diff --git a/examples/example.hpp b/examples/example.hpp
index 3a4b89aaa4..731f482afd 100644
--- a/examples/example.hpp
+++ b/examples/example.hpp
@@ -95,13 +95,13 @@ struct tile_properties
unsigned int x, y; //location of tile in the grid
unsigned int w, h; //width and height by number of tiles
- Priority priority = Priority::high; //when should the tile be drawn?: high priority is on top of all, medium is a layer under top layer, low is a layer under medium layer
+ Priority priority; //when should the tile be drawn?: high priority is on top of all, medium is a layer under top layer, low is a layer under medium layer
};
//name aliasing the map of pairs
using frame_and_tile_property = std::pair;
-using frames_mosaic = std::map>;
+using frames_mosaic = std::map;
//////////////////////////////
// Class Helpers //
@@ -225,11 +225,11 @@ class hdr_widgets {
//priority sets the order of drawing frame when two frames share part of the same tile,
//meaning if there are two frames: frame1 with priority=-1 and frame2 with priority=0, both with { 0,0,1,1 } as property,
//frame2 will be drawn on top of frame1
- _frames_map[IR1] = frame_and_tile_property(frame, { 0,0,1,1 });
- _frames_map[IR2] = frame_and_tile_property(frame, { 1,0,1,1 });
- _frames_map[DEPTH1] = frame_and_tile_property(frame, { 0,1,1,1 });
- _frames_map[DEPTH2] = frame_and_tile_property(frame, { 1,1,1,1 });
- _frames_map[HDR] = frame_and_tile_property(frame, { 2,0,2,2 });
+ _frames_map[IR1] = frame_and_tile_property(frame, { 0,0,1,1,Priority::high });
+ _frames_map[IR2] = frame_and_tile_property(frame, { 1,0,1,1,Priority::high });
+ _frames_map[DEPTH1] = frame_and_tile_property(frame,{ 0,1,1,1,Priority::high });
+ _frames_map[DEPTH2] = frame_and_tile_property(frame, { 1,1,1,1,Priority::high });
+ _frames_map[HDR] = frame_and_tile_property(frame, { 2,0,2,2,Priority::high });
}
//show the features of the ImGui we have created