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script.js
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let webcamTexture, video;
function initWebcamCapture() {
video = document.createElement("video");
video.autoplay = "";
video.style = "display:none";
video.id = "feedCam";
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia && video) {
const constraints = {
video: {
width: 1280,
height: 720,
facingMode: "user"
}
};
navigator.mediaDevices
.getUserMedia(constraints)
.then((stream) => {
video.srcObject = stream;
video.play();
})
.catch((error) => {
console.error("Unable to access the camera/webcam.", error);
});
} else {
console.error("MediaDevices interface not available.");
}
window.video = document.getElementById("video");
webcamTexture = new THREE.VideoTexture(video);
webcamTexture.minFilter = THREE.LinearFilter;
webcamTexture.magFilter = THREE.LinearFilter;
webcamTexture.needsUpdate = true;
}
let camera, scene, renderer, clock;
function setupMainScene() {
const container = document.getElementById("shadercollab");
const canvas = document.getElementById("canvas");
scene = new THREE.Scene();
camera = new THREE.Camera();
renderer = new THREE.WebGLRenderer({ canvas: canvas, preserveDrawingBuffer: true });
const DPR = window.devicePixelRatio ? window.devicePixelRatio : 1;
renderer.setPixelRatio(DPR);
document.body.appendChild(renderer.domElement);
container.appendChild(renderer.domElement);
onWindowResize();
window.addEventListener("resize", onWindowResize);
clock = new THREE.Clock();
}
let copyScene, diffusionScene, ping, pong, alt;
function setupBufferScenes() {
copyScene = new THREE.Scene();
diffusionScene = new THREE.Scene();
const renderTargetParams = {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearMipMapLinearFilter,
format: THREE.RGBAFormat,
type: THREE.FloatType
};
ping = new THREE.WebGLRenderTarget(
window.innerWidth,
window.innerHeight,
renderTargetParams
);
pong = new THREE.WebGLRenderTarget(
window.innerWidth,
window.innerHeight,
renderTargetParams
);
alt = new THREE.WebGLRenderTarget(
window.innerWidth,
window.innerHeight,
renderTargetParams
);
}
// Set up initial state
var rule = [
0,0,1,1,0,0,0,0,0,
0,0,0,1,0,0,0,0,0
]
var dotCount = 0;
var bangCount =0;
let copyMaterial, diffusionMaterial;
window.copyMaterial = copyMaterial;
function initBufferScenes() {
copyMaterial = new THREE.ShaderMaterial({
uniforms: {
channel0: {
type: "t",
value: pong.texture
}
},
vertexShader: document.getElementById("vertex").innerHTML,
fragmentShader: document.getElementById("copy").innerHTML
});
const copyObject = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), copyMaterial);
copyScene.add(copyObject);
diffusionMaterial = new THREE.ShaderMaterial({
uniforms: {
webcam: { type: "t", value: webcamTexture },
backbuffer: { type: "t", value: pong },
time: { type: "f", value: 0 },
resolution: {
type: "v2",
value: new THREE.Vector2(window.innerWidth, window.innerHeight)
},
rule: { type: "iv",
value: rule },
offset1: {value:0},
offset2: {value: 0},
offset3: {value: 0},
offset4: {value: 0},
modo1: {value: false}
},
vertexShader: document.getElementById("vertex").innerHTML,
fragmentShader: document.getElementById("diffusion").innerHTML
});
const diffusionObject = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2),
diffusionMaterial
);
diffusionScene.add(diffusionObject);
}
let quad;
function initMainScene() {
const geom = new THREE.PlaneGeometry(2, 2);
quad = new THREE.Mesh(geom, new THREE.MeshBasicMaterial({ map: ping }));
scene.add(quad);
}
function onWindowResize() {
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render_1() {
diffusionMaterial.uniforms.time.value = clock.getElapsedTime();
if (renderer.info.render.frame % 10 == 0) {
for (let i = 0; i < 2; i++) {
// Apply Diffusion shader and save output in ping
renderer.setRenderTarget(ping);
renderer.render(diffusionScene, camera);
renderer.setRenderTarget(null);
renderer.clear();
// Swap ping and pong
const temp = pong;
pong = ping;
ping = temp;
// Update channels
diffusionMaterial.uniforms.backbuffer.value = pong;
}
quad.material.map = ping;
}
// Render Main Scene
renderer.render(scene, camera);
}
function animate() {
render_1();
requestAnimationFrame(animate);
}
initWebcamCapture();
setupMainScene();
setupBufferScenes();
initBufferScenes();
initMainScene();
animate();
var controls = {
char1: "a",
char2: "e",
char3: "!",
char4: ".",
modo1: false,
}
const pre = document.getElementById('pre')
function update(text) {
const val = (text.split('').reduce((i,s)=>s.charCodeAt(0)+i,0))%9;
const index = 2*val+1;
const current = diffusionMaterial.uniforms.rule.value[index];
diffusionMaterial.uniforms.rule.value[index] = !current;
diffusionMaterial.uniforms.offset1.value = updateCharCount(text, controls.char1,100);
diffusionMaterial.uniforms.offset2.value = updateCharCount(text, controls.char2,100);
diffusionMaterial.uniforms.offset3.value = updateCharCount(text, controls.char3,10);
diffusionMaterial.uniforms.offset4.value = updateCharCount(text, controls.char4,20);
}
function updateCharCount(txt,chr,v) {
const count = (txt.split(chr) || []).length-1;
return (count%v)/(v-1);
}
$(document).ready(function() {
$(".editor").draggable().resizable();
});
function addGuiControls(){
const datGui = new dat.GUI({ autoPlace: true });
var folder;
var toggleModo1 = { modo1:function(){
controls.modo1 = !controls.modo1;
diffusionMaterial.uniforms.modo1.value = controls.modo1;
}};
folder = datGui.addFolder(`Controls`);
folder.add(toggleModo1,'modo1').name("clean");
//folder.add(toggleModo2,'mode 2');
folder.add(controls, "char1").name("rule threshold").onFinishChange(function (value) {
controls.char1 = value;
});
folder.add(controls, "char2").name("pixel size").onFinishChange(function (value) {
controls.char2 = value;
});
folder.add(controls, "char3").name("saturation ").onFinishChange(function (value) {
controls.char3 = value;
});
folder.add(controls, "char4").name("hue").onFinishChange(function (value) {
controls.char4 = value;
});
folder.open();
}
addGuiControls()