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Game.h
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#ifndef GAME_H
#define GAME_H
#include "Frogger.h"
#include "Car.h"
#include "Enemy.h"
#include "Dog.h"
#include "AngryDog.h"
#include "Lion.h"
#include "Tiger.h"
#include "PowerUp.h"
#include "Heart.h"
#include "Fire.h"
#include "Speed.h"
#include "Slow.h"
#include "Vehicle.h"
#include "Truck.h"
#include "Clover.h"
#include <QWidget>
#include <QKeyEvent>
class Game : public QWidget
{
Q_OBJECT
public:
Game(QWidget *parent = 0);
~Game();
protected:
void paintEvent(QPaintEvent *event);
void timerEvent(QTimerEvent *event);
void keyPressEvent(QKeyEvent *event);
void stopGame();
void endGame();
void startGame();
void checkCollision();
void spawnLevel1();
void spawnLevel2();
void spawnLevel3();
void spawnLevel4();
private:
int timerId;
Clover *clover;
Vehicle *car1;
Vehicle *car2;
Vehicle *car3;
Vehicle *car4;
Vehicle *truck1;
Vehicle *truck2;
Vehicle *car11;
Vehicle *car12;
Vehicle *car13;
Frogger *frogger;
Enemy *L2dog1;
Enemy *L2dog2;
Enemy *L2dog3;
Enemy *L2dog4;
Enemy *L2dog5;
PowerUp *heart;
Enemy *L3angrydog[6];
PowerUp *L3fire1;
PowerUp *L3fire2;
PowerUp *L3speed;
PowerUp *L3slow;
Enemy *L4tiger;
Enemy *L4lion;
bool gameOver;
bool gameWon;
bool gameStarted;
bool goHarder;
bool paused;
bool roundWon;
bool inGame;
int lives, scores;
int w, z, c; // random holders
int level; // contains level
int Frogger_Speed; // how fast frogger moves
};
#endif