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world_throwing.sdf
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<sdf version="1.6">
<world name="default">
<gravity>0 0 -9.8</gravity>
<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
<atmosphere type="adiabatic"/>
<physics name="default_physics" default="0" type="ode">
<max_step_size>0.001</max_step_size>
<real_time_factor>1</real_time_factor>
<real_time_update_rate>1000</real_time_update_rate>
</physics>
<scene>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>1</shadows>
</scene>
<spherical_coordinates>
<surface_model>EARTH_WGS84</surface_model>
<latitude_deg>0</latitude_deg>
<longitude_deg>0</longitude_deg>
<elevation>0</elevation>
<heading_deg>0</heading_deg>
</spherical_coordinates>
<light name="sun" type="directional">
<pose frame="">-11.8208 -19.3843 17.2198 0 0 0</pose>
<diffuse>0.7 0.7 0.7 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<direction>0.3698 0.4 -0.5</direction>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<cast_shadows>1</cast_shadows>
</light>
<model name="nrppanel">
<static>1</static>
<static>1</static>
<link name="nrppanel::body">
<collision name="nrppanel">
<pose frame="">0 0 0 0 0 0</pose>
<geometry>
<mesh>
<uri>model://nrp_panel/meshes/nrppanel-coll.dae</uri>
<scale>1 1 1</scale>
</mesh>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<contact>
<ode/>
</contact>
<bounce/>
<friction>
<torsional>
<ode/>
</torsional>
<ode/>
</friction>
</surface>
</collision>
<visual name="nrppanel">
<cast_shadows>1</cast_shadows>
<geometry>
<mesh>
<uri>model://nrp_panel/meshes/nrppanel.dae</uri>
<scale>1 1 1</scale>
</mesh>
</geometry>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
<pose frame="">0 0 0 0 0 0</pose>
</link>
<pose frame="">-3.84038 3.49072 -1.79562 0 0 1.55</pose>
</model>
<model name="plane">
<static>1</static>
<link name="link">
<collision name="collision">
<pose frame="">0 0 0 0 0 0</pose>
<geometry>
<mesh>
<uri>model://empty_world/meshes/emptyworldground.dae</uri>
<scale>1 1 1</scale>
</mesh>
</geometry>
<surface>
<friction>
<ode>
<mu>100</mu>
<mu2>50</mu2>
</ode>
<torsional>
<ode/>
</torsional>
</friction>
<contact>
<ode/>
</contact>
<bounce/>
</surface>
<max_contacts>10</max_contacts>
</collision>
<visual name="visual">
<cast_shadows>0</cast_shadows>
<pose frame="">0 0 0 0 0 0</pose>
<geometry>
<mesh>
<uri>model://empty_world/meshes/emptyworldground.dae</uri>
<scale>1 1 1</scale>
</mesh>
</geometry>
</visual>
<self_collide>1</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose frame="">0 0 0 0 0 0</pose>
</model>
</world>
</sdf>