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MainMenu.cs
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using System;
using Unity.Megacity.CameraManagement;
using UnityEngine;
using Unity.Megacity.Gameplay;
using Unity.Megacity.UGS;
using UnityEngine.UIElements;
using Random = UnityEngine.Random;
namespace Unity.Megacity.UI
{
/// <summary>
/// Manages the UI for the main menu.
/// This sets the audio settings for the city.
/// Defines if the player should be manual or automatic.
/// Allows the execution to exiting by pressing Escape
/// Has access to the UI game settings
/// </summary>
public class MainMenu : MonoBehaviour
{
public event Action<GameMode> OnGameModeSelected;
private UIGameSettings m_GameSettings;
[SerializeField] private PlayerInfoItemSettings m_PlayerSettings;
// Base Menu Options
private VisualElement m_BaseMenuOptions;
private Button m_SinglePlayerButton;
private Button m_MultiplayerButton;
private Button m_QuitButton;
private Button m_GameSettingsButton;
private VisualElement m_MainMenuContainer;
public static MainMenu Instance { get; private set; }
public bool IsVisible => m_MainMenuContainer.style.display == DisplayStyle.Flex;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
private void OnDestroy()
{
if (Instance == this)
{
Instance = null;
m_GameSettingsButton.clicked -= ShowGameSettings;
m_QuitButton.clicked -= QuitDemo;
}
}
private void Start()
{
if (SceneController.IsReturningToMainMenu)
{
SceneController.IsReturningToMainMenu = false;
ServerConnectionUtils.CreateDefaultWorld();
}
#if UNITY_SERVER && !UNITY_EDITOR
Debug.Log("Beginning server mode");
gameObject.SetActive(false);
#else
InitUI();
#endif
}
private void InitUI()
{
m_PlayerSettings.GameMode = GameMode.None;
var root = GetComponent<UIDocument>().rootVisualElement;
m_MainMenuContainer = root.Q<VisualElement>("main-menu-container");
// Base Menu Options
m_BaseMenuOptions = m_MainMenuContainer.Q<VisualElement>("base-menu-options");
m_GameSettingsButton = m_MainMenuContainer.Q<Button>("settings-button");
m_QuitButton = m_MainMenuContainer.Q<Button>("quit-button");
m_SinglePlayerButton = m_MainMenuContainer.Q<Button>("single-player-button");
m_MultiplayerButton = m_MainMenuContainer.Q<Button>("multiplayer-button");
m_GameSettingsButton.clicked += ShowGameSettings;
m_QuitButton.clicked += QuitDemo;
m_SinglePlayerButton.clicked += () =>
{
ToggleBaseMenuOptions();
//m_SinglePlayerMenu.ToggleVisibility();
m_PlayerSettings.GameMode = GameMode.SinglePlayer;
if (OnGameModeSelected != null)
OnGameModeSelected(m_PlayerSettings.GameMode);
};
m_MultiplayerButton.clicked += () =>
{
ToggleBaseMenuOptions();
//m_MultiplayerMenu.ToggleVisibility();
m_PlayerSettings.GameMode = GameMode.Multiplayer;
if (OnGameModeSelected != null)
OnGameModeSelected(m_PlayerSettings.GameMode);
};
m_SinglePlayerButton.RegisterCallback<MouseOverEvent>(_ => { m_SinglePlayerButton.Focus(); });
m_MultiplayerButton.RegisterCallback<MouseOverEvent>(_ => {m_MultiplayerButton.Focus(); });
m_GameSettingsButton.RegisterCallback<MouseOverEvent>(_ => { m_GameSettingsButton.Focus(); });
m_QuitButton.RegisterCallback<MouseOverEvent>(_ => { m_QuitButton.Focus(); });
m_SinglePlayerButton.Focus();
SetupCosmeticFlickering(m_MainMenuContainer);
Show();
}
public void ToggleBaseMenuOptions()
{
if (m_BaseMenuOptions.style.display == DisplayStyle.None)
{
m_BaseMenuOptions.style.display = DisplayStyle.Flex;
m_SinglePlayerButton.Focus();
m_PlayerSettings.GameMode = GameMode.None;
}
else
{
m_BaseMenuOptions.style.display = DisplayStyle.None;
}
}
public void ConnectionSucceeded()
{
HybridCameraManager.Instance.SetFollowCamera();
Hide();
MatchMakingConnector.Instance.ConnectionSucceeded();
}
public void ConnectionFailed()
{
MatchMakingConnector.Instance.ConnectionFailed();
SceneController.LoadMenu();
}
private void Show()
{
m_MainMenuContainer.style.display = DisplayStyle.Flex;
MatchMakingConnector.Instance.ClientIsInGame = false;
CursorUtils.ShowCursor();
}
public void Hide()
{
LoadingScreen.Instance.Show();
m_MainMenuContainer.style.display = DisplayStyle.None;
}
private void QuitDemo()
{
// If we want to do something before quiting game
QuitSystem.WantsToQuit = true;
}
private void ShowGameSettings()
{
if (m_GameSettings == null)
{
m_GameSettings = FindObjectOfType<UIGameSettings>();
}
m_GameSettings.Show(m_MainMenuContainer);
m_MainMenuContainer.style.display = DisplayStyle.None;
}
private void SetupCosmeticFlickering(VisualElement root)
{
var flickeringElements = root.Query(className: "flicker").ToList();
foreach (var flickeringElement in flickeringElements)
{
var randomDelay = Random.Range(1, 4);
flickeringElement.AddToClassList($"transition-{randomDelay}");
flickeringElement.RegisterCallback<TransitionEndEvent>(_ =>
flickeringElement.ToggleInClassList("flicker-loop"));
root.schedule.Execute(() => flickeringElement.ToggleInClassList("flicker-loop")).StartingIn(100);
}
}
}
}