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lines changed Original file line number Diff line number Diff line change @@ -78,12 +78,7 @@ int main(void)
7878 rh.SetPixelShader ([&] (PS_Input& input) -> Vec4f {
7979 Vec2f coord = input.varying_vec2f [VARYING_TEXUV]; // 取得纹理坐标
8080 Vec4f tc = texture.Sample2D (coord); // 纹理采样并返回像素颜色
81- #if 1
8281 return tc; // 返回纹理
83- #else
84- Vec4f cc = input.varying_vec4f[VARYING_COLOR];
85- return tc * cc; // 纹理混合颜色
86- #endif
8782 });
8883
8984 // 绘制盒子
Original file line number Diff line number Diff line change @@ -96,12 +96,8 @@ int main(void)
9696 rh.SetPixelShader ([&] (PS_Input& input) -> Vec4f {
9797 Vec2f coord = input.varying_vec2f [VARYING_TEXUV]; // 取得纹理坐标
9898 Vec4f tc = texture.Sample2D (coord); // 纹理采样并返回像素颜色
99- #if 0
100- return tc; // 返回纹理
101- #else
10299 float light = input.varying_float [VARYING_LIGHT];
103100 return tc * light;
104- #endif
105101 });
106102
107103 // 绘制盒子
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