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Remove now-fixed workaround Godot issues 64692&66181
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scripts/extension_api_parser/builtins.py

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@@ -463,12 +463,12 @@ def parse_builtins_ignore_scalars_and_nil(builtin_classes: List[dict]) -> List[B
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if spec["name"] in ("Nil", "bool", "int", "float"):
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continue
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# TODO: remove me once https://github.com/godotengine/godot/pull/64692 is merged
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if spec["name"] in ("Transform2D", "AABB", "Basis", "Transform3D"):
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spec["has_destructor"] = False
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# # TODO: remove me once https://github.com/godotengine/godot/pull/64692 is merged
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# if spec["name"] in ("Transform2D", "AABB", "Basis", "Transform3D"):
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# spec["has_destructor"] = False
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# TODO: remove me once https://github.com/godotengine/godot/pull/66181 is merged
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spec["is_keyed"] = spec["name"] == "Dictionary"
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# # TODO: remove me once https://github.com/godotengine/godot/pull/66181 is merged
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# spec["is_keyed"] = spec["name"] == "Dictionary"
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builtins.append(_parse_builtin(spec))
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