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More on wallets [here](https://thirdweb.com/dashboard/wallet).
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# Installation
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Head over to the [releases](https://github.com/thirdweb-dev/unity-sdk/releases) page and download the latest `.unitypackage` file.
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The package comes with a sample Scene and Prefab examples showcasing the different capabilities of the SDK.
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All you need is a ThirdwebManager component in your scene. See [documentation](https://portal.thirdweb.com/unity) for more information.
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Note: The Newtonsoft DLL is included as part of the Unity Package, feel free to deselect it if you already have it installed as a dependency to avoid conflicts.
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# Build
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## Other Platforms
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- Requires a ThirdwebManager prefab in your scene.
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- Multiple networks are not supported.
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- Use IL2CPP over Mono when possible in the Player Settings.
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- Using the SDK in the editor (pressing Play) is an accurate reflection of what you can expect to see on native platforms.
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- If building to mobile and running into RPC issues, it is best to run Force Resolve from the `Assets` menu > `External Dependency Manager` > `Android Resolver` > `Force Resolve` for example.
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- If building for iOS and missing a Metamask package, you can double click on `main.unitypackage` under `Assets\Thirdweb\Plugins\MetaMask\Installer\Packages` and reimport the `iOS` folder
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- In some cases, setting `Managed Stripping Level` to minimal when using IL2CPP is also helpful - you can find it under `Player Settings` > `Other Settings` > `Optimization`
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