-
Notifications
You must be signed in to change notification settings - Fork 379
/
Copy pathHoudiniEngineRuntime.Build.cs
executable file
·102 lines (91 loc) · 2.86 KB
/
HoudiniEngineRuntime.Build.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using UnrealBuildTool;
using System;
using System.IO;
public class HoudiniEngineRuntime : ModuleRules
{
public HoudiniEngineRuntime( ReadOnlyTargetRules Target ) : base( Target )
{
bPrecompile = true;
PCHUsage = PCHUsageMode.NoSharedPCHs;
PrivatePCHHeaderFile = "Private/HoudiniEngineRuntimePrivatePCH.h";
PrecompileForTargets = PrecompileTargetsType.Any;
#if UE_5_2_OR_LATER
bDisableStaticAnalysis = true;
#endif
// Check if we are compiling for unsupported platforms.
if ( Target.Platform != UnrealTargetPlatform.Win64 &&
Target.Platform != UnrealTargetPlatform.Mac &&
Target.Platform != UnrealTargetPlatform.Linux /*&&
Target.Platform != UnrealTargetPlatform.Switch */)
{
System.Console.WriteLine( string.Format( "Houdini Engine Runtime: Compiling for untested target platform. Please let us know how it goes!" ) );
}
PublicIncludePaths.AddRange(
new string[] {}
);
PrivateIncludePaths.AddRange(
new string[] { }
);
// Add common dependencies.
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"InputCore",
"RHI",
"Foliage",
"Landscape",
"MeshUtilitiesCommon",
"Chaos",
"GeometryCollectionEngine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Landscape",
"PhysicsCore"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"Kismet",
"EditorFramework",
"SubobjectEditor"
}
);
}
}
}