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Copy path5.1.1 - Fencing the Cows.cpp
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5.1.1 - Fencing the Cows.cpp
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/*
ID: nathan.18
TASK: fc
LANG: C++
*/
#include <iostream>
#include <string>
#include <utility>
#include <sstream>
#include <algorithm>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <set>
#include <bitset>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <fstream>
#include <cassert>
#include <unordered_set>
#include <ctime>
#include <list>
using namespace std;
template<class T> using min_heap = priority_queue<T, vector<T>, greater<T>>;
#define FOR(i, a, b) for (int i=a; i<(b); i++)
#define F0R(i, a) for (int i=0; i<(a); i++)
#define F0R1(i, a) for (int i=1; i<=(a); i++)
#define FORd(i, a, b) for (int i = (b)-1; i >= a; i--)
#define F0Rd(i, a) for (int i = (a)-1; i >= 0; i--)
#define F0Rd1(i, a) for (int i=a; i>0; i--)
#define SORT(vec) sort(vec.begin(), vec.end())
#define MIN(a, b) a = min(a, b)
#define MAX(a, b) a = max(a, b)
#define INF 1000000010
#define LL_INF 4500000000000000000
#define LSOne(S) (S & (-S))
#define EPS 1e-9
#define pA first
#define pB second
#define mp make_pair
#define pb push_back
#define PI acos(-1.0)
#define ll long long
#define MOD (int)(2e+9+11)
#define SET(vec, val, size) for (int i = 0; i < size; i++) vec[i] = val;
#define SET2D(arr, val, dim1, dim2) F0R(i, dim1) F0R(j, dim2) arr[i][j] = val;
#define SET3D(arr, val, dim1, dim2, dim3) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) arr[i][j][k] = val;
#define SET4D(arr, val, dim1, dim2, dim3, dim4) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) F0R(l, dim4) arr[i][j][k][l] = val;
#define READGRID(arr, dim) F0R(i, dim) F0R(j, dim) cin >> arr[i][j];
#define all(x) (x).begin(), (x).end()
typedef pair<int, int> ii;
typedef pair<int, ii> iii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<ll> vl;
void setupIO(const string &PROB) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
ifstream infile(PROB + ".in");
if (infile.good()) {
freopen((PROB + ".in").c_str(), "r", stdin);
freopen((PROB + ".out").c_str(), "w", stdout);
}
}
/* ============================ */
struct point { double x, y; // only used if more precision is needed
point() { x = y = 0.0; } // default constructor
point(double _x, double _y) : x(_x), y(_y) {} // user-defined
bool operator == (point other) const {
return (fabs(x - other.x) < EPS && (fabs(y - other.y) < EPS)); } };
struct vec { double x, y; // name: `vec' is different from STL vector
vec(double _x, double _y) : x(_x), y(_y) {} };
vec toVec(point a, point b) { // convert 2 points to vector a->b
return vec(b.x - a.x, b.y - a.y); }
double cross(vec a, vec b) { return a.x * b.y - a.y * b.x; }
double dist(point p1, point p2) { // Euclidean distance
return hypot(p1.x - p2.x, p1.y - p2.y); } // return double
// returns true if point r is on the same line as the line pq
bool collinear(point p, point q, point r) {
return fabs(cross(toVec(p, q), toVec(p, r))) < EPS; }
point pivot;
bool angleCmp(point a, point b) { // angle-sorting function
if (collinear(pivot, a, b)) // special case
return dist(pivot, a) < dist(pivot, b); // check which one is closer
double d1x = a.x - pivot.x, d1y = a.y - pivot.y;
double d2x = b.x - pivot.x, d2y = b.y - pivot.y;
return (atan2(d1y, d1x) - atan2(d2y, d2x)) < 0; } // compare two angles
// note: to accept collinear points, we have to change the `> 0'
// returns true if point r is on the left side of line pq
bool ccw(point p, point q, point r) {
return cross(toVec(p, q), toVec(p, r)) > 0; }
vector<point> CH(vector<point> P) { // the content of P may be reshuffled
int i, j, n = (int)P.size();
if (n <= 3) {
if (!(P[0] == P[n-1])) P.push_back(P[0]); // safeguard from corner case
return P; // special case, the CH is P itself
}
// first, find P0 = point with lowest Y and if tie: rightmost X
int P0 = 0;
for (i = 1; i < n; i++)
if (P[i].y < P[P0].y || (P[i].y == P[P0].y && P[i].x > P[P0].x))
P0 = i;
point temp = P[0]; P[0] = P[P0]; P[P0] = temp; // swap P[P0] with P[0]
// second, sort points by angle w.r.t. pivot P0
pivot = P[0]; // use this global variable as reference
sort(++P.begin(), P.end(), angleCmp); // we do not sort P[0]
// third, the ccw tests
vector<point> S;
S.push_back(P[n-1]); S.push_back(P[0]); S.push_back(P[1]); // initial S
i = 2; // then, we check the rest
while (i < n) { // note: N must be >= 3 for this method to work
j = (int)S.size()-1;
if (ccw(S[j-1], S[j], P[i])) S.push_back(P[i++]); // left turn, accept
else S.pop_back(); } // or pop the top of S until we have a left turn
return S; } // return the result
int main() {
setupIO("fc");
int n; cin >> n;
vector<point> A;
F0R(i, n) {
double a, b; cin >> a >> b;
A.pb(point(a, b));
}
vector<point> hull = CH(A);
double ans = 0;
point prevPoint = hull[0];
FOR(i, 1, hull.size()) {
ans += dist(hull[i], prevPoint);
prevPoint = hull[i];
}
cout << fixed << setprecision(2);
cout << ans << endl;
return 0;
}