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tiger.h
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#include <iostream>
#include <QRect>
#include <QImage>
class Tig
{
private:
QImage image;
QRect tiger;
public:
//constructor
Tig()
{ image.load("image/tiger.png");
tiger = image.rect();
initialposition();
}
//positioning tiger when game start
void initialposition()
{
tiger.moveTo(0,497);
}
//move tiger
void moveup(int x, int y)
{
if(tiger.top() <0)
{
y=499;
tiger.moveTop(y);
}
else
tiger.moveTo(x,y);
}
void movedownleft(int x, int y)
{
if(tiger.bottom()>499 &&tiger.left()<0)
{
x=499;
y=0;
tiger.moveTo(x,y);
}
else
tiger.moveTo(x,y);
}
void movedownright(int x, int y)
{
if(tiger.bottom()>499 &&tiger.right()>499)
{
x=0;
y=0;
tiger.moveTo(x,y);
}
else
tiger.moveTo(x,y);
}
void movetopleft(int x, int y)
{
if(tiger.top()<0 &&tiger.left()<0)
{
x=499;
y=0;
tiger.moveTo(x,y);
}
else
tiger.moveTo(x,y);
}
void moveupright(int x, int y)
{
if(tiger.top()<0 &&tiger.right()>499)
{
x=0;
y=499;
tiger.moveTo(x,y);
}
else
tiger.moveTo(x,y);
}
void movedown(int x, int y)
{
if(tiger.bottom()>499)
{ y=0;
tiger.moveBottom(y);
}
else
tiger.moveTo(x,y);
}
void moveleft(int x,int y)
{
if(tiger.left()<0)
{
x =499;
tiger.moveLeft(x);
}
else
tiger.moveTo(x,y);
}
void moveright(int x,int y)
{
if(tiger.right()>499)
{
x=0;
tiger.moveRight(x);
}
else
tiger.moveTo(x,y);
}
QRect getRect()
{
return tiger;
}
QImage & getImage()
{
return image;
}
};