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ddraw.cpp
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#define WIN32_LEAN_AND_MEAN
#include <stdio.h>
#include <stdarg.h>
#define INITGUID
#include <windows.h>
#include <ddraw.h>
#include <d3d.h>
#define WRAP
#define TRACE
#define TRACE_(x, ...)
#define INFO lprintf
#define TRACE_(x, ...)
#define FIXME lprintf
#define FIXME_(x, ...)
#define ERR lprintf
#define ERR_(x, ...)
#define WARN lprintf
#define WARN_(x, ...)
#define d3d_perf
#define DEBUG_STDOUT 0
#define DEBUG 0
static void lprintf(const char* format, ...) {
#if DEBUG
va_list args;
char buf[2048];
va_start(args, format);
vsprintf(buf, format, args);
va_end(args);
#if DEBUG_STDOUT
va_start(args, format);
vprintf(format, args);
va_end(args);
#endif
OutputDebugString(buf);
#endif
}
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType)
{
DWORD size = 0;
DWORD i;
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
{
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
default: ERR("Unexpected position mask\n");
}
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
{
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
}
return size;
}
typedef HRESULT ( WINAPI* LPDIRECTDRAWCREATEEX )( GUID FAR * lpGuid, LPVOID *lplpDD, REFIID iid,IUnknown FAR *pUnkOuter );
HINSTANCE orig_hInstDDraw;
LPDIRECTDRAW7 orig_lpDD7;
class Direct3D7Patched;
class Direct3DDevicePatched;
/* static counters. No need to protect them too much, it's just for basics stats
* therefore their performance is much more important than accurary */
static unsigned int buffer_adds = 0;
static unsigned int buffer_calls = 0;
static unsigned int buffer_vertex_adds = 0;
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
const char *DllMain_REASON[] = { "DLL_PROCESS_DETACH", "DLL_PROCESS_ATTACH", "DLL_THREAD_ATTACH", "DLL_THREAD_DETACH" };
WRAP("%s:%d \t DllMain(fdwReason: %s)\n", __FILE__, __LINE__, DllMain_REASON[fdwReason]);
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
return TRUE;
}
return TRUE;
}
HRESULT WINAPI DirectDrawCreate(LPGUID lpGUID, LPDIRECTDRAW *lplpDD, LPUNKNOWN pUnkOuter) {
return DDERR_UNSUPPORTED;
}
class DirectDraw7Patched : public IDirectDraw7
{
IDirectDraw7* mWrapped;
IDirect3D7 *new_direct3D7 = nullptr;
public:
DirectDraw7Patched(IDirectDraw7* wrapped) : mWrapped(wrapped) {
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
}
/* IUnknown */
HRESULT STDMETHODCALLTYPE QueryInterface(const IID& riid, void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef() { return 0; }
ULONG STDMETHODCALLTYPE Release() { return 0; }
HRESULT STDMETHODCALLTYPE Compact();
HRESULT STDMETHODCALLTYPE CreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER *lplpDDClipper, IUnknown *pUnkOuter);
HRESULT STDMETHODCALLTYPE CreatePalette(DWORD dwFlags, LPPALETTEENTRY lpColorTable, LPDIRECTDRAWPALETTE *lplpDDPalette, IUnknown *pUnkOuter);
HRESULT STDMETHODCALLTYPE CreateSurface(LPDDSURFACEDESC2 lpDDSurfaceDesc, LPDIRECTDRAWSURFACE7 *lplpDDSurface, IUnknown *pUnkOuter);
HRESULT STDMETHODCALLTYPE DuplicateSurface(LPDIRECTDRAWSURFACE7 lpDDSurface, LPDIRECTDRAWSURFACE7 *lplpDupDDSurface);
HRESULT STDMETHODCALLTYPE EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext, LPDDENUMMODESCALLBACK2 lpEnumModesCallback);
HRESULT STDMETHODCALLTYPE EnumSurfaces(DWORD dwFlags, LPDDSURFACEDESC2 lpDDSD, LPVOID lpContext, LPDDENUMSURFACESCALLBACK7 lpEnumSurfacesCallback);
HRESULT STDMETHODCALLTYPE FlipToGDISurface();
HRESULT STDMETHODCALLTYPE GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDHELCaps);
HRESULT STDMETHODCALLTYPE GetDisplayMode(LPDDSURFACEDESC2 lpDDSurfaceDesc);
HRESULT STDMETHODCALLTYPE GetFourCCCodes(LPDWORD lpNumCodes, LPDWORD lpCodes);
HRESULT STDMETHODCALLTYPE GetGDISurface(LPDIRECTDRAWSURFACE7 *lplpGDIDDSurface);
HRESULT STDMETHODCALLTYPE GetMonitorFrequency(LPDWORD lpdwFrequency);
HRESULT STDMETHODCALLTYPE GetScanLine(LPDWORD lpdwScanLine);
HRESULT STDMETHODCALLTYPE GetVerticalBlankStatus(WINBOOL *lpbIsInVB);
HRESULT STDMETHODCALLTYPE Initialize(GUID *lpGUID);
HRESULT STDMETHODCALLTYPE RestoreDisplayMode();
HRESULT STDMETHODCALLTYPE SetCooperativeLevel(HWND hWnd, DWORD dwFlags);
HRESULT STDMETHODCALLTYPE SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwRefreshRate, DWORD dwFlags);
HRESULT STDMETHODCALLTYPE WaitForVerticalBlank(DWORD dwFlags, HANDLE hEvent);
HRESULT STDMETHODCALLTYPE GetAvailableVidMem(LPDDSCAPS2 lpDDCaps, LPDWORD lpdwTotal, LPDWORD lpdwFree);
HRESULT STDMETHODCALLTYPE GetSurfaceFromDC(HDC hdc, LPDIRECTDRAWSURFACE7 *pSurf);
HRESULT STDMETHODCALLTYPE RestoreAllSurfaces();
HRESULT STDMETHODCALLTYPE TestCooperativeLevel();
HRESULT STDMETHODCALLTYPE GetDeviceIdentifier(LPDDDEVICEIDENTIFIER2 pDDDI, DWORD dwFlags);
HRESULT STDMETHODCALLTYPE StartModeTest(LPSIZE pModes, DWORD dwNumModes, DWORD dwFlags);
HRESULT STDMETHODCALLTYPE EvaluateMode(DWORD dwFlags, DWORD *pTimeout);
};
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::Compact()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->Compact();
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::CreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER *lplpDDClipper, IUnknown *pUnkOuter)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->CreateClipper(dwFlags, lplpDDClipper, pUnkOuter);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::CreatePalette(DWORD dwFlags, LPPALETTEENTRY lpColorTable, LPDIRECTDRAWPALETTE *lplpDDPalette, IUnknown *pUnkOuter)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->CreatePalette(dwFlags, lpColorTable, lplpDDPalette, pUnkOuter);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::CreateSurface(LPDDSURFACEDESC2 lpDDSurfaceDesc, LPDIRECTDRAWSURFACE7 *lplpDDSurface, IUnknown *pUnkOuter)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->CreateSurface(lpDDSurfaceDesc, lplpDDSurface, pUnkOuter);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::DuplicateSurface(LPDIRECTDRAWSURFACE7 lpDDSurface, LPDIRECTDRAWSURFACE7 *lplpDupDDSurface)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DuplicateSurface(lpDDSurface, lplpDupDDSurface);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext, LPDDENUMMODESCALLBACK2 lpEnumModesCallback)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EnumDisplayModes(dwFlags, lpDDSurfaceDesc, lpContext, lpEnumModesCallback);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::EnumSurfaces(DWORD dwFlags, LPDDSURFACEDESC2 lpDDSD, LPVOID lpContext, LPDDENUMSURFACESCALLBACK7 lpEnumSurfacesCallback)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EnumSurfaces(dwFlags, lpDDSD, lpContext, lpEnumSurfacesCallback);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::FlipToGDISurface()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->FlipToGDISurface();
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDHELCaps)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetCaps(lpDDDriverCaps, lpDDHELCaps);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetDisplayMode(LPDDSURFACEDESC2 lpDDSurfaceDesc)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetDisplayMode(lpDDSurfaceDesc);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetFourCCCodes(LPDWORD lpNumCodes, LPDWORD lpCodes)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetFourCCCodes(lpNumCodes, lpCodes);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetGDISurface(LPDIRECTDRAWSURFACE7 *lplpGDIDDSurface)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetGDISurface(lplpGDIDDSurface);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetMonitorFrequency(LPDWORD lpdwFrequency)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetMonitorFrequency(lpdwFrequency);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetScanLine(LPDWORD lpdwScanLine)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetScanLine(lpdwScanLine);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetVerticalBlankStatus(WINBOOL *lpbIsInVB)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetVerticalBlankStatus(lpbIsInVB);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::Initialize(GUID *lpGUID)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->Initialize(lpGUID);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::RestoreDisplayMode()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->RestoreDisplayMode();
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::SetCooperativeLevel(HWND hWnd, DWORD dwFlags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->SetCooperativeLevel(hWnd, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwRefreshRate, DWORD dwFlags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->SetDisplayMode(dwWidth, dwHeight, dwBPP, dwRefreshRate, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::WaitForVerticalBlank(DWORD dwFlags, HANDLE hEvent)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->WaitForVerticalBlank(dwFlags, hEvent);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetAvailableVidMem(LPDDSCAPS2 lpDDCaps, LPDWORD lpdwTotal, LPDWORD lpdwFree)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetAvailableVidMem(lpDDCaps, lpdwTotal, lpdwFree);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetSurfaceFromDC(HDC hdc, LPDIRECTDRAWSURFACE7 *pSurf)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetSurfaceFromDC(hdc, pSurf);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::RestoreAllSurfaces()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->RestoreAllSurfaces();
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::TestCooperativeLevel()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->TestCooperativeLevel();
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::GetDeviceIdentifier(LPDDDEVICEIDENTIFIER2 pDDDI, DWORD dwFlags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetDeviceIdentifier(pDDDI, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::StartModeTest(LPSIZE pModes, DWORD dwNumModes, DWORD dwFlags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->StartModeTest(pModes, dwNumModes, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::EvaluateMode(DWORD dwFlags, DWORD *pTimeout)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EvaluateMode(dwFlags, pTimeout);
}
#define VERTEX_BATCH_SIZE_INITIAL 16
#define VERTEX_BATCH_SIZE_MAX 4096
struct vertex_batch {
D3DPRIMITIVETYPE primitive_type;
DWORD fvf;
UINT stride;
char *vertices;
/* vertex_count arg has a DWORD type in D3D calls,
* but we won't go beyond an unsigned int capacity, as documentation says
* it is limited to D3DMAXNUMVERTICES (65,535) */
unsigned int vertex_count;
unsigned int vertex_pos;
unsigned int vertex_batch_size;
};
class Direct3DDevicePatched : public IDirect3DDevice7
{
IDirect3DDevice7* mWrapped;
static HRESULT ddraw_buffer_add(Direct3DDevicePatched *device, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags, UINT stride);
static void ddraw_buffer_add_indices_list(Direct3DDevicePatched *device, void* vertices, DWORD vertex_count);
public:
static HRESULT ddraw_buffer_flush(Direct3DDevicePatched *device);
/* Vertex buffer for squashing DrawPrimitive() calls before sending it to Direct3D7 */
struct vertex_batch vertex_batch;
Direct3DDevicePatched(IDirect3DDevice7* wrapped) : mWrapped(wrapped) {
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
vertex_batch.vertex_count = 0;
vertex_batch.vertex_batch_size = VERTEX_BATCH_SIZE_INITIAL;
vertex_batch.vertices = 0;
}
/* IUnknown */
HRESULT STDMETHODCALLTYPE QueryInterface(const IID& riid , void** ppvObject) {
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE AddRef() { return 0; }
ULONG STDMETHODCALLTYPE Release() { return 0; }
/* IDirect3DDevice7 */
HRESULT STDMETHODCALLTYPE GetCaps(D3DDEVICEDESC7 *desc);
HRESULT STDMETHODCALLTYPE EnumTextureFormats(LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx);
HRESULT STDMETHODCALLTYPE BeginScene();
HRESULT STDMETHODCALLTYPE EndScene();
HRESULT STDMETHODCALLTYPE GetDirect3D(IDirect3D7 **d3d);
HRESULT STDMETHODCALLTYPE SetRenderTarget(IDirectDrawSurface7 *surface, DWORD flags);
HRESULT STDMETHODCALLTYPE GetRenderTarget(IDirectDrawSurface7 **surface);
HRESULT STDMETHODCALLTYPE Clear(DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil);
HRESULT STDMETHODCALLTYPE SetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
HRESULT STDMETHODCALLTYPE GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
HRESULT STDMETHODCALLTYPE SetViewport(D3DVIEWPORT7 *data);
HRESULT STDMETHODCALLTYPE MultiplyTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
HRESULT STDMETHODCALLTYPE GetViewport(D3DVIEWPORT7 *data);
HRESULT STDMETHODCALLTYPE SetMaterial(D3DMATERIAL7 *data);
HRESULT STDMETHODCALLTYPE GetMaterial(D3DMATERIAL7 *data);
HRESULT STDMETHODCALLTYPE SetLight(DWORD idx, D3DLIGHT7 *data);
HRESULT STDMETHODCALLTYPE GetLight(DWORD idx, D3DLIGHT7 *data);
HRESULT STDMETHODCALLTYPE SetRenderState(D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState);
HRESULT STDMETHODCALLTYPE GetRenderState(D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState);
HRESULT STDMETHODCALLTYPE BeginStateBlock();
HRESULT STDMETHODCALLTYPE EndStateBlock(LPDWORD lpdwBlockHandle);
HRESULT STDMETHODCALLTYPE PreLoad(IDirectDrawSurface7 *surface);
HRESULT STDMETHODCALLTYPE DrawPrimitive(D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags);
HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags);
HRESULT STDMETHODCALLTYPE SetClipStatus(D3DCLIPSTATUS *clip_status);
HRESULT STDMETHODCALLTYPE GetClipStatus(D3DCLIPSTATUS *clip_status);
HRESULT STDMETHODCALLTYPE DrawPrimitiveStrided(D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags);
HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveStrided(D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags);
HRESULT STDMETHODCALLTYPE DrawPrimitiveVB(D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, DWORD flags);
HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveVB(D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags);
HRESULT STDMETHODCALLTYPE ComputeSphereVisibility(D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *ret);
HRESULT STDMETHODCALLTYPE GetTexture(DWORD stage, IDirectDrawSurface7 **surface);
HRESULT STDMETHODCALLTYPE SetTexture(DWORD stage, IDirectDrawSurface7 *surface);
HRESULT STDMETHODCALLTYPE GetTextureStageState(DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState);
HRESULT STDMETHODCALLTYPE SetTextureStageState(DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState);
HRESULT STDMETHODCALLTYPE ValidateDevice(LPDWORD lpdwPasses);
HRESULT STDMETHODCALLTYPE ApplyStateBlock(DWORD dwBlockHandle);
HRESULT STDMETHODCALLTYPE CaptureStateBlock(DWORD dwBlockHandle);
HRESULT STDMETHODCALLTYPE DeleteStateBlock(DWORD dwBlockHandle);
HRESULT STDMETHODCALLTYPE CreateStateBlock(D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle);
HRESULT STDMETHODCALLTYPE Load(IDirectDrawSurface7 *dst_surface, POINT *dst_point, IDirectDrawSurface7 *src_surface, RECT *src_rect, DWORD flags);
HRESULT STDMETHODCALLTYPE LightEnable(DWORD dwLightIndex,WINBOOL bEnable);
HRESULT STDMETHODCALLTYPE GetLightEnable(DWORD dwLightIndex,WINBOOL *pbEnable);
HRESULT STDMETHODCALLTYPE SetClipPlane(DWORD dwIndex,D3DVALUE *pPlaneEquation);
HRESULT STDMETHODCALLTYPE GetClipPlane(DWORD dwIndex,D3DVALUE *pPlaneEquation);
HRESULT STDMETHODCALLTYPE GetInfo(DWORD info_id, void *info, DWORD info_size);
HRESULT STDMETHODCALLTYPE DrawPrimitiveUnbuffered(D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags);
};
inline
static HRESULT ddraw_buffer_flush_if_needed(Direct3DDevicePatched *device) {
/* Nothing to do if it is empty */
if (! device)
return D3D_OK;
if (! device->vertex_batch.vertex_count)
return D3D_OK;
return Direct3DDevicePatched::ddraw_buffer_flush(device);
}
class Direct3D7Patched : public IDirect3D7
{
IDirect3D7* mWrapped;
IDirect3DDevice7 *new_d3dDevice7 = nullptr;
public:
Direct3D7Patched(IDirect3D7* wrapped) : mWrapped(wrapped) {
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
}
/* IUnknown */
HRESULT STDMETHODCALLTYPE QueryInterface(const IID& riid, void** ppvObject) {
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE AddRef() { return 0; }
ULONG STDMETHODCALLTYPE Release() { return 0; }
/* IDirect3D7 */
HRESULT STDMETHODCALLTYPE EnumDevices(LPD3DENUMDEVICESCALLBACK7, void*);
HRESULT STDMETHODCALLTYPE CreateDevice(const IID&, IDirectDrawSurface7*, IDirect3DDevice7**);
HRESULT STDMETHODCALLTYPE CreateVertexBuffer(D3DVERTEXBUFFERDESC*, IDirect3DVertexBuffer7**, DWORD);
HRESULT STDMETHODCALLTYPE EnumZBufferFormats(const IID&, LPD3DENUMPIXELFORMATSCALLBACK, void*);
HRESULT STDMETHODCALLTYPE EvictManagedTextures();
};
void ddraw_buffer_histogram(Direct3DDevicePatched *device);
/* Implementation of the wrapper */
HRESULT Direct3DDevicePatched::BeginScene() { WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->BeginScene(); }
HRESULT Direct3DDevicePatched::EndScene() { WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
INFO("EndScene: buffer_adds %d buffer_calls %d buffer_vertex_adds\n", buffer_adds, buffer_calls, buffer_vertex_adds);
ddraw_buffer_histogram(this);
return mWrapped->EndScene(); }
HRESULT Direct3DDevicePatched::GetCaps(D3DDEVICEDESC7 *desc) { WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetCaps(desc); }
HRESULT Direct3DDevicePatched::EnumTextureFormats(LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EnumTextureFormats(cb, ctx);
}
HRESULT Direct3DDevicePatched::GetDirect3D(IDirect3D7 **d3d)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetDirect3D(d3d);
}
HRESULT Direct3DDevicePatched::SetRenderTarget(IDirectDrawSurface7 *surface, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetRenderTarget(surface, flags);
}
HRESULT Direct3DDevicePatched::GetRenderTarget(IDirectDrawSurface7 **surface)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetRenderTarget(surface);
}
HRESULT Direct3DDevicePatched::Clear(DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->Clear(count, rects, flags, color, z, stencil);
}
HRESULT Direct3DDevicePatched::SetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetTransform(state, matrix);
}
HRESULT Direct3DDevicePatched::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetTransform(state, matrix);
}
HRESULT Direct3DDevicePatched::SetViewport(D3DVIEWPORT7 *data)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetViewport(data);
}
HRESULT Direct3DDevicePatched::MultiplyTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->MultiplyTransform(state, matrix);
}
HRESULT Direct3DDevicePatched::GetViewport(D3DVIEWPORT7 *data)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetViewport(data);
}
HRESULT Direct3DDevicePatched::SetMaterial(D3DMATERIAL7 *data)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetMaterial(data);
}
HRESULT Direct3DDevicePatched::GetMaterial(D3DMATERIAL7 *data)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetMaterial(data);
}
HRESULT Direct3DDevicePatched::SetLight(DWORD idx, D3DLIGHT7 *data)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetLight(idx, data);
}
HRESULT Direct3DDevicePatched::GetLight(DWORD idx, D3DLIGHT7 *data)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetLight(idx, data);
}
HRESULT Direct3DDevicePatched::SetRenderState(D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetRenderState(dwRenderStateType, dwRenderState);
}
HRESULT Direct3DDevicePatched::GetRenderState(D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetRenderState(dwRenderStateType, lpdwRenderState);
}
HRESULT Direct3DDevicePatched::BeginStateBlock()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->BeginStateBlock();
}
HRESULT Direct3DDevicePatched::EndStateBlock(LPDWORD lpdwBlockHandle)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EndStateBlock(lpdwBlockHandle);
}
HRESULT Direct3DDevicePatched::PreLoad(IDirectDrawSurface7 *surface)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->PreLoad(surface);
}
HRESULT Direct3DDevicePatched::DrawPrimitive(D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
UINT stride = get_flexible_vertex_size(fvf);
HRESULT hr = ddraw_buffer_add(this, primitive_type, fvf, vertices, vertex_count, flags, stride);
/* buffered, return immediatly */
if (hr == D3D_OK) return D3D_OK;
/* buffering failed, delegate */
return this->DrawPrimitiveUnbuffered(primitive_type, fvf, vertices, vertex_count, flags);
}
HRESULT Direct3DDevicePatched::DrawIndexedPrimitive(D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DrawIndexedPrimitive(primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
}
HRESULT Direct3DDevicePatched::SetClipStatus(D3DCLIPSTATUS *clip_status)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->SetClipStatus(clip_status);
}
HRESULT Direct3DDevicePatched::GetClipStatus(D3DCLIPSTATUS *clip_status)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->SetClipStatus(clip_status);
}
HRESULT Direct3DDevicePatched::DrawPrimitiveStrided(D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DrawPrimitiveStrided(primitive_type, fvf, strided_data, vertex_count, flags);
}
HRESULT Direct3DDevicePatched::DrawIndexedPrimitiveStrided(D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DrawIndexedPrimitiveStrided(primitive_type, fvf, strided_data, vertex_count, indices, index_count, flags);
}
HRESULT Direct3DDevicePatched::DrawPrimitiveVB(D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DrawPrimitiveVB(primitive_type, vb, start_vertex, vertex_count, flags);
}
HRESULT Direct3DDevicePatched::DrawIndexedPrimitiveVB(D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DrawIndexedPrimitiveVB(primitive_type, vb, start_vertex, vertex_count, indices, index_count, flags);
}
HRESULT Direct3DDevicePatched::ComputeSphereVisibility(D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *ret)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->ComputeSphereVisibility(centers, radii, sphere_count, flags, ret);
}
HRESULT Direct3DDevicePatched::GetTexture(DWORD stage, IDirectDrawSurface7 **surface)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetTexture(stage, surface);
}
HRESULT Direct3DDevicePatched::SetTexture(DWORD stage, IDirectDrawSurface7 *surface)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetTexture(stage, surface);
}
HRESULT Direct3DDevicePatched::GetTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetTextureStageState(dwStage, d3dTexStageStateType, lpdwState);
}
HRESULT Direct3DDevicePatched::SetTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->SetTextureStageState(dwStage, d3dTexStageStateType, dwState);
}
HRESULT Direct3DDevicePatched::ValidateDevice(LPDWORD lpdwPasses)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->ValidateDevice(lpdwPasses);
}
HRESULT Direct3DDevicePatched::ApplyStateBlock(DWORD dwBlockHandle)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->ApplyStateBlock(dwBlockHandle);
}
HRESULT Direct3DDevicePatched::CaptureStateBlock(DWORD dwBlockHandle)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->CaptureStateBlock(dwBlockHandle);
}
HRESULT Direct3DDevicePatched::DeleteStateBlock(DWORD dwBlockHandle)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->DeleteStateBlock(dwBlockHandle);
}
HRESULT Direct3DDevicePatched::CreateStateBlock(D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->CreateStateBlock(d3dsbType, lpdwBlockHandle);
}
HRESULT Direct3DDevicePatched::Load(IDirectDrawSurface7 *dst_surface, POINT *dst_point, IDirectDrawSurface7 *src_surface, RECT *src_rect, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->Load(dst_surface, dst_point, src_surface, src_rect, flags);
}
HRESULT Direct3DDevicePatched::LightEnable(DWORD dwLightIndex,WINBOOL bEnable)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
ddraw_buffer_flush_if_needed(this);
return mWrapped->LightEnable(dwLightIndex, bEnable);
}
HRESULT Direct3DDevicePatched::GetLightEnable(DWORD dwLightIndex,WINBOOL *pbEnable)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetLightEnable(dwLightIndex, pbEnable);
}
HRESULT Direct3DDevicePatched::SetClipPlane(DWORD dwIndex,D3DVALUE *pPlaneEquation)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->SetClipPlane(dwIndex, pPlaneEquation);
}
HRESULT Direct3DDevicePatched::GetClipPlane(DWORD dwIndex,D3DVALUE *pPlaneEquation)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetClipPlane(dwIndex, pPlaneEquation);
}
HRESULT Direct3DDevicePatched::GetInfo(DWORD info_id, void *info, DWORD info_size)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->GetInfo(info_id, info, info_size);
}
/***/
HRESULT Direct3D7Patched::EnumDevices(LPD3DENUMDEVICESCALLBACK7 cb, void *ctx)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EnumDevices(cb, ctx);
}
HRESULT Direct3D7Patched::CreateVertexBuffer(D3DVERTEXBUFFERDESC *desc, struct IDirect3DVertexBuffer7 **buffer, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->CreateVertexBuffer(desc, buffer, flags);
}
HRESULT Direct3D7Patched::EnumZBufferFormats(REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EnumZBufferFormats(device_iid, cb, ctx);
}
HRESULT Direct3D7Patched::EvictManagedTextures()
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
return mWrapped->EvictManagedTextures();
}
/* wrapping setup on demand */
static IDirectDraw7 *new_directDraw7 = nullptr;
LPDIRECTDRAWCREATEEX orig_DirectDrawCreateEx;
HRESULT WINAPI DirectDrawCreateEx (GUID FAR *lpGUID, LPVOID* lplpDD, REFIID iid, IUnknown FAR *pUnkOuter ) {
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
if (! orig_DirectDrawCreateEx) {
orig_hInstDDraw = LoadLibraryW( L"C:\\Windows\\System32\\ddraw.dll" );
if(! orig_hInstDDraw) {
WRAP("%s:%d \t LoadLibraryW(ddraw.dll) Failed\n", __FILE__, __LINE__);
return FALSE;
}
orig_DirectDrawCreateEx = (LPDIRECTDRAWCREATEEX) GetProcAddress( orig_hInstDDraw, "DirectDrawCreateEx" );
if(! orig_DirectDrawCreateEx) {
WRAP("%s:%d \t GetProcAddress(ddraw.DirectDrawCreateEx) Failed\n", __FILE__, __LINE__);
return FALSE;
}
}
HRESULT r = orig_DirectDrawCreateEx(lpGUID, (LPVOID*) (&orig_lpDD7), iid, pUnkOuter);
WRAP("%s:%d \t orig_lpDD7:%p\n", __FILE__, __LINE__, orig_lpDD7);
new_directDraw7 = new DirectDraw7Patched(orig_lpDD7);
*lplpDD = new_directDraw7;
return r;
}
HRESULT STDMETHODCALLTYPE DirectDraw7Patched::QueryInterface(const IID& riid , void** ppvObject)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
{
LPOLESTR lplpsz;
StringFromIID(riid, &lplpsz);
WRAP("QueryInterface(%ls)\n", lplpsz);
}
IDirect3D7 *orig_direct3D7;
HRESULT r = mWrapped->QueryInterface(riid, (void**) &orig_direct3D7);
// Assume it is IDirect3D7
new_direct3D7 = new Direct3D7Patched(orig_direct3D7);
*ppvObject = new_direct3D7;
return r;
}
HRESULT Direct3D7Patched::CreateDevice(REFCLSID rclsid, IDirectDrawSurface7 *surface, struct IDirect3DDevice7 **device)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
{
LPOLESTR lplpsz;
StringFromIID(rclsid, &lplpsz);
WRAP("CreateDevice(%ls)\n", lplpsz);
}
HRESULT r = S_OK;
if (new_d3dDevice7) goto cached;
struct IDirect3DDevice7 *orig_device;
r = mWrapped->CreateDevice(rclsid, surface, &orig_device);
new_d3dDevice7 = new Direct3DDevicePatched(orig_device);
cached:
*device = new_d3dDevice7;
return r;
}
/** Buffering **/
/* Flushing the buffer if it isn't empty.
*
* It will delegate to a single call to wined3d with the correct parameters,
* and a (hopefully) huge list of vertices/indices. */
HRESULT Direct3DDevicePatched::ddraw_buffer_flush(Direct3DDevicePatched *device)
{
INFO("ddraw_buffer_flush: device %p, vertex_count %lu\n", device, device->vertex_batch.vertex_count);
HRESULT hr;
// Delegate the call with the full buffer
{
D3DPRIMITIVETYPE primitive_type = device->vertex_batch.primitive_type;
if (primitive_type == D3DPT_TRIANGLEFAN) primitive_type = D3DPT_TRIANGLELIST;
DWORD fvf = device->vertex_batch.fvf;
void *vertices = device->vertex_batch.vertices;
DWORD vertex_count = device->vertex_batch.vertex_count;
DWORD flags = 0;
hr = device->DrawPrimitiveUnbuffered(primitive_type, fvf, vertices, vertex_count, flags);
}
done:
/* Reset the buffer */
device->vertex_batch.vertex_count = 0;
return hr;
}
void Direct3DDevicePatched::ddraw_buffer_add_indices_list(Direct3DDevicePatched *device, void* vertices, DWORD vertex_count) {
UINT stride = device->vertex_batch.stride;
/* All the points are already in the same order, copy them over */
memcpy(device->vertex_batch.vertices + device->vertex_batch.vertex_count * stride, vertices, vertex_count * stride);
device->vertex_batch.vertex_count += vertex_count;
}
static void ddraw_buffer_add_indices_trianglefan(Direct3DDevicePatched *device, void* vertices, DWORD vertex_count) {
UINT stride = device->vertex_batch.stride;
unsigned int idx;
/* The first triangle is the same, therefore the vertexesh are simply copied over */
memcpy(device->vertex_batch.vertices + device->vertex_batch.vertex_count * stride, vertices, 3 * stride);
device->vertex_batch.vertex_count += 3;
/* Next triangles are recreated with : 2 next vertices then the 1rst one.
* So, it will *increase* the number of total vertices from 4 to 6, 5 to 9, 6 to 12, ... */
for (idx = 2; idx < vertex_count-1; idx ++) {
char* next_vertice = (char*) vertices + idx * stride;
/* Copy the 2 next ones */
memcpy(device->vertex_batch.vertices + device->vertex_batch.vertex_count * stride, next_vertice, 2 * stride);
device->vertex_batch.vertex_count += 2;
/* Copy the first one again */
memcpy(device->vertex_batch.vertices + device->vertex_batch.vertex_count * stride, vertices, stride);
device->vertex_batch.vertex_count += 1;
}
}
/*
* Note : Adding to the buffer transforms the D3DPT_TRIANGLEFAN primitive into a D3DPT_TRIANGLELIST.
* Otherwise, we cannot concatenate them as TRIANGLE FAN has the first vertex in common to the whole list.
*/
HRESULT Direct3DDevicePatched::ddraw_buffer_add(Direct3DDevicePatched *device, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags, UINT stride) {
HRESULT hr;
TRACE("device %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, flags %#lx, stride %u.\n",
device, primitive_type, fvf, vertices, vertex_count, flags, stride);
buffer_adds ++;
int orig_vertex_batch_size = device->vertex_batch.vertex_batch_size;
if (device->vertex_batch.vertex_count) {
/* if already-buffered vertexes do not match the one that we want to add, flush. */
if (primitive_type != device->vertex_batch.primitive_type) {
INFO("Buffering failed due to mismatched primitive_type %d != buffer.primitive_type %d \n", primitive_type, device->vertex_batch.primitive_type);
ddraw_buffer_flush(device);
} else if (fvf != device->vertex_batch.fvf) {
INFO("Buffering failed due to mismatched fvf %ld != buffer.fvf %ld \n", fvf, device->vertex_batch.fvf);
ddraw_buffer_flush(device);
} else if (device->vertex_batch.vertex_count + vertex_count * 2 > device->vertex_batch.vertex_batch_size) {
/* We double the number of vertices to add since
* - it is a very fast mul
* - the number will never more than double
* - the precision it offers is good enough */
FIXME("Full buffer vertex_batch.vertex_count %u, vertex_count %lu, vertex_batch_size %u \n",
device->vertex_batch.vertex_count, vertex_count, device->vertex_batch.vertex_batch_size);
ddraw_buffer_flush(device);
/* Adding 30% until quite big */
if (device->vertex_batch.vertex_batch_size < VERTEX_BATCH_SIZE_MAX)
device->vertex_batch.vertex_batch_size *= 1.3;
}
}
switch(primitive_type) {
case D3DPT_TRIANGLEFAN:
case D3DPT_LINELIST:
case D3DPT_POINTLIST:
/* Supported primitives */
break;
default:
FIXME("primitive_type %#x is not supported, not buffering\n", primitive_type);
goto fail;
}
/* Need to test again vertex_count as a flush resets it to 0 */
if (! device->vertex_batch.vertex_count) {
/* New buffer, setting everything up */
device->vertex_batch.primitive_type = primitive_type;
device->vertex_batch.fvf = fvf;
device->vertex_batch.stride = stride;
if (device->vertex_batch.vertices == 0 || device->vertex_batch.vertex_batch_size != orig_vertex_batch_size)
device->vertex_batch.vertices = (char*) realloc(device->vertex_batch.vertices, device->vertex_batch.vertex_batch_size * stride);
}
/* Create the index */
switch(primitive_type) {
case D3DPT_TRIANGLEFAN:
if (vertex_count < 3) {
WARN("vertex_count %lu lower than 3. not buffering.\n", vertex_count);
goto fail;
}
ddraw_buffer_add_indices_trianglefan(device, vertices, vertex_count);
break;
case D3DPT_TRIANGLELIST:
case D3DPT_LINELIST:
case D3DPT_POINTLIST:
ddraw_buffer_add_indices_list(device, vertices, vertex_count);
break;
default:
ERR("primitive_type %#x not supported\n", primitive_type);
}
/* Buffered ! */
return D3D_OK;
fail:
if (device->vertex_batch.vertices) {
// device->vertex_batch.vertices = NULL;
}
return E_NOTIMPL;
}
struct CUSTOMVERTEX
{
FLOAT x, y, z, rhw;
D3DCOLOR color;
};
#define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
static D3DCOLOR D3DCOLOR_ARGB(char a, char r, char g, char b) {
D3DCOLOR d = 0;
d |= a << 24;
d |= r << 16;
d |= g << 8;
d |= b << 0;
return d;
}
// #define D3DCOLOR_ARGB(x, ...)
static float histogram_buffersize[256] = {0};
void ddraw_buffer_histogram(Direct3DDevicePatched *device) {
static int histo_idx = 0;
memmove(histogram_buffersize+1, histogram_buffersize, sizeof(float)*255);
histogram_buffersize[0] = (float) buffer_vertex_adds / (float) buffer_calls;
buffer_adds = 0;
buffer_calls = 0;
buffer_vertex_adds = 0;
CUSTOMVERTEX vertices[512];
const int vertices_nb = sizeof(vertices) / sizeof(CUSTOMVERTEX);
for (int i = 0; i < vertices_nb/2; i ++) {
int vtx_idx = i*2;
vertices[vtx_idx].x = 1.0 + i;
vertices[vtx_idx].z = -128. + i;
vertices[vtx_idx].rhw = 1.f;
if (histogram_buffersize[i] < 10)
vertices[vtx_idx].color = 0x5fff0000; // Vertex is semi-transparent red
else if (histogram_buffersize[i] < 100)
vertices[vtx_idx].color = 0x5fcccc00; // Vertex is semi-transparent yellow
else
vertices[vtx_idx].color = 0x5f00ff00; // Vertex is semi-transparent green
vertices[vtx_idx].y = 1.0;
vertices[vtx_idx+1] = vertices[vtx_idx];
vertices[vtx_idx+1].y += histogram_buffersize[i] / 10.;
}
// Draw with Zbuffering disabled
DWORD old_renderstate;
device->GetRenderState(D3DRENDERSTATE_ZENABLE, &old_renderstate);
device->SetRenderState(D3DRENDERSTATE_ZENABLE, 0);
device->DrawPrimitiveUnbuffered(D3DPT_LINELIST, CUSTOMFVF, vertices, vertices_nb, NULL);
device->SetRenderState(D3DRENDERSTATE_ZENABLE, old_renderstate);
}
HRESULT Direct3DDevicePatched::DrawPrimitiveUnbuffered(D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
{
WRAP("%s:%d \t%s\n", __FILE__, __LINE__, __FUNCTION__);
buffer_vertex_adds += vertex_count;
buffer_calls += 1;
return mWrapped->DrawPrimitive(primitive_type, fvf, vertices, vertex_count, flags);
}