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d2modmaker-windows-amd64.exe stops responding to UI button clicks. #112
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Did a bit more testing, and made some I did notice one peculiar thing during my testing: a response is never returned by the server when posting to |
Output from the network tab. The calls to the |
I believe that I've identified the problem. When Since there is no way to update this flag in the UI, and the parsing code sets values for unspecified keys to their default values (as defined in the After testing with both Firefox and Chrome, my assumption is that the maximum number of concurrent open connections is enforced by the browser. During testing the console app would stop responding after 6 requests were made to the @tlentz I understand that the UI is being re-written, but this will likely still be an issue. |
My current flow has been to check/uncheck the Use Seed button to generate a new seed, Save, and then Run before starting a new game of Diablo 2.
I've noticed that, after running a few of these cycles, the
d2modmaker-windows-amd64.exe
running in the console stops responding to button clicks in the UI. I've also noticed that, when clicking the Run button, the Success message defined inmakeRunRequest
inMain.js
doesn't fire, but the almost identicalsaveConfig
function does. The only difference between the two appears to be that the former is anasync
function, but I'm not sure why this would prevent the callback from firing. The post seems to work, as the console indicates that the call was logged, but the response in.then
is never handled.To resolve this, I am required to close the console app and the browser, and restart. Also, anecdotally, it looks like this happens after 5 or 6 iterations, at which point the console app needs to be restarted.
EDIT: it appears to be after exactly 6 iterations that the web server no longer responds.
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