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WORR – The new way to experience QUAKE II Rerelease

WORR is an advanced gameplay expansion and standalone engine fork for QUAKE II Rerelease, designed as a drop-in replacement offering a richer, more dynamic and refined single-player and multiplayer experience.

The KEX-dependent server mod variant can be found here: themuffinator/worr-kex

WORR is the spiritual successor to Muff Mode.


About

WORR is a fork of Q2REPRO, which in turn is a fork of Q2PRO, which itself is a fork of the original Quake II.

The goals of WORR are:

  • To act as a drop-in engine replacement for the official Quake II Rerelease assets.
  • To provide a modern C++ codebase suitable for long-term development and experimentation.
  • To power the extensive WORR gameplay module (and future projects) with:
    • Expanded entity and monster support (across Quake titles and mods),
    • Competitive and casual multiplayer improvements,
    • Modern rendering and UI systems.

⚠️ Compatibility note:
Future engine updates may break compatibility with non-WORR game modules.


Project Goals

Status key: ✅ Complete · 🟡 In Progress · 🔴 Planned

Core Milestones

  • ✅ Implement a bare-minimum C++ migration, buildable and bug-free
  • 🟡 Complete Vulkan renderer (covering GL feature set and compatibility), allow external binary build and renderer selector
  • 🔴 Implement a functional bot system – workable in campaigns and multiplayer alike

GUI

  • ✅ JSON menu scripting
  • 🟡 Update GUI to allow for a full range of UI elements
  • 🟡 Integrate full FreeType2 support and Quake III color escape sequences
  • ✅ Enhance aspect correction / screen positioning to be more robust and correct
  • 🟡 Extend / enhance menu selection
  • 🔴 Graphical obituaries, chatbox

Online

  • 🟡 Website: Basic server browser, user environment, ladder, etc.
  • 🔴 Engine: Engine bootstrapper with auto-updater, CDN for asset and update delivery
  • 🔴 All: Discord OAuth integration for user management, wired into engine and game module
  • 🔴 All: Discord server bot (or alternative) to bridge game server, web backend and Discord
  • 🔴 Set up a public game server (NL location to start, ideally)

Rendering

  • 🟡 Depth of field / slow-time
  • 🔴 Player outlines (and possibly rim lighting) with team support
  • 🔴 Player bright skins with color selector
  • 🟡 Shadowmapping, compatible with Quake II Rerelease maps
  • 🟡 Motion blur
  • 🟡 Revised bloom with modern tone/color correction
  • 🟡 HDR pipeline

Structure

  • 🔴 Split game module into cgame / game for client / server separation
  • 🔴 Migrate the majority of UI code from the engine into cgame

Asset Support

  • 🔴 IQM model support
  • 🔴 Extended BSP support: IBSP29, BSP2, BSP2L, BSPX

Building

For build instructions, see BUILDING.

This covers:

  • Required toolchain and dependencies,
  • Configuration options,
  • Build targets for the engine and game module.

Usage & Documentation

For information on using and configuring WORR, refer to the manuals in the doc/ subdirectory:

  • Client configuration and advanced options,
  • Server configuration, match presets and hosting details,
  • Notes on compatibility with Quake II Rerelease assets.

Font system quick reference

  • scr_font / scr_font_size / scr_fontpath: select TTF/OTF or legacy fonts and pixel height for HUD text.
  • scr_text_backend: choose ttf, kfont, or legacy (bitmap) rendering.
  • scr_text_dpi_scale: override automatic DPI scaling (0 = auto).
  • scr_text_outline: default outline thickness (0 = disabled).
  • scr_text_bg / scr_text_bg_alpha: enable an optional black text background and set its opacity.
  • ui_font / ui_font_size: menu/UI font selection and scale.
  • ui_text_bg / ui_text_bg_alpha: UI-only background fill and opacity.
  • con_font / con_scale: console font selection and scale.
  • scr_text_debug: draw debug outlines around text bounds for troubleshooting.
  • Style flags available to UI code: UI_BOLD, UI_ITALIC, UI_UNDERLINE, UI_OUTLINE, plus shadow/color flags.

Related Repositories


License

See the LICENSE file in this repository for licensing details.

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WORR! • Enhanced Client/server for QUAKE II Rerelease

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