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Find a way to use wxGLCanvas for hardware acceleration #7

@threefold3

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@threefold3

See also #5.

The current implementation (as of v0.1.0) uses the API of wxdragon::dc::DeviceContext, which is probably software rendered. It would be better if plots could be hardware-accelerated, for better interactivity and lower CPU usage in case of plots that need to reactualize very often.

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