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It looks like there is a problem passing down ColorKeyColor to the actual TextureProcessor.
This is easily reproed:
Create a spritesheet with a sprite with no transparency and color 255, 0, 255, 255 (Aqua) as half of the pixels and 0, 0, 0, 255 (black) as half of the pixels.
Configure the spritesheet ColorKeyColor to be black and run the pipeline tool
Observe how Aqua is actually transparent instead of black.
The text was updated successfully, but these errors were encountered:
Version:
Monogame.SpriteBox 1.0.2
Monogame.SpriteBox.PipelineExtension 1.0.3
MonoGame.Framework: 3.7.189
Pipeline: 3.7.189
It looks like there is a problem passing down ColorKeyColor to the actual TextureProcessor.
This is easily reproed:
The text was updated successfully, but these errors were encountered: