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| 1 | +### 5. Control Flow: Conditional Statements and Loops |
| 2 | + |
| 3 | +#### Conditional Statements: `if`, `else if`, `else` |
| 4 | + |
| 5 | +Conditional statements in Rust allow you to execute different blocks of code based on certain conditions. The basic syntax for `if` statements is as follows: |
| 6 | + |
| 7 | +```rust |
| 8 | +let number = 10; |
| 9 | + |
| 10 | +if number > 0 { |
| 11 | + println!("Number is positive"); |
| 12 | +} else if number < 0 { |
| 13 | + println!("Number is negative"); |
| 14 | +} else { |
| 15 | + println!("Number is zero"); |
| 16 | +} |
| 17 | +``` |
| 18 | + |
| 19 | +- The `if` statement checks the condition and executes the block of code if the condition is true. |
| 20 | +- The `else if` statement allows you to check additional conditions if the previous condition is false. |
| 21 | +- The `else` statement is optional and executes if none of the previous conditions are true. |
| 22 | + |
| 23 | +#### Pattern Matching with `match` |
| 24 | + |
| 25 | +Pattern matching in Rust provides a concise way to compare values against a series of patterns and execute code based on the matched pattern. Here's an example: |
| 26 | + |
| 27 | +```rust |
| 28 | +let number = 42; |
| 29 | + |
| 30 | +match number { |
| 31 | + 0 => println!("Zero"), |
| 32 | + 1 => println!("One"), |
| 33 | + _ => println!("Other"), |
| 34 | +} |
| 35 | +``` |
| 36 | + |
| 37 | +- The `match` keyword is followed by the value to match against. |
| 38 | +- Each arm of the match consists of a pattern followed by the `=>` operator and the code to execute if the pattern matches. |
| 39 | +- The `_` wildcard pattern matches any value and is often used as a catch-all case. |
| 40 | + |
| 41 | +#### Looping Constructs: `loop`, `while`, `for` |
| 42 | + |
| 43 | +Rust provides several looping constructs for executing code repeatedly. |
| 44 | + |
| 45 | +##### `loop` |
| 46 | + |
| 47 | +The `loop` keyword creates an infinite loop that continues until explicitly interrupted with a `break` statement. |
| 48 | + |
| 49 | +```rust |
| 50 | +let mut counter = 0; |
| 51 | + |
| 52 | +loop { |
| 53 | + println!("Counter: {}", counter); |
| 54 | + counter += 1; |
| 55 | + |
| 56 | + if counter >= 10 { |
| 57 | + break; |
| 58 | + } |
| 59 | +} |
| 60 | +``` |
| 61 | + |
| 62 | +##### `while` |
| 63 | + |
| 64 | +The `while` loop executes a block of code as long as the specified condition is true. |
| 65 | + |
| 66 | +```rust |
| 67 | +let mut counter = 0; |
| 68 | + |
| 69 | +while counter < 10 { |
| 70 | + println!("Counter: {}", counter); |
| 71 | + counter += 1; |
| 72 | +} |
| 73 | +``` |
| 74 | + |
| 75 | +##### `for` |
| 76 | + |
| 77 | +The `for` loop iterates over elements of an iterator. |
| 78 | + |
| 79 | +```rust |
| 80 | +let numbers = [1, 2, 3, 4, 5]; |
| 81 | + |
| 82 | +for number in numbers.iter() { |
| 83 | + println!("Number: {}", number); |
| 84 | +} |
| 85 | +``` |
| 86 | + |
| 87 | +#### Early Exit with `break` and `continue` |
| 88 | + |
| 89 | +- The `break` statement exits the current loop immediately. |
| 90 | +- The `continue` statement skips the rest of the current iteration and proceeds to the next iteration of the loop. |
| 91 | + |
| 92 | +#### Iterating Over Collections with `for` Loop and Iterators |
| 93 | + |
| 94 | +- Rust's `for` loop is particularly useful for iterating over collections like arrays, vectors, and ranges. |
| 95 | +- You can also use iterators, which provide a powerful way to work with sequences of elements in Rust. |
| 96 | + |
| 97 | +#### Best Practices |
| 98 | + |
| 99 | +- Use `if`, `else if`, and `else` for simple conditional branching, and `match` for more complex pattern matching scenarios. |
| 100 | +- Prefer `for` loops and iterators for iterating over collections, as they are more concise and idiomatic in Rust. |
| 101 | +- Use `loop` when you need to create an infinite loop with explicit exit conditions. |
| 102 | + |
| 103 | +#### Real-World Example |
| 104 | + |
| 105 | +Imagine you're developing a text adventure game in Rust. You use conditional statements to handle different player choices and looping constructs to manage game flow and interactions. |
| 106 | + |
| 107 | +#### Conclusion |
| 108 | + |
| 109 | +Understanding control flow constructs in Rust is essential for writing expressive and efficient code. By mastering these concepts, you'll have the tools to build complex algorithms and applications with confidence. |
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