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These pages contain information about how to use Stride, an open-source C# game engine.
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> [!Note]
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> The Stride manual is under construction and updated regularly with new content. Follow [Stride on X](https://x.com/stridedotnet?s=20) for documentation updates.
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> The Stride manual is under construction and is regularly updated with new content. Follow [Stride on X](https://x.com/stridedotnet?s=20) for documentation updates.
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## Latest documentation
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### Recent updates
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- <spanclass="badge text-bg-info">Updated</span> [Linux - Setup and requirements](platforms/linux/setup-and-requirements.md) - Fedora OS option added
- <spanclass="badge text-bg-success">New</span> [Scripts - Serialization](scripts/serialization.md) - Explanation of serialization
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- <spanclass="badge text-bg-info">Updated</span> [Scripts - Public properties and fields](scripts/public-properties-and-fields.md) - Content improvements and additions
- <spanclass="badge text-bg-info">Updated</span> [Stride for Unity® developers](stride-for-unity-developers/index.md) - Content improvements
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The Stride documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or comment in [GitHub](https://github.com/stride3d/stride-docs).
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To edit any page of this manual, at the bottom, click **Edit this page** link. Please make sure to follow the [writing guidelines](https://github.com/stride3d/stride-docs/wiki).
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To edit any page of this manual, click the **Edit this page** link at the bottom. Please make sure to follow the [writing guidelines](../contributors/documentation/index.md)
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## Stride community toolkit
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Check out our [Stride community toolkit](https://stride3d.github.io/stride-community-toolkit/index.html) for additional helpers and extensions.
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