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Python Pygame
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taiyangxue/pygame/chimp.py

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import os, sys
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import pygame
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from pygame.locals import *
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if not pygame.font: print('Warning, fonts disabled')
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if not pygame.mixer: print('Warning, sound disabled')
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def load_image(name, colorkey=None):
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fullname = os.path.join('chimp_data', name)
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try:
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image = pygame.image.load(fullname)
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except pygame.error as message:
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print('Cannot load image:', name)
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raise SystemExit(message)
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image = image.convert()
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if colorkey is not None:
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if colorkey is -1:
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colorkey = image.get_at((0, 0))
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image.set_colorkey(colorkey, RLEACCEL)
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return image, image.get_rect()
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def load_sound(name):
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class NoneSound:
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def play(self): pass
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if not pygame.mixer:
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return NoneSound()
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fullname = os.path.join('chimp_data', name)
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print(fullname)
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try:
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sound = pygame.mixer.Sound(fullname)
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except pygame.error as message:
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print('Cannot load sound:', fullname)
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raise SystemExit(message)
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return sound
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class Fist(pygame.sprite.Sprite):
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"""moves a clenched fist on the screen, following the mouse"""
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def __init__(self):
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pygame.sprite.Sprite.__init__(self) # call Sprite initializer
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self.image, self.rect = load_image('fist.bmp', -1)
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self.punching = 0
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def update(self):
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"""move the fist based on the mouse position"""
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pos = pygame.mouse.get_pos()
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self.rect.midtop = pos
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if self.punching:
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self.rect.move_ip(5, 10)
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def punch(self, target):
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"""returns true if the fist collides with the target"""
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if not self.punching:
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self.punching = 1
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hitbox = self.rect.inflate(-5, -5)
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return hitbox.colliderect(target.rect)
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def unpunch(self):
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"""called to pull the fist back"""
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self.punching = 0
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class Chimp(pygame.sprite.Sprite):
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"""moves a monkey critter across the screen. it can spin the
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monkey when it is punched."""
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def __init__(self):
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pygame.sprite.Sprite.__init__(self) # call Sprite intializer
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self.image, self.rect = load_image('chimp.bmp', -1)
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screen = pygame.display.get_surface()
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self.area = screen.get_rect()
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self.rect.topleft = 60, 10
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self.move = 5
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self.dizzy = 0
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def update(self):
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"""walk or spin, depending on the monkeys state"""
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if self.dizzy:
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self._spin()
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else:
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self._walk()
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pass
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def _walk(self):
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"""move the monkey across the screen, and turn at the ends"""
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newpos = self.rect.move((self.move, 0))
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if not self.area.contains(newpos):
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self.move = -self.move
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newpos = self.rect.move((self.move, 0))
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self.image = pygame.transform.flip(self.image, 1, 0)
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self.rect = newpos
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def _spin(self):
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"""spin the monkey image"""
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center = self.rect.center
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self.dizzy += 12
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if self.dizzy >= 360:
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self.dizzy = 0
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self.image = self.original
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else:
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rotate = pygame.transform.rotate
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self.image = rotate(self.original, self.dizzy)
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self.rect = self.image.get_rect(center=center)
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def punched(self):
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"""this will cause the monkey to start spinning"""
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if not self.dizzy:
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self.dizzy = 1
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self.original = self.image
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def main():
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pygame.init()
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screen = pygame.display.set_mode((468, 90))
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pygame.display.set_caption('Monkey Fever')
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pygame.mouse.set_visible(0)
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background = pygame.Surface(screen.get_size())
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background = background.convert()
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background.fill((250, 250, 250))
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if pygame.font:
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font = pygame.font.SysFont('SimHei',24)
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whiff_sound = load_sound('whiff.wav')
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punch_sound = load_sound('punch.wav')
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chimp = Chimp()
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fist = Fist()
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allsprites = pygame.sprite.Group((fist, chimp))
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clock = pygame.time.Clock()
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punchcount = 0
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hitcount = 0
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while 1:
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clock.tick(60)
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for event in pygame.event.get():
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if event.type == QUIT:
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return
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elif event.type == KEYDOWN and event.key == K_ESCAPE:
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return
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elif event.type == MOUSEBUTTONDOWN:
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punchcount += 1
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if fist.punch(chimp):
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punch_sound.play() # punch
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chimp.punched()
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hitcount += 1
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else:
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whiff_sound.play() # miss
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pass
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elif event.type == MOUSEBUTTONUP:
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fist.unpunch()
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bg = background.copy()
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if punchcount > 0:
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msg = "打中次数: %d 击中率: %d%s" % (hitcount, round((hitcount/punchcount)*100), "%")
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else:
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msg = "挥舞拳头吧!"
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text = font.render(msg, 1, (10, 10, 10))
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textpos = text.get_rect(centerx=background.get_width()/2)
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bg.blit(text, textpos)
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allsprites.update()
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screen.blit(bg, (0, 0))
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allsprites.draw(screen)
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pygame.display.flip()
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if __name__ == "__main__":
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main()
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taiyangxue/pygame/chimp_data/fist.bmp

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