Add mode for run telemetry #202
Labels
engine
Code involving engine (C++)
feature
New code
good first issue
Good for newcomers
P3
Priority: Low
Fun exercise left for first-time contributors. I ask that long-time contributors keep solutions to themselves - this can be a fun way for new people to get into the physics engine and figure out what really happens per frame.
The base game already has existing telemetry in the form of stats structs found in
KartSettings
. For example, in Grand Prix, the game tracks the miniturbo count, whether or not a start boost was applied, how many frames were spent in offroad, etc. Kinoko can be leveraged to track way more interesting data - how many frames were wasted in a full MT charge? What's the set of unique triangles and objects the run collided with? How many frames of trick airtime are there?The text was updated successfully, but these errors were encountered: