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Copy pathLInkedStashChestsMod.cs
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LInkedStashChestsMod.cs
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using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Partiality.Modloader;
using UnityEngine;
namespace LinkedStashChests
{
public class LinkedStashChestsMod : PartialityMod
{
public LinkedStashChestsMod()
{
ModID = "LinkedStashChests";
Version = "4";
author = "Stian+Laymain";
}
public override void OnEnable()
{
base.OnEnable();
On.SaveInstance.ApplyEnvironment += SaveInstance_ApplyEnvironment;
}
private static EnvironmentSave GetEnvironmentSave(SaveInstance save, string areaName)
{
var environmentSave = new EnvironmentSave { AreaName = areaName };
if (!environmentSave.LoadFromFile(save.SavePath))
{
Debug.LogWarning($"Linked Stash Chests: Tried load non-existent area save '{areaName}'. Aborting.");
return null;
}
return environmentSave;
}
private List<EnvironmentSave> AreasWithExistingStashChests(SaveInstance save, string excludedAreaName = null, bool excludeEmptyStashChests = true)
{
if (save == null)
{
Debug.LogWarning("Linked Stash Chests: Tried to stash chest area saves from non-existent save. Aborting.");
return null;
}
var list = new List<EnvironmentSave>();
foreach (string text in StashAreaToStashUID.Keys)
{
if (!string.Equals(text, excludedAreaName) && save.PathToSceneSaves.ContainsKey(text))
{
EnvironmentSave environmentSave = GetEnvironmentSave(save, text);
if (excludeEmptyStashChests && GetSavedStashItems(environmentSave).Count == 0)
{
Debug.Log("Linked Stash Chests: Skipping empty stash chest in " + text);
}
else
{
list.Add(environmentSave);
}
}
}
return list;
}
private BasicSaveData GetSavedStashChest(EnvironmentSave areaSave, string targetChestIdentifier = null)
{
if (areaSave == null)
{
Debug.LogWarning("Linked Stash Chests: Tried to get stash chest from non-existent area save. Aborting.");
return null;
}
return GetSavedChest(StashAreaToStashUID[areaSave.AreaName], areaSave.ItemList, targetChestIdentifier);
}
private List<BasicSaveData> GetSavedStashItems(EnvironmentSave areaSave, string targetChestIdentifier = null)
{
if (areaSave == null)
{
Debug.LogWarning("Linked Stash Chests: Tried to get stash items from non-existent area save. Aborting.");
return null;
}
return GetSavedChestItems(StashAreaToStashUID[areaSave.AreaName], areaSave.ItemList, targetChestIdentifier);
}
private void RemoveSavedStashItems(EnvironmentSave areaSave)
{
if (areaSave == null)
{
Debug.LogWarning("Linked Stash Chests: Tried to remove stash items from non-existent area save. Aborting.");
return;
}
RemoveChestItems(StashAreaToStashUID[areaSave.AreaName], areaSave.ItemList);
}
private BasicSaveData GetSavedChest(string chestIdentifier, List<BasicSaveData> itemList, string targetChestIdentifier = null)
{
string chestSignature = "<UID>" + chestIdentifier + "</UID>";
BasicSaveData basicSaveData = itemList.Find(saveData => saveData.SyncData.Contains(chestSignature));
if (targetChestIdentifier != null)
{
basicSaveData = ConvertedChest(basicSaveData, targetChestIdentifier);
}
return basicSaveData;
}
private List<BasicSaveData> GetSavedChestItems(string chestIdentifier, List<BasicSaveData> itemList, string targetChestIdentifier = null)
{
string sourceChestContentSignature = "<Hierarchy>1" + chestIdentifier + ";1000000</Hierarchy>";
List<BasicSaveData> list = itemList.FindAll(saveData => saveData.SyncData.Contains(sourceChestContentSignature));
if (targetChestIdentifier != null)
{
list = ConvertedChestItems(chestIdentifier, list, targetChestIdentifier);
}
return list;
}
private BasicSaveData ConvertedChest(BasicSaveData sourceChest, string targetChestIdentifier)
{
if (string.Equals((string)sourceChest.Identifier, targetChestIdentifier))
{
return sourceChest;
}
string oldValue = "<UID>" + sourceChest.Identifier + "</UID>";
string newValue = "<UID>" + targetChestIdentifier + "</UID>";
return new BasicSaveData(targetChestIdentifier, sourceChest.SyncData.Replace(oldValue, newValue));
}
private static List<BasicSaveData> ConvertedChestItems(string sourceChestIdentifier, List<BasicSaveData> sourceChestItems, string targetChestIdentifier)
{
if (string.Equals(sourceChestIdentifier, targetChestIdentifier))
{
return sourceChestItems;
}
string sourceChestContentSignature = "<Hierarchy>1" + sourceChestIdentifier + ";1000000</Hierarchy>";
string targetChestContentSignature = "<Hierarchy>1" + targetChestIdentifier + ";1000000</Hierarchy>";
return sourceChestItems.ConvertAll(saveData =>
new BasicSaveData((string)saveData.Identifier, saveData.SyncData.Replace(sourceChestContentSignature, targetChestContentSignature)));
}
private static void RemoveChestItems(string chestIdentifier, List<BasicSaveData> itemList)
{
string targetChestContentSignature = "<Hierarchy>1" + chestIdentifier + ";1000000</Hierarchy>";
itemList.RemoveAll(saveData => saveData.SyncData.Contains(targetChestContentSignature));
}
private static void AddSavedStashSilver(int addedSilver, BasicSaveData chest)
{
int silver = GetSavedStashSilver(chest) + addedSilver;
SetSavedStashSilver(silver, chest);
}
private static int GetSavedStashSilver(BasicSaveData chest)
{
int num = chest.SyncData.IndexOf("TreasureChestContainedSilver/") + "TreasureChestContainedSilver/".Length;
int num2 = chest.SyncData.IndexOf(";TreasureChestGenCont/");
return int.Parse(chest.SyncData.Substring(num, num2 - num));
}
private static void SetSavedStashSilver(int silver, BasicSaveData chest)
{
int length = chest.SyncData.IndexOf("TreasureChestContainedSilver/") + "TreasureChestContainedSilver/".Length;
int startIndex = chest.SyncData.IndexOf(";TreasureChestGenCont/");
object arg = chest.SyncData.Substring(0, length);
string arg2 = chest.SyncData.Substring(startIndex);
string syncData = arg.ToString() + silver + arg2;
chest.SyncData = syncData;
}
private bool SaveInstance_ApplyEnvironment(On.SaveInstance.orig_ApplyEnvironment orig, SaveInstance self)
{
bool result = orig.Invoke(self);
EnvironmentSave loadedScene = GetPrivatePart<EnvironmentSave, SaveInstance>(self, "m_loadedScene");
if (loadedScene == null || !StashAreaToStashUID.ContainsKey(loadedScene.AreaName))
{
return result;
}
string areaName = loadedScene.AreaName;
List<EnvironmentSave> otherAreaSaves = AreasWithExistingStashChests(self, areaName);
if (otherAreaSaves.Count == 0)
{
Debug.Log("Linked Stash Chests: No other stash chests to sync with.");
return result;
}
var treasureChest = (TreasureChest)ItemManager.Instance.GetItem(StashAreaToStashUID[areaName]);
if (treasureChest == null)
{
Debug.LogWarning("Linked Stash Chests: Could not get loaded stash chest in " + areaName + ". Aborting.");
return result;
}
var bufferedLog = new StringBuilder();
try
{
BasicSaveData basicSaveData = null;
var currentStashItems = new List<BasicSaveData>();
if (self.PathToSceneSaves.ContainsKey(areaName))
{
basicSaveData = GetSavedStashChest(loadedScene);
currentStashItems = GetSavedStashItems(loadedScene);
}
if (basicSaveData == null)
{
basicSaveData = new BasicSaveData(treasureChest.UID, treasureChest.ToSaveData());
}
bufferedLog.AppendLine("--------------------------------- Linked Stash Chests ---------------------------------");
bufferedLog.AppendLine($"{areaName}'s stash chest BEFORE pulling all other stash chest items into it:");
bufferedLog.AppendLine($"{currentStashItems.Count} items: {basicSaveData.Identifier} {basicSaveData.SyncData}");
foreach (EnvironmentSave otherAreaSave in otherAreaSaves)
{
BasicSaveData otherStashChest = GetSavedStashChest(otherAreaSave);
List<BasicSaveData> otherStashItems = GetSavedStashItems(otherAreaSave, StashAreaToStashUID[areaName]);
bufferedLog.AppendLine();
bufferedLog.AppendLine($"{otherAreaSave.AreaName}'s SAVED stash chest BEFORE pulling all its items into {areaName}'s stash chest:");
bufferedLog.AppendLine($"{otherStashItems.Count} items: {(otherStashChest == null ? "null" : otherStashChest.Identifier + " " + otherStashChest.SyncData)}");
RemoveSavedStashItems(otherAreaSave);
ItemManager.Instance.LoadItems(otherStashItems);
int savedStashSilver = GetSavedStashSilver(otherStashChest);
SetSavedStashSilver(0, otherStashChest);
AddSavedStashSilver(savedStashSilver, basicSaveData);
ItemManager.Instance.LoadItems(new List<BasicSaveData>(1) { basicSaveData });
currentStashItems.AddRange(otherStashItems);
otherAreaSave.ProcessSave();
otherStashItems = GetSavedStashItems(otherAreaSave, StashAreaToStashUID[areaName]);
bufferedLog.AppendLine($"{otherAreaSave.AreaName}'s SAVED stash chest AFTER pulling all its items into {areaName}'s stash chest:");
bufferedLog.AppendLine($"{otherStashItems.Count} items): {(otherStashChest == null ? "null" : otherStashChest.Identifier + " " + otherStashChest.SyncData)}");
}
bufferedLog.AppendLine();
bufferedLog.AppendLine($"{areaName}'s stash chest AFTER pulling all other stash chest items into it:");
bufferedLog.AppendLine($"{currentStashItems.Count} items: {basicSaveData.Identifier + " " + basicSaveData.SyncData}");
bufferedLog.AppendLine("---------------------------------------------------------------------------------------");
}
finally
{
Debug.Log(bufferedLog.ToString());
}
return result;
}
private static T GetPrivatePart<T, S>(S owner, string memberName) where T : class where S : class
{
FieldInfo field = typeof(S).GetField(memberName, BindingFlags.Instance | BindingFlags.NonPublic);
return (field != null ? field.GetValue(owner) : null) as T;
}
public readonly Dictionary<string, string> StashAreaToStashUID = new Dictionary<string, string>
{
{
"Berg",
"ImqRiGAT80aE2WtUHfdcMw"
},
{
"CierzoNewTerrain",
"ImqRiGAT80aE2WtUHfdcMw"
},
{
"Levant",
"ZbPXNsPvlUeQVJRks3zBzg"
},
{
"Monsoon",
"ImqRiGAT80aE2WtUHfdcMw"
},
{
"Harmattan",
"ImqRiGAT80aE2WtUHfdcMw"
}
};
}
}