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This repository was archived by the owner on Oct 16, 2023. It is now read-only.
if (this.jitter) {
var rand = Math.random();
var deviation = rand * this.jitter * ms; // 0 <= jitter <= 1
ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation; // so jitter is uniformly distributed on both sides
}