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Tested - final project state
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AttitudeIndicator/AttitudeIndicator.csproj

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<Compile Include="EulerAnglesDisplay.xaml.cs">
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<DependentUpon>EulerAnglesDisplay.xaml</DependentUpon>
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</Compile>
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<Compile Include="GimbalVisual3D.cs" />
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<Compile Include="HorizontCanvas.cs" />
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<Compile Include="NotchRing.cs" />
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<Compile Include="QuaternionDisplay.xaml.cs">

AttitudeIndicator/MainWindow.xaml

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</Expander>
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<!-- Addional controls for manual input -->
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<Border Style="{StaticResource LightBorder}"
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<Button Command="{Binding RecenterCommand}"
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Visibility="{Binding JoyStickVisibility}"
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Margin="3 10 3 3">
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<StackPanel>
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<Label Content="Manual Input Setting" FontSize="14"/>
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<DockPanel>
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<Button Command="{Binding RecenterCommand}"
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ToolTip="Recenter">
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<fa:ImageAwesome Icon="DotCircleOutline" Height="25"/>
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</Button>
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<ComboBox Margin="3"
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HorizontalAlignment="Stretch"
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SelectedIndex="0"
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SelectedItem="{Binding Rotator.Mode}"
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ItemsSource="{Binding Rotator.ControlMode}"/>
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</DockPanel>
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<StackPanel Orientation="Horizontal">
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<fa:ImageAwesome Icon="DotCircleOutline" Height="25"/>
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<Label Content="Reset Orientation" FontSize="14"/>
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</StackPanel>
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</Border>
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</Button>
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</StackPanel>
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Media/ScreenCastAttInd.gif

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README.md

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# AttitudeIndicator
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Attitude indicator based on inertial navigation system algorithm using a quaternion model
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Attitude indicator based on inertial navigation system (INS) using a quaternion model
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### Manual Mode
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Manual orientation of the missile by means of input options
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### Serial Mode
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[See]()
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