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Don't randomize Khalim's flail #62

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BardurArantsson opened this issue Aug 14, 2020 · 2 comments
Open

Don't randomize Khalim's flail #62

BardurArantsson opened this issue Aug 14, 2020 · 2 comments

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@BardurArantsson
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BardurArantsson commented Aug 14, 2020

Randomizing Khalim's flail may lead to very high level requirements (esp. if OSkills are enabled) such as CLVL 36 to equip[0]... which effectively makes the quest uncompletable in Normal.

The easiest fix I can think of is to just completely exclude the two versions of the flail from randomization. (I guess the pre-cube one could be allowed, but it just seems a bit weird if the post-cube one is 'regular'.)

An example would be rolling Whirlwind as an OSkill (from the ASN claw) and the player character not being a barb.

@Deadlock39
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Thanks, I have a note to prevent randomization on the quest items (hell forge hammer can also have this issue). It is good to have the issue in Github.

@OldBeardedCoder
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Generator has code to not mess with or clone quest items.

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