-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
230 lines (172 loc) · 7.29 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
import tkinter as tk
from tkinter.filedialog import askopenfilename as file_name
from random import randint
from PIL import Image, ImageTk
from initial_solution import *
num_size = 70
GAME_SPEED = 1
import sys
if("--file" in sys.argv):
file = "./assets/sudokus/"+sys.argv[sys.argv.index("--file") + 1]
else:
root = tk.Tk()
root.withdraw()
file = file_name()
root.destroy()
class Sudoku(tk.Canvas):
def __init__(self):
super().__init__(
width=9*num_size, height=11*num_size, background="white", highlightthickness=0
)
# file = import_file()
# print(file)
print("file is: ",file, type(file))
self.grid = csv_to_list(file) #dictionary with current values
self.create_grid()
self.create_game()
self.initial_grid = csv_to_list(file)
self.position = (0,0)
self.bind("<Button-1>", self.click)
self.bind_all("<Key>", self.key_press)
self.bind('<Button-3>', self.delete_cell)
self.hint_state = (False,1) #False: hints disable; #1
self.current_trial = (0,0)
self.pack()
self.after(GAME_SPEED, self.backtracking)
def create_grid(self):
self.create_rectangle(0, 0, 9*num_size, 9*num_size, outline="#525d69")
# horizontal lines
self.create_line(0,1*num_size,9*num_size,1*num_size,dash=(4, 2))
self.create_line(0,2*num_size,9*num_size,2*num_size,dash=(4, 2))
self.create_line(0,3*num_size,9*num_size,3*num_size)
self.create_line(0,4*num_size,9*num_size,4*num_size,dash=(4, 2))
self.create_line(0,5*num_size,9*num_size,5*num_size,dash=(4, 2))
self.create_line(0,6*num_size,9*num_size,6*num_size)
self.create_line(0,7*num_size,9*num_size,7*num_size,dash=(4, 2))
self.create_line(0,8*num_size,9*num_size,8*num_size,dash=(4, 2))
# vertical lines
self.create_line(1*num_size,0,1*num_size,9*num_size,dash=(4, 2))
self.create_line(2*num_size,0,2*num_size,9*num_size,dash=(4, 2))
self.create_line(3*num_size,0,3*num_size,9*num_size)
self.create_line(4*num_size,0,4*num_size,9*num_size,dash=(4, 2))
self.create_line(5*num_size,0,5*num_size,9*num_size,dash=(4, 2))
self.create_line(6*num_size,0,6*num_size,9*num_size)
self.create_line(7*num_size,0,7*num_size,9*num_size,dash=(4, 2))
self.create_line(8*num_size,0,8*num_size,9*num_size,dash=(4, 2))
def create_game(self):
grid = self.grid
for i in range(9):
for j in range(9):
if grid[i][j] != 0:
self.create_text((i+0.5)*num_size,(j+0.5)*num_size,text=str(grid[i][j]))
for i in range(9):
self.create_text((i+0.5)*num_size,(10+0.5)*num_size,text=str(i+1))
image = Image.open("assets/hint.png")
image = image.resize((45, 40), Image.ANTIALIAS)
self.reset_img = ImageTk.PhotoImage(image)
self.button = tk.Button(image=self.reset_img, command=self.give_hint)
self.button.place(x=1.15*num_size,y=9.2*num_size)
def give_hint(self,numb=0):
if numb!=0:
self.hint_state = (self.hint_state[0], numb)
else:
self.hint_state = (not self.hint_state[0], numb)
if self.hint_state[0]:
print("give gint for number {}".format(numb))
for square in range(9):
for i,j,candidate in possible_numbers_square(square,self.grid):
if numb==candidate:
print(i,j)
self.create_text((i+0.5)*num_size,(j+0.5)*num_size,text=str(numb),tag='hint',fill='red')
self.grid[i][j] = numb
def click(self,event):
click_coordenates = (event.x//num_size, event.y//num_size)
if click_coordenates[1]<9:
self.delete('click_rectangle')
self.position = click_coordenates
X,Y = self.position
x,y = X*num_size, Y*num_size
self.create_rectangle(x+5,y+5,x+num_size-5,y+num_size-5,outline='red',tag='click_rectangle')
elif click_coordenates[1]==10:
self.delete('mark_numbers')
i = click_coordenates[0]
numb_clicked = i + 1
self.give_hint(numb_clicked)
x,y = i*num_size, 10*num_size
self.create_rectangle(x+5,y+5,x+num_size-5,y+num_size-5,outline='blue',tag='mark_numbers')
for i in range(9):
for j in range(9):
if self.grid[i][j] == numb_clicked:
x,y = i*num_size, j*num_size
self.create_rectangle(x+5,y+5,x+num_size-5,y+num_size-5,outline='blue',tag='mark_numbers')
def move_square(self,move):
self.delete('click_rectangle')
X,Y = self.position
if move=='Down':
Y+=1
elif move=='Up':
Y-=1
elif move=='Right':
if X < 8:
X+=1
else:
X = 0
Y+=1
elif move=='Left':
if X > 0:
X-=1
else:
X = 8
Y-=1
self.position = (X,Y)
x,y = X*num_size, Y*num_size
self.create_rectangle(x+5,y+5,x+num_size-5,y+num_size-5,outline='red',tag='click_rectangle')
def key_press(self,event):
if event.keysym in ['Up','Down','Right','Left']:
self.move_square(event.keysym)
else:
numb = int(event.char)
X,Y = self.position
self.create_text((X+0.5)*num_size,(Y+0.5)*num_size,text=numb, fill='gray',tag='{}_{}'.format(X,Y))
self.grid[X][Y] = numb
print("({},{}) added: correct =".format(X,Y),is_correct(self.grid))
def delete_cell(self,event):
X,Y = self.position
self.delete('{}_{}'.format(X,Y))
self.grid[X][Y] = 0
def delete_all(self):
for j in range(9):
for i in range(9):
if self.initial_grid[i][j]==0:
self.delete('{}_{}'.format(i,j))
self.grid[i][j] = 0
def new_trial(self):
i,j = self.current_trial[:]
while self.grid[i][j] != 0:
i += 1
if i>=9:
i = 0
j += 1
self.current_trial = (i,j)
new_numb = new_number(i,j,self.grid)
self.grid[i][j] = new_numb
# print(self.grid[i][j])
self.create_text((i+0.5)*num_size,(j+0.5)*num_size,text=str(self.grid[i][j]), fill='red', tag='{}_{}'.format(i,j))
def backtracking(self):
I,J = self.current_trial
self.new_trial()
if self.grid[I][J] == -1:
# for i in range(9):
# for j in range(9):
# f.write(str(self.grid[i][j])+" ")
# f.write("\n")
self.delete_all()
self.current_trial = (0,0)
# if sum([sum(self.grid[i]) for i in range(9)])<405:
self.after(GAME_SPEED, self.backtracking)
root = tk.Tk()
root.title("Sudoku")
root.resizable(False, False)
root.tk.call("tk", "scaling", 4.0)
board = Sudoku()
root.mainloop()