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README.md

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<p align="center"><strong>Best in class Web3 SDK for Unity games</strong></p>
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<br />
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## Supported platforms
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# Supported platforms
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- [x] WebGL
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- [ ] Desktop (coming soon)
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- [ ] Android (coming soon)
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- [ ] iOS (coming soon)
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## Installation
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# Installation
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Head over to the [releases](https://github.com/thirdweb-dev/unity-sdk/releases) page and download the latest `.unitypackage` file.
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Drag and drop the file into your project.
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The package comes with a sample Scene showcasing the different capabilities of the SDK.
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## Build
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# Build
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- Open your `Build settings`, select `WebGL` as the target platform.
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- Open `Player settings` > `Resolution and Presentation` and under `WebGLTemplate` choose `Thirdweb`.
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- Save and click `Build and Run` to test out your game in a browser.
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## Usage
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Note that in order to communicate with the SDK, you need to `Build and run` your project so it runs in a browser context.
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#### _**Interacting with the SDK within the Unity Editor is NOT supported.**_
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# Usage
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```csharp
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// instantiate a read only SDK on any EVM chain

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