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Loading materials #4

@latencyhiding

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@latencyhiding

Not an issue per se, but I just wanted to get an update on some of the contributors' plans for completing this.

Scanning through the code, it seems like the thing that needs to be done to wrap up the material loading is mapping material IDs for each face. Is it worth implementing a hashmap right in the file, or should it suffice to just keep a list of hashed material names that you search through linearly?

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