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l_api.cpp
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
#include "interfaces.h"
#include "./r_fake/r_interface.h"
//
// linked arche_t list
#include "l_wrap.h"
//
// dll stuff
static int lhandle;
l_export_t le;
l_import_t li;
static int lloaded = 0;
l_export_t *(*L_GetAPI_ptr)( l_import_t* );
void ImportLife( char *arg_dll )
{
l_export_t *tmp;
char dll_name[256];
sprintf( dll_name, "%s/life", arg_dll );
// strcpy( dll_name, arg_dll ); // make sure that there's enough space for SYS_DllAddSuffix in the string
SYS_DllAddSuffix( dll_name, SYS_DLLSSYSTEM );
__named_message( "\tImporting life %s ...\n", dll_name );
lhandle = SYS_DllBegin( dll_name );
/*
if( !lhandle )
{
__error( "SYS_DllOpen failed to open '%s' with the following message:\n\"%s\"\n", dll_name, dlerror() );
}
*/
//
// environment
//
li.ShockHandler = ShockHandler;
li.SH_Printf = SHV_Printf;
li.SH_SetVar = SHP_SetVar;
li.SH_GetVar = SHP_GetVar;
li.SH_ParseBuf = SHP_ParseBuf;
//
// memory
//
li.MM_Malloc = _MM_Malloc;
li.MM_Free = _MM_Free;
//
// game
//
li.TraceBB = GI_TraceBB;
li.G_SetRenderHintAngleIpo = G_SetRenderHintAngleIpo;
li.G_SetRenderHintOriginIpo = G_SetRenderHintOriginIpo;
// li.GI_RegisterDLightForWF = GI_RegisterDLightForWF;
li.GI_RegisterWFInfo = GI_RegisterWFInfo;
//
// database
//
li.GI_SelectShapesInBoundBox = GI_SelectShapesInBoundBox;
//
// io
//
li.GI_ResourceSearch = GI_ResourceSearch;
li.GI_ResourceAttach = GI_ResourceAttach;
li.GI_ResourceDetach = GI_ResourceDetach;
li.GI_ReadClass = GI_ReadClass;
//
// sound
//
li.SND_AddJob = SND_AddJob;
li.SND_JobIsActive = SND_JobIsActive;
li.SND_JobChangeSound = SND_JobChangeSound;
L_GetAPI_ptr = (l_export_t *(*)( l_import_t* ) ) SYS_DllSym( lhandle, "L_GetAPI" );
__chkptr( L_GetAPI_ptr );
tmp = L_GetAPI_ptr( &li );
__chkptr( tmp );
printf( "ptr: %p\n", tmp );
le = *tmp;
lloaded = 1;
__named_message( "\tready.\n" );
};
void RejectLife()
{
__named_message( "\n" );
if( lloaded )
{
le.L_ShutDown();
SYS_DllEnd( lhandle );
SHV_Printf( "life killed.\n" );
} else
__warning( "no dll loaded\n" );
lloaded = 0;
}