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Clean up formatting on std main page
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src/libstd/lib.rs

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//! # The Rust Standard Library
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//!
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//! The Rust Standard Library is the foundation of portable Rust
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//! software, a set of minimal and battle-tested shared abstractions
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//! for the [broader Rust ecosystem](https://crates.io). It offers
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//! core types, like [`Vec`](vec/index.html)
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//! and [`Option`](option/index.html), library-defined [operations on
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//! language primitives](#primitives), [standard macros](#macros),
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//! [I/O](io/index.html) and [multithreading](thread/index.html), among
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//! [many other
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//! things](#what-is-in-the-standard-library-documentation).
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//!
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//! `std` is available to all Rust crates by default, just as if each
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//! one contained an `extern crate std` import at the [crate
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//! root][book-crate-root]. Therefore the standard library can be
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//! accessed in [`use`][book-use] statements through the path `std`,
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//! as in [`use std::env`](env/index.html), or in expressions
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//! through the absolute path `::std`, as in
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//! [`::std::env::args()`](env/fn.args.html).
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//!
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//! [book-crate-root]: ../book/crates-and-modules.html#basic-terminology:-crates-and-modules
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//! [book-use]: ../book/crates-and-modules.html#importing-modules-with-use
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//! The Rust Standard Library is the foundation of portable Rust software, a
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//! set of minimal and battle-tested shared abstractions for the [broader Rust
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//! ecosystem][crates.io]. It offers core types, like [`Vec<T>`] and
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//! [`Option<T>`], library-defined [operations on language
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//! primitives](#primitives), [standard macros](#macros), [I/O] and
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//! [multithreading], among [many other things][other].
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//!
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//! `std` is available to all Rust crates by default, just as if each one
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//! contained an `extern crate std;` import at the [crate root]. Therefore the
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//! standard library can be accessed in [`use`] statements through the path
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//! `std`, as in [`use std::env`], or in expressions through the absolute path
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//! `::std`, as in [`::std::env::args()`].
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//!
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//! # How to read this documentation
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//!
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//! If you already know the name of what you are looking for the
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//! fastest way to find it is to use the <a href="#"
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//! onclick="focusSearchBar();">search bar</a> at the top of the page.
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//! If you already know the name of what you are looking for the fastest way to
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//! find it is to use the <a href="#" onclick="focusSearchBar();">search
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//! bar</a> at the top of the page.
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//!
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//! Otherwise, you may want to jump to one of these useful sections:
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//!
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//! * [Standard macros](#macros)
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//! * [The Rust Prelude](prelude/index.html)
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//!
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//! If this is your first time, the documentation for the standard
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//! library is written to be casually perused. Clicking on interesting
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//! things should generally lead you to interesting places. Still,
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//! there are important bits you don't want to miss, so read on for a
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//! tour of the standard library and its documentation!
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//! If this is your first time, the documentation for the standard library is
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//! written to be casually perused. Clicking on interesting things should
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//! generally lead you to interesting places. Still, there are important bits
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//! you don't want to miss, so read on for a tour of the standard library and
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//! its documentation!
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//!
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//! Once you are familiar with the contents of the standard library
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//! you may begin to find the verbosity of the prose distracting. At
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//! this stage in your development you may want to press the **[-]**
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//! button near the top of the page to collapse it into a more
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//! skimmable view.
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//! Once you are familiar with the contents of the standard library you may
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//! begin to find the verbosity of the prose distracting. At this stage in your
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//! development you may want to press the **[-]** button near the top of the
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//! page to collapse it into a more skimmable view.
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//!
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//! While you are looking at that **[-]** button also notice the
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//! **[src]** button. Rust's API documentation comes with the source
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//! code and you are encouraged to read it. The standard library
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//! source is generally high quality and a peek behind the curtains is
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//! often enlightening.
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//! While you are looking at that **[-]** button also notice the **[src]**
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//! button. Rust's API documentation comes with the source code and you are
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//! encouraged to read it. The standard library source is generally high
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//! quality and a peek behind the curtains is often enlightening.
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//!
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//! # What is in the standard library documentation?
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//!
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//! First of all, The Rust Standard Library is divided into a number
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//! of focused modules, [all listed further down this page](#modules).
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//! These modules are the bedrock upon which all of Rust is forged,
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//! and they have mighty names like [`std::slice`](slice/index.html)
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//! and [`std::cmp`](cmp/index.html). Modules' documentation typically
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//! includes an overview of the module along with examples, and are
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//! a smart place to start familiarizing yourself with the library.
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//! First of all, The Rust Standard Library is divided into a number of focused
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//! modules, [all listed further down this page](#modules). These modules are
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//! the bedrock upon which all of Rust is forged, and they have mighty names
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//! like [`std::slice`] and [`std::cmp`]. Modules' documentation typically
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//! includes an overview of the module along with examples, and are a smart
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//! place to start familiarizing yourself with the library.
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//!
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//! Second, implicit methods on [primitive
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//! types](../book/primitive-types.html) are documented here. This can
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//! Second, implicit methods on [primitive types] are documented here. This can
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//! be a source of confusion for two reasons:
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//!
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//! 1. While primitives are implemented by the compiler, the standard
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//! library implements methods directly on the primitive types (and
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//! it is the only library that does so), which are [documented in
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//! the section on primitives](#primitives).
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//! 2. The standard library exports many modules *with the same name
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//! as primitive types*. These define additional items related
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//! to the primitive type, but not the all-important methods.
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//! 1. While primitives are implemented by the compiler, the standard library
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//! implements methods directly on the primitive types (and it is the only
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//! library that does so), which are [documented in the section on
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//! primitives](#primitives).
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//! 2. The standard library exports many modules *with the same name as
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//! primitive types*. These define additional items related to the primitive
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//! type, but not the all-important methods.
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//!
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//! So for example there is a [page for the primitive type
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//! `i32`](primitive.i32.html) that lists all the methods that can be
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//! called on 32-bit integers (very useful), and there is a [page for
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//! the module `std::i32`](i32/index.html) that documents the constant
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//! values `MIN` and `MAX` (rarely useful).
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//!
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//! Note the documentation for the primitives
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//! [`str`](primitive.str.html) and [`[T]`](primitive.slice.html)
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//! (also called 'slice'). Many method calls on
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//! [`String`](string/struct.String.html) and
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//! [`Vec`](vec/struct.Vec.html) are actually calls to methods on
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//! `str` and `[T]` respectively, via [deref
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//! coercions](../book/deref-coercions.html).
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//!
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//! Third, the standard library defines [The Rust
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//! Prelude](prelude/index.html), a small collection of items - mostly
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//! traits - that are imported into every module of every crate. The
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//! traits in the prelude are pervasive, making the prelude
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//! `i32`](primitive.i32.html) that lists all the methods that can be called on
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//! 32-bit integers (very useful), and there is a [page for the module
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//! `std::i32`](i32/index.html) that documents the constant values [`MIN`] and
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//! [`MAX`] (rarely useful).
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//!
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//! Note the documentation for the primitives [`str`] and [`[T]`] (also called
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//! 'slice'). Many method calls on [`String`] and [`Vec<T>`] are actually calls
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//! to methods on [`str`] and [`[T]`] respectively, via [deref coercions].
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//!
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//! Third, the standard library defines [The Rust Prelude], a small collection
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//! of items - mostly traits - that are imported into every module of every
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//! crate. The traits in the prelude are pervasive, making the prelude
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//! documentation a good entry point to learning about the library.
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//!
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//! And finally, the standard library exports a number of standard
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//! macros, and [lists them on this page](#macros) (technically, not
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//! all of the standard macros are defined by the standard library -
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//! some are defined by the compiler - but they are documented here
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//! the same). Like the prelude, the standard macros are imported by
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//! default into all crates.
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//! And finally, the standard library exports a number of standard macros, and
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//! [lists them on this page](#macros) (technically, not all of the standard
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//! macros are defined by the standard library - some are defined by the
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//! compiler - but they are documented here the same). Like the prelude, the
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//! standard macros are imported by default into all crates.
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//!
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//! # A Tour of The Rust Standard Library
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//!
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//! The rest of this crate documentation is dedicated to pointing
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//! out notable features of The Rust Standard Library.
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//! The rest of this crate documentation is dedicated to pointing out notable
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//! features of The Rust Standard Library.
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//!
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//! ## Containers and collections
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//!
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//! The [`option`](option/index.html) and
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//! [`result`](result/index.html) modules define optional and
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//! error-handling types, `Option` and `Result`. The
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//! [`iter`](iter/index.html) module defines Rust's iterator trait,
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//! [`Iterator`](iter/trait.Iterator.html), which works with the `for`
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//! loop to access collections.
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//! The [`option`] and [`result`] modules define optional and error-handling
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//! types, [`Option<T>`] and [`Result<T, E>`]. The [`iter`] module defines
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//! Rust's iterator trait, [`Iterator`], which works with the [`for`] loop to
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//! access collections.
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//!
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//! The standard library exposes 3 common ways to deal with contiguous
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//! The standard library exposes three common ways to deal with contiguous
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//! regions of memory:
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//!
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//! * [`Vec<T>`](vec/index.html) - A heap-allocated *vector* that is
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//! resizable at runtime.
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//! * [`[T; n]`](primitive.array.html) - An inline *array* with a
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//! fixed size at compile time.
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//! * [`[T]`](primitive.slice.html) - A dynamically sized *slice* into
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//! any other kind of contiguous storage, whether heap-allocated or
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//! not.
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//! * [`Vec<T>`] - A heap-allocated *vector* that is resizable at runtime.
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//! * [`[T; n]`] - An inline *array* with a fixed size at compile time.
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//! * [`[T]`] - A dynamically sized *slice* into any other kind of contiguous
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//! storage, whether heap-allocated or not.
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//!
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//! Slices can only be handled through some kind of *pointer*, and as
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//! such come in many flavors such as:
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//! Slices can only be handled through some kind of *pointer*, and as such come
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//! in many flavors such as:
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//!
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//! * `&[T]` - *shared slice*
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//! * `&mut [T]` - *mutable slice*
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//! * [`Box<[T]>`](boxed/index.html) - *owned slice*
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//! * [`Box<[T]>`] - *owned slice*
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//!
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//! `str`, a UTF-8 string slice, is a primitive type, and the standard
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//! library defines [many methods for it](primitive.str.html). Rust
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//! `str`s are typically accessed as immutable references: `&str`. Use
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//! the owned `String` type defined in [`string`](string/index.html)
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//! for building and mutating strings.
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//! [`str`], a UTF-8 string slice, is a primitive type, and the standard library
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//! defines many methods for it. Rust [`str`]s are typically accessed as
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//! immutable references: `&str`. Use the owned [`String`] for building and
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//! mutating strings.
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//!
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//! For converting to strings use the [`format!`](fmt/index.html)
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//! macro, and for converting from strings use the
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//! [`FromStr`](str/trait.FromStr.html) trait.
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//! For converting to strings use the [`format!`] macro, and for converting from
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//! strings use the [`FromStr`] trait.
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//!
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//! Data may be shared by placing it in a reference-counted box or the
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//! [`Rc`](rc/index.html) type, and if further contained in a [`Cell`
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//! or `RefCell`](cell/index.html), may be mutated as well as shared.
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//! Likewise, in a concurrent setting it is common to pair an
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//! atomically-reference-counted box, [`Arc`](sync/struct.Arc.html),
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//! with a [`Mutex`](sync/struct.Mutex.html) to get the same effect.
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//! Data may be shared by placing it in a reference-counted box or the [`Rc`]
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//! type, and if further contained in a [`Cell`] or [`RefCell`], may be mutated
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//! as well as shared. Likewise, in a concurrent setting it is common to pair an
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//! atomically-reference-counted box, [`Arc`], with a [`Mutex`] to get the same
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//! effect.
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//!
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//! The [`collections`](collections/index.html) module defines maps,
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//! sets, linked lists and other typical collection types, including
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//! the common [`HashMap`](collections/struct.HashMap.html).
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//! The [`collections`] module defines maps, sets, linked lists and other
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//! typical collection types, including the common [`HashMap<K, V>`].
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//!
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//! ## Platform abstractions and I/O
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//!
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//! Besides basic data types, the standard library is largely concerned
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//! with abstracting over differences in common platforms, most notably
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//! Windows and Unix derivatives.
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//!
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//! Common types of I/O, including [files](fs/struct.File.html),
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//! [TCP](net/struct.TcpStream.html),
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//! [UDP](net/struct.UdpSocket.html), are defined in the
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//! [`io`](io/index.html), [`fs`](fs/index.html), and
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//! [`net`](net/index.html) modules.
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//!
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//! The [`thread`](thread/index.html) module contains Rust's threading
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//! abstractions. [`sync`](sync/index.html) contains further
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//! primitive shared memory types, including
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//! [`atomic`](sync/atomic/index.html) and
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//! [`mpsc`](sync/mpsc/index.html), which contains the channel types
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//! for message passing.
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//!
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//! Besides basic data types, the standard library is largely concerned with
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//! abstracting over differences in common platforms, most notably Windows and
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//! Unix derivatives.
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//!
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//! Common types of I/O, including [files], [TCP], [UDP], are defined in the
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//! [`io`], [`fs`], and [`net`] modules.
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//!
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//! The [`thread`] module contains Rust's threading abstractions. [`sync`]
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//! contains further primitive shared memory types, including [`atomic`] and
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//! [`mpsc`], which contains the channel types for message passing.
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//!
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//! [I/O]: io/index.html
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//! [MIN]: i32/constant.MIN.html
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//! [MAX]: i32/constant.MAX.html
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//! [TCP]: net/struct.TcpStream.html
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//! [The Rust Prelude]: prelude/index.html
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//! [UDP]: net/struct.UdpSocket.html
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//! [`::std::env::args()`]: env/fn.args.html
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//! [`Arc`]: sync/struct.Arc.html
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//! [`Box<[T]>`]: boxed/index.html
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//! [`Cell`]: cell/struct.Cell.html
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//! [`FromStr`]: str/trait.FromStr.html
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//! [`HashMap<K, V>`]: collections/struct.HashMap.html
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//! [`Iterator`]: iter/trait.Iterator.html
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//! [`Mutex`]: sync/struct.Mutex.html
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//! [`Option<T>`]: option/enum.Option.html
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//! [`Rc`]: rc/index.html
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//! [`RefCell`]: cell/struct.RefCell.html
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//! [`Result<T, E>`]: result/enum.Result.html
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//! [`String`]: string/struct.String.html
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//! [`Vec<T>`]: vec/index.html
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//! [`[T; n]`]: primitive.array.html
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//! [`[T]`]: primitive.slice.html
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//! [`atomic`]: sync/atomic/index.html
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//! [`collections`]: collections/index.html
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//! [`for`]: ../book/loops.html#for
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//! [`format!`]: macro.format!.html
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//! [`fs`]: fs/index.html
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//! [`io`]: io/index.html
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//! [`iter`]: iter/index.html
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//! [`mpsc`]: sync/mpsc/index.html
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//! [`net`]: net/index.html
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//! [`option`]: option/index.html
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//! [`result`]: result/index.html
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//! [`std::cmp`]: cmp/index.html
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//! [`std::slice`]: slice/index.html
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//! [`str`]: primitive.str.html
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//! [`sync`]: sync/index.html
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//! [`thread`]: thread/index.html
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//! [`use std::env`]: env/index.html
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//! [`use`]: ../book/crates-and-modules.html#importing-modules-with-use
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//! [crate root]: ../book/crates-and-modules.html#basic-terminology:-crates-and-modules
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//! [crates.io]: https://crates.io
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//! [deref coercions]: ../book/deref-coercions.html
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//! [files]: fs/struct.File.html
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//! [multithreading]: thread/index.html
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//! [other]: #what-is-in-the-standard-library-documentation
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//! [primitive types]: ../book/primitive-types.html
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// Do not remove on snapshot creation. Needed for bootstrap. (Issue #22364)
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#![cfg_attr(stage0, feature(custom_attribute))]

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