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Copy file name to clipboardExpand all lines: README.md
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# Change Log
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## v0.6.0
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* Merged with mainline
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## v0.6.0-alpha-23
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* Adjustments to Aura availability. Ty iksargodzilla.
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* Preliminary support for different mods. Manual edit of cfg.json only for now.
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* Removed UseSetsSeed/SetsSeed options in favor of EnhancedSets.
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* Added debug cube recipes: axe + 1 health potion = axe with 1 each light,cold,fire,poison, magic skills. Not added to UI, this allows testing of new props to verify that they are working correctly.
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* Added Scorer & Generator modules from the -alpha- branch:
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* Scorer reads in Unique, Sets, Setitems & Runes and calculates scores for each item.
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* Generator uses the scores from the Scorer to generate new weighted random properties. If it doesn't meet the target score, (the vanilla score * PropScoreMultiplier), the generator will re-roll the item until it does, or warns with error message. The properties the Generator rolls are item code, range, and group restricted based on columns in PropScores.txt.
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Significant changes to the Scorer/Generator during the alpha development include:
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* Added per-slot-ish probability buckets based on item code and type
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* Widened out the allowable range of props rolled in the beginning. Properties rolled by the generator can vary more widely than any vanilla item.
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* Added PropScores.txt:ScoreLimit -- Limits the max score rolled for a new affix to % of vanilla item score.
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* Added PropScores.txt ScoreMax column and capped max score to itemlevel * (1.2 + 0.1 * (PropScoreMultiplier-1)) but only when PropScoreMult < 4. This prevents low level items from spawning with very high values for props that have low ScoreMax.
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* Expanded level and item availability of auras for the Generator
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* Fixes to +skills to prevent +5 all & +3 class showing up on same item
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* Made +class skill cheaper on class specific items
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## v0.5.4
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* Adding BiggerGoldPiles, NoFlawGems and SafeUnsocket.
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*[bugfix] - fixed density overlap in old code, which was squaring density for nightmare, no increase for hell.
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* Upped density max to 45 and split between MonStats.txt & Levels.txt so that the density caps are not hit.
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## v0.5.2-alpha-22
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*[bugfix] PropScores lines weren't allowing Faith or Exiles Path
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## v0.5.2-alpha-21
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* Expanded level and item availability of auras for the Generator
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* Merged in cleanup from obc/mobdensity branch
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*[bugfix] Path fixes to get the srcdir option working again.
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## v0.5.2-alpha-20
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* Set Generator default to false to work around the ui bug.
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* Fix for PerfectProps doing "r=" proptypes
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## v0.5.2-alpha-19
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* Set PropScoreMultiplier to 1 if user had set it to 0 (thx Speculator)
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* Fix Seeds.txt code to write correct seed, and in addition write SetsSeed.
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* Balance adjustment in PropScores.txt, some due to the new level limit based code from a17
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* Fix for broken Monster Density code that was squaring uniques monster density in nm, and no increase in hell
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* Increased Monster Density to Max and split density between Monstats.txt and Levels.txt. Ty Necrolis (Issue #81)
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## v0.5.2-alpha-18
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* More prop balance by iksargodzilla
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* Fixed issue score cap from a17 was not working.
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## v0.5.2-alpha-17
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* Added debug cube recipes: axe + 1 health potion = axe with 1 each light,cold,fire,poison, magic skills. Not added to UI, this allows
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* testing of new props to verify that they are working correctly.
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* Changed elementalkills allow curses (-lightning skills, -cold skills, etc) Beware this may shift existing items + elemental skills down by 2, possibly going negative.
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* Added PropScores.txt ScoreMax column and capped max score to itemlevel * (1.2 + 0.1 * (PropScoreMultiplier-1)) but only when PropScoreMult < 4
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* This prevents low level items from spawning with very high values for props that have low ScoreMax.
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## v0.5.2-alpha-16
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* Bugfix: Randomizer:IsBalanced was broken
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## v0.5.2-alpha-15
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* Fixed ElementalSkills
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* Increased ranges of some damage props to allow higher values/scores
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## v0.5.2-alpha-13
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* Adding 2hander buff to Generator
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* Fix Randomizer crash
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## v0.5.2-alpha-12
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* Added ElementalSkills handling in Randomizer
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* Balance adjustment to SynergyGroup and ias (properties swing1-3)
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* Fixed some broken curses (-AC etc.)
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## v0.5.2-alpha-11
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* Added "SafeUnsocket" runeword recipe
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* Added "ElementalSkills": ability to Generate items with + cold, poison, lightning, or magic skills.
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## v0.5.2-alpha-10
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* Separated out Generator from Randomizer options
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* Made OSkills and PerfectProps their own separate entities, capable of running against vanilla, randomized or generated items.
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* Separated out Sets Seed from the other seed.
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## v0.5.2-alpha-9
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* Fix for ScoreLimit not applying correctly to proppartype s (skill)
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* Made oskill conversion its own module, run after Generator or Randomizer
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## v0.5.2-alpha-8
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* Added PropScores.txt:ScoreLimit -- Limits the max score rolled for a new affix to % of vanilla item score.
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## v0.5.2-alpha-7
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* Many bugfixes.
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* Widened out the allowable range of props rolled in the beginning.
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* Added per-slot-ish probability buckets based on item code and type
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## v0.5.2-alpha-6
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* Fixes to +skills to prevent +5 all & +3 class showing up on same item
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* Made +class skill cheaper on class specific
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## v0.5.2-alpha-5
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* Fix to stamdrain prop
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## v0.5.2-alpha-4
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* Fixes to Scorer for MinProps support
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* Added r= PropParType to allow generation of props in multiples of 5 or 10
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* Balancing, and more balancing in PropScores.txt mainly to do with damage, but also restricted 1-100% mana steal to staves, 15% max for everything else.
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## v0.5.2-alpha-3
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* Added Scorer & Generator modules.
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* Scorer reads in Unique, Sets, Setitems & Runes and calculates scores for each item.
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* Generator uses the scores from the Scorer to generate new weighted random properties with are then filtered according to score. It will keep generating props until it reaches # props on vanilla item + 4 (if BalancedPropCount) or MaxProps. It also scales the min & max values based on the target score.
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## v0.5.1
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* Fixed an issue that caused 1.14 game to crash with Cowzzz option enabled.
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