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SocketEngineClient.swift
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//
// SocketEngineClient.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 3/19/15.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
#if os(Android)
import FoundationNetworking
#endif
/// Declares that a type will be a delegate to an engine.
public protocol SocketEngineClient: AnyObject {
// MARK: Methods
/// Called when the engine errors.
///
/// - parameter reason: The reason the engine errored.
func engineDidError(reason: String)
/// Called when the engine closes.
///
/// - parameter reason: The reason that the engine closed.
func engineDidClose(reason: String)
/// Called when the engine opens.
///
/// - parameter reason: The reason the engine opened.
func engineDidOpen(reason: String)
/// Called when the engine receives a ping message. Only called in socket.io >3.
func engineDidReceivePing()
/// Called when the engine receives a pong message. Only called in socket.io 2.
func engineDidReceivePong()
/// Called when the engine sends a ping to the server. Only called in socket.io 2.
func engineDidSendPing()
/// Called when the engine sends a pong to the server. Only called in socket.io >3.
func engineDidSendPong()
/// Called when the engine has a message that must be parsed.
///
/// - parameter msg: The message that needs parsing.
func parseEngineMessage(_ msg: String)
/// Called when the engine receives binary data.
///
/// - parameter data: The data the engine received.
func parseEngineBinaryData(_ data: Data)
/// Called when when upgrading the http connection to a websocket connection.
///
/// - parameter headers: The http headers.
func engineDidWebsocketUpgrade(headers: [String: String])
}