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UnityCommandLineParser.h
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/*
* Copyright (C) 2015 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UNITY_COMMAND_LINE_PARSER_H
#define UNITY_COMMAND_LINE_PARSER_H
#include <QCommandLineParser>
#include <QSize>
#include <QString>
class UnityCommandLineParser {
public:
UnityCommandLineParser(const QCoreApplication &app);
QSize windowGeometry() const { return m_windowGeometry; }
bool hasTestability() const { return m_hasTestability; }
bool hasFrameless() const { return m_hasFrameless; }
#ifdef UNITY8_ENABLE_TOUCH_EMULATION
bool hasMouseToTouch() const { return m_hasMouseToTouch; }
#endif
bool hasFullscreen() const { return m_hasFullscreen; }
QString deviceName() const { return m_deviceName; }
QString mode() const { return m_mode; }
private:
int parsePixelsValue(const QString &str);
static float getenvFloat(const char* name, float defaultValue);
void resolveMode(QCommandLineParser &parser, QCommandLineOption &modeOption);
float m_gridUnit;
QSize m_windowGeometry;
bool m_hasTestability;
bool m_hasFrameless;
#ifdef UNITY8_ENABLE_TOUCH_EMULATION
bool m_hasMouseToTouch;
#endif
bool m_hasFullscreen;
QString m_deviceName;
QString m_mode;
};
#endif // UNITY_COMMAND_LINE_PARSER_H