.Heavy_Armor QUALITY:Level|5 COST:2970 SPROP:EAC = 8 BONUS:COMBAT|AC|8|TYPE=EAC_Armor SPROP:KAC = 10 BONUS:COMBAT|AC|10|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 -Vesk Overplate KEY:Vesk Overplate PROFICIENCY:ARMOR|Vesk Overplate TYPE:ARMOR.Heavy_Armor QUALITY:Level|6 COST:3910 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 11 BONUS:COMBAT|AC|11|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 -Ceremonial Plate, Commander KEY:Ceremonial Plate (Commander) PROFICIENCY:ARMOR|Ceremonial Plate (Commander) TYPE:ARMOR.Heavy_Armor QUALITY:Level|7 COST:7350 SPROP:EAC = 10 BONUS:COMBAT|AC|10|TYPE=EAC_Armor SPROP:KAC = 12 BONUS:COMBAT|AC|12|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|3 -Defiance Series, Elite KEY:Defiance Series (Elite) PROFICIENCY:ARMOR|Defiance Series (Elite) TYPE:ARMOR.Heavy_Armor QUALITY:Level|7 COST:6300 SPROP:EAC = 10 BONUS:COMBAT|AC|10|TYPE=EAC_Armor SPROP:KAC = 13 BONUS:COMBAT|AC|13|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|3 -Golemforged Plating III KEY:Golemforged Plating III PROFICIENCY:ARMOR|Golemforged Plating III TYPE:ARMOR.Heavy_Armor QUALITY:Level|7 COST:5500 SPROP:EAC = 10 BONUS:COMBAT|AC|10|TYPE=EAC_Armor SPROP:KAC = 12 BONUS:COMBAT|AC|12|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|2 -Lashunta Ringwear III KEY:Lashunta Ringwear III PROFICIENCY:ARMOR|Lashunta Ringwear III TYPE:ARMOR.Heavy_Armor QUALITY:Level|8 COST:8420 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 14 BONUS:COMBAT|AC|14|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|2 -Vesk Overplat II KEY:Vesk Overplat II PROFICIENCY:ARMOR|Vesk Overplat II TYPE:ARMOR.Heavy_Armor QUALITY:Level|8 COST:10250 SPROP:EAC = 13 BONUS:COMBAT|AC|13|TYPE=EAC_Armor SPROP:KAC = 15 BONUS:COMBAT|AC|15|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|3 -Ididishell, Advanced KEY:Ididishell (Advanced) PROFICIENCY:ARMOR|Ididishell (Advanced) TYPE:ARMOR.Heavy_Armor QUALITY:Level|9 COST:13100 SPROP:EAC = 13 BONUS:COMBAT|AC|13|TYPE=EAC_Armor SPROP:KAC = 15 BONUS:COMBAT|AC|15|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|2 -Skyfire Armor, Pinion KEY:Skyfire Armor (Pinion) PROFICIENCY:ARMOR|Skyfire Armor (Pinion) TYPE:ARMOR.Heavy_Armor QUALITY:Level|9 COST:14200 SPROP:EAC = 14 BONUS:COMBAT|AC|14|TYPE=EAC_Armor SPROP:KAC = 16 BONUS:COMBAT|AC|16|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 -Defiance Series, Specialist KEY:Defiance Series (Specialist) PROFICIENCY:ARMOR|Defiance Series (Specialist) TYPE:ARMOR.Heavy_Armor QUALITY:Level|10 COST:16950 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|3 -Golemfored Plating IV KEY:Golemfored Plating IV PROFICIENCY:ARMOR|Golemfored Plating IV TYPE:ARMOR.Heavy_Armor QUALITY:Level|11 COST:27100 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 17 BONUS:COMBAT|AC|17|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|3 -Lashunta Ringwear IV KEY:Lashunta Ringwear IV PROFICIENCY:ARMOR|Lashunta Ringwear IV TYPE:ARMOR.Heavy_Armor QUALITY:Level|11 COST:23400 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 -Vesk Overplate III KEY:Vesk Overplate III PROFICIENCY:ARMOR|Vesk Overplate III TYPE:ARMOR.Heavy_Armor QUALITY:Level|11 COST:000000 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 -Aegis Series, Squad KEY:Aegis Series (Squad) PROFICIENCY:ARMOR|Aegis Series (Squad) TYPE:ARMOR.Heavy_Armor QUALITY:Level|12 COST:45200 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-5 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|3 -Iridishell, Superior KEY:Iridishell (Superior) PROFICIENCY:ARMOR|Iridishell (Superior) TYPE:ARMOR.Heavy_Armor QUALITY:Level|12 COST:42250 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 -Vesk Monolith I KEY:Vesk Monolith I PROFICIENCY:ARMOR|Vesk Monolith I TYPE:ARMOR.Heavy_Armor QUALITY:Level|12 COST:39600 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 -Skyfire Armor, Exident KEY:Skyfire Armor (Exident) PROFICIENCY:ARMOR|Skyfire Armor (Exident) TYPE:ARMOR.Heavy_Armor QUALITY:Level|13 COST:53600 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 20 BONUS:COMBAT|AC|20|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 -Golemforged Plating V KEY:Golemforged Plating V PROFICIENCY:ARMOR|Golemforged Plating V TYPE:ARMOR.Heavy_Armor QUALITY:Level|14 COST:63750 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 20 BONUS:COMBAT|AC|20|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|3 -Vesk Overplate IV KEY:Vesk Overplate IV PROFICIENCY:ARMOR|Vesk Overplate IV TYPE:ARMOR.Heavy_Armor QUALITY:Level|14 COST:71850 SPROP:EAC = 19 BONUS:COMBAT|AC|19|TYPE=EAC_Armor SPROP:KAC = 21 BONUS:COMBAT|AC|21|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 -Engine Runner KEY:Engine Runner PROFICIENCY:ARMOR|Engine Runner TYPE:ARMOR.Heavy_Armor QUALITY:Level|15 COST:120900 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 -Lashunta Ringwear V KEY:Lashunta Ringwear V PROFICIENCY:ARMOR|Lashunta Ringwear V TYPE:ARMOR.Heavy_Armor QUALITY:Level|15 COST:94200 SPROP:EAC = 20 BONUS:COMBAT|AC|20|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 -Steelbones KEY:Steelbones PROFICIENCY:ARMOR|Steelbones TYPE:ARMOR.Heavy_Armor QUALITY:Level|16 COST:145500 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 23 BONUS:COMBAT|AC|23|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|2 -Vesk Monolith II KEY:Vesk Monolith II PROFICIENCY:ARMOR|Vesk Monolith II TYPE:ARMOR.Heavy_Armor QUALITY:Level|16 COST:163400 SPROP:EAC = 22 BONUS:COMBAT|AC|22|TYPE=EAC_Armor SPROP:KAC = 24 BONUS:COMBAT|AC|24|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|2 -Aegis Series, Elite KEY:Aegis Series (Elite) PROFICIENCY:ARMOR|Aegis Series (Elite) TYPE:ARMOR.Heavy_Armor QUALITY:Level|17 COST:209000 SPROP:EAC = 23 BONUS:COMBAT|AC|23|TYPE=EAC_Armor SPROP:KAC = 27 BONUS:COMBAT|AC|27|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-5 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|3 -Vesk Overplate V KEY:Vesk Overplate V PROFICIENCY:ARMOR|Vesk Overplate V TYPE:ARMOR.Heavy_Armor QUALITY:Level|18 COST:415800 SPROP:EAC = 24 BONUS:COMBAT|AC|24|TYPE=EAC_Armor SPROP:KAC = 26 BONUS:COMBAT|AC|26|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|2 -Vitrium Plate KEY:Vitrium Plate PROFICIENCY:ARMOR|Vitrium Plate TYPE:ARMOR.Heavy_Armor QUALITY:Level|18 COST:365650 SPROP:EAC = 23 BONUS:COMBAT|AC|23|TYPE=EAC_Armor SPROP:KAC = 24 BONUS:COMBAT|AC|24|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|1 -Voidshield Armor KEY:Voidshield Armor PROFICIENCY:ARMOR|Voidshield Armor TYPE:ARMOR.Heavy_Armor QUALITY:Level|19 COST:610250 SPROP:EAC = 25 BONUS:COMBAT|AC|25|TYPE=EAC_Armor SPROP:KAC = 26 BONUS:COMBAT|AC|26|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|2 -Aegis Series, Specialist KEY:Aegis Series (Specialist) PROFICIENCY:ARMOR|Aegis Series (Specialist) TYPE:ARMOR.Heavy_Armor QUALITY:Level|20 COST:932000 SPROP:EAC = 25 BONUS:COMBAT|AC|25|TYPE=EAC_Armor SPROP:KAC = 28 BONUS:COMBAT|AC|28|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|3 -Vesk Monolith KEY:Vesk Monolith PROFICIENCY:ARMOR|Vesk Monolith TYPE:ARMOR.Heavy_Armor QUALITY:Level|20 COST:827250 SPROP:EAC = 26 BONUS:COMBAT|AC|26|TYPE=EAC_Armor SPROP:KAC = 27 BONUS:COMBAT|AC|27|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|2 +Ceremonial Plate, Troop KEY:Ceremonial Plate (Troop) PROFICIENCY:ARMOR|Ceremonial Plate (Troop) TYPE:ARMOR.Heavy_Armor QUALITY:Level|1 COST:110 SPROP:EAC = 1 BONUS:COMBAT|AC|1|TYPE=EAC_Armor SPROP:KAC = 3 BONUS:COMBAT|AC|3|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|3 WT:3 +Golemforged Plating I KEY:Golemforged Plating I PROFICIENCY:ARMOR|Golemforged Plating I TYPE:ARMOR.Heavy_Armor QUALITY:Level|1 COST:250 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:0 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|3 WT:3 +Lashunta Ringwear I KEY:Lashunta Ringwear I PROFICIENCY:ARMOR|Lashunta Ringwear I TYPE:ARMOR.Heavy_Armor QUALITY:Level|1 COST:415 SPROP:EAC = 2 BONUS:COMBAT|AC|2|TYPE=EAC_Armor SPROP:KAC = 4 BONUS:COMBAT|AC|4|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|2 WT:2 +Hidden Soldier Armor KEY:Hidden Soldier Armor PROFICIENCY:ARMOR|Hidden Soldier Armor TYPE:ARMOR.Heavy_Armor QUALITY:Level|2 COST:465 SPROP:EAC = 3 BONUS:COMBAT|AC|3|TYPE=EAC_Armor SPROP:KAC = 5 BONUS:COMBAT|AC|5|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 WT:2 +Iridishell, Basic KEY:Iridishell (Basic) PROFICIENCY:ARMOR|Iridishell (Basic) TYPE:ARMOR.Heavy_Armor QUALITY:Level|2 COST:755 SPROP:EAC = 3 BONUS:COMBAT|AC|3|TYPE=EAC_Armor SPROP:KAC = 6 BONUS:COMBAT|AC|6|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|0 QUALITY:BULK|2 WT:2 +Thinplate KEY:Thinplate PROFICIENCY:ARMOR|Thinplate TYPE:ARMOR.Heavy_Armor QUALITY:Level|2 COST:1000 SPROP:EAC = 4 BONUS:COMBAT|AC|4|TYPE=EAC_Armor SPROP:KAC = 6 BONUS:COMBAT|AC|6|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|3 WT:3 +Defiance Series, Squad KEY:Defiance Series (Squad) PROFICIENCY:ARMOR|Defiance Series (Squad) TYPE:ARMOR.Heavy_Armor QUALITY:Level|3 COST:1220 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:1 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|3 WT:3 +Golemforged Plating II KEY:Golemforged Plating II PROFICIENCY:ARMOR|Golemforged Plating II TYPE:ARMOR.Heavy_Armor QUALITY:Level|3 COST:1610 SPROP:EAC = 5 BONUS:COMBAT|AC|5|TYPE=EAC_Armor SPROP:KAC = 7 BONUS:COMBAT|AC|7|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|3 WT:3 +Ceremonial Plate, Officer KEY:Ceremonial Plate (Officer) PROFICIENCY:ARMOR|Ceremonial Plate (Officer) TYPE:ARMOR.Heavy_Armor QUALITY:Level|4 COST:2275 SPROP:EAC = 6 BONUS:COMBAT|AC|6|TYPE=EAC_Armor SPROP:KAC = 8 BONUS:COMBAT|AC|8|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 WT:2 +Lashunta Ringwear II KEY:Lashunta Ringwear II PROFICIENCY:ARMOR|Lashunta Ringwear II TYPE:ARMOR.Heavy_Armor QUALITY:Level|5 COST:2970 SPROP:EAC = 8 BONUS:COMBAT|AC|8|TYPE=EAC_Armor SPROP:KAC = 10 BONUS:COMBAT|AC|10|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 WT:2 +Vesk Overplate KEY:Vesk Overplate PROFICIENCY:ARMOR|Vesk Overplate TYPE:ARMOR.Heavy_Armor QUALITY:Level|6 COST:3910 SPROP:EAC = 9 BONUS:COMBAT|AC|9|TYPE=EAC_Armor SPROP:KAC = 11 BONUS:COMBAT|AC|11|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|1 QUALITY:BULK|2 WT:2 +Ceremonial Plate, Commander KEY:Ceremonial Plate (Commander) PROFICIENCY:ARMOR|Ceremonial Plate (Commander) TYPE:ARMOR.Heavy_Armor QUALITY:Level|7 COST:7350 SPROP:EAC = 10 BONUS:COMBAT|AC|10|TYPE=EAC_Armor SPROP:KAC = 12 BONUS:COMBAT|AC|12|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|3 WT:3 +Defiance Series, Elite KEY:Defiance Series (Elite) PROFICIENCY:ARMOR|Defiance Series (Elite) TYPE:ARMOR.Heavy_Armor QUALITY:Level|7 COST:6300 SPROP:EAC = 10 BONUS:COMBAT|AC|10|TYPE=EAC_Armor SPROP:KAC = 13 BONUS:COMBAT|AC|13|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|3 WT:3 +Golemforged Plating III KEY:Golemforged Plating III PROFICIENCY:ARMOR|Golemforged Plating III TYPE:ARMOR.Heavy_Armor QUALITY:Level|7 COST:5500 SPROP:EAC = 10 BONUS:COMBAT|AC|10|TYPE=EAC_Armor SPROP:KAC = 12 BONUS:COMBAT|AC|12|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|2 QUALITY:BULK|2 WT:2 +Lashunta Ringwear III KEY:Lashunta Ringwear III PROFICIENCY:ARMOR|Lashunta Ringwear III TYPE:ARMOR.Heavy_Armor QUALITY:Level|8 COST:8420 SPROP:EAC = 12 BONUS:COMBAT|AC|12|TYPE=EAC_Armor SPROP:KAC = 14 BONUS:COMBAT|AC|14|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|2 WT:2 +Vesk Overplat II KEY:Vesk Overplat II PROFICIENCY:ARMOR|Vesk Overplat II TYPE:ARMOR.Heavy_Armor QUALITY:Level|8 COST:10250 SPROP:EAC = 13 BONUS:COMBAT|AC|13|TYPE=EAC_Armor SPROP:KAC = 15 BONUS:COMBAT|AC|15|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|3 WT:3 +Ididishell, Advanced KEY:Ididishell (Advanced) PROFICIENCY:ARMOR|Ididishell (Advanced) TYPE:ARMOR.Heavy_Armor QUALITY:Level|9 COST:13100 SPROP:EAC = 13 BONUS:COMBAT|AC|13|TYPE=EAC_Armor SPROP:KAC = 15 BONUS:COMBAT|AC|15|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 BONUS:VAR|Move_Armor|0 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|2 WT:2 +Skyfire Armor, Pinion KEY:Skyfire Armor (Pinion) PROFICIENCY:ARMOR|Skyfire Armor (Pinion) TYPE:ARMOR.Heavy_Armor QUALITY:Level|9 COST:14200 SPROP:EAC = 14 BONUS:COMBAT|AC|14|TYPE=EAC_Armor SPROP:KAC = 16 BONUS:COMBAT|AC|16|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 WT:2 +Defiance Series, Specialist KEY:Defiance Series (Specialist) PROFICIENCY:ARMOR|Defiance Series (Specialist) TYPE:ARMOR.Heavy_Armor QUALITY:Level|10 COST:16950 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:2 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|3 QUALITY:BULK|3 WT:3 +Golemfored Plating IV KEY:Golemfored Plating IV PROFICIENCY:ARMOR|Golemfored Plating IV TYPE:ARMOR.Heavy_Armor QUALITY:Level|11 COST:27100 SPROP:EAC = 15 BONUS:COMBAT|AC|15|TYPE=EAC_Armor SPROP:KAC = 17 BONUS:COMBAT|AC|17|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|3 WT:3 +Lashunta Ringwear IV KEY:Lashunta Ringwear IV PROFICIENCY:ARMOR|Lashunta Ringwear IV TYPE:ARMOR.Heavy_Armor QUALITY:Level|11 COST:23400 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 WT:2 +Vesk Overplate III KEY:Vesk Overplate III PROFICIENCY:ARMOR|Vesk Overplate III TYPE:ARMOR.Heavy_Armor QUALITY:Level|11 COST:000000 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 WT:2 +Aegis Series, Squad KEY:Aegis Series (Squad) PROFICIENCY:ARMOR|Aegis Series (Squad) TYPE:ARMOR.Heavy_Armor QUALITY:Level|12 COST:45200 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 19 BONUS:COMBAT|AC|19|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-5 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|3 WT:3 +Iridishell, Superior KEY:Iridishell (Superior) PROFICIENCY:ARMOR|Iridishell (Superior) TYPE:ARMOR.Heavy_Armor QUALITY:Level|12 COST:42250 SPROP:EAC = 17 BONUS:COMBAT|AC|17|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 BONUS:VAR|Move_Armor|0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|2 WT:2 +Vesk Monolith I KEY:Vesk Monolith I PROFICIENCY:ARMOR|Vesk Monolith I TYPE:ARMOR.Heavy_Armor QUALITY:Level|12 COST:39600 SPROP:EAC = 16 BONUS:COMBAT|AC|16|TYPE=EAC_Armor SPROP:KAC = 18 BONUS:COMBAT|AC|18|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 WT:2 +Skyfire Armor, Exident KEY:Skyfire Armor (Exident) PROFICIENCY:ARMOR|Skyfire Armor (Exident) TYPE:ARMOR.Heavy_Armor QUALITY:Level|13 COST:53600 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 20 BONUS:COMBAT|AC|20|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 WT:2 +Golemforged Plating V KEY:Golemforged Plating V PROFICIENCY:ARMOR|Golemforged Plating V TYPE:ARMOR.Heavy_Armor QUALITY:Level|14 COST:63750 SPROP:EAC = 18 BONUS:COMBAT|AC|18|TYPE=EAC_Armor SPROP:KAC = 20 BONUS:COMBAT|AC|20|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|3 WT:3 +Vesk Overplate IV KEY:Vesk Overplate IV PROFICIENCY:ARMOR|Vesk Overplate IV TYPE:ARMOR.Heavy_Armor QUALITY:Level|14 COST:71850 SPROP:EAC = 19 BONUS:COMBAT|AC|19|TYPE=EAC_Armor SPROP:KAC = 21 BONUS:COMBAT|AC|21|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 WT:2 +Engine Runner KEY:Engine Runner PROFICIENCY:ARMOR|Engine Runner TYPE:ARMOR.Heavy_Armor QUALITY:Level|15 COST:120900 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 BONUS:VAR|Move_Armor|0 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 WT:2 +Lashunta Ringwear V KEY:Lashunta Ringwear V PROFICIENCY:ARMOR|Lashunta Ringwear V TYPE:ARMOR.Heavy_Armor QUALITY:Level|15 COST:94200 SPROP:EAC = 20 BONUS:COMBAT|AC|20|TYPE=EAC_Armor SPROP:KAC = 22 BONUS:COMBAT|AC|22|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|5 QUALITY:BULK|2 WT:2 +Steelbones KEY:Steelbones PROFICIENCY:ARMOR|Steelbones TYPE:ARMOR.Heavy_Armor QUALITY:Level|16 COST:145500 SPROP:EAC = 21 BONUS:COMBAT|AC|21|TYPE=EAC_Armor SPROP:KAC = 23 BONUS:COMBAT|AC|23|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|2 WT:2 +Vesk Monolith II KEY:Vesk Monolith II PROFICIENCY:ARMOR|Vesk Monolith II TYPE:ARMOR.Heavy_Armor QUALITY:Level|16 COST:163400 SPROP:EAC = 22 BONUS:COMBAT|AC|22|TYPE=EAC_Armor SPROP:KAC = 24 BONUS:COMBAT|AC|24|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|2 WT:2 +Aegis Series, Elite KEY:Aegis Series (Elite) PROFICIENCY:ARMOR|Aegis Series (Elite) TYPE:ARMOR.Heavy_Armor QUALITY:Level|17 COST:209000 SPROP:EAC = 23 BONUS:COMBAT|AC|23|TYPE=EAC_Armor SPROP:KAC = 27 BONUS:COMBAT|AC|27|TYPE=KAC_Armor MAXDEX:3 ACCHECK:-5 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|6 QUALITY:BULK|3 WT:3 +Vesk Overplate V KEY:Vesk Overplate V PROFICIENCY:ARMOR|Vesk Overplate V TYPE:ARMOR.Heavy_Armor QUALITY:Level|18 COST:415800 SPROP:EAC = 24 BONUS:COMBAT|AC|24|TYPE=EAC_Armor SPROP:KAC = 26 BONUS:COMBAT|AC|26|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|2 WT:2 +Vitrium Plate KEY:Vitrium Plate PROFICIENCY:ARMOR|Vitrium Plate TYPE:ARMOR.Heavy_Armor QUALITY:Level|18 COST:365650 SPROP:EAC = 23 BONUS:COMBAT|AC|23|TYPE=EAC_Armor SPROP:KAC = 24 BONUS:COMBAT|AC|24|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-0 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-0 BONUS:VAR|Move_Armor|0 MODIFY:UpgradeSlot|SET|4 QUALITY:BULK|1 WT:1 +Voidshield Armor KEY:Voidshield Armor PROFICIENCY:ARMOR|Voidshield Armor TYPE:ARMOR.Heavy_Armor QUALITY:Level|19 COST:610250 SPROP:EAC = 25 BONUS:COMBAT|AC|25|TYPE=EAC_Armor SPROP:KAC = 26 BONUS:COMBAT|AC|26|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-3 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|2 WT:2 +Aegis Series, Specialist KEY:Aegis Series (Specialist) PROFICIENCY:ARMOR|Aegis Series (Specialist) TYPE:ARMOR.Heavy_Armor QUALITY:Level|20 COST:932000 SPROP:EAC = 25 BONUS:COMBAT|AC|25|TYPE=EAC_Armor SPROP:KAC = 28 BONUS:COMBAT|AC|28|TYPE=KAC_Armor MAXDEX:4 ACCHECK:-4 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-10 BONUS:VAR|Move_Armor|10 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|3 WT:3 +Vesk Monolith KEY:Vesk Monolith PROFICIENCY:ARMOR|Vesk Monolith TYPE:ARMOR.Heavy_Armor QUALITY:Level|20 COST:827250 SPROP:EAC = 26 BONUS:COMBAT|AC|26|TYPE=EAC_Armor SPROP:KAC = 27 BONUS:COMBAT|AC|27|TYPE=KAC_Armor MAXDEX:5 ACCHECK:-2 MODIFYOTHER:MOVEMENT|Walk|Speed|ADD|-5 BONUS:VAR|Move_Armor|5 MODIFY:UpgradeSlot|SET|7 QUALITY:BULK|2 WT:2 # Powered Armor diff --git a/starfinder/paizo/core/scr_equip_gear.lst b/starfinder/paizo/core/scr_equip_gear.lst index 1492bf664..2fd186446 100644 --- a/starfinder/paizo/core/scr_equip_gear.lst +++ b/starfinder/paizo/core/scr_equip_gear.lst @@ -2,101 +2,101 @@ SOURCELONG:Starfinder Core Rulebook SOURCESHORT:SCR SOURCEWEB:http://paizo.com/p # Original Entry by: Gwen T ###Technological Items### -Beacon TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:25 QUALITY:Bulk|1 WT:1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|50-ft. radius +Beacon TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:25 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|50-ft. radius Binders TYPE:Goods.TechItem.General QUALITY:Level|1 COST:5 QUALITY:Bulk|- SOURCEPAGE:p.221 -Cable Line (Titanium Alloy/10 ft) TYPE:Goods.TechItem.General.CableLine QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.218 -Cable Line (Adamantine Alloy/20 ft) TYPE:Goods.TechItem.General.CableLine QUALITY:Level|2 COST:1000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.218 -Comm Unit (Personal) TYPE:Goods.TechItem.General.CommUnit QUALITY:Level|1 COST:7 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|80 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.218 SPROP:Includes a calculator, a flashlight, and several entertainment options. -Comm Unit (System-wide) TYPE:Goods.TechItem.General.CommUnit QUALITY:Level|6 COST:4000 QUALITY:Bulk|20 WT:20 SOURCEPAGE:p.218 -Comm Unit (Unlimited) TYPE:Goods.TechItem.General.CommUnit QUALITY:Level|12 COST:32000 QUALITY:Bulk|40 WT:40 SOURCEPAGE:p.218 -Detonator TYPE:Goods.TechItem.General QUALITY:Level|1 COST:150 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|5 QUALITY:Charge Usage|1/use SOURCEPAGE:p.218 -Fire Extinguisher TYPE:Goods.TechItem.General QUALITY:Level|1 COST:15 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/round SOURCEPAGE:p.218 -Flashlight TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:1 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|20-ft. cone -Grappler TYPE:Goods.TechItem.General QUALITY:Level|2 COST:700 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/minute SOURCEPAGE:p.219 -Holoskin TYPE:Goods.TechItem.General QUALITY:Level|2 COST:500 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.220 -Lantern TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:1 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|10-ft. radius -Laser Microphone TYPE:Goods.TechItem.General QUALITY:Level|5 COST:2725 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/minute SOURCEPAGE:p.220 -Lock (Simple) TYPE:Goods.TechItem.General QUALITY:Level|1 COST:100 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.220 -Lock (Average) TYPE:Goods.TechItem.General QUALITY:Level|3 COST:1000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.220 -Lock (Good) TYPE:Goods.TechItem.General QUALITY:Level|6 COST:3600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.220 -Lock (Superior) TYPE:Goods.TechItem.General QUALITY:Level|14 COST:60000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.220 -Manacles TYPE:Goods.TechItem.General QUALITY:Level|4 COST:350 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.221 -Medical Lab TYPE:Goods.TechItem.General.MedGear QUALITY:Level|7 COST:7000 QUALITY:Bulk|50 WT:50 SOURCEPAGE:p.220 -Medkit (Basic) TYPE:Goods.TechItem.General.MedGear QUALITY:Level|1 COST:100 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.220 -Medkit (Advanced) TYPE:Goods.TechItem.General.MedGear QUALITY:Level|5 COST:2700 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.220 -Medpatch TYPE:Goods.TechItem.General.MedGear QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|1 QUALITY:Charge Usage|1 SOURCEPAGE:p.220 -Motion Detector TYPE:Goods.TechItem.General QUALITY:Level|7 COST:6000 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 -Regeneration Table TYPE:Goods.TechItem.General.MedGear QUALITY:Level|16 COST:45000 QUALITY:Bulk|20 WT:20 SOURCEPAGE:p.220 -Signal Jammer (Level 1) TYPE:Goods.TechItem.General QUALITY:Level|1 COST:100 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 2) TYPE:Goods.TechItem.General QUALITY:Level|2 COST:400 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 3) TYPE:Goods.TechItem.General QUALITY:Level|3 COST:900 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 4) TYPE:Goods.TechItem.General QUALITY:Level|4 COST:1600 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 5) TYPE:Goods.TechItem.General QUALITY:Level|5 COST:2500 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 6) TYPE:Goods.TechItem.General QUALITY:Level|6 COST:3600 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 7) TYPE:Goods.TechItem.General QUALITY:Level|7 COST:4900 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 8) TYPE:Goods.TechItem.General QUALITY:Level|8 COST:6400 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 9) TYPE:Goods.TechItem.General QUALITY:Level|9 COST:8100 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 10) TYPE:Goods.TechItem.General QUALITY:Level|10 COST:10000 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 11) TYPE:Goods.TechItem.General QUALITY:Level|11 COST:12100 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 12) TYPE:Goods.TechItem.General QUALITY:Level|12 COST:14400 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 13) TYPE:Goods.TechItem.General QUALITY:Level|13 COST:16900 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 14) TYPE:Goods.TechItem.General QUALITY:Level|14 COST:19600 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 15) TYPE:Goods.TechItem.General QUALITY:Level|15 COST:22500 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 16) TYPE:Goods.TechItem.General QUALITY:Level|16 COST:25600 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 -Signal Jammer (Level 17) TYPE:Goods.TechItem.General QUALITY:Level|17 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TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Engineering=Arm or disarm traps,Mysticism=Arm or disarm traps|4|TYPE=Circumstance -Tool Kit (Weaponsmithing Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|2 COST:445 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Engineering=Repair weapons|2|TYPE=Circumstance -X-ray Visor TYPE:Goods.TechItem.General QUALITY:Level|9 COST:15000 QUALITY:Bulk|L WT:0.1 QUALITY:Charge Capacity|40 QUALITY:Charge Usage|1/round SOURCEPAGE:p.221 +Cable Line (Titanium Alloy/10 ft) TYPE:Goods.TechItem.General.CableLine QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.218 +Cable Line (Adamantine Alloy/20 ft) TYPE:Goods.TechItem.General.CableLine QUALITY:Level|2 COST:1000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.218 +Comm Unit (Personal) TYPE:Goods.TechItem.General.CommUnit QUALITY:Level|1 COST:7 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|80 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.218 SPROP:Includes a calculator, a flashlight, and several entertainment options. +Comm Unit (System-wide) TYPE:Goods.TechItem.General.CommUnit QUALITY:Level|6 COST:4000 QUALITY:Bulk|20 BONUS:VAR|Bulk|20 WT:20 SOURCEPAGE:p.218 +Comm Unit (Unlimited) TYPE:Goods.TechItem.General.CommUnit QUALITY:Level|12 COST:32000 QUALITY:Bulk|40 BONUS:VAR|Bulk|40 WT:40 SOURCEPAGE:p.218 +Detonator TYPE:Goods.TechItem.General QUALITY:Level|1 COST:150 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|5 QUALITY:Charge Usage|1/use SOURCEPAGE:p.218 +Fire Extinguisher TYPE:Goods.TechItem.General QUALITY:Level|1 COST:15 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/round SOURCEPAGE:p.218 +Flashlight TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|20-ft. cone +Grappler TYPE:Goods.TechItem.General QUALITY:Level|2 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/minute SOURCEPAGE:p.219 +Holoskin TYPE:Goods.TechItem.General QUALITY:Level|2 COST:500 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.220 +Lantern TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|10-ft. radius +Laser Microphone TYPE:Goods.TechItem.General QUALITY:Level|5 COST:2725 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/minute SOURCEPAGE:p.220 +Lock (Simple) TYPE:Goods.TechItem.General QUALITY:Level|1 COST:100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.220 +Lock (Average) TYPE:Goods.TechItem.General QUALITY:Level|3 COST:1000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.220 +Lock (Good) TYPE:Goods.TechItem.General QUALITY:Level|6 COST:3600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.220 +Lock (Superior) TYPE:Goods.TechItem.General QUALITY:Level|14 COST:60000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.220 +Manacles TYPE:Goods.TechItem.General QUALITY:Level|4 COST:350 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.221 +Medical Lab TYPE:Goods.TechItem.General.MedGear QUALITY:Level|7 COST:7000 QUALITY:Bulk|50 BONUS:VAR|Bulk|50 WT:50 SOURCEPAGE:p.220 +Medkit (Basic) TYPE:Goods.TechItem.General.MedGear QUALITY:Level|1 COST:100 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.220 +Medkit (Advanced) TYPE:Goods.TechItem.General.MedGear QUALITY:Level|5 COST:2700 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.220 +Medpatch TYPE:Goods.TechItem.General.MedGear QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|1 QUALITY:Charge Usage|1 SOURCEPAGE:p.220 +Motion Detector TYPE:Goods.TechItem.General QUALITY:Level|7 COST:6000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 +Regeneration Table TYPE:Goods.TechItem.General.MedGear QUALITY:Level|16 COST:45000 QUALITY:Bulk|20 BONUS:VAR|Bulk|20 WT:20 SOURCEPAGE:p.220 +Signal Jammer (Level 1) TYPE:Goods.TechItem.General QUALITY:Level|1 COST:100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 2) TYPE:Goods.TechItem.General QUALITY:Level|2 COST:400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 3) TYPE:Goods.TechItem.General QUALITY:Level|3 COST:900 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 4) TYPE:Goods.TechItem.General QUALITY:Level|4 COST:1600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 5) TYPE:Goods.TechItem.General QUALITY:Level|5 COST:2500 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 6) TYPE:Goods.TechItem.General QUALITY:Level|6 COST:3600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 7) TYPE:Goods.TechItem.General QUALITY:Level|7 COST:4900 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 8) TYPE:Goods.TechItem.General QUALITY:Level|8 COST:6400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 9) TYPE:Goods.TechItem.General QUALITY:Level|9 COST:8100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 10) TYPE:Goods.TechItem.General QUALITY:Level|10 COST:10000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 11) TYPE:Goods.TechItem.General QUALITY:Level|11 COST:12100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 12) TYPE:Goods.TechItem.General QUALITY:Level|12 COST:14400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 13) TYPE:Goods.TechItem.General QUALITY:Level|13 COST:16900 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 14) TYPE:Goods.TechItem.General QUALITY:Level|14 COST:19600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 15) TYPE:Goods.TechItem.General QUALITY:Level|15 COST:22500 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 16) TYPE:Goods.TechItem.General QUALITY:Level|16 COST:25600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 17) TYPE:Goods.TechItem.General QUALITY:Level|17 COST:28900 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 18) TYPE:Goods.TechItem.General QUALITY:Level|18 COST:32400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 19) TYPE:Goods.TechItem.General QUALITY:Level|19 COST:36100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Signal Jammer (Level 20) TYPE:Goods.TechItem.General QUALITY:Level|20 COST:40000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|12 QUALITY:Charge Usage|1/10 minute SOURCEPAGE:p.221 +Spotlight TYPE:Goods.TechItem.General.LightSource QUALITY:Level|1 COST:25 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 QUALITY:Charge Capacity|10 QUALITY:Charge Usage|1/hour SOURCEPAGE:p.220 QUALITY:Increases light level by one step|100-ft. cone +Sprayflesh TYPE:Goods.TechItem.General.MedGear QUALITY:Level|5 COST:440 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|1 QUALITY:Charge Usage|1 SOURCEPAGE:p.220 +Spy Drone TYPE:Goods.TechItem.General QUALITY:Level|6 COST:4550 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/minute SOURCEPAGE:p.221 +Tool Kit (Armorcrafter Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|2 COST:445 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Engineering=Repair, resize, or upgrade armor|2|TYPE=Circumstance +Tool Kit (Disguise Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 +Tool Kit (Engineering Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 +Tool Kit (Hacking Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 +Tool Kit (Navigator's Tools) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Survival=Orienteering|4|TYPE=Circumstance +Tool Kit (Profession (Accountant)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Accountant)|4|TYPE=Circumstance +Tool Kit (Profession (Actor)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Actor)|4|TYPE=Circumstance +Tool Kit (Profession (Archaeologist)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Archaeologist)|4|TYPE=Circumstance +Tool Kit (Profession (Architect)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Architect)|4|TYPE=Circumstance +Tool Kit (Profession (Artist)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Artist)|4|TYPE=Circumstance +Tool Kit (Profession (Bounty Hunter)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Bounty Hunter)|4|TYPE=Circumstance +Tool Kit (Profession (Comedian)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Comedian)|4|TYPE=Circumstance +Tool Kit (Profession (Con Artist)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Con Artist)|4|TYPE=Circumstance +Tool Kit (Profession (Cook)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Cook)|4|TYPE=Circumstance +Tool Kit (Profession (Corporate Professional)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Corporate Professional)|4|TYPE=Circumstance +Tool Kit (Profession (Courtesan)) TYPE:Goods.TechItem.Tools 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BONUS:SKILL|Profession (Smuggler)|4|TYPE=Circumstance +Tool Kit (Profession (Video Personality)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Video Personality)|4|TYPE=Circumstance +Tool Kit (Profession (Vidgamer)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Vidgamer)|4|TYPE=Circumstance +Tool Kit (Profession (Writer)) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SKILL|Profession (Writer)|4|TYPE=Circumstance +Tool Kit (Rider's Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Survival=Ride creatures|4|TYPE=Circumstance +Tool Kit (Trapsmith's Tools) TYPE:Goods.TechItem.Tools QUALITY:Level|1 COST:20 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Engineering=Arm or disarm traps,Mysticism=Arm or disarm traps|4|TYPE=Circumstance +Tool Kit (Weaponsmithing Kit) TYPE:Goods.TechItem.Tools QUALITY:Level|2 COST:445 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.221 BONUS:SITUATION|Engineering=Repair weapons|2|TYPE=Circumstance +X-ray Visor TYPE:Goods.TechItem.General QUALITY:Level|9 COST:15000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 QUALITY:Charge Capacity|40 QUALITY:Charge Usage|1/round SOURCEPAGE:p.221 ###Vehicles### All-Terrain Transport TYPE:Goods.Vehicle.Land Vehicle QUALITY:Level|6 COST:8370 QUALITY:Size|H SOURCEPAGE:p.229 @@ -112,59 +112,59 @@ Urban Cruiser TYPE:Goods.Vehicle.Land Vehicle QUALITY:Level|2 COST:2210 ###Personal Items### Backpack (Consumer) TYPE:Goods.PersonalItem.General.Container QUALITY:Level|1 COST:3 QUALITY:Bulk|- SOURCEPAGE:p.230 CONTAINS:2|ANY BONUS:VAR|LOADSCORE|1 SPROP:1 Bulk when not worn. Backpack (Industrial) TYPE:Goods.PersonalItem.General.Container QUALITY:Level|1 COST:25 QUALITY:Bulk|- SOURCEPAGE:p.230 CONTAINS:2|ANY BONUS:VAR|LOADSCORE|2 SPROP:1 Bulk when not worn. -Bonding Epoxy TYPE:Goods.PersonalItem.General QUALITY:Level|1 COST:400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 -Clothing (Environmental/Cold Climate) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 SPROP:+2 on Fortitude saves vs. environmental cold dangers -Clothing (Environmental/Dust Storm) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 SPROP:Reduce damage from dust storms with windstorm-magnitude winds by 1 -Clothing (Environmental/Extreme Gravity) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 SPROP:Reduce damage from extreme gravity environments by 1 -Clothing (Environmental/Heat Climate) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 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(Comedian)|1|TYPE=Circumstance -Clothing (Profession (Con Artist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Con Artist)|1|TYPE=Circumstance -Clothing (Profession (Cook)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Cook)|1|TYPE=Circumstance -Clothing (Profession (Corporate Professional)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Corporate Professional)|1|TYPE=Circumstance -Clothing (Profession (Courtesan)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Courtesan)|1|TYPE=Circumstance -Clothing (Profession (Counselor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Counselor)|1|TYPE=Circumstance -Clothing (Profession (Dancer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Dancer)|1|TYPE=Circumstance -Clothing (Profession (Dockworker)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Dockworker)|1|TYPE=Circumstance -Clothing (Profession (Electrician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Electrician)|1|TYPE=Circumstance -Clothing (Profession (Farmer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Farmer)|1|TYPE=Circumstance -Clothing (Profession (Gambler)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Gambler)|1|TYPE=Circumstance -Clothing (Profession (General Contractor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (General Contractor)|1|TYPE=Circumstance -Clothing (Profession (Herbalist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Herbalist)|1|TYPE=Circumstance -Clothing (Profession (Lab Technician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Lab Technician)|1|TYPE=Circumstance -Clothing (Profession (Lawyer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Lawyer)|1|TYPE=Circumstance -Clothing (Profession (Maintenance Worker)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Maintenance Worker)|1|TYPE=Circumstance -Clothing (Profession (Manager)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Manager)|1|TYPE=Circumstance -Clothing (Profession (Mathematician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Mathematician)|1|TYPE=Circumstance -Clothing (Profession (Mercenary)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Mercenary)|1|TYPE=Circumstance -Clothing (Profession (Merchant)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Merchant)|1|TYPE=Circumstance -Clothing (Profession (Miner)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Miner)|1|TYPE=Circumstance -Clothing (Profession (Musician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Musician)|1|TYPE=Circumstance -Clothing (Profession (Orator)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Orator)|1|TYPE=Circumstance -Clothing (Profession (Philosopher)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Philosopher)|1|TYPE=Circumstance -Clothing (Profession (Poet)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Poet)|1|TYPE=Circumstance -Clothing (Profession (Politician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Politician)|1|TYPE=Circumstance -Clothing (Profession (Professor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Professor)|1|TYPE=Circumstance -Clothing (Profession (Psychologist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Psychologist)|1|TYPE=Circumstance -Clothing (Profession (Smuggler)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Smuggler)|1|TYPE=Circumstance -Clothing (Profession (Video Personality)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Video Personality)|1|TYPE=Circumstance -Clothing (Profession (Vidgamer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Vidgamer)|1|TYPE=Circumstance -Clothing (Profession (Writer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Writer)|1|TYPE=Circumstance -Clothing (Travel) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.230 SPROP:You add 2 miles per 8-hour day of overland movement; +1 to Constitution checks to avoid nonlethal damage from a forced march -Gear Clamp TYPE:Goods.PersonalItem.Tools QUALITY:Level|1 COST:100 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.231 -Hygiene Kit TYPE:Goods.PersonalItem.General QUALITY:Level|1 COST:3 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.231 -Space Suit TYPE:Goods.PersonalItem.General QUALITY:Level|1 COST:25 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.231 -Tent (Mass Produced) TYPE:Goods.PersonalItem.Tools QUALITY:Level|1 COST:2 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.231 -Tent (Mobile Hotelier) TYPE:Goods.PersonalItem.TechItem.Tools QUALITY:Level|1 COST:50 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.231 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/8 hour +Bonding Epoxy TYPE:Goods.PersonalItem.General QUALITY:Level|1 COST:400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 +Clothing (Environmental/Cold Climate) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:+2 on Fortitude saves vs. environmental cold dangers +Clothing (Environmental/Dust Storm) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:Reduce damage from dust storms with windstorm-magnitude winds by 1 +Clothing (Environmental/Extreme Gravity) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:Reduce damage from extreme gravity environments by 1 +Clothing (Environmental/Heat Climate) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:+2 on Fortitude saves vs. environmental heat dangers +Clothing (Environmental/Radiation) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:+1 on saves vs. radiation effects +Clothing (Environmental/Zero Gravity) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:+2 on Acrobatics or Athletics checks to stop movement or climb along handholds in zero-g +Clothing (Everyday) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:1 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 +Clothing (Formal) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 +Clothing (Profession (Accountant)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Accountant)|1|TYPE=Circumstance +Clothing (Profession (Actor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Actor)|1|TYPE=Circumstance +Clothing (Profession (Archaeologist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Archaeologist)|1|TYPE=Circumstance +Clothing (Profession (Architect)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Architect)|1|TYPE=Circumstance +Clothing (Profession (Artist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Artist)|1|TYPE=Circumstance +Clothing (Profession (Bounty Hunter)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Bounty Hunter)|1|TYPE=Circumstance +Clothing (Profession (Comedian)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Comedian)|1|TYPE=Circumstance +Clothing (Profession (Con Artist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Con Artist)|1|TYPE=Circumstance +Clothing (Profession (Cook)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Cook)|1|TYPE=Circumstance +Clothing (Profession (Corporate Professional)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Corporate Professional)|1|TYPE=Circumstance +Clothing (Profession (Courtesan)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Courtesan)|1|TYPE=Circumstance +Clothing (Profession (Counselor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Counselor)|1|TYPE=Circumstance +Clothing (Profession (Dancer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Dancer)|1|TYPE=Circumstance +Clothing (Profession (Dockworker)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Dockworker)|1|TYPE=Circumstance +Clothing (Profession (Electrician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Electrician)|1|TYPE=Circumstance +Clothing (Profession (Farmer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Farmer)|1|TYPE=Circumstance +Clothing (Profession (Gambler)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Gambler)|1|TYPE=Circumstance +Clothing (Profession (General Contractor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (General Contractor)|1|TYPE=Circumstance +Clothing (Profession (Herbalist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Herbalist)|1|TYPE=Circumstance +Clothing (Profession (Lab Technician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Lab Technician)|1|TYPE=Circumstance +Clothing (Profession (Lawyer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Lawyer)|1|TYPE=Circumstance +Clothing (Profession (Maintenance Worker)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Maintenance Worker)|1|TYPE=Circumstance +Clothing (Profession (Manager)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Manager)|1|TYPE=Circumstance +Clothing (Profession (Mathematician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Mathematician)|1|TYPE=Circumstance +Clothing (Profession (Mercenary)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Mercenary)|1|TYPE=Circumstance +Clothing (Profession (Merchant)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Merchant)|1|TYPE=Circumstance +Clothing (Profession (Miner)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Miner)|1|TYPE=Circumstance +Clothing (Profession (Musician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Musician)|1|TYPE=Circumstance +Clothing (Profession (Orator)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Orator)|1|TYPE=Circumstance +Clothing (Profession (Philosopher)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Philosopher)|1|TYPE=Circumstance +Clothing (Profession (Poet)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Poet)|1|TYPE=Circumstance +Clothing (Profession (Politician)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Politician)|1|TYPE=Circumstance +Clothing (Profession (Professor)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Professor)|1|TYPE=Circumstance +Clothing (Profession (Psychologist)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Psychologist)|1|TYPE=Circumstance +Clothing (Profession (Smuggler)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Smuggler)|1|TYPE=Circumstance +Clothing (Profession (Video Personality)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Video Personality)|1|TYPE=Circumstance +Clothing (Profession (Vidgamer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Vidgamer)|1|TYPE=Circumstance +Clothing (Profession (Writer)) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:5 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 BONUS:SKILL|Profession (Writer)|1|TYPE=Circumstance +Clothing (Travel) TYPE:Goods.PersonalItem.Clothing QUALITY:Level|1 COST:10 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.230 SPROP:You add 2 miles per 8-hour day of overland movement; +1 to Constitution checks to avoid nonlethal damage from a forced march +Gear Clamp TYPE:Goods.PersonalItem.Tools QUALITY:Level|1 COST:100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.231 +Hygiene Kit TYPE:Goods.PersonalItem.General QUALITY:Level|1 COST:3 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.231 +Space Suit TYPE:Goods.PersonalItem.General QUALITY:Level|1 COST:25 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.231 +Tent (Mass Produced) TYPE:Goods.PersonalItem.Tools QUALITY:Level|1 COST:2 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.231 +Tent (Mobile Hotelier) TYPE:Goods.PersonalItem.TechItem.Tools QUALITY:Level|1 COST:50 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.231 QUALITY:Charge Capacity|20 QUALITY:Charge Usage|1/8 hour ###Drugs, Medicinals, and Poisons### Analgesic (Tier 1) TYPE:Goods.Chemical.Medicinal QUALITY:Level|1 COST:150 SOURCEPAGE:p.232 @@ -194,19 +194,19 @@ Sedative (Tier 4) TYPE:Goods.Chemical.Medicinal QUALITY:Level|15 COST:23 ###Trade Goods### Fine Art TYPE:Goods.Trade QUALITY:Bulk|- COST:0 SOURCEPAGE:p.232 SPROP:Actual cost and weight vary Gem TYPE:Goods.Trade QUALITY:Bulk|- COST:0 SOURCEPAGE:p.232 SPROP:Actual cost varies -Grain TYPE:Goods.Trade QUALITY:Bulk|1 WT:1 COST:1 SOURCEPAGE:p.232 -Textiles (Common) TYPE:Goods.Trade QUALITY:Bulk|L WT:0.1 COST:1 SOURCEPAGE:p.232 -Textiles (Fine) TYPE:Goods.Trade QUALITY:Bulk|L WT:0.1 COST:100 SOURCEPAGE:p.232 -UPB (1000) TYPE:Goods.Trade QUALITY:Bulk|1 WT:1 COST:1000 SOURCEPAGE:p.233 +Grain TYPE:Goods.Trade QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 COST:1 SOURCEPAGE:p.232 +Textiles (Common) TYPE:Goods.Trade QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:1 SOURCEPAGE:p.232 +Textiles (Fine) TYPE:Goods.Trade QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:100 SOURCEPAGE:p.232 +UPB (1000) TYPE:Goods.Trade QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 COST:1000 SOURCEPAGE:p.233 ###Food and Drink### -Field Ration (per week) TYPE:Goods.Food.Consumable QUALITY:Bulk|1 WT:1 COST:1 SOURCEPAGE:p.233 -Intoxicant (Minor) TYPE:Goods.Food.Consumable QUALITY:Bulk|L WT:0.1 COST:1 SOURCEPAGE:p.233 -Intoxicant (Superior) TYPE:Goods.Food.Consumable QUALITY:Bulk|L WT:0.1 COST:10 SOURCEPAGE:p.233 SPROP:Actual cost varies -Meal (Poor) TYPE:Goods.Food.Consumable QUALITY:Bulk|L WT:0.1 COST:1 SOURCEPAGE:p.233 -Meal (Common) TYPE:Goods.Food.Consumable QUALITY:Bulk|L WT:0.1 COST:3 SOURCEPAGE:p.233 -Meal (Good) TYPE:Goods.Food.Consumable QUALITY:Bulk|L WT:0.1 COST:5 SOURCEPAGE:p.233 -R2E TYPE:Goods.Food.Consumable QUALITY:Bulk|L WT:0.1 COST:1 SOURCEPAGE:p.233 +Field Ration (per week) TYPE:Goods.Food.Consumable QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 COST:1 SOURCEPAGE:p.233 +Intoxicant (Minor) TYPE:Goods.Food.Consumable QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:1 SOURCEPAGE:p.233 +Intoxicant (Superior) TYPE:Goods.Food.Consumable QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:10 SOURCEPAGE:p.233 SPROP:Actual cost varies +Meal (Poor) TYPE:Goods.Food.Consumable QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:1 SOURCEPAGE:p.233 +Meal (Common) TYPE:Goods.Food.Consumable QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:3 SOURCEPAGE:p.233 +Meal (Good) TYPE:Goods.Food.Consumable QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:5 SOURCEPAGE:p.233 +R2E TYPE:Goods.Food.Consumable QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 COST:1 SOURCEPAGE:p.233 ###Services### Communications (System-Wide/minute) TYPE:Goods.Service COST:5 SOURCEPAGE:p.234 diff --git a/starfinder/paizo/core/scr_equip_magic.lst b/starfinder/paizo/core/scr_equip_magic.lst index 514f9e03c..d779b78e6 100644 --- a/starfinder/paizo/core/scr_equip_magic.lst +++ b/starfinder/paizo/core/scr_equip_magic.lst @@ -7,8 +7,8 @@ Aeon Stone (Dark Blue Rhomboid) TYPE:Magic.Aeon.WornMagic QUALITY:Level|10 Aeon Stone (Iridescent Spindle) TYPE:Magic.Aeon.WornMagic QUALITY:Level|2 COST:740 QUALITY:Bulk|- SOURCEPAGE:p.222 Aeon Stone (Pearly White Spindle) TYPE:Magic.Aeon.WornMagic QUALITY:Level|11 COST:25000 QUALITY:Bulk|- SOURCEPAGE:p.222 BONUS:CASTERLEVEL|TYPE.Spell|1 Amulet of Camouflage TYPE:Magic.Amulet.WornMagic QUALITY:Level|3 COST:300 QUALITY:Bulk|- SOURCEPAGE:p.223 -Charge Cloak TYPE:Magic.Cloak.WornMagic QUALITY:Level|1 COST:200 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.223 -Glove of Storing TYPE:Magic.Glove.WornMagic QUALITY:Level|6 COST:4600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.223 +Charge Cloak TYPE:Magic.Cloak.WornMagic QUALITY:Level|1 COST:200 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.223 +Glove of Storing TYPE:Magic.Glove.WornMagic QUALITY:Level|6 COST:4600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.223 Ring of Cosmic Alignment TYPE:Magic.Ring.WornMagic QUALITY:Level|11 COST:25000 QUALITY:Bulk|- SOURCEPAGE:p.224 Ring of Resistance Mk 1 TYPE:Magic.Ring.WornMagic QUALITY:Level|2 COST:735 QUALITY:Bulk|- SOURCEPAGE:p.223 SPROP:+1 on weakest (or choice of weakest) base save Ring of Resistance Mk 2 TYPE:Magic.Ring.WornMagic QUALITY:Level|6 COST:4200 QUALITY:Bulk|- SOURCEPAGE:p.223 SPROP:+2 on weakest (or choice of weakest) base save @@ -17,280 +17,280 @@ Ring of Resistance Mk 4 TYPE:Magic.Ring.WornMagic QUALITY:Level|14 COST:7 Ring of Resistance Mk 5 TYPE:Magic.Ring.WornMagic QUALITY:Level|18 COST:361500 QUALITY:Bulk|- SOURCEPAGE:p.223 SPROP:+5 on weakest (or choice of weakest) base save Ring of Sustenance TYPE:Magic.Ring.WornMagic QUALITY:Level|5 COST:2925 QUALITY:Bulk|- SOURCEPAGE:p.223 Ring of Whispers TYPE:Magic.Ring.WornMagic QUALITY:Level|1 COST:300 QUALITY:Bulk|- SOURCEPAGE:p.223 -Rod of Cancellation TYPE:Magic.Rod QUALITY:Level|9 COST:2100 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Serum of Appearance Change TYPE:Magic.Serum.Consumable QUALITY:Level|1 COST:75 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 -Serum of Enhancement (Commando) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Acrobatics and Athletics checks, and gain temporary Hit Points equal to half your level. -Serum of Enhancement (Diplomat) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Bluff and Diplomacy checks. If Intelligence of 3 or greater, gain the ability to comprehend, speak, and understand one language heard in the last 10 minutes. -Serum of Enhancement (Scientist) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Computers, Engineering, and Physical Science checks and can attempt checks with all three skills untrained. -Serum of Enhancement (Sensate) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 SPROP:+1 insight bonus to Life Science and Mysticism checks and can attempt checks with both skills untrained. -Serum of Enhancement (Sneak) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Sleight of Hand and Stealth checks and can attempt checks with both skills untrained. -Serum of Enhancement (Warrior) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Intimidate and Sense Motive checks; when you successfully demoralizes an opponent, the opponent is shaken for an extra round. -Serum of Healing Mk 1 TYPE:Magic.Serum.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 -Serum of Healing Mk 2 TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:425 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 -Serum of Healing Mk 3 TYPE:Magic.Serum.Consumable QUALITY:Level|9 COST:1950 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 -Serum of Sex Shift TYPE:Magic.Serum.Consumable QUALITY:Level|3 COST:350 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.225 -Shadow Orb TYPE:Magic.LightSource QUALITY:Level|10 COST:2850 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 QUALITY:Decreases light level by one step|20-ft. radius SPROP:Laser attacks against user are at +1, fire resistance 5 against lasers. -Staff of Mystic Healing TYPE:Magic.Staff QUALITY:Level|5 COST:3700 QUALITY:Bulk|1 WT:1 SOURCEPAGE:p.224 -Tiara of Translocation Mk 1 TYPE:Magic.Headgear.WornMagic QUALITY:Level|14 COST:11750 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Tiara of Translocation Mk 2 TYPE:Magic.Headgear.WornMagic QUALITY:Level|16 COST:185000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Tiara of Translocation Mk 3 TYPE:Magic.Headgear.WornMagic QUALITY:Level|18 COST:410000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Tiara of Translocation Mk 4 TYPE:Magic.Headgear.WornMagic QUALITY:Level|20 COST:875000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 +Rod of Cancellation TYPE:Magic.Rod QUALITY:Level|9 COST:2100 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Serum of Appearance Change TYPE:Magic.Serum.Consumable QUALITY:Level|1 COST:75 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 +Serum of Enhancement (Commando) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Acrobatics and Athletics checks, and gain temporary Hit Points equal to half your level. +Serum of Enhancement (Diplomat) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Bluff and Diplomacy checks. If Intelligence of 3 or greater, gain the ability to comprehend, speak, and understand one language heard in the last 10 minutes. +Serum of Enhancement (Scientist) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Computers, Engineering, and Physical Science checks and can attempt checks with all three skills untrained. +Serum of Enhancement (Sensate) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 SPROP:+1 insight bonus to Life Science and Mysticism checks and can attempt checks with both skills untrained. +Serum of Enhancement (Sneak) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Sleight of Hand and Stealth checks and can attempt checks with both skills untrained. +Serum of Enhancement (Warrior) TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:475 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 SPROP:+2 insight bonus to Intimidate and Sense Motive checks; when you successfully demoralizes an opponent, the opponent is shaken for an extra round. +Serum of Healing Mk 1 TYPE:Magic.Serum.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 +Serum of Healing Mk 2 TYPE:Magic.Serum.Consumable QUALITY:Level|5 COST:425 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 +Serum of Healing Mk 3 TYPE:Magic.Serum.Consumable QUALITY:Level|9 COST:1950 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 +Serum of Sex Shift TYPE:Magic.Serum.Consumable QUALITY:Level|3 COST:350 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.225 +Shadow Orb TYPE:Magic.LightSource QUALITY:Level|10 COST:2850 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 QUALITY:Decreases light level by one step|20-ft. radius SPROP:Laser attacks against user are at +1, fire resistance 5 against lasers. +Staff of Mystic Healing TYPE:Magic.Staff QUALITY:Level|5 COST:3700 QUALITY:Bulk|1 BONUS:VAR|Bulk|1 WT:1 SOURCEPAGE:p.224 +Tiara of Translocation Mk 1 TYPE:Magic.Headgear.WornMagic QUALITY:Level|14 COST:11750 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Tiara of Translocation Mk 2 TYPE:Magic.Headgear.WornMagic QUALITY:Level|16 COST:185000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Tiara of Translocation Mk 3 TYPE:Magic.Headgear.WornMagic QUALITY:Level|18 COST:410000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Tiara of Translocation Mk 4 TYPE:Magic.Headgear.WornMagic QUALITY:Level|20 COST:875000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 ###Hybrid Itmes### -Digital Harrow Deck TYPE:Magic.Hybrid QUALITY:Level|5 COST:3500 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.226 -Efficient Bandolier TYPE:Magic.Hybrid.Container.Shirt.WornMagic QUALITY:Level|4 COST:2000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.226 CONTAINS:*5|Ammunition|Battery -Mindlink Circlet Mk 1 TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|2 COST:1600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 -Mindlink Circlet Mk 2 TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|8 COST:11000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 -Mindlink Circlet Mk 3 TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|14 COST:78000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 -Mnemonic Editor Mk 1 TYPE:Magic.Hybrid QUALITY:Level|5 COST:500 QUALITY:Bulk|10 WT:10 SOURCEPAGE:p.226 -Mnemonic Editor Mk 2 TYPE:Magic.Hybrid QUALITY:Level|10 COST:3000 QUALITY:Bulk|10 WT:10 SOURCEPAGE:p.226 -Mnemonic Editor Mk 3 TYPE:Magic.Hybrid QUALITY:Level|15 COST:20000 QUALITY:Bulk|10 WT:10 SOURCEPAGE:p.226 -Mnemonic Editor Mk 4 TYPE:Magic.Hybrid QUALITY:Level|20 COST:125000 QUALITY:Bulk|10 WT:10 SOURCEPAGE:p.226 -Null-Space Chamber Mk 1 TYPE:Magic.Hybrid.Container QUALITY:Level|5 COST:3050 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 CONTAINS:*25 -Null-Space Chamber Mk 2 TYPE:Magic.Hybrid.Container QUALITY:Level|9 COST:12250 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 CONTAINS:*50 -Null-Space Chamber Mk 3 TYPE:Magic.Hybrid.Container QUALITY:Level|13 COST:50000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 CONTAINS:*100 -Null-Space Chamber Mk 4 TYPE:Magic.Hybrid.Container QUALITY:Level|17 COST:250000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 CONTAINS:*200 -Psychic Booster TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|4 COST:2000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 -Starstone Compass TYPE:Magic.Hybrid QUALITY:Level|1 COST:3 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.227 +Digital Harrow Deck TYPE:Magic.Hybrid QUALITY:Level|5 COST:3500 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.226 +Efficient Bandolier TYPE:Magic.Hybrid.Container.Shirt.WornMagic QUALITY:Level|4 COST:2000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.226 CONTAINS:*5|Ammunition|Battery +Mindlink Circlet Mk 1 TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|2 COST:1600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 +Mindlink Circlet Mk 2 TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|8 COST:11000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 +Mindlink Circlet Mk 3 TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|14 COST:78000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 +Mnemonic Editor Mk 1 TYPE:Magic.Hybrid QUALITY:Level|5 COST:500 QUALITY:Bulk|10 BONUS:VAR|Bulk|10 WT:10 SOURCEPAGE:p.226 +Mnemonic Editor Mk 2 TYPE:Magic.Hybrid QUALITY:Level|10 COST:3000 QUALITY:Bulk|10 BONUS:VAR|Bulk|10 WT:10 SOURCEPAGE:p.226 +Mnemonic Editor Mk 3 TYPE:Magic.Hybrid QUALITY:Level|15 COST:20000 QUALITY:Bulk|10 BONUS:VAR|Bulk|10 WT:10 SOURCEPAGE:p.226 +Mnemonic Editor Mk 4 TYPE:Magic.Hybrid QUALITY:Level|20 COST:125000 QUALITY:Bulk|10 BONUS:VAR|Bulk|10 WT:10 SOURCEPAGE:p.226 +Null-Space Chamber Mk 1 TYPE:Magic.Hybrid.Container QUALITY:Level|5 COST:3050 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 CONTAINS:*25 +Null-Space Chamber Mk 2 TYPE:Magic.Hybrid.Container QUALITY:Level|9 COST:12250 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 CONTAINS:*50 +Null-Space Chamber Mk 3 TYPE:Magic.Hybrid.Container QUALITY:Level|13 COST:50000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 CONTAINS:*100 +Null-Space Chamber Mk 4 TYPE:Magic.Hybrid.Container QUALITY:Level|17 COST:250000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 CONTAINS:*200 +Psychic Booster TYPE:Magic.Hybrid.Headgear.WornMagic QUALITY:Level|4 COST:2000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 +Starstone Compass TYPE:Magic.Hybrid QUALITY:Level|1 COST:3 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.227 ###Spell Ampoules### -Spell Ampoule (Stabilize) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|2 COST:200 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Flight (Level 1)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Keen Senses) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Life Bubble) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Mystic Cure (Level 1)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Remove Condition (Lesser)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Darkvision) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Flight (Level 2)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Invisibility) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Mystic Cure (Level 2)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Remove Condition) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Restoration (Lesser)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Spider Climb) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Displacement) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Flight (Level 3)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Haste) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Mystic Cure (Level 3)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Nondetection) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Ampoule (Remove Affliction) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Stabilize) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|2 COST:200 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Flight (Level 1)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Keen Senses) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Life Bubble) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Mystic Cure (Level 1)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Remove Condition (Lesser)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|3 COST:300 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Darkvision) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Flight (Level 2)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Invisibility) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Mystic Cure (Level 2)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Remove Condition) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Restoration (Lesser)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Spider Climb) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|6 COST:700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Displacement) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Flight (Level 3)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Haste) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Mystic Cure (Level 3)) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Nondetection) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Ampoule (Remove Affliction) TYPE:Magic.SpellAmpoule.Consumable QUALITY:Level|10 COST:3000 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 ###Spell Gems### -Spell Gem (Dancing Lights) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Daze) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Detect Affliction) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Detect Magic) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Energy Ray) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Fatigue) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Ghost Sound) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Grave Words) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mending) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Psychokinetic Hand) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Stabilize) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Telekinetic Projectile) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Telepathic Message) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Token Spell) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Transfer Charge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Charm Person) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Command) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Comprehend Languages) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Confusion (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Detect Radiation) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Detect Tech) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Detect Thoughts) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Disguise Self) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Erase) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Fear (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flight (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Grease) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Hold Portal) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Image (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Identify) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Jolting Surge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Keen Senses) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Life Bubble) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Magic Missile) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Link) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Thrust (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Overheat) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Reflecting Armor) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Remove Condition (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Share Language) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Supercharge Weapon) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Unseen Servant) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Wisp Ally) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Augury) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Caustic Conversion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Command Undead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Darkvision) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Daze Monster) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Fear (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flight (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Fog Cloud) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Force Blast) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Hold Person) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Image (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Hurl Forcedisk) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Implant Data) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Inflict Pain) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Inject Nanobots) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Invisibility) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Knock) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Logic Bomb) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Make Whole) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Microbot Assault) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Thrust (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mirror Image) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Recharge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Remove Condition) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Restoration (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Security Seal) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (See Invisibility) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Shield Other) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Spider Climb) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Status) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Zone of Truth) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Arcane Sight) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Arcing Surge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Bestow Curse) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Charm Monster) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Clairaudience/Clairvoyance) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Deep Slumber) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Discharge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Dispel Magic) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Displacement) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Entropic Grasp) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Explosive Blast) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Fear (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flight (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Handy Junkbot) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Haste) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Healing Junkbot) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Hologram Memory) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Image (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Instant Virus) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Irradiate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Thrust (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Nondetection) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Probability Prediction) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Psychokinetic Strangulation) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Ray of Exhaustion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Remove Affliction) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Resistant Armor (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Slow) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Speak with Dead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Suggestion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Synaptic Pulse) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Tongues) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Animate Dead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Arcane Eye) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Confusion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Corrosive Haze) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Cosmic Eddy) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Creation (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Death Ward) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Destruction Protocol) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Dimension Door) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Discern Lies) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Dismissal (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Divination) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Enervation) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Fear (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flight (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Hold Monster) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Image (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Invisibility (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Probe) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Thrust (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Overload Systems) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Planar Binding (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Reincarnate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Remove Radioactivity) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Resilient Sphere) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Resistant Armor) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Restoration) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Rewire Flesh) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Soothing Protocol) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Telepathic Bond) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Wall of Fire) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Break Enchantment) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Call Cosmos) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Command (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Commune with Nature) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Contact Other Plane) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Control Machines) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Creation (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Crush Skull) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Dismissal (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Dispel Magic (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Dominate Person) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Feeblemind) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flight (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Heat Leech) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Image (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Terrain) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Thrust (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Modify Memory) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mislead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Mass)(Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Passwall) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Planar Binding (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Private Sanctum) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Prying Eyes) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Raise Dead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Rapid Repair) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Remove Condition (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Resistant Aegis) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Retrocognition) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Synapse Overload) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Synaptic Pulse (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Telekinesis) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Telepathy) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Teleport) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Unwilling Guardian) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Wall of Force) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Waves of Fatigue) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Battle Junkbot) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Chain Surge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Control Gravity) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Control Undead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Discharge (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Disintegrate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Enshrining Refuge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Ethereal Jaunt) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flesh to Stone) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Flight (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Gravitational Singularity) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Holographic Image (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Inflict Pain (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Interplanetary Teleport) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Invisibility (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mind Thrust (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Mystic Cure (Mass)(Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Planar Barrier) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Planar Binding (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Plane Shift) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Psychic Surgery) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Regenerate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Resistant Armor (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Rewire Flesh (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Shadow Walk) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Shadowy Fleet) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Snuff Life) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Subjective Reality) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Suggestion (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Sympathetic Vibration) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Telepathic Jaunt) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Terraform) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (True Seeing) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Veil) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Vision) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 -Spell Gem (Wall of Steel) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dancing Lights) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Daze) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Detect Affliction) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Detect Magic) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Energy Ray) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Fatigue) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Ghost Sound) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Grave Words) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mending) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Psychokinetic Hand) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Stabilize) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Telekinetic Projectile) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Telepathic Message) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Token Spell) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Transfer Charge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|1 COST:50 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Charm Person) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Command) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Comprehend Languages) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Confusion (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Detect Radiation) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Detect Tech) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Detect Thoughts) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Disguise Self) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Erase) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Fear (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flight (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Grease) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Hold Portal) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Image (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Identify) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Jolting Surge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Keen Senses) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Life Bubble) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Magic Missile) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Link) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Thrust (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Level 1)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Overheat) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Reflecting Armor) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Remove Condition (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Share Language) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Supercharge Weapon) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Unseen Servant) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Wisp Ally) TYPE:Magic.SpellGem.Consumable QUALITY:Level|2 COST:140 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Augury) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Caustic Conversion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Command Undead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Darkvision) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Daze Monster) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Fear (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flight (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Fog Cloud) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Force Blast) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Hold Person) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Image (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Hurl Forcedisk) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Implant Data) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Inflict Pain) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Inject Nanobots) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Invisibility) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Knock) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Logic Bomb) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Make Whole) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Microbot Assault) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Thrust (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mirror Image) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Level 2)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Recharge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Remove Condition) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Restoration (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Security Seal) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (See Invisibility) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Shield Other) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Spider Climb) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Status) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Zone of Truth) TYPE:Magic.SpellGem.Consumable QUALITY:Level|5 COST:450 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Arcane Sight) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Arcing Surge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Bestow Curse) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Charm Monster) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Clairaudience/Clairvoyance) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Deep Slumber) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Discharge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dispel Magic) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Displacement) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Entropic Grasp) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Explosive Blast) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Fear (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flight (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Handy Junkbot) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Haste) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Healing Junkbot) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Hologram Memory) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Image (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Instant Virus) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Irradiate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Thrust (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Level 3)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Nondetection) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Probability Prediction) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Psychokinetic Strangulation) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Ray of Exhaustion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Remove Affliction) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Resistant Armor (Lesser)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Slow) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Speak with Dead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Suggestion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Synaptic Pulse) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Tongues) TYPE:Magic.SpellGem.Consumable QUALITY:Level|8 COST:1400 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Animate Dead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Arcane Eye) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Confusion) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Corrosive Haze) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Cosmic Eddy) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Creation (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Death Ward) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Destruction Protocol) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dimension Door) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Discern Lies) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dismissal (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Divination) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Enervation) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Fear (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flight (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Hold Monster) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Image (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Invisibility (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Probe) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Thrust (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Overload Systems) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Planar Binding (Level 4)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Reincarnate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Remove Radioactivity) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Resilient Sphere) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Resistant Armor) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Restoration) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Rewire Flesh) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Soothing Protocol) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Telepathic Bond) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Wall of Fire) TYPE:Magic.SpellGem.Consumable QUALITY:Level|11 COST:3700 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Break Enchantment) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Call Cosmos) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Command (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Commune with Nature) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Contact Other Plane) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Control Machines) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Creation (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Crush Skull) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dismissal (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dispel Magic (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Dominate Person) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Feeblemind) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flight (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Heat Leech) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Image (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Terrain) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Thrust (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Modify Memory) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mislead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Mass)(Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Passwall) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Planar Binding (Level 5)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Private Sanctum) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Prying Eyes) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Raise Dead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Rapid Repair) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Remove Condition (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Resistant Aegis) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Retrocognition) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Synapse Overload) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Synaptic Pulse (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Telekinesis) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Telepathy) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Teleport) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Unwilling Guardian) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Wall of Force) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Waves of Fatigue) TYPE:Magic.SpellGem.Consumable QUALITY:Level|14 COST:10600 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Battle Junkbot) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Chain Surge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Control Gravity) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Control Undead) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Discharge (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Disintegrate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Enshrining Refuge) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Ethereal Jaunt) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flesh to Stone) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Flight (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Gravitational Singularity) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Holographic Image (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Inflict Pain (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Interplanetary Teleport) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Invisibility (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mind Thrust (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Mystic Cure (Mass)(Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Planar Barrier) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Planar Binding (Level 6)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Plane Shift) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Psychic Surgery) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Regenerate) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Resistant Armor (Greater)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Rewire Flesh (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Shadow Walk) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Shadowy Fleet) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Snuff Life) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Subjective Reality) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Suggestion (Mass)) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Sympathetic Vibration) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Telepathic Jaunt) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Terraform) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (True Seeing) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Veil) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Vision) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 +Spell Gem (Wall of Steel) TYPE:Magic.SpellGem.Consumable QUALITY:Level|17 COST:36650 QUALITY:Bulk|L BONUS:VAR|BulkLight|1 WT:0.1 SOURCEPAGE:p.224 # Weapon Fusion Weapon Infusuion Seal (ANARCHIC) TYPE:Weapon Infusion Seal MODS:REQUIRED diff --git a/starfinder/paizo/core/scr_equipmods.lst b/starfinder/paizo/core/scr_equipmods.lst index 5eccdf541..a2f237e6f 100644 --- a/starfinder/paizo/core/scr_equipmods.lst +++ b/starfinder/paizo/core/scr_equipmods.lst @@ -134,42 +134,42 @@ Level 20 SORTKEY:20 KEY:Weapon Fusion Seal_LVL20 COST:148500 TYPE:Weapon Infusio ###Block: Armor Upgrades -Infrared sensors KEY:Armor (Infrared sensors) SPROP:ItemLevel=1 COST:200 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=L -Quick-release sheath KEY:Armor (Quick-release sheath) SPROP:ItemLevel=1 COST:325 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=L -Radiation buffer KEY:Armor (Radiation buffer) SPROP:ItemLevel=1 COST:200 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=L +Infrared sensors KEY:Armor (Infrared sensors) SPROP:ItemLevel=1 COST:200 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 VISION:Darkvision (60') +Quick-release sheath KEY:Armor (Quick-release sheath) SPROP:ItemLevel=1 COST:325 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Radiation buffer KEY:Armor (Radiation buffer) SPROP:ItemLevel=1 COST:200 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 Tensile reinforcement KEY:Armor (Tensile reinforcement) SPROP:ItemLevel=1 COST:150 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Automated loader KEY:Armor (Automated loader) SPROP:ItemLevel=2 COST:750 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Powered_Armor SPROP:BULK=1 -Jump jets KEY:Armor (Jump jets) SPROP:ItemLevel=2 COST:1000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,Heavy_Armor SPROP:BULK=L -Force field, brown KEY:Armor (Force field (brown)) SPROP:ItemLevel=3 COST:1600 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Backup generator KEY:Armor (Backup generator) SPROP:ItemLevel=4 COST:2100 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=1 -Exit pod KEY:Armor (Exit pod) SPROP:ItemLevel=4 COST:1750 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Heavy_Armor,Powered_Armor SPROP:BULK=2 +Automated loader KEY:Armor (Automated loader) SPROP:ItemLevel=2 COST:750 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Powered_Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Jump jets KEY:Armor (Jump jets) SPROP:ItemLevel=2 COST:1000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,Heavy_Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 BONUS:VAR|Fly_Set|30|TYPE=Base +Force field, brown KEY:Armor (Force field (brown)) SPROP:ItemLevel=3 COST:1600 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Backup generator KEY:Armor (Backup generator) SPROP:ItemLevel=4 COST:2100 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Exit pod KEY:Armor (Exit pod) SPROP:ItemLevel=4 COST:1750 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Heavy_Armor,Powered_Armor SPROP:Bulk=2 BONUS:VAR|Bulk|2 Targeting computer KEY:Armor (Targeting computer) SPROP:ItemLevel=4 COST:2250 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- Electrostatic field, mk KEY:Armor (Electrostatic field (mk 1)) SPROP:ItemLevel=5 COST:3000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Jetpack KEY:Armor (Jetpack) SPROP:ItemLevel=5 COST:3100 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:BULK=1 +Jetpack KEY:Armor (Jetpack) SPROP:ItemLevel=5 COST:3100 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 Load lifter KEY:Armor (Load lifter) SPROP:ItemLevel=5 COST:2550 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- Thermal capacitor, mk 1 KEY:Armor (Thermal capacitor (mk 1)) SPROP:ItemLevel=5 COST:3600 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Filtered rebreather KEY:Armor (Filtered rebreather) SPROP:ItemLevel=6 COST:4600 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=1 -Force field, purple KEY:Armor (Force field (purple)) SPROP:ItemLevel=6 COST:4550 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Phase shield KEY:Armor (Phase shield) SPROP:ItemLevel=6 COST:4325 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Heavy_Armor,powered_Armor SPROP:BULK=1 -Deflective reinforcement KEY:Armor (Deflective reinforcement) SPROP:ItemLevel=7 COST:7500 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=1 -Sonic dampener KEY:Armor (Sonic dampener) SPROP:ItemLevel=7 COST:7150 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=L -Force field, black KEY:Armor (Force field (black)) SPROP:ItemLevel=8 COST:10500 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Haste circuit KEY:Armor (Haste circuit) SPROP:ItemLevel=8 COST:9250 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:BULK=L +Filtered rebreather KEY:Armor (Filtered rebreather) SPROP:ItemLevel=6 COST:4600 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Force field, purple KEY:Armor (Force field (purple)) SPROP:ItemLevel=6 COST:4550 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Phase shield KEY:Armor (Phase shield) SPROP:ItemLevel=6 COST:4325 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Heavy_Armor,powered_Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Deflective reinforcement KEY:Armor (Deflective reinforcement) SPROP:ItemLevel=7 COST:7500 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Sonic dampener KEY:Armor (Sonic dampener) SPROP:ItemLevel=7 COST:7150 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Force field, black KEY:Armor (Force field (black)) SPROP:ItemLevel=8 COST:10500 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Haste circuit KEY:Armor (Haste circuit) SPROP:ItemLevel=8 COST:9250 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 Electrostatic field, mk 2 KEY:Armor (Electrostatic field (mk 2)) SPROP:ItemLevel=9 COST:13000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Forcepack KEY:Armor (Forcepack) SPROP:ItemLevel=9 COST:13100 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:BULK=1 -Force field, white KEY:Armor (Force field (white)) SPROP:ItemLevel=10 COST:20000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L +Forcepack KEY:Armor (Forcepack) SPROP:ItemLevel=9 COST:13100 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Force field, white KEY:Armor (Force field (white)) SPROP:ItemLevel=10 COST:20000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 Electrostatic field, mk 3 KEY:Armor (Electrostatic field (mk 3)) SPROP:ItemLevel=12 COST:35000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Force field, gray KEY:Armor (Force field (gray)) SPROP:ItemLevel=12 COST:40000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L +Force field, gray KEY:Armor (Force field (gray)) SPROP:ItemLevel=12 COST:40000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 Thermal capacitor, mk KEY:Armor (Thermal capacitor (mk 2)) SPROP:ItemLevel=12 COST:36250 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Spell reflector, mk 1 KEY:Armor (Spell reflector (mk 1) SPROP:ItemLevel=13 COST:47950 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:BULK=1 -Force field, green KEY:Armor (Force field (green)) SPROP:ItemLevel=14 COST:80000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Titan shield KEY:Armor (Titan shield) SPROP:ItemLevel=14 COST:75000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Powered_Armor SPROP:BULK=2 +Spell reflector, mk 1 KEY:Armor (Spell reflector (mk 1) SPROP:ItemLevel=13 COST:47950 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Force field, green KEY:Armor (Force field (green)) SPROP:ItemLevel=14 COST:80000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Titan shield KEY:Armor (Titan shield) SPROP:ItemLevel=14 COST:75000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Powered_Armor SPROP:Bulk=2 BONUS:VAR|Bulk|2 Thermal capacitor, mk 3 KEY:Armor (Thermal capacitor (mk 3)) SPROP:ItemLevel=15 COST:120000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor SPROP:BULK=- -Force field, red KEY:Armor (Force field (red)) SPROP:ItemLevel=16 COST:180000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Force field, blue KEY:Armor (Force field (blue)) SPROP:ItemLevel=17 COST:280000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Force field, orange KEY:Armor (Force field (orange)) SPROP:ItemLevel=18 COST:400000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L -Spell reflector, mk 2 KEY:Armor (Spell reflector (mk 2)) SPROP:ItemLevel=18 COST:360000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:BULK=1 -Force field, prismatic KEY:Armor (Force field prismatic) SPROP:ItemLevel=20 COST:1000000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:BULK=L +Force field, red KEY:Armor (Force field (red)) SPROP:ItemLevel=16 COST:180000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Force field, blue KEY:Armor (Force field (blue)) SPROP:ItemLevel=17 COST:280000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Force field, orange KEY:Armor (Force field (orange)) SPROP:ItemLevel=18 COST:400000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 +Spell reflector, mk 2 KEY:Armor (Spell reflector (mk 2)) SPROP:ItemLevel=18 COST:360000 MODIFY:UpgradeSlotTaken|ADD|1 TYPE:Armor PRETYPE:1,Light_Armor,heavy_Armor SPROP:Bulk=1 BONUS:VAR|Bulk|1 +Force field, prismatic KEY:Armor (Force field prismatic) SPROP:ItemLevel=20 COST:1000000 MODIFY:UpgradeSlotTaken|ADD|2 TYPE:Armor SPROP:Bulk=L BONUS:VAR|LightBulk|1 # diff --git a/starfinder/paizo/core/scr_races.lst b/starfinder/paizo/core/scr_races.lst index cf038e960..80261a762 100644 --- a/starfinder/paizo/core/scr_races.lst +++ b/starfinder/paizo/core/scr_races.lst @@ -1,4 +1,4 @@ -Android SORTKEY:A_PlayableRace SIZE:M SOURCEPAGE:p.42 RACETYPE:Humanoid TYPE:Humanoid RACESUBTYPE:Android MOVE:Walk,0 GRANT:MOVEMENT|Walk MODIFYOTHER:MOVEMENT|Walk|Speed|SET|30 BONUS:VAR|Walk|30 LEGS:2 HANDS:2 STARTFEATS:1 BONUS:STAT|DEX,INT|2 BONUS:STAT|CHA|-2 ABILITY:Race|AUTOMATIC|Android KIT:1|Playable Race Defaults AUTO:LANG|Common LANGBONUS:TYPE=Spoken +Android SORTKEY:A_PlayableRace SIZE:M SOURCEPAGE:p.42 RACETYPE:Humanoid TYPE:Humanoid RACESUBTYPE:Android MOVE:Walk,0 GRANT:MOVEMENT|Walk MODIFYOTHER:MOVEMENT|Walk|Speed|SET|30 BONUS:VAR|Walk|30 LEGS:4 HANDS:2 STARTFEATS:1 BONUS:STAT|DEX,INT|2 BONUS:STAT|CHA|-2 ABILITY:Race|AUTOMATIC|Android KIT:1|Playable Race Defaults AUTO:LANG|Common LANGBONUS:TYPE=Spoken Human SORTKEY:A_PlayableRace SIZE:M SOURCEPAGE:p.44 RACETYPE:Humanoid TYPE:Humanoid RACESUBTYPE:Human MOVE:Walk,0 GRANT:MOVEMENT|Walk MODIFYOTHER:MOVEMENT|Walk|Speed|SET|30 BONUS:VAR|Walk|30 LEGS:2 HANDS:2 STARTFEATS:1 ABILITY:Race|AUTOMATIC|Human XTRASKILLPTSPERLVL:SkillPointBonus KIT:1|Playable Race Defaults AUTO:LANG|Common LANGBONUS:TYPE=Spoken Kasatha SORTKEY:A_PlayableRace SIZE:M SOURCEPAGE:p.46 RACETYPE:Humanoid TYPE:Humanoid RACESUBTYPE:Kasatha MOVE:Walk,0 GRANT:MOVEMENT|Walk MODIFYOTHER:MOVEMENT|Walk|Speed|SET|30 BONUS:VAR|Walk|30 LEGS:2 HANDS:4 STARTFEATS:1 BONUS:STAT|STR|2 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 ABILITY:Race|AUTOMATIC|Kasatha KIT:1|Playable Race Defaults AUTO:LANG|Common|Kasatha LANGBONUS:TYPE=Spoken Lashunta SORTKEY:A_PlayableRace SIZE:M SOURCEPAGE:p.48 RACETYPE:Humanoid TYPE:Humanoid RACESUBTYPE:Lashunta MOVE:Walk,0 GRANT:MOVEMENT|Walk MODIFYOTHER:MOVEMENT|Walk|Speed|SET|30 BONUS:VAR|Walk|30 LEGS:2 HANDS:2 STARTFEATS:1 BONUS:STAT|CHA|2 ABILITY:Race|AUTOMATIC|Lashunta KIT:1|Playable Race Defaults AUTO:LANG|Common|Lashunta LANGBONUS:TYPE=Spoken