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Invaders.inc
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; Created by sesquipedalian-dev's snes graphics editor https://github.com/sesquipedalian-dev/snes_graphics_editor ;
; bitDepth: 2
;
InvadersPalettes:
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.db $00, $00, $FF, $7F, $E7, $03, $1F, $00
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.db $00, $00, $FF, $7F, $E7, $03, $1F, $00
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.db $00, $00, $FF, $7F, $E7, $03, $1F, $00
.db $00, $00, $FF, $7F, $E7, $03, $1F, $00
;end
InvadersTiles:
; tile row 0
; tile 0
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; tile 1
.db $3C, $00, $7E, $00, $DB, $00, $FF, $00, $7E, $00, $24, $00, $24, $00, $18, $00
; tile 2
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; tile 3
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; tile 4
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $00, $01, $00, $03, $00, $03
; tile 5
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $80, $00, $80, $00, $C0, $00, $C0
; tile 6
.db $00, $00, $00, $00, $00, $10, $00, $85, $00, $10, $00, $A3, $00, $49, $00, $00
; tile 7
.db $00, $00, $00, $00, $00, $90, $00, $38, $00, $02, $00, $59, $00, $02, $00, $A1
; tile 8
.db $00, $00, $00, $40, $00, $11, $00, $04, $00, $30, $00, $04, $00, $08, $00, $41
; tile 9
.db $00, $00, $00, $08, $00, $10, $00, $02, $00, $48, $00, $42, $00, $20, $00, $45
; tile 10
.db $00, $01, $00, $03, $00, $07, $00, $0F, $00, $1F, $00, $3F, $00, $7F, $00, $FF
; tile 11
.db $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF
; tile 12
.db $00, $01, $00, $03, $00, $02, $00, $0D, $00, $19, $00, $36, $00, $54, $00, $DB
; tile 13
.db $00, $ED, $00, $B7, $00, $D7, $00, $D9, $00, $B5, $00, $DD, $00, $D3, $00, $BE
; tile 14
.db $08, $00, $08, $00, $10, $00, $20, $00, $20, $00, $10, $00, $08, $00, $08, $00
; tile 15
.db $00, $00, $3C, $00, $18, $00, $18, $00, $3C, $00, $18, $00, $18, $00, $00, $00
; tile row 1
; tile 16
.db $24, $00, $99, $00, $BD, $00, $DB, $00, $7E, $00, $3C, $00, $24, $00, $42, $00
; tile 17
.db $24, $00, $18, $00, $3C, $00, $DB, $00, $FF, $00, $BD, $00, $24, $00, $18, $00
; tile 18
.db $18, $00, $3C, $00, $7E, $00, $DB, $00, $FF, $00, $24, $00, $5A, $00, $A5, $00
; tile 19
.db $18, $00, $3C, $00, $7E, $00, $DB, $00, $FF, $00, $24, $00, $24, $00, $5A, $00
; tile 20
.db $00, $7F, $00, $7F, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00
; tile 21
.db $00, $FE, $00, $FE, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00
; tile 22
.db $00, $22, $00, $00, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00
; tile 23
.db $00, $4D, $00, $00, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00
; tile 24
.db $00, $0A, $00, $20, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00
; tile 25
.db $00, $50, $00, $01, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00
; tile 26
.db $00, $01, $00, $03, $00, $07, $00, $0D, $00, $1F, $00, $3A, $00, $57, $00, $FD
; tile 27
.db $00, $FF, $00, $5D, $00, $FF, $00, $6E, $00, $FF, $00, $DD, $00, $FB, $00, $6F
; tile 28
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
; tile 29
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
; tile 30
.db $20, $00, $20, $00, $10, $00, $08, $00, $08, $00, $10, $00, $20, $00, $20, $00
; tile 31
.db $00, $00, $18, $00, $18, $00, $3C, $00, $18, $00, $18, $00, $3C, $00, $00, $00
;end
; Thanks for playing! ;