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input_sudoku.py
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import tkinter as tk
from tkinter.filedialog import asksaveasfile as save_as
from random import randint
from PIL import Image, ImageTk
from initial_solution import *
num_size = 70
GAME_SPEED = 1
class Sudoku(tk.Canvas):
def __init__(self):
super().__init__(
width=9*num_size, height=11*num_size, background="white", highlightthickness=0
)
self.grid = [[0 for i in range(9)] for i in range(9)]
self.create_grid()
self.create_game()
self.position = (0,0)
self.bind("<Button-1>", self.click)
self.bind_all("<Key>", self.key_press)
self.bind('<Button-3>', self.delete_cell)
self.hint_state = (False,1) #False: hints disable; #1
self.current_trial = (0,0)
self.pack()
# self.after(GAME_SPEED, self.backtracking)
def create_grid(self):
self.create_rectangle(0, 0, 9*num_size, 9*num_size, outline="#525d69")
# horizontal lines
self.create_line(0,1*num_size,9*num_size,1*num_size,dash=(4, 2))
self.create_line(0,2*num_size,9*num_size,2*num_size,dash=(4, 2))
self.create_line(0,3*num_size,9*num_size,3*num_size)
self.create_line(0,4*num_size,9*num_size,4*num_size,dash=(4, 2))
self.create_line(0,5*num_size,9*num_size,5*num_size,dash=(4, 2))
self.create_line(0,6*num_size,9*num_size,6*num_size)
self.create_line(0,7*num_size,9*num_size,7*num_size,dash=(4, 2))
self.create_line(0,8*num_size,9*num_size,8*num_size,dash=(4, 2))
# vertical lines
self.create_line(1*num_size,0,1*num_size,9*num_size,dash=(4, 2))
self.create_line(2*num_size,0,2*num_size,9*num_size,dash=(4, 2))
self.create_line(3*num_size,0,3*num_size,9*num_size)
self.create_line(4*num_size,0,4*num_size,9*num_size,dash=(4, 2))
self.create_line(5*num_size,0,5*num_size,9*num_size,dash=(4, 2))
self.create_line(6*num_size,0,6*num_size,9*num_size)
self.create_line(7*num_size,0,7*num_size,9*num_size,dash=(4, 2))
self.create_line(8*num_size,0,8*num_size,9*num_size,dash=(4, 2))
def create_game(self):
grid = self.grid
for i in range(9):
for j in range(9):
if grid[i][j] != 0:
self.create_text((i+0.5)*num_size,(j+0.5)*num_size,text=str(grid[i][j]))
self.button = tk.Button(text='save', command=self.file_save,height=1)
self.button.place(x=7.15*num_size,y=9.5*num_size)
def file_save(self):
f = save_as(mode='w', defaultextension=".txt")
if f is None: # asksaveasfile return `None` if dialog closed with "cancel".
return
for j in range(9):
for i in range(9):
if i<8:
f.write(str(self.grid[i][j])+'\t')
else:
f.write(str(self.grid[i][j]))
if j<8:
f.write('\n')
f.close()
root.destroy()
def click(self,event):
click_coordenates = (event.x//num_size, event.y//num_size)
if click_coordenates[1]<9:
self.delete('click_rectangle')
self.position = click_coordenates
X,Y = self.position
x,y = X*num_size, Y*num_size
self.create_rectangle(x+5,y+5,x+num_size-5,y+num_size-5,outline='red',tag='click_rectangle')
def move_square(self,move):
self.delete('click_rectangle')
X,Y = self.position
if move=='Down':
Y+=1
elif move=='Up':
Y-=1
elif move=='Right':
if X < 8:
X+=1
else:
X = 0
Y+=1
elif move=='Left':
if X > 0:
X-=1
else:
X = 8
Y-=1
self.position = (X,Y)
x,y = X*num_size, Y*num_size
self.create_rectangle(x+5,y+5,x+num_size-5,y+num_size-5,outline='red',tag='click_rectangle')
def key_press(self,event):
if event.keysym in ['Up','Down','Right','Left']:
self.move_square(event.keysym)
else:
numb = int(event.char)
X,Y = self.position
self.create_text((X+0.5)*num_size,(Y+0.5)*num_size,text=numb, fill='gray',tag='{}_{}'.format(X,Y))
self.grid[X][Y] = numb
print("({},{}) added: correct =".format(X,Y),is_correct(self.grid))
def delete_cell(self,event):
X,Y = self.position
self.delete('{}_{}'.format(X,Y))
self.grid[X][Y] = 0
root = tk.Tk()
root.title("Sudoku")
root.resizable(False, False)
root.tk.call("tk", "scaling", 4.0)
board = Sudoku()
root.mainloop()