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Fix godot_variant_new_node_path in pyobj_to_variant
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  • pythonscript/embedded/godot/hazmat

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pythonscript/embedded/godot/hazmat/tools.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -204,7 +204,7 @@ def pyobj_to_variant(pyobj, p_gdvar=None, for_ffi_return=False):
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elif pyobj.GD_TYPE == lib.GODOT_VARIANT_TYPE_COLOR:
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lib.godot_variant_new_color(p_gdvar, pyobj._gd_ptr)
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elif pyobj.GD_TYPE == lib.GODOT_VARIANT_TYPE_NODE_PATH:
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lib.godot_variant_new_nodepath(p_gdvar, pyobj._gd_ptr)
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lib.godot_variant_new_node_path(p_gdvar, pyobj._gd_ptr)
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elif pyobj.GD_TYPE == lib.GODOT_VARIANT_TYPE_RID:
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lib.godot_variant_new_rid(p_gdvar, pyobj._gd_ptr)
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elif pyobj.GD_TYPE == lib.GODOT_VARIANT_TYPE_OBJECT:

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